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								/*  godot_collision_dispatcher.h                                         */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef GODOT_COLLISION_DISPATCHER_H
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								#define GODOT_COLLISION_DISPATCHER_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/int_types.h"
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								#include <btBulletDynamicsCommon.h>
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								/**
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									@author AndreaCatania
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								*/
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								/// This class is required to implement custom collision behaviour in the narrowphase
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								class GodotCollisionDispatcher : public btCollisionDispatcher {
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								private:
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									static const int CASTED_TYPE_AREA;
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								public:
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									GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration);
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									virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1);
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									virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1);
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								};
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								#endif
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