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								/*************************************************************************/
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								/*  camera_server.h                                                      */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2019-06-17 12:42:05 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef CAMERA_SERVER_H
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								#define CAMERA_SERVER_H
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								#include "core/object.h"
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								#include "core/os/thread_safe.h"
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								#include "core/reference.h"
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								#include "core/rid.h"
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								#include "core/variant.h"
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								/**
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									@author Bastiaan Olij <mux213@gmail.com>
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									The camera server is a singleton object that gives access to the various
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									camera feeds that can be used as the background for our environment.
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								**/
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								class CameraFeed;
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								class CameraServer : public Object {
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									GDCLASS(CameraServer, Object);
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									_THREAD_SAFE_CLASS_
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								public:
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									enum FeedImage {
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										FEED_RGBA_IMAGE = 0,
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										FEED_YCBCR_IMAGE = 0,
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										FEED_Y_IMAGE = 0,
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										FEED_CBCR_IMAGE = 1,
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										FEED_IMAGES = 2
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									};
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									typedef CameraServer *(*CreateFunc)();
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								private:
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								protected:
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									static CreateFunc create_func;
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									Vector<Ref<CameraFeed> > feeds;
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									static CameraServer *singleton;
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									static void _bind_methods();
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									template <class T>
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									static CameraServer *_create_builtin() {
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										return memnew(T);
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									}
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								public:
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									static CameraServer *get_singleton();
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									template <class T>
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									static void make_default() {
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										create_func = _create_builtin<T>;
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									}
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									static CameraServer *create() {
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										CameraServer *server = create_func ? create_func() : memnew(CameraServer);
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										return server;
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									};
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									// Right now we identify our feed by it's ID when it's used in the background.
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									// May see if we can change this to purely relying on CameraFeed objects or by name.
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									int get_free_id();
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									int get_feed_index(int p_id);
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									Ref<CameraFeed> get_feed_by_id(int p_id);
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									// add and remove feeds
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									void add_feed(const Ref<CameraFeed> &p_feed);
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									void remove_feed(const Ref<CameraFeed> &p_feed);
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									// get our feeds
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									Ref<CameraFeed> get_feed(int p_index);
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									int get_feed_count();
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									Array get_feeds();
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									RID feed_texture(int p_id, FeedImage p_texture);
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									CameraServer();
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									~CameraServer();
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								};
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								VARIANT_ENUM_CAST(CameraServer::FeedImage);
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								#endif /* CAMERA_SERVER_H */
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