| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  utilities.cpp                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLES3_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "utilities.h"
 | 
					
						
							|  |  |  | #include "config.h"
 | 
					
						
							|  |  |  | #include "light_storage.h"
 | 
					
						
							|  |  |  | #include "material_storage.h"
 | 
					
						
							|  |  |  | #include "mesh_storage.h"
 | 
					
						
							|  |  |  | #include "particles_storage.h"
 | 
					
						
							|  |  |  | #include "texture_storage.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "servers/rendering/rendering_server_globals.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | using namespace GLES3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Utilities *Utilities::singleton = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Utilities::Utilities() { | 
					
						
							|  |  |  | 	singleton = this; | 
					
						
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										 |  |  | 	frame = 0; | 
					
						
							|  |  |  | 	for (int i = 0; i < FRAME_COUNT; i++) { | 
					
						
							|  |  |  | 		frames[i].index = 0; | 
					
						
							|  |  |  | 		glGenQueries(max_timestamp_query_elements, frames[i].queries); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		frames[i].timestamp_names.resize(max_timestamp_query_elements); | 
					
						
							|  |  |  | 		frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements); | 
					
						
							|  |  |  | 		frames[i].timestamp_count = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		frames[i].timestamp_result_names.resize(max_timestamp_query_elements); | 
					
						
							|  |  |  | 		frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements); | 
					
						
							|  |  |  | 		frames[i].timestamp_result_values.resize(max_timestamp_query_elements); | 
					
						
							|  |  |  | 		frames[i].timestamp_result_count = 0; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Utilities::~Utilities() { | 
					
						
							|  |  |  | 	singleton = nullptr; | 
					
						
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										 |  |  | 	for (int i = 0; i < FRAME_COUNT; i++) { | 
					
						
							|  |  |  | 		glDeleteQueries(max_timestamp_query_elements, frames[i].queries); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) { | 
					
						
							|  |  |  | 	Vector<uint8_t> ret; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_buffer_size == 0) { | 
					
						
							|  |  |  | 		return ret; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ret.resize(p_buffer_size); | 
					
						
							|  |  |  | 	glBindBuffer(p_target, p_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__EMSCRIPTEN__)
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		uint8_t *w = ret.ptrw(); | 
					
						
							|  |  |  | 		glGetBufferSubData(p_target, 0, p_buffer_size, w); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 	void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL_V(data, Vector<uint8_t>()); | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		uint8_t *w = ret.ptrw(); | 
					
						
							|  |  |  | 		memcpy(w, data, p_buffer_size); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glUnmapBuffer(p_target); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	glBindBuffer(p_target, 0); | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* INSTANCES */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RS::InstanceType Utilities::get_base_type(RID p_rid) const { | 
					
						
							|  |  |  | 	if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { | 
					
						
							|  |  |  | 		return RS::INSTANCE_MESH; | 
					
						
							|  |  |  | 	} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { | 
					
						
							|  |  |  | 		return RS::INSTANCE_MULTIMESH; | 
					
						
							|  |  |  | 	} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { | 
					
						
							|  |  |  | 		return RS::INSTANCE_LIGHT; | 
					
						
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										 |  |  | 	} else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { | 
					
						
							|  |  |  | 		return RS::INSTANCE_LIGHTMAP; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	return RS::INSTANCE_NONE; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Utilities::free(RID p_rid) { | 
					
						
							|  |  |  | 	if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::TextureStorage::get_singleton()->render_target_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::TextureStorage::get_singleton()->texture_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::MaterialStorage::get_singleton()->shader_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::MaterialStorage::get_singleton()->material_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::MeshStorage::get_singleton()->mesh_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::LightStorage::get_singleton()->light_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
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										 |  |  | 	} else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::LightStorage::get_singleton()->lightmap_free(p_rid); | 
					
						
							|  |  |  | 		return true; | 
					
						
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	else if (reflection_probe_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 		// delete the texture
 | 
					
						
							|  |  |  | 		ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid); | 
					
						
							|  |  |  | 		reflection_probe->instance_remove_deps(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		reflection_probe_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(reflection_probe); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (lightmap_capture_data_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 		// delete the texture
 | 
					
						
							|  |  |  | 		LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get_or_null(p_rid); | 
					
						
							|  |  |  | 		lightmap_capture->instance_remove_deps(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		lightmap_capture_data_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(lightmap_capture); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (canvas_occluder_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 		CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid); | 
					
						
							|  |  |  | 		if (co->index_id) { | 
					
						
							|  |  |  | 			glDeleteBuffers(1, &co->index_id); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (co->vertex_id) { | 
					
						
							|  |  |  | 			glDeleteBuffers(1, &co->vertex_id); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		canvas_occluder_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(co); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (canvas_light_shadow_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 		CanvasLightShadow *cls = canvas_light_shadow_owner.get_or_null(p_rid); | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1, &cls->fbo); | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1, &cls->depth); | 
					
						
							|  |  |  | 		glDeleteTextures(1, &cls->distance); | 
					
						
							|  |  |  | 		canvas_light_shadow_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(cls); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* DEPENDENCIES */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) { | 
					
						
							|  |  |  | 	if (MeshStorage::get_singleton()->owns_mesh(p_base)) { | 
					
						
							|  |  |  | 		Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base); | 
					
						
							|  |  |  | 		p_instance->update_dependency(&mesh->dependency); | 
					
						
							|  |  |  | 	} else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) { | 
					
						
							|  |  |  | 		MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base); | 
					
						
							|  |  |  | 		p_instance->update_dependency(&multimesh->dependency); | 
					
						
							|  |  |  | 		if (multimesh->mesh.is_valid()) { | 
					
						
							|  |  |  | 			base_update_dependency(multimesh->mesh, p_instance); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (LightStorage::get_singleton()->owns_light(p_base)) { | 
					
