2017-07-14 01:44:14 +02:00
										 
									 
								 
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								/*************************************************************************/
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								/*  nativescript.h                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2018-01-01 14:40:08 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								#ifndef NATIVE_SCRIPT_H
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								#define NATIVE_SCRIPT_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/io/resource_loader.h"
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								#include "core/io/resource_saver.h"
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								#include "core/oa_hash_map.h"
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								#include "core/ordered_hash_map.h"
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								#include "core/os/thread_safe.h"
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											2017-10-08 23:47:38 +02:00
										 
									 
								 
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								#include "core/resource.h"
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								#include "core/script_language.h"
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								#include "core/self_list.h"
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								#include "scene/main/node.h"
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								#include "modules/gdnative/gdnative.h"
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								#include <nativescript/godot_nativescript.h>
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											2017-07-26 15:58:12 +07:00
										 
									 
								 
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								#ifndef NO_THREADS
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								#include "core/os/mutex.h"
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								#endif
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								struct NativeScriptDesc {
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									struct Method {
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										godot_instance_method method;
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										MethodInfo info;
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										int rpc_mode;
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											2018-02-09 15:04:41 +01:00
										 
									 
								 
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										String documentation;
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									};
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									struct Property {
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										godot_property_set_func setter;
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										godot_property_get_func getter;
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										PropertyInfo info;
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										Variant default_value;
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										int rset_mode;
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										String documentation;
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									};
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									struct Signal {
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										MethodInfo signal;
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											2018-02-09 15:04:41 +01:00
										 
									 
								 
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										String documentation;
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									};
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									Map<StringName, Method> methods;
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									OrderedHashMap<StringName, Property> properties;
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									Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
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									StringName base;
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									StringName base_native_type;
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									NativeScriptDesc *base_data;
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									godot_instance_create_func create_func;
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									godot_instance_destroy_func destroy_func;
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											2018-09-28 17:17:38 +02:00
										 
									 
								 
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									String documentation;
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									const void *type_tag;
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									bool is_tool;
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									inline NativeScriptDesc() :
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											methods(),
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											properties(),
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											signals_(),
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											base(),
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											base_native_type(),
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											documentation(),
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											type_tag(NULL) {
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										zeromem(&create_func, sizeof(godot_instance_create_func));
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										zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
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									}
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								};
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								class NativeScript : public Script {
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									GDCLASS(NativeScript, Script)
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								#ifdef TOOLS_ENABLED
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									Set<PlaceHolderScriptInstance *> placeholders;
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									void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
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									virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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								#endif
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									friend class NativeScriptInstance;
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									friend class NativeScriptLanguage;
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									friend class NativeReloadNode;
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									friend class GDNativeLibrary;
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									Ref<GDNativeLibrary> library;
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									String lib_path;
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									String class_name;
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											2018-08-04 21:48:45 -05:00
										 
									 
								 
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									String script_class_name;
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									String script_class_icon_path;
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											2017-07-27 09:11:46 +02:00
										 
									 
								 
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								#ifndef NO_THREADS
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									Mutex *owners_lock;
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								#endif
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									Set<Object *> instance_owners;
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								protected:
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									static void _bind_methods();
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								public:
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									inline NativeScriptDesc *get_script_desc() const;
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									void set_class_name(String p_class_name);
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									String get_class_name() const;
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											2017-08-12 12:52:50 -04:00
										 
									 
								 
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									void set_library(Ref<GDNativeLibrary> p_library);
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									Ref<GDNativeLibrary> get_library() const;
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											2018-08-04 21:48:45 -05:00
										 
									 
								 
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									void set_script_class_name(String p_type);
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									String get_script_class_name() const;
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									void set_script_class_icon_path(String p_icon_path);
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									String get_script_class_icon_path() const;
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									virtual bool can_instance() const;
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									virtual Ref<Script> get_base_script() const; //for script inheritance
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									virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
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									virtual ScriptInstance *instance_create(Object *p_this);
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									virtual bool instance_has(const Object *p_this) const;
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									virtual bool has_source_code() const;
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									virtual String get_source_code() const;
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									virtual void set_source_code(const String &p_code);
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									virtual Error reload(bool p_keep_state = false);
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									virtual bool has_method(const StringName &p_method) const;
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									virtual MethodInfo get_method_info(const StringName &p_method) const;
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									virtual bool is_tool() const;
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									virtual ScriptLanguage *get_language() const;
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									virtual bool has_script_signal(const StringName &p_signal) const;
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									virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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									virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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									virtual void update_exports(); //editor tool
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									virtual void get_script_method_list(List<MethodInfo> *p_list) const;
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									virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
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											2018-02-09 15:04:41 +01:00
										 
									 
								 
