2018-05-16 14:19:33 -03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  csg_shape.h                                                          */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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								#ifndef CSG_SHAPE_H
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								#define CSG_SHAPE_H
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								#define CSGJS_HEADER_ONLY
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								#include "csg.h"
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								#include "scene/3d/visual_instance.h"
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								#include "scene/resources/concave_polygon_shape.h"
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								#include "thirdparty/misc/mikktspace.h"
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											2019-04-11 13:20:09 -07:00
										 
									 
								 
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								class CSGShape : public GeometryInstance {
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									GDCLASS(CSGShape, GeometryInstance);
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								public:
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									enum Operation {
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										OPERATION_UNION,
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										OPERATION_INTERSECTION,
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										OPERATION_SUBTRACTION,
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									};
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								private:
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									Operation operation;
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									CSGShape *parent;
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									CSGBrush *brush;
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									AABB node_aabb;
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									bool dirty;
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									float snap;
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									bool use_collision;
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									uint32_t collision_layer;
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									uint32_t collision_mask;
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									Ref<ConcavePolygonShape> root_collision_shape;
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									RID root_collision_instance;
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									bool calculate_tangents;
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									Ref<ArrayMesh> root_mesh;
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									struct Vector3Hasher {
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										_ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const {
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											uint32_t h = hash_djb2_one_float(p_vec3.x);
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											h = hash_djb2_one_float(p_vec3.y, h);
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											h = hash_djb2_one_float(p_vec3.z, h);
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											return h;
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										}
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									};
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									struct ShapeUpdateSurface {
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										PoolVector<Vector3> vertices;
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										PoolVector<Vector3> normals;
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										PoolVector<Vector2> uvs;
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										PoolVector<float> tans;
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										Ref<Material> material;
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										int last_added;
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										PoolVector<Vector3>::Write verticesw;
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										PoolVector<Vector3>::Write normalsw;
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										PoolVector<Vector2>::Write uvsw;
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										PoolVector<float>::Write tansw;
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									};
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									//mikktspace callbacks
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									static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
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									static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
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									static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
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									static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
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									static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
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									static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
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											const tbool bIsOrientationPreserving, const int iFace, const int iVert);
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									void _update_shape();
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								protected:
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									void _notification(int p_what);
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									virtual CSGBrush *_build_brush() = 0;
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									void _make_dirty();
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									static void _bind_methods();
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									friend class CSGCombiner;
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									CSGBrush *_get_brush();
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									virtual void _validate_property(PropertyInfo &property) const;
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								public:
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									Array get_meshes() const;
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									void set_operation(Operation p_operation);
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									Operation get_operation() const;
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									virtual PoolVector<Vector3> get_brush_faces();
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									virtual AABB get_aabb() const;
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									virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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									void set_use_collision(bool p_enable);
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									bool is_using_collision() const;
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									void set_collision_layer(uint32_t p_layer);
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									uint32_t get_collision_layer() const;
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									void set_collision_mask(uint32_t p_mask);
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									uint32_t get_collision_mask() const;
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									void set_collision_layer_bit(int p_bit, bool p_value);
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									bool get_collision_layer_bit(int p_bit) const;
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									void set_collision_mask_bit(int p_bit, bool p_value);
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									bool get_collision_mask_bit(int p_bit) const;
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											2018-04-28 12:33:23 -03:00
										 
									 
								 
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									void set_snap(float p_snap);
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									float get_snap() const;
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											2018-11-16 22:56:12 +11:00
										 
									 
								 
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									void set_calculate_tangents(bool p_calculate_tangents);
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									bool is_calculating_tangents() const;
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									bool is_root_shape() const;
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									CSGShape();
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									~CSGShape();
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								};
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								VARIANT_ENUM_CAST(CSGShape::Operation)
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								class CSGCombiner : public CSGShape {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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									GDCLASS(CSGCombiner, CSGShape);
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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								private:
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											2018-04-28 12:33:23 -03:00
										 
									 
								 
