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			1164 lines
		
	
	
	
		
			45 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*************************************************************************/ | ||
|  | /*  space_bullet.cpp                                                     */ | ||
|  | /*  Author: AndreaCatania                                                */ | ||
|  | /*************************************************************************/ | ||
|  | /*                       This file is part of:                           */ | ||
|  | /*                           GODOT ENGINE                                */ | ||
|  | /*                    http://www.godotengine.org                         */ | ||
|  | /*************************************************************************/ | ||
|  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | ||
|  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | ||
|  | /*                                                                       */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining */ | ||
|  | /* a copy of this software and associated documentation files (the       */ | ||
|  | /* "Software"), to deal in the Software without restriction, including   */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to */ | ||
|  | /* the following conditions:                                             */ | ||
|  | /*                                                                       */ | ||
|  | /* The above copyright notice and this permission notice shall be        */ | ||
|  | /* included in all copies or substantial portions of the Software.       */ | ||
|  | /*                                                                       */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||
|  | /*************************************************************************/ | ||
|  | 
 | ||
|  | #include "space_bullet.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btGhostObject.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btPointCollector.h"
 | ||
|  | #include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
 | ||
|  | #include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
 | ||
|  | #include "btBulletDynamicsCommon.h"
 | ||
|  | #include "bullet_physics_server.h"
 | ||
|  | #include "bullet_types_converter.h"
 | ||
|  | #include "bullet_utilities.h"
 | ||
|  | #include "constraint_bullet.h"
 | ||
|  | #include "godot_collision_configuration.h"
 | ||
|  | #include "godot_collision_dispatcher.h"
 | ||
|  | #include "rigid_body_bullet.h"
 | ||
|  | #include "servers/physics_server.h"
 | ||
|  | #include "soft_body_bullet.h"
 | ||
|  | #include "ustring.h"
 | ||
|  | #include <assert.h>
 | ||
|  | 
 | ||
|  | // test only
 | ||
|  | //#include "scene/3d/immediate_geometry.h"
 | ||
|  | 
 | ||
|  | BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) | ||
|  | 	: PhysicsDirectSpaceState(), space(p_space) {} | ||
|  | 
 | ||
|  | int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { | ||
|  | 
 | ||
|  | 	if (p_result_max <= 0) | ||
|  | 		return 0; | ||
|  | 
 | ||
|  | 	btVector3 bt_point; | ||
|  | 	G_TO_B(p_point, bt_point); | ||
|  | 
 | ||
|  | 	btSphereShape sphere_point(0.f); | ||
|  | 	btCollisionObject collision_object_point; | ||
|  | 	collision_object_point.setCollisionShape(&sphere_point); | ||
|  | 	collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point)); | ||
|  | 
 | ||
|  | 	// Setup query
 | ||
|  | 	GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude); | ||
|  | 	btResult.m_collisionFilterGroup = p_collision_layer; | ||
|  | 	btResult.m_collisionFilterMask = p_object_type_mask; | ||
|  | 	space->dynamicsWorld->contactTest(&collision_object_point, btResult); | ||
|  | 
 | ||
|  | 	// The results is already populated by GodotAllConvexResultCallback
 | ||
|  | 	return btResult.m_count; | ||
|  | } | ||
|  | 
 | ||
|  | bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, bool p_pick_ray) { | ||
|  | 
 | ||
|  | 	btVector3 btVec_from; | ||
