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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  openxr_composition_layer_cylinder.cpp                                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "openxr_composition_layer_cylinder.h"
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							|  |  |  | 
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							|  |  |  | #include "../extensions/openxr_composition_layer_extension.h"
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							|  |  |  | #include "../openxr_api.h"
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							|  |  |  | #include "../openxr_interface.h"
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							|  |  |  | 
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							|  |  |  | #include "scene/3d/mesh_instance_3d.h"
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							|  |  |  | #include "scene/main/viewport.h"
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							|  |  |  | #include "scene/resources/mesh.h"
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							|  |  |  | 
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							|  |  |  | OpenXRCompositionLayerCylinder::OpenXRCompositionLayerCylinder() { | 
					
						
							|  |  |  | 	composition_layer = { | 
					
						
							|  |  |  | 		XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR, // type
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							|  |  |  | 		nullptr, // next
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							|  |  |  | 		0, // layerFlags
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							|  |  |  | 		XR_NULL_HANDLE, // space
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							|  |  |  | 		XR_EYE_VISIBILITY_BOTH, // eyeVisibility
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							|  |  |  | 		{}, // subImage
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							|  |  |  | 		{ { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose
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							|  |  |  | 		radius, // radius
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							|  |  |  | 		central_angle, // centralAngle
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							|  |  |  | 		aspect_ratio, // aspectRatio
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							|  |  |  | 	}; | 
					
						
							|  |  |  | 	openxr_layer_provider = memnew(OpenXRViewportCompositionLayerProvider((XrCompositionLayerBaseHeader *)&composition_layer)); | 
					
						
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										 |  |  | 	XRServer::get_singleton()->connect("reference_frame_changed", callable_mp(this, &OpenXRCompositionLayerCylinder::update_transform)); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | OpenXRCompositionLayerCylinder::~OpenXRCompositionLayerCylinder() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void OpenXRCompositionLayerCylinder::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &OpenXRCompositionLayerCylinder::set_radius); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_radius"), &OpenXRCompositionLayerCylinder::get_radius); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_aspect_ratio", "aspect_ratio"), &OpenXRCompositionLayerCylinder::set_aspect_ratio); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &OpenXRCompositionLayerCylinder::get_aspect_ratio); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_central_angle", "angle"), &OpenXRCompositionLayerCylinder::set_central_angle); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_central_angle"), &OpenXRCompositionLayerCylinder::get_central_angle); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_fallback_segments", "segments"), &OpenXRCompositionLayerCylinder::set_fallback_segments); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_fallback_segments"), &OpenXRCompositionLayerCylinder::get_fallback_segments); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_NONE, ""), "set_radius", "get_radius"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "aspect_ratio", PROPERTY_HINT_RANGE, "0,100"), "set_aspect_ratio", "get_aspect_ratio"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "central_angle", PROPERTY_HINT_RANGE, "0,360,0.1,or_less,or_greater,radians_as_degrees"), "set_central_angle", "get_central_angle"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_segments", PROPERTY_HINT_NONE, ""), "set_fallback_segments", "get_fallback_segments"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Ref<Mesh> OpenXRCompositionLayerCylinder::_create_fallback_mesh() { | 
					
						
							|  |  |  | 	Ref<ArrayMesh> mesh; | 
					
						
							|  |  |  | 	mesh.instantiate(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	float arc_length = radius * central_angle; | 
					
						
							|  |  |  | 	float half_height = ((1.0 / aspect_ratio) * arc_length) / 2.0; | 
					
						
							|  |  |  | 
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							|  |  |  | 	Array arrays; | 
					
						
							|  |  |  | 	arrays.resize(ArrayMesh::ARRAY_MAX); | 
					
						
							|  |  |  | 
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							|  |  |  | 	Vector<Vector3> vertices; | 
					
						
							|  |  |  | 	Vector<Vector3> normals; | 
					
						
							|  |  |  | 	Vector<Vector2> uvs; | 
					
						
							|  |  |  | 	Vector<int> indices; | 
					
						
							|  |  |  | 
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							|  |  |  | 	float delta_angle = central_angle / fallback_segments; | 
					
						
							|  |  |  | 	float start_angle = (-Math_PI / 2.0) - (central_angle / 2.0); | 
					
						
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							|  |  |  | 	for (uint32_t i = 0; i < fallback_segments + 1; i++) { | 
					
						
							|  |  |  | 		float current_angle = start_angle + (delta_angle * i); | 
					
						
							|  |  |  | 		float x = radius * Math::cos(current_angle); | 
					
						
							|  |  |  | 		float z = radius * Math::sin(current_angle); | 
					
						
							|  |  |  | 		Vector3 normal(Math::cos(current_angle), 0, Math::sin(current_angle)); | 
					
						
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							|  |  |  | 		vertices.push_back(Vector3(x, -half_height, z)); | 
					
						
							|  |  |  | 		normals.push_back(normal); | 
					
						
							|  |  |  | 		uvs.push_back(Vector2((float)i / fallback_segments, 1)); | 
					
						
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							|  |  |  | 		vertices.push_back(Vector3(x, half_height, z)); | 
					
						
							|  |  |  | 		normals.push_back(normal); | 
					
						
							|  |  |  | 		uvs.push_back(Vector2((float)i / fallback_segments, 0)); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	for (uint32_t i = 0; i < fallback_segments; i++) { | 
					
						
							|  |  |  | 		uint32_t index = i * 2; | 
					
						
							|  |  |  | 		indices.push_back(index); | 
					
						
							|  |  |  | 		indices.push_back(index + 1); | 
					
						
							|  |  |  | 		indices.push_back(index + 3); | 
					
						
							|  |  |  | 		indices.push_back(index); | 
					
						
							|  |  |  | 		indices.push_back(index + 3); | 
					
						
							|  |  |  | 		indices.push_back(index + 2); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	arrays[ArrayMesh::ARRAY_VERTEX] = vertices; | 
					
						
							|  |  |  | 	arrays[ArrayMesh::ARRAY_NORMAL] = normals; | 
					
						
							|  |  |  | 	arrays[ArrayMesh::ARRAY_TEX_UV] = uvs; | 
					
						
							|  |  |  | 	arrays[ArrayMesh::ARRAY_INDEX] = indices; | 
					
						
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							|  |  |  | 	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); | 
					
						
							|  |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void OpenXRCompositionLayerCylinder::_notification(int p_what) { | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { | 
					