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									String get_class_documentation() const;
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									String get_method_documentation(const StringName &p_method) const;
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									String get_signal_documentation(const StringName &p_signal_name) const;
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									String get_property_documentation(const StringName &p_path) const;
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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									NativeScript();
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									~NativeScript();
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								};
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								class NativeScriptInstance : public ScriptInstance {
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									friend class NativeScript;
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									Object *owner;
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									Ref<NativeScript> script;
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											2018-07-02 16:18:58 -03:00
										 
									 
								 
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								#ifdef DEBUG_ENABLED
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									StringName current_method_call;
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								#endif
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
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								public:
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											2017-07-24 16:36:26 +02:00
										 
									 
								 
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									void *userdata;
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									virtual bool set(const StringName &p_name, const Variant &p_value);
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									virtual bool get(const StringName &p_name, Variant &r_ret) const;
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									virtual void get_property_list(List<PropertyInfo> *p_properties) const;
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									virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
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									virtual void get_method_list(List<MethodInfo> *p_list) const;
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									virtual bool has_method(const StringName &p_method) const;
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									virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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									virtual void notification(int p_notification);
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							 | 
							
							
									virtual Ref<Script> get_script() const;
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-13 07:07:56 +02:00
										 
									 
								 
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							 | 
							
							
									virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
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							 | 
							
							
									virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									virtual ScriptLanguage *get_language();
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									virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
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									virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
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											2017-07-26 20:24:15 +07:00
										 
									 
								 
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									virtual void refcount_incremented();
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									virtual bool refcount_decremented();
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									~NativeScriptInstance();
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								};
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								class NativeReloadNode;
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								class NativeScriptLanguage : public ScriptLanguage {
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									friend class NativeScript;
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									friend class NativeScriptInstance;
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									friend class NativeReloadNode;
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								private:
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									static NativeScriptLanguage *singleton;
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											2018-02-09 15:04:41 +01:00
										 
									 
								 
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									int lang_idx;
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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											2018-01-06 21:10:01 +01:00
										 
									 
								 
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									void _unload_stuff(bool p_reload = false);
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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											2017-07-26 15:58:12 +07:00
										 
									 
								 
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								#ifndef NO_THREADS
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									Mutex *mutex;
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									Set<Ref<GDNativeLibrary> > libs_to_init;
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									Set<NativeScript *> scripts_to_register;
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									volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
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									void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
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								#endif
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									void init_library(const Ref<GDNativeLibrary> &lib);
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									void register_script(NativeScript *script);
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									void unregister_script(NativeScript *script);
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											2017-08-03 14:04:04 +07:00
										 
									 
								 
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									void call_libraries_cb(const StringName &name);
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											2018-02-09 15:04:41 +01:00
										 
									 
								 
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									Vector<Pair<bool, godot_instance_binding_functions> > binding_functions;
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									Set<Vector<void *> *> binding_instances;
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											2018-04-04 21:32:49 +02:00
										 
									 
								 
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									Map<int, HashMap<StringName, const void *> > global_type_tags;
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											2018-08-20 12:14:52 -03:00
										 
									 
								 
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									struct ProfileData {
							 | 
						
					
						
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							 | 
							
							
										StringName signature;
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										uint64_t call_count;
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										uint64_t self_time;
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							 | 
							
							
										uint64_t total_time;
							 | 
						
					
						
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							 | 
							
							
										uint64_t frame_call_count;
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							 | 
							
							
										uint64_t frame_self_time;
							 | 
						
					
						
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							 | 
							
							
										uint64_t frame_total_time;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										uint64_t last_frame_call_count;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										uint64_t last_frame_self_time;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										uint64_t last_frame_total_time;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									};
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									Map<StringName, ProfileData> profile_data;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool profiling;
							 | 
						
					
						
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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								public:
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-03 14:04:04 +07:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									// These two maps must only be touched on the main thread
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<String, Map<StringName, NativeScriptDesc> > library_classes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<String, Ref<GDNative> > library_gdnatives;
							 | 
						
					
						
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							 | 
						
					
						
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							 | 
							
							
									Map<String, Set<NativeScript *> > library_script_users;
							 | 
						
					
						
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							 | 
						
					
						
							
								
									
										
										
										
											2018-10-04 09:49:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									StringName _init_call_type;
							 | 
						
					
						
							| 
								
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									StringName _init_call_name;
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									StringName _terminate_call_name;
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									StringName _noarg_call_type;
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							 | 
							
							
									StringName _frame_call_name;
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											2017-08-03 14:04:04 +07:00
										 
									 
								 
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								#ifndef NO_THREADS
							 | 
						
					
						
							
								
									
										
										
										
											2018-10-04 09:49:46 +02:00
										 
									 
								 
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									StringName _thread_enter_call_name;
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							 | 
							
							
									StringName _thread_exit_call_name;
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											2017-08-03 14:04:04 +07:00
										 