|  | 	btVector3 btVec_to; | ||
|  | 
 | ||
|  | 	G_TO_B(p_from, btVec_from); | ||
|  | 	G_TO_B(p_to, btVec_to); | ||
|  | 
 | ||
|  | 	// setup query
 | ||
|  | 	GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude); | ||
|  | 	btResult.m_collisionFilterGroup = p_collision_layer; | ||
|  | 	btResult.m_collisionFilterMask = p_object_type_mask; | ||
|  | 	btResult.m_pickRay = p_pick_ray; | ||
|  | 
 | ||
|  | 	space->dynamicsWorld->rayTest(btVec_from, btVec_to, btResult); | ||
|  | 	if (btResult.hasHit()) { | ||
|  | 		B_TO_G(btResult.m_hitPointWorld, r_result.position); | ||
|  | 		B_TO_G(btResult.m_hitNormalWorld.normalize(), r_result.normal); | ||
|  | 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btResult.m_collisionObject->getUserPointer()); | ||
|  | 		if (gObj) { | ||
|  | 			r_result.shape = 0; | ||
|  | 			r_result.rid = gObj->get_self(); | ||
|  | 			r_result.collider_id = gObj->get_instance_id(); | ||
|  | 			r_result.collider = 0 == r_result.collider_id ? NULL : ObjectDB::get_instance(r_result.collider_id); | ||
|  | 		} else { | ||
|  | 			WARN_PRINTS("The raycast performed has hit a collision object that is not part of Godot scene, please check it."); | ||
|  | 		} | ||
|  | 		return true; | ||
|  | 	} else { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *p_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { | ||
|  | 	if (p_result_max <= 0) | ||
|  | 		return 0; | ||
|  | 
 | ||
|  | 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); | ||
|  | 
 | ||
|  | 	btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); | ||
|  | 	if (!btConvex) { | ||
|  | 		bulletdelete(btConvex); | ||
|  | 		ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btVector3 scale_with_margin; | ||
|  | 	G_TO_B(p_xform.basis.get_scale(), scale_with_margin); | ||
|  | 	btConvex->setLocalScaling(scale_with_margin); | ||
|  | 
 | ||
|  | 	btTransform bt_xform; | ||
|  | 	G_TO_B(p_xform, bt_xform); | ||
|  | 
 | ||
|  | 	btCollisionObject collision_object; | ||
|  | 	collision_object.setCollisionShape(btConvex); | ||
|  | 	collision_object.setWorldTransform(bt_xform); | ||
|  | 
 | ||
|  | 	GodotAllContactResultCallback btQuery(&collision_object, p_results, p_result_max, &p_exclude); | ||
|  | 	btQuery.m_collisionFilterGroup = p_collision_layer; | ||
|  | 	btQuery.m_collisionFilterMask = p_object_type_mask; | ||
|  | 	btQuery.m_closestDistanceThreshold = p_margin; | ||
|  | 	space->dynamicsWorld->contactTest(&collision_object, btQuery); | ||
|  | 
 | ||
|  | 	bulletdelete(btConvex); | ||
|  | 
 | ||
|  | 	return btQuery.m_count; | ||
|  | } | ||
|  | 
 | ||
|  | bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, ShapeRestInfo *r_info) { | ||
|  | 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); | ||
|  | 
 | ||
|  | 	btConvexShape *bt_convex_shape = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); | ||
|  | 	if (!bt_convex_shape) { | ||
|  | 		bulletdelete(bt_convex_shape); | ||
|  | 		ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btVector3 bt_motion; | ||
|  | 	G_TO_B(p_motion, bt_motion); | ||
|  | 
 | ||
|  | 	btVector3 scale_with_margin; | ||
|  | 	G_TO_B(p_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); | ||
|  | 	bt_convex_shape->setLocalScaling(scale_with_margin); | ||
|  | 
 | ||
|  | 	btTransform bt_xform_from; | ||
|  | 	G_TO_B(p_xform, bt_xform_from); | ||
|  | 
 | ||
|  | 	btTransform bt_xform_to(bt_xform_from); | ||
|  | 	bt_xform_to.getOrigin() += bt_motion; | ||
|  | 
 | ||
|  | 	GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude); | ||
|  | 	btResult.m_collisionFilterGroup = p_collision_layer; | ||
|  | 	btResult.m_collisionFilterMask = p_object_type_mask; | ||
|  | 
 | ||
|  | 	space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult); | ||
|  | 
 | ||
|  | 	if (btResult.hasHit()) { | ||
|  | 		if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) { | ||
|  | 			B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity); | ||
|  | 		} | ||
|  | 		CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer()); | ||