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									virtual CSGBrush *_build_brush();
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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								public:
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									CSGCombiner();
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								};
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								class CSGPrimitive : public CSGShape {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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									GDCLASS(CSGPrimitive, CSGShape);
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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								private:
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									bool invert_faces;
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								protected:
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									CSGBrush *_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials);
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									static void _bind_methods();
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								public:
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									void set_invert_faces(bool p_invert);
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									bool is_inverting_faces();
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									CSGPrimitive();
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								};
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								class CSGMesh : public CSGPrimitive {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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									GDCLASS(CSGMesh, CSGPrimitive);
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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											2018-04-28 12:33:23 -03:00
										 
									 
								 
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							 | 
							
							
									virtual CSGBrush *_build_brush();
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									Ref<Mesh> mesh;
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											2019-04-11 13:20:09 -07:00
										 
									 
								 
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									Ref<Material> material;
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									void _mesh_changed();
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								protected:
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									static void _bind_methods();
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								public:
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									void set_mesh(const Ref<Mesh> &p_mesh);
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									Ref<Mesh> get_mesh();
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-11 13:20:09 -07:00
										 
									 
								 
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									void set_material(const Ref<Material> &p_material);
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									Ref<Material> get_material() const;
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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								};
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								class CSGSphere : public CSGPrimitive {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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							 | 
							
							
									GDCLASS(CSGSphere, CSGPrimitive);
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-28 12:33:23 -03:00
										 
									 
								 
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							 | 
							
							
									virtual CSGBrush *_build_brush();
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									Ref<Material> material;
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									bool smooth_faces;
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									float radius;
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									int radial_segments;
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									int rings;
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								protected:
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									static void _bind_methods();
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								public:
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									void set_radius(const float p_radius);
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									float get_radius() const;
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									void set_radial_segments(const int p_radial_segments);
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									int get_radial_segments() const;
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									void set_rings(const int p_rings);
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									int get_rings() const;
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									void set_material(const Ref<Material> &p_material);
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									Ref<Material> get_material() const;
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									void set_smooth_faces(bool p_smooth_faces);
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									bool get_smooth_faces() const;
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									CSGSphere();
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								};
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								class CSGBox : public CSGPrimitive {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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									GDCLASS(CSGBox, CSGPrimitive);
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-28 12:33:23 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									virtual CSGBrush *_build_brush();
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									Ref<Material> material;
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									float width;
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									float height;
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									float depth;
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								protected:
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									static void _bind_methods();
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								public:
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									void set_width(const float p_width);
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									float get_width() const;
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									void set_height(const float p_height);
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									float get_height() const;
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									void set_depth(const float p_depth);
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									float get_depth() const;
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									void set_material(const Ref<Material> &p_material);
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							 | 
							
							
									Ref<Material> get_material() const;
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									CSGBox();
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								};
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								class CSGCylinder : public CSGPrimitive {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									GDCLASS(CSGCylinder, CSGPrimitive);
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-28 12:33:23 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									virtual CSGBrush *_build_brush();
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
							 | 
							
								
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									Ref<Material> material;
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									float radius;
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									float height;
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									int sides;
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							 | 
							
							
									bool cone;
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							 | 
							
							
									bool smooth_faces;
							 | 
						
					
						
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								protected:
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							 | 
							
							
									static void _bind_methods();
							 | 
						
					
						
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								public:
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									void set_radius(const float p_radius);
							 | 
						
					
						
							| 
								
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							 | 
							
							
									float get_radius() const;
							 | 
						
					
						
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									void set_height(const float p_height);
							 | 
						
					
						
							| 
								
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							 | 
							
							
									float get_height() const;
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							 | 
							
							
									void set_sides(const int p_sides);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									int get_sides() const;
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									void set_cone(const bool p_cone);
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									bool is_cone() const;
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									void set_smooth_faces(bool p_smooth_faces);
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									bool get_smooth_faces() const;
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									void set_material(const Ref<Material> &p_material);
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									Ref<Material> get_material() const;
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									CSGCylinder();
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								};
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								class CSGTorus : public CSGPrimitive {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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									GDCLASS(CSGTorus, CSGPrimitive);
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											2018-04-28 12:33:23 -03:00
										 
									 
								 