									 
								 
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								#endif
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											2017-07-26 15:58:12 +07:00
										 
									 
								 
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									NativeScriptLanguage();
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									~NativeScriptLanguage();
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									inline static NativeScriptLanguage *get_singleton() {
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										return singleton;
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									}
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									void _hacky_api_anchor();
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											2018-02-09 15:04:41 +01:00
										 
									 
								 
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									_FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
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											2017-07-26 15:58:12 +07:00
										 
									 
								 
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								#ifndef NO_THREADS
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									virtual void thread_enter();
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									virtual void thread_exit();
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											2017-08-03 14:04:04 +07:00
										 
									 
								 
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								#endif
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											2017-07-26 15:58:12 +07:00
										 
									 
								 
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									virtual void frame();
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									virtual String get_name() const;
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									virtual void init();
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									virtual String get_type() const;
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									virtual String get_extension() const;
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									virtual Error execute_file(const String &p_path);
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									virtual void finish();
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									virtual void get_reserved_words(List<String> *p_words) const;
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									virtual void get_comment_delimiters(List<String> *p_delimiters) const;
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									virtual void get_string_delimiters(List<String> *p_delimiters) const;
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							 | 
							
							
									virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-01 13:17:40 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									virtual Script *create_script() const;
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									virtual bool has_named_classes() const;
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-24 01:54:47 +02:00
										 
									 
								 
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									virtual bool supports_builtin_mode() const;
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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									virtual int find_function(const String &p_function, const String &p_code) const;
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									virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
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							 | 
							
							
									virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
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									virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
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									virtual String debug_get_error() const;
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									virtual int debug_get_stack_level_count() const;
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									virtual int debug_get_stack_level_line(int p_level) const;
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									virtual String debug_get_stack_level_function(int p_level) const;
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									virtual String debug_get_stack_level_source(int p_level) const;
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							 | 
							
							
									virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
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							 | 
							
							
									virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
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									virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
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									virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
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									virtual void reload_all_scripts();
							 | 
						
					
						
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							 | 
							
							
									virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
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									virtual void get_recognized_extensions(List<String> *p_extensions) const;
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									virtual void get_public_functions(List<MethodInfo> *p_functions) const;
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									virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
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									virtual void profiling_start();
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									virtual void profiling_stop();
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									virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
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							 | 
							
							
									virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
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											2018-02-09 15:04:41 +01:00
										 
									 
								 
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									int register_binding_functions(godot_instance_binding_functions p_binding_functions);
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									void unregister_binding_functions(int p_idx);
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									void *get_instance_binding_data(int p_idx, Object *p_object);
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									virtual void *alloc_instance_binding_data(Object *p_object);
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									virtual void free_instance_binding_data(void *p_data);
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											2018-08-30 19:55:04 +02:00
										 
									 
								 
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									virtual void refcount_incremented_instance_binding(Object *p_object);
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							 | 
							
							
									virtual bool refcount_decremented_instance_binding(Object *p_object);
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											2018-04-04 21:32:49 +02:00
										 
									 
								 
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									void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
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							 | 
							
							
									const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
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											2018-08-04 21:48:45 -05:00
										 
									 
								 
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									virtual bool handles_global_class_type(const String &p_type) const;
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									virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
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											2018-08-20 12:14:52 -03:00
										 
									 
								 
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									void profiling_add_data(StringName p_signature, uint64_t p_time);
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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								};
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								inline NativeScriptDesc *NativeScript::get_script_desc() const {
							 | 
						
					
						
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							 | 
							
							
									Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
							 | 
						
					
						
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							 | 
							
							
									return E ? &E->get() : NULL;
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								}
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								class NativeReloadNode : public Node {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									GDCLASS(NativeReloadNode, Node)
							 | 
						
					
						
							
								
									
										
										
										
											2018-10-04 11:09:55 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									bool unloaded;
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-25 18:18:36 +02:00
										 
									 
								 
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											2017-07-14 01:44:14 +02:00
										 
									 
								 
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								public:
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									static void _bind_methods();
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									void _notification(int p_what);
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											2018-10-04 11:09:55 +02:00
										 
									 
								 
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									NativeReloadNode() :
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											unloaded(false) {}
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 
									 
								 
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							 | 
							
							
								};
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							 | 
							
							
								class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
							 | 
						
					
						
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							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
							 | 
						
					
						
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							 | 
							
							
									virtual void get_recognized_extensions(List<String> *p_extensions) const;
							 | 
						
					
						
							| 
								
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							 | 
							
							
									virtual bool handles_type(const String &p_type) const;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									virtual String get_resource_type(const String &p_path) const;
							 | 
						
					
						
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								};
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								class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									virtual bool recognize(const RES &p_resource) const;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								};
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								#endif // GDNATIVE_H
							 |