|  | 		p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction; | ||
|  | 		B_TO_G(btResult.m_hitPointWorld, r_info->point); | ||
|  | 		B_TO_G(btResult.m_hitNormalWorld, r_info->normal); | ||
|  | 		r_info->rid = collision_object->get_self(); | ||
|  | 		r_info->collider_id = collision_object->get_instance_id(); | ||
|  | 		r_info->shape = btResult.m_shapePart; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bulletdelete(bt_convex_shape); | ||
|  | 	return btResult.hasHit(); | ||
|  | } | ||
|  | 
 | ||
|  | /// Returns the list of contacts pairs in this order: Local contact, other body contact
 | ||
|  | bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { | ||
|  | 	if (p_result_max <= 0) | ||
|  | 		return 0; | ||
|  | 
 | ||
|  | 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); | ||
|  | 
 | ||
|  | 	btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); | ||
|  | 	if (!btConvex) { | ||
|  | 		bulletdelete(btConvex); | ||
|  | 		ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btVector3 scale_with_margin; | ||
|  | 	G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin); | ||
|  | 	btConvex->setLocalScaling(scale_with_margin); | ||
|  | 
 | ||
|  | 	btTransform bt_xform; | ||
|  | 	G_TO_B(p_shape_xform, bt_xform); | ||
|  | 
 | ||
|  | 	btCollisionObject collision_object; | ||
|  | 	collision_object.setCollisionShape(btConvex); | ||
|  | 	collision_object.setWorldTransform(bt_xform); | ||
|  | 
 | ||
|  | 	GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude); | ||
|  | 	btQuery.m_collisionFilterGroup = p_collision_layer; | ||
|  | 	btQuery.m_collisionFilterMask = p_object_type_mask; | ||
|  | 	btQuery.m_closestDistanceThreshold = p_margin; | ||
|  | 	space->dynamicsWorld->contactTest(&collision_object, btQuery); | ||
|  | 
 | ||
|  | 	r_result_count = btQuery.m_count; | ||
|  | 	bulletdelete(btConvex); | ||
|  | 
 | ||
|  | 	return btQuery.m_count; | ||
|  | } | ||
|  | 
 | ||
|  | bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) { | ||
|  | 
 | ||
|  | 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); | ||
|  | 
 | ||
|  | 	btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); | ||
|  | 	if (!btConvex) { | ||
|  | 		bulletdelete(btConvex); | ||
|  | 		ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btVector3 scale_with_margin; | ||
|  | 	G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); | ||
|  | 	btConvex->setLocalScaling(scale_with_margin); | ||
|  | 
 | ||
|  | 	btTransform bt_xform; | ||
|  | 	G_TO_B(p_shape_xform, bt_xform); | ||
|  | 
 | ||
|  | 	btCollisionObject collision_object; | ||
|  | 	collision_object.setCollisionShape(btConvex); | ||
|  | 	collision_object.setWorldTransform(bt_xform); | ||
|  | 
 | ||
|  | 	GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude); | ||
|  | 	btQuery.m_collisionFilterGroup = p_collision_layer; | ||
|  | 	btQuery.m_collisionFilterMask = p_object_type_mask; | ||
|  | 	btQuery.m_closestDistanceThreshold = p_margin; | ||
|  | 	space->dynamicsWorld->contactTest(&collision_object, btQuery); | ||
|  | 
 | ||
|  | 	bulletdelete(btConvex); | ||
|  | 
 | ||
|  | 	if (btQuery.m_collided) { | ||
|  | 		if (btCollisionObject::CO_RIGID_BODY == btQuery.m_rest_info_collision_object->getInternalType()) { | ||
|  | 			B_TO_G(static_cast<const btRigidBody *>(btQuery.m_rest_info_collision_object)->getVelocityInLocalPoint(btQuery.m_rest_info_bt_point), r_info->linear_velocity); | ||
|  | 		} | ||
|  | 		B_TO_G(btQuery.m_rest_info_bt_point, r_info->point); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return btQuery.m_collided; | ||
|  | } | ||
|  | 
 | ||
|  | Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const { | ||
|  | 
 | ||
|  | 	RigidCollisionObjectBullet *rigid_object = space->get_physics_server()->get_rigid_collisin_object(p_object); | ||
|  | 	ERR_FAIL_COND_V(!rigid_object, Vector3()); | ||
|  | 
 | ||
|  | 	btVector3 out_closest_point(0, 0, 0); | ||
|  | 	btScalar out_distance = 1e20; | ||
|  | 
 | ||
|  | 	btVector3 bt_point; | ||
|  | 	G_TO_B(p_point, bt_point); | ||
|  | 