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							 | 
							
							
									virtual CSGBrush *_build_brush();
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									Ref<Material> material;
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									float inner_radius;
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									float outer_radius;
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									int sides;
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									int ring_sides;
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									bool smooth_faces;
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								protected:
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									static void _bind_methods();
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								public:
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									void set_inner_radius(const float p_inner_radius);
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									float get_inner_radius() const;
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									void set_outer_radius(const float p_outer_radius);
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									float get_outer_radius() const;
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									void set_sides(const int p_sides);
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									int get_sides() const;
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									void set_ring_sides(const int p_ring_sides);
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									int get_ring_sides() const;
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									void set_smooth_faces(bool p_smooth_faces);
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									bool get_smooth_faces() const;
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									void set_material(const Ref<Material> &p_material);
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									Ref<Material> get_material() const;
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									CSGTorus();
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								};
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								class CSGPolygon : public CSGPrimitive {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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									GDCLASS(CSGPolygon, CSGPrimitive);
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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								public:
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									enum Mode {
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										MODE_DEPTH,
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										MODE_SPIN,
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										MODE_PATH
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									};
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									enum PathRotation {
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										PATH_ROTATION_POLYGON,
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										PATH_ROTATION_PATH,
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										PATH_ROTATION_PATH_FOLLOW,
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									};
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								private:
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											2018-04-28 12:33:23 -03:00
										 
									 
								 
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									virtual CSGBrush *_build_brush();
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									Vector<Vector2> polygon;
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									Ref<Material> material;
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									Mode mode;
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									float depth;
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									float spin_degrees;
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									int spin_sides;
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									NodePath path_node;
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									float path_interval;
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									PathRotation path_rotation;
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											2018-07-03 21:21:36 +10:00
										 
									 
								 
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									bool path_local;
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									Node *path_cache;
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									bool smooth_faces;
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											2018-07-03 21:21:36 +10:00
										 
									 
								 
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									bool path_continuous_u;
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									bool path_joined;
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											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									bool _is_editable_3d_polygon() const;
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									bool _has_editable_3d_polygon_no_depth() const;
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									void _path_changed();
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									void _path_exited();
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								protected:
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									static void _bind_methods();
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									virtual void _validate_property(PropertyInfo &property) const;
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									void _notification(int p_what);
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								public:
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									void set_polygon(const Vector<Vector2> &p_polygon);
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									Vector<Vector2> get_polygon() const;
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									void set_mode(Mode p_mode);
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									Mode get_mode() const;
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									void set_depth(float p_depth);
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									float get_depth() const;
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									void set_spin_degrees(float p_spin_degrees);
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									float get_spin_degrees() const;
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											2019-06-26 15:08:25 +02:00
										 
									 
								 
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									void set_spin_sides(int p_spin_sides);
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
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									int get_spin_sides() const;
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									void set_path_node(const NodePath &p_path);
							 | 
						
					
						
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									NodePath get_path_node() const;
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									void set_path_interval(float p_interval);
							 | 
						
					
						
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							 | 
							
							
									float get_path_interval() const;
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									void set_path_rotation(PathRotation p_rotation);
							 | 
						
					
						
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							 | 
							
							
									PathRotation get_path_rotation() const;
							 | 
						
					
						
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											2018-07-03 21:21:36 +10:00
										 
									 
								 
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									void set_path_local(bool p_enable);
							 | 
						
					
						
							| 
								
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							 | 
							
							
									bool is_path_local() const;
							 | 
						
					
						
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									void set_path_continuous_u(bool p_enable);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									bool is_path_continuous_u() const;
							 | 
						
					
						
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									void set_path_joined(bool p_enable);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									bool is_path_joined() const;
							 | 
						
					
						
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							 | 
						
					
						
							
								
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void set_smooth_faces(bool p_smooth_faces);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool get_smooth_faces() const;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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									void set_material(const Ref<Material> &p_material);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Ref<Material> get_material() const;
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									CSGPolygon();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								VARIANT_ENUM_CAST(CSGPolygon::Mode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								VARIANT_ENUM_CAST(CSGPolygon::PathRotation)
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
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								#endif // CSG_SHAPE_H
							 |