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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "WebSocketMultiplayerPeer"  inherits= "NetworkedMultiplayerPeer"  category= "Core"  version= "3.2" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Base class for WebSocket server and client.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "get_peer"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "WebSocketPeer" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "peer_id"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_buffers" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "int"  enum= "Error" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "input_buffer_size_kb"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "1"  name= "input_max_packets"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "2"  name= "output_buffer_size_kb"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "3"  name= "output_max_packets"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
							 
						 
					
						
							
								
									
										
										
										
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												The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. All parameters will be rounded up to the nearest power of two.
							 
						 
					
						
							
								
									
										
										
										
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												[b]Note:[/b] HTML5 exports only use the input buffer since the output one is managed by browsers.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "refuse_new_connections"  type= "bool"  setter= "set_refuse_new_connections"  getter= "is_refusing_new_connections"  override= "true"  default= "false"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "transfer_mode"  type= "int"  setter= "set_transfer_mode"  getter= "get_transfer_mode"  override= "true"  enum= "NetworkedMultiplayerPeer.TransferMode"  default= "2"  /> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<signal  name= "peer_packet" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "peer_source"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when a packet is received from a peer.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												[b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>