						
							|  |  |  | 		Light *l = LightStorage::get_singleton()->get_light(p_base); | 
					
						
							|  |  |  | 		p_instance->update_dependency(&l->dependency); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* VISIBILITY NOTIFIER */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID Utilities::visibility_notifier_allocate() { | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::visibility_notifier_initialize(RID p_notifier) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::visibility_notifier_free(RID p_notifier) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const { | 
					
						
							|  |  |  | 	return AABB(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* TIMING */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void Utilities::capture_timestamps_begin() { | 
					
						
							|  |  |  | 	capture_timestamp("Frame Begin"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::capture_timestamp(const String &p_name) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							|  |  |  | 	glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name; | 
					
						
							|  |  |  | 	frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec(); | 
					
						
							|  |  |  | 	frames[frame].timestamp_count++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::_capture_timestamps_begin() { | 
					
						
							|  |  |  | 	// frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready.
 | 
					
						
							|  |  |  | 	if (frames[frame].timestamp_count) { | 
					
						
							|  |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							|  |  |  | 		for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) { | 
					
						
							|  |  |  | 			uint64_t temp = 0; | 
					
						
							|  |  |  | 			glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp); | 
					
						
							|  |  |  | 			frames[frame].timestamp_result_values[i] = temp; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names); | 
					
						
							|  |  |  | 		SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	frames[frame].timestamp_result_count = frames[frame].timestamp_count; | 
					
						
							|  |  |  | 	frames[frame].timestamp_count = 0; | 
					
						
							|  |  |  | 	frames[frame].index = Engine::get_singleton()->get_frames_drawn(); | 
					
						
							|  |  |  | 	capture_timestamp("Internal Begin"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::capture_timestamps_end() { | 
					
						
							|  |  |  | 	capture_timestamp("Internal End"); | 
					
						
							|  |  |  | 	frame = (frame + 1) % FRAME_COUNT; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t Utilities::get_captured_timestamps_count() const { | 
					
						
							|  |  |  | 	return frames[frame].timestamp_result_count; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint64_t Utilities::get_captured_timestamps_frame() const { | 
					
						
							|  |  |  | 	return frames[frame].index; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const { | 
					
						
							|  |  |  | 	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); | 
					
						
							|  |  |  | 	return frames[frame].timestamp_result_values[p_index]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const { | 
					
						
							|  |  |  | 	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); | 
					
						
							|  |  |  | 	return frames[frame].timestamp_cpu_result_values[p_index]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String Utilities::get_captured_timestamp_name(uint32_t p_index) const { | 
					
						
							|  |  |  | 	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String()); | 
					
						
							|  |  |  | 	return frames[frame].timestamp_result_names[p_index]; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | /* MISC */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::update_dirty_resources() { | 
					
						
							| 
									
										
										
										
											2022-04-03 18:56:43 +02:00
										 |  |  | 	MaterialStorage::get_singleton()->_update_global_shader_uniforms(); | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 	MaterialStorage::get_singleton()->_update_queued_materials(); | 
					
						
							|  |  |  | 	//MeshStorage::get_singleton()->_update_dirty_skeletons();
 | 
					
						
							|  |  |  | 	MeshStorage::get_singleton()->_update_dirty_multimeshes(); | 
					
						
							| 
									
										
										
										
											2022-10-12 17:55:01 -07:00
										 |  |  | 	TextureStorage::get_singleton()->update_texture_atlas(); | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::set_debug_generate_wireframes(bool p_generate) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Utilities::has_os_feature(const String &p_feature) const { | 
					
						
							|  |  |  | 	Config *config = Config::get_singleton(); | 
					
						
							|  |  |  | 	if (!config) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_feature == "rgtc") { | 
					
						
							|  |  |  | 		return config->rgtc_supported; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_feature == "s3tc") { | 
					
						
							|  |  |  | 		return config->s3tc_supported; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_feature == "bptc") { | 
					
						
							|  |  |  | 		return config->bptc_supported; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_feature == "etc" || p_feature == "etc2") { | 
					
						
							|  |  |  | 		return config->etc2_supported; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Utilities::update_memory_info() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) { | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String Utilities::get_video_adapter_name() const { | 
					
						
							|  |  |  | 	return (const char *)glGetString(GL_RENDERER); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String Utilities::get_video_adapter_vendor() const { | 
					
						
							|  |  |  | 	return (const char *)glGetString(GL_VENDOR); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RenderingDevice::DeviceType Utilities::get_video_adapter_type() const { | 
					
						
							|  |  |  | 	return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String Utilities::get_video_adapter_api_version() const { | 
					
						
							|  |  |  | 	return (const char *)glGetString(GL_VERSION); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-22 00:16:56 +02:00
										 |  |  | Size2i Utilities::get_maximum_viewport_size() const { | 
					
						
							|  |  |  | 	Config *config = Config::get_singleton(); | 
					
						
							|  |  |  | 	if (!config) { | 
					
						
							|  |  |  | 		return Size2i(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-18 17:59:31 -07:00
										 |  |  | 	return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]); | 
					
						
							| 
									
										
										
										
											2022-08-22 00:16:56 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | #endif // GLES3_ENABLED
 |