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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "RDPipelineRasterizationState"  inherits= "RefCounted"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Pipeline rasterization state (used by [RenderingDevice]).
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										This object is used by [RenderingDevice].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "cull_mode"  type= "int"  setter= "set_cull_mode"  getter= "get_cull_mode"  enum= "RenderingDevice.PolygonCullMode"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "depth_bias_clamp"  type= "float"  setter= "set_depth_bias_clamp"  getter= "get_depth_bias_clamp"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											A limit for how much each depth value can be offset. If negative, it serves as a minimum value, but if positive, it serves as a maximum value.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "depth_bias_constant_factor"  type= "float"  setter= "set_depth_bias_constant_factor"  getter= "get_depth_bias_constant_factor"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											A constant offset added to each depth value. Applied after [member depth_bias_slope_factor].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "depth_bias_enabled"  type= "bool"  setter= "set_depth_bias_enabled"  getter= "get_depth_bias_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], each generated depth value will by offset by some amount. The specific amount is generated per polygon based on the values of [member depth_bias_slope_factor] and [member depth_bias_constant_factor].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "depth_bias_slope_factor"  type= "float"  setter= "set_depth_bias_slope_factor"  getter= "get_depth_bias_slope_factor"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											A constant scale applied to the slope of each polygons' depth. Applied before [member depth_bias_constant_factor].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "discard_primitives"  type= "bool"  setter= "set_discard_primitives"  getter= "get_discard_primitives"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], primitives are discarded immediately before the rasterization stage.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "enable_depth_clamp"  type= "bool"  setter= "set_enable_depth_clamp"  getter= "get_enable_depth_clamp"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], clamps depth values according to the minimum and maximum depth of the associated viewport.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "front_face"  type= "int"  setter= "set_front_face"  getter= "get_front_face"  enum= "RenderingDevice.PolygonFrontFace"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The winding order to use to determine which face of a triangle is considered its front face.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "line_width"  type= "float"  setter= "set_line_width"  getter= "get_line_width"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "patch_control_points"  type= "int"  setter= "set_patch_control_points"  getter= "get_patch_control_points"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "wireframe"  type= "bool"  setter= "set_wireframe"  getter= "get_wireframe"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], performs wireframe rendering for triangles instead of flat or textured rendering.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>