 | ||
|  | 	btGjkEpaPenetrationDepthSolver gjk_epa_pen_solver; | ||
|  | 	btVoronoiSimplexSolver gjk_simplex_solver; | ||
|  | 	gjk_simplex_solver.setEqualVertexThreshold(0.); | ||
|  | 
 | ||
|  | 	btSphereShape point_shape(0.); | ||
|  | 
 | ||
|  | 	btCollisionShape *shape; | ||
|  | 	btConvexShape *convex_shape; | ||
|  | 	btTransform child_transform; | ||
|  | 	btTransform body_transform(rigid_object->get_bt_collision_object()->getWorldTransform()); | ||
|  | 
 | ||
|  | 	btGjkPairDetector::ClosestPointInput input; | ||
|  | 	input.m_transformA.getBasis().setIdentity(); | ||
|  | 	input.m_transformA.setOrigin(bt_point); | ||
|  | 
 | ||
|  | 	bool shapes_found = false; | ||
|  | 
 | ||
|  | 	btCompoundShape *compound = rigid_object->get_compound_shape(); | ||
|  | 	for (int i = compound->getNumChildShapes() - 1; 0 <= i; --i) { | ||
|  | 		shape = compound->getChildShape(i); | ||
|  | 		if (shape->isConvex()) { | ||
|  | 			child_transform = compound->getChildTransform(i); | ||
|  | 			convex_shape = static_cast<btConvexShape *>(shape); | ||
|  | 
 | ||
|  | 			input.m_transformB = body_transform * child_transform; | ||
|  | 
 | ||
|  | 			btPointCollector result; | ||
|  | 			btGjkPairDetector gjk_pair_detector(&point_shape, convex_shape, &gjk_simplex_solver, &gjk_epa_pen_solver); | ||
|  | 			gjk_pair_detector.getClosestPoints(input, result, 0); | ||
|  | 
 | ||
|  | 			if (out_distance > result.m_distance) { | ||
|  | 				out_distance = result.m_distance; | ||
|  | 				out_closest_point = result.m_pointInWorld; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		shapes_found = true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (shapes_found) { | ||
|  | 
 | ||
|  | 		Vector3 out; | ||
|  | 		B_TO_G(out_closest_point, out); | ||
|  | 		return out; | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		// no shapes found, use distance to origin.
 | ||
|  | 		return rigid_object->get_transform().get_origin(); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | SpaceBullet::SpaceBullet(bool p_create_soft_world) | ||
|  | 	: broadphase(NULL), | ||
|  | 	  dispatcher(NULL), | ||
|  | 	  solver(NULL), | ||
|  | 	  collisionConfiguration(NULL), | ||
|  | 	  dynamicsWorld(NULL), | ||
|  | 	  soft_body_world_info(NULL), | ||
|  | 	  ghostPairCallback(NULL), | ||
|  | 	  godotFilterCallback(NULL), | ||
|  | 	  gravityDirection(0, -1, 0), | ||
|  | 	  gravityMagnitude(10), | ||
|  | 	  contactDebugCount(0) { | ||
|  | 
 | ||
|  | 	create_empty_world(p_create_soft_world); | ||
|  | 	direct_access = memnew(BulletPhysicsDirectSpaceState(this)); | ||
|  | } | ||
|  | 
 | ||
|  | SpaceBullet::~SpaceBullet() { | ||
|  | 	memdelete(direct_access); | ||
|  | 	destroy_world(); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::flush_queries() { | ||
|  | 	const btCollisionObjectArray &colObjArray = dynamicsWorld->getCollisionObjectArray(); | ||
|  | 	for (int i = colObjArray.size() - 1; 0 <= i; --i) { | ||
|  | 		static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->dispatch_callbacks(); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::step(real_t p_delta_time) { | ||
|  | 	dynamicsWorld->stepSimulation(p_delta_time, 0, 0); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) { | ||
|  | 	assert(dynamicsWorld); | ||
|  | 
 | ||
|  | 	switch (p_param) { | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY: | ||
|  | 			gravityMagnitude = p_value; | ||
|  | 			update_gravity(); | ||
|  | 			break; | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: | ||
|  | 			gravityDirection = p_value; | ||
|  | 			update_gravity(); | ||
|  | 			break; | ||
|  | 		case PhysicsServer::AREA_PARAM_LINEAR_DAMP: | ||
|  | 		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: | ||
|  | 			break; // No damp
 | ||
|  | 		case PhysicsServer::AREA_PARAM_PRIORITY: | ||
|  | 			// Priority is always 0, the lower
 | ||
|  | 			break; | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: | ||
|  | 			break; | ||
|  | 		default: | ||
|  | 			WARN_PRINTS("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); | ||
