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								/*************************************************************************/
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								/*  shape_bullet.h                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef SHAPE_BULLET_H
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								#define SHAPE_BULLET_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/math/geometry.h"
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								#include "core/variant.h"
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								#include "rid_bullet.h"
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								#include "servers/physics_server.h"
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								#include <LinearMath/btAlignedObjectArray.h>
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								#include <LinearMath/btScalar.h>
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								#include <LinearMath/btVector3.h>
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								/**
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									@author AndreaCatania
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								*/
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								class ShapeBullet;
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								class btCollisionShape;
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								class ShapeOwnerBullet;
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								class btBvhTriangleMeshShape;
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								class ShapeBullet : public RIDBullet {
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									Map<ShapeOwnerBullet *, int> owners;
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									real_t margin;
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								protected:
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									/// return self
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									btCollisionShape *prepare(btCollisionShape *p_btShape) const;
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									void notifyShapeChanged();
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								public:
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									ShapeBullet();
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									virtual ~ShapeBullet();
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									btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge = 0);
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0) = 0;
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									void add_owner(ShapeOwnerBullet *p_owner);
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									void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false);
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									bool is_owner(ShapeOwnerBullet *p_owner) const;
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									const Map<ShapeOwnerBullet *, int> &get_owners() const;
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									void set_margin(real_t p_margin);
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									real_t get_margin() const;
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									/// Setup the shape
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									virtual void set_data(const Variant &p_data) = 0;
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									virtual Variant get_data() const = 0;
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									virtual PhysicsServer::ShapeType get_type() const = 0;
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								public:
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									static class btEmptyShape *create_shape_empty();
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									static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant);
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									static class btSphereShape *create_shape_sphere(btScalar radius);
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									static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents);
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									static class btCapsuleShapeZ *create_shape_capsule(btScalar radius, btScalar height);
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									static class btCylinderShape *create_shape_cylinder(btScalar radius, btScalar height);
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									/// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
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									static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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									static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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									static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
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									static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
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								};
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								class PlaneShapeBullet : public ShapeBullet {
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									Plane plane;
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								public:
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									PlaneShapeBullet();
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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								private:
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									void setup(const Plane &p_plane);
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								};
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								class SphereShapeBullet : public ShapeBullet {
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									real_t radius;
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								public:
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									SphereShapeBullet();
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									_FORCE_INLINE_ real_t get_radius() { return radius; }
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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								private:
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									void setup(real_t p_radius);
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								};
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								class BoxShapeBullet : public ShapeBullet {
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									btVector3 half_extents;
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								public:
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									BoxShapeBullet();
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									_FORCE_INLINE_ const btVector3 &get_half_extents() { return half_extents; }
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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											2018-07-10 12:50:14 +00:00
										 
									 
								 
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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											2017-11-04 20:52:59 +01:00
										 
									 
								 
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								private:
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									void setup(const Vector3 &p_half_extents);
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								};
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								class CapsuleShapeBullet : public ShapeBullet {
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									real_t height;
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									real_t radius;
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								public:
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									CapsuleShapeBullet();
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									_FORCE_INLINE_ real_t get_height() { return height; }
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									_FORCE_INLINE_ real_t get_radius() { return radius; }
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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											2018-07-10 12:50:14 +00:00
										 
									 
								 
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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											2018-06-13 00:53:28 +02:00
										 
									 
								 
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								private:
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									void setup(real_t p_height, real_t p_radius);
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								};
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								class CylinderShapeBullet : public ShapeBullet {
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									real_t height;
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									real_t radius;
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								public:
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									CylinderShapeBullet();
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									_FORCE_INLINE_ real_t get_height() { return height; }
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									_FORCE_INLINE_ real_t get_radius() { return radius; }
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
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											2017-11-04 20:52:59 +01:00
										 
									 
								 
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								private:
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									void setup(real_t p_height, real_t p_radius);
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								};
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								class ConvexPolygonShapeBullet : public ShapeBullet {
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								public:
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									btAlignedObjectArray<btVector3> vertices;
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									ConvexPolygonShapeBullet();
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									virtual void set_data(const Variant &p_data);
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									void get_vertices(Vector<Vector3> &out_vertices);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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											2018-07-10 12:50:14 +00:00
										 
									 
								 
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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											2017-11-04 20:52:59 +01:00
										 
									 
								 
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								private:
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									void setup(const Vector<Vector3> &p_vertices);
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								};
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								class ConcavePolygonShapeBullet : public ShapeBullet {
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									class btBvhTriangleMeshShape *meshShape;
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								public:
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									PoolVector<Vector3> faces;
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									ConcavePolygonShapeBullet();
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									virtual ~ConcavePolygonShapeBullet();
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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											2018-07-10 12:50:14 +00:00
										 
									 
								 
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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											2017-11-04 20:52:59 +01:00
										 
									 
								 
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								private:
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									void setup(PoolVector<Vector3> p_faces);
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								};
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								class HeightMapShapeBullet : public ShapeBullet {
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								public:
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									PoolVector<real_t> heights;
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									int width;
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									int depth;
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											2018-03-27 21:45:27 +02:00
										 
									 
								 
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									real_t min_height;
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									real_t max_height;
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											2017-11-04 20:52:59 +01:00
										 
									 
								 
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									HeightMapShapeBullet();
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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											2018-07-10 12:50:14 +00:00
										 
									 
								 
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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								private:
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									void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
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								};
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								class RayShapeBullet : public ShapeBullet {
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								public:
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									real_t length;
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											2018-02-19 20:59:57 +01:00
										 
									 
								 
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									bool slips_on_slope;
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											2017-11-04 20:52:59 +01:00
										 
									 
								 
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									RayShapeBullet();
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									virtual void set_data(const Variant &p_data);
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									virtual Variant get_data() const;
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									virtual PhysicsServer::ShapeType get_type() const;
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											2018-07-10 12:50:14 +00:00
										 
									 
								 
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									virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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											2017-11-04 20:52:59 +01:00
										 
									 
								 
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								private:
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									void setup(real_t p_length, bool p_slips_on_slope);
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								};
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								#endif
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