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								/**************************************************************************/
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								/*  translation_server.h                                                  */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2025-02-01 10:33:58 -06:00
										 
									 
								 
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								#pragma once
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								#include "core/string/translation.h"
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								#include "core/string/translation_domain.h"
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								class TranslationServer : public Object {
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									GDCLASS(TranslationServer, Object);
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									String locale = "en";
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									String fallback;
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									Ref<TranslationDomain> main_domain;
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									Ref<TranslationDomain> editor_domain;
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									Ref<TranslationDomain> property_domain;
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									Ref<TranslationDomain> doc_domain;
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									HashMap<StringName, Ref<TranslationDomain>> custom_domains;
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									mutable HashMap<String, int> locale_compare_cache;
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											2024-10-07 13:38:29 +02:00
										 
									 
								 
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									static inline TranslationServer *singleton = nullptr;
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									static void _bind_methods();
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											2024-11-07 10:59:02 -07:00
										 
									 
								 
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								#ifndef DISABLE_DEPRECATED
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									String _standardize_locale_bind_compat_98972(const String &p_locale) const;
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									static void _bind_compatibility_methods();
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								#endif
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									struct LocaleScriptInfo {
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										String name;
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										String script;
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										String default_country;
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										HashSet<String> supported_countries;
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									};
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									static Vector<LocaleScriptInfo> locale_script_info;
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									struct Locale {
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										String language;
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										String script;
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										String country;
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										String variant;
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										bool operator==(const Locale &p_locale) const {
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											return (p_locale.language == language) &&
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													(p_locale.script == script) &&
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													(p_locale.country == country) &&
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													(p_locale.variant == variant);
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										}
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										explicit operator String() const;
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										Locale(const TranslationServer &p_server, const String &p_locale, bool p_add_defaults);
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									};
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									static HashMap<String, String> language_map;
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									static HashMap<String, String> script_map;
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									static HashMap<String, String> locale_rename_map;
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									static HashMap<String, String> country_name_map;
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									static HashMap<String, String> country_rename_map;
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									static HashMap<String, String> variant_map;
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									void init_locale_info();
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								public:
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									_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
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									Ref<TranslationDomain> get_main_domain() const { return main_domain; }
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									Ref<TranslationDomain> get_editor_domain() const { return editor_domain; }
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									void set_locale(const String &p_locale);
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									String get_locale() const;
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									void set_fallback_locale(const String &p_locale);
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									String get_fallback_locale() const;
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									Ref<Translation> get_translation_object(const String &p_locale);
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									Vector<String> get_all_languages() const;
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									String get_language_name(const String &p_language) const;
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									Vector<String> get_all_scripts() const;
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									String get_script_name(const String &p_script) const;
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									Vector<String> get_all_countries() const;
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									String get_country_name(const String &p_country) const;
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									String get_locale_name(const String &p_locale) const;
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									PackedStringArray get_loaded_locales() const;
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									void add_translation(const Ref<Translation> &p_translation);
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									void remove_translation(const Ref<Translation> &p_translation);
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									StringName translate(const StringName &p_message, const StringName &p_context = "") const;
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									StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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									StringName pseudolocalize(const StringName &p_message) const;
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									bool is_pseudolocalization_enabled() const;
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									void set_pseudolocalization_enabled(bool p_enabled);
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									void reload_pseudolocalization();
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									String standardize_locale(const String &p_locale, bool p_add_defaults = false) const;
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									int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
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									String get_tool_locale();
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									StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
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									StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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									StringName property_translate(const StringName &p_message, const StringName &p_context = "") const;
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									StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
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									StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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											2024-08-15 09:14:41 +08:00
										 
									 
								 
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									bool has_domain(const StringName &p_domain) const;
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									Ref<TranslationDomain> get_or_add_domain(const StringName &p_domain);
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									void remove_domain(const StringName &p_domain);
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											2024-08-15 15:00:47 +08:00
										 
									 
								 
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									void setup();
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									void clear();
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									void load_translations();
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								#ifdef TOOLS_ENABLED
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									virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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								#endif // TOOLS_ENABLED
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									TranslationServer();
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								};
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