|  | 			break; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | Variant SpaceBullet::get_param(PhysicsServer::AreaParameter p_param) { | ||
|  | 	switch (p_param) { | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY: | ||
|  | 			return gravityMagnitude; | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: | ||
|  | 			return gravityDirection; | ||
|  | 		case PhysicsServer::AREA_PARAM_LINEAR_DAMP: | ||
|  | 		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: | ||
|  | 			return 0; // No damp
 | ||
|  | 		case PhysicsServer::AREA_PARAM_PRIORITY: | ||
|  | 			return 0; // Priority is always 0, the lower
 | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: | ||
|  | 			return false; | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: | ||
|  | 			return 0; | ||
|  | 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: | ||
|  | 			return 0; | ||
|  | 		default: | ||
|  | 			WARN_PRINTS("This get parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); | ||
|  | 			return Variant(); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) { | ||
|  | 	switch (p_param) { | ||
|  | 		case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: | ||
|  | 		case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: | ||
|  | 		case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: | ||
|  | 		default: | ||
|  | 			WARN_PRINTS("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); | ||
|  | 			break; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | real_t SpaceBullet::get_param(PhysicsServer::SpaceParameter p_param) { | ||
|  | 	switch (p_param) { | ||
|  | 		case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: | ||
|  | 		case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: | ||
|  | 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: | ||
|  | 		case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: | ||
|  | 		default: | ||
|  | 			WARN_PRINTS("The SpaceBullet  doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); | ||
|  | 			return 0.f; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::add_area(AreaBullet *p_area) { | ||
|  | 	areas.push_back(p_area); | ||
|  | 	dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask()); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::remove_area(AreaBullet *p_area) { | ||
|  | 	areas.erase(p_area); | ||
|  | 	dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost()); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::reload_collision_filters(AreaBullet *p_area) { | ||
|  | 	// This is necessary to change collision filter
 | ||
|  | 	dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost()); | ||
|  | 	dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask()); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) { | ||
|  | 	if (p_body->is_static()) { | ||
|  | 		dynamicsWorld->addCollisionObject(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); | ||
|  | 	} else { | ||
|  | 		dynamicsWorld->addRigidBody(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { | ||
|  | 	if (p_body->is_static()) { | ||
|  | 		dynamicsWorld->removeCollisionObject(p_body->get_bt_rigid_body()); | ||
|  | 	} else { | ||
|  | 		dynamicsWorld->removeRigidBody(p_body->get_bt_rigid_body()); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) { | ||
|  | 	// This is necessary to change collision filter
 | ||
|  | 	remove_rigid_body(p_body); | ||
|  | 	add_rigid_body(p_body); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) { | ||
|  | 	if (is_using_soft_world()) { | ||
|  | 		if (p_body->get_bt_soft_body()) { | ||
|  | 			static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->addSoftBody(p_body->get_bt_soft_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); | ||
|  | 		} | ||
|  | 	} else { | ||
|  | 		ERR_PRINT("This soft body can't be added to non soft world"); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::remove_soft_body(SoftBodyBullet *p_body) { | ||
|  | 	if (is_using_soft_world()) { | ||
|  | 		if (p_body->get_bt_soft_body()) { | ||