						
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										 |  |  | 			update_transform(); | 
					
						
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										 |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void OpenXRCompositionLayerCylinder::update_transform() { | 
					
						
							|  |  |  | 	composition_layer.pose = get_openxr_pose(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void OpenXRCompositionLayerCylinder::set_radius(float p_radius) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_radius <= 0); | 
					
						
							|  |  |  | 	radius = p_radius; | 
					
						
							|  |  |  | 	composition_layer.radius = radius; | 
					
						
							|  |  |  | 	update_fallback_mesh(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float OpenXRCompositionLayerCylinder::get_radius() const { | 
					
						
							|  |  |  | 	return radius; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void OpenXRCompositionLayerCylinder::set_aspect_ratio(float p_aspect_ratio) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_aspect_ratio <= 0); | 
					
						
							|  |  |  | 	aspect_ratio = p_aspect_ratio; | 
					
						
							|  |  |  | 	composition_layer.aspectRatio = aspect_ratio; | 
					
						
							|  |  |  | 	update_fallback_mesh(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float OpenXRCompositionLayerCylinder::get_aspect_ratio() const { | 
					
						
							|  |  |  | 	return aspect_ratio; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void OpenXRCompositionLayerCylinder::set_central_angle(float p_central_angle) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_central_angle <= 0); | 
					
						
							|  |  |  | 	central_angle = p_central_angle; | 
					
						
							|  |  |  | 	composition_layer.centralAngle = central_angle; | 
					
						
							|  |  |  | 	update_fallback_mesh(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float OpenXRCompositionLayerCylinder::get_central_angle() const { | 
					
						
							|  |  |  | 	return central_angle; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void OpenXRCompositionLayerCylinder::set_fallback_segments(uint32_t p_fallback_segments) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_fallback_segments == 0); | 
					
						
							|  |  |  | 	fallback_segments = p_fallback_segments; | 
					
						
							|  |  |  | 	update_fallback_mesh(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | uint32_t OpenXRCompositionLayerCylinder::get_fallback_segments() const { | 
					
						
							|  |  |  | 	return fallback_segments; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2 OpenXRCompositionLayerCylinder::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const { | 
					
						
							|  |  |  | 	Transform3D cylinder_transform = get_global_transform(); | 
					
						
							|  |  |  | 	Vector3 cylinder_axis = cylinder_transform.basis.get_column(1); | 
					
						
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							|  |  |  | 	Vector3 offset = p_origin - cylinder_transform.origin; | 
					
						
							|  |  |  | 	float a = p_direction.dot(p_direction - cylinder_axis * p_direction.dot(cylinder_axis)); | 
					
						
							|  |  |  | 	float b = 2.0 * (p_direction.dot(offset - cylinder_axis * offset.dot(cylinder_axis))); | 
					
						
							|  |  |  | 	float c = offset.dot(offset - cylinder_axis * offset.dot(cylinder_axis)) - (radius * radius); | 
					
						
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							|  |  |  | 	float discriminant = b * b - 4.0 * a * c; | 
					
						
							|  |  |  | 	if (discriminant < 0.0) { | 
					
						
							|  |  |  | 		return Vector2(-1.0, -1.0); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	float t0 = (-b - Math::sqrt(discriminant)) / (2.0 * a); | 
					
						
							|  |  |  | 	float t1 = (-b + Math::sqrt(discriminant)) / (2.0 * a); | 
					
						
							|  |  |  | 	float t = MAX(t0, t1); | 
					
						
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							|  |  |  | 	if (t < 0.0) { | 
					
						
							|  |  |  | 		return Vector2(-1.0, -1.0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Vector3 intersection = p_origin + p_direction * t; | 
					
						
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							|  |  |  | 	Basis correction = cylinder_transform.basis.inverse(); | 
					
						
							|  |  |  | 	correction.rotate(Vector3(0.0, 1.0, 0.0), -Math_PI / 2.0); | 
					
						
							|  |  |  | 	Vector3 relative_point = correction.xform(intersection - cylinder_transform.origin); | 
					
						
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							|  |  |  | 	Vector2 projected_point = Vector2(relative_point.x, relative_point.z); | 
					
						
							|  |  |  | 	float intersection_angle = Math::atan2(projected_point.y, projected_point.x); | 
					
						
							|  |  |  | 	if (Math::abs(intersection_angle) > central_angle / 2.0) { | 
					
						
							|  |  |  | 		return Vector2(-1.0, -1.0); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	float arc_length = radius * central_angle; | 
					
						
							|  |  |  | 	float height = aspect_ratio * arc_length; | 
					
						
							|  |  |  | 	if (Math::abs(relative_point.y) > height / 2.0) { | 
					
						
							|  |  |  | 		return Vector2(-1.0, -1.0); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	float u = 0.5 + (intersection_angle / central_angle); | 
					
						
							|  |  |  | 	float v = 1.0 - (0.5 + (relative_point.y / height)); | 
					
						
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							|  |  |  | 	return Vector2(u, v); | 
					
						
							|  |  |  | } |