|  | 			static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->removeSoftBody(p_body->get_bt_soft_body()); | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::reload_collision_filters(SoftBodyBullet *p_body) { | ||
|  | 	// This is necessary to change collision filter
 | ||
|  | 	remove_soft_body(p_body); | ||
|  | 	add_soft_body(p_body); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::add_constraint(ConstraintBullet *p_constraint, bool disableCollisionsBetweenLinkedBodies) { | ||
|  | 	p_constraint->set_space(this); | ||
|  | 	dynamicsWorld->addConstraint(p_constraint->get_bt_constraint(), disableCollisionsBetweenLinkedBodies); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::remove_constraint(ConstraintBullet *p_constraint) { | ||
|  | 	dynamicsWorld->removeConstraint(p_constraint->get_bt_constraint()); | ||
|  | } | ||
|  | 
 | ||
|  | int SpaceBullet::get_num_collision_objects() const { | ||
|  | 	return dynamicsWorld->getNumCollisionObjects(); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::remove_all_collision_objects() { | ||
|  | 	for (int i = dynamicsWorld->getNumCollisionObjects() - 1; 0 <= i; --i) { | ||
|  | 		btCollisionObject *btObj = dynamicsWorld->getCollisionObjectArray()[i]; | ||
|  | 		CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer()); | ||
|  | 		colObj->set_space(NULL); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { | ||
|  | 	static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo())->flush_queries(); | ||
|  | } | ||
|  | 
 | ||
|  | void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { | ||
|  | 
 | ||
|  | 	// Notify all Collision objects the collision checker is started
 | ||
|  | 	const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray(); | ||
|  | 	for (int i = colObjArray.size() - 1; 0 <= i; --i) { | ||
|  | 		CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer()); | ||
|  | 		assert(NULL != colObj); | ||
|  | 		colObj->on_collision_checker_start(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SpaceBullet *sb = static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo()); | ||
|  | 	sb->check_ghost_overlaps(); | ||
|  | 	sb->check_body_collision(); | ||
|  | } | ||
|  | 
 | ||
|  | BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() { | ||
|  | 	return direct_access; | ||
|  | } | ||
|  | 
 | ||
|  | btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) { | ||
|  | 	return MAX(body0->getRestitution(), body1->getRestitution()); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::create_empty_world(bool p_create_soft_world) { | ||
|  | 	assert(NULL == broadphase); | ||
|  | 	assert(NULL == dispatcher); | ||
|  | 	assert(NULL == solver); | ||
|  | 	assert(NULL == collisionConfiguration); | ||
|  | 	assert(NULL == dynamicsWorld); | ||
|  | 	assert(NULL == ghostPairCallback); | ||
|  | 	assert(NULL == godotFilterCallback); | ||
|  | 
 | ||
|  | 	void *world_mem; | ||
|  | 	if (p_create_soft_world) { | ||
|  | 		world_mem = malloc(sizeof(btSoftRigidDynamicsWorld)); | ||
|  | 	} else { | ||
|  | 		world_mem = malloc(sizeof(btDiscreteDynamicsWorld)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (p_create_soft_world) { | ||
|  | 		collisionConfiguration = bulletnew(btSoftBodyRigidBodyCollisionConfiguration); | ||
|  | 	} else { | ||
|  | 		collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem))); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	dispatcher = bulletnew(GodotCollisionDispatcher(collisionConfiguration)); | ||
|  | 	broadphase = bulletnew(btDbvtBroadphase); | ||
|  | 	solver = bulletnew(btSequentialImpulseConstraintSolver); | ||
|  | 
 | ||
|  | 	if (p_create_soft_world) { | ||
|  | 		dynamicsWorld = new (world_mem) btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); | ||
|  | 		soft_body_world_info = bulletnew(btSoftBodyWorldInfo); | ||
|  | 	} else { | ||
|  | 		dynamicsWorld = new (world_mem) btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ghostPairCallback = bulletnew(btGhostPairCallback); | ||
|  | 	godotFilterCallback = bulletnew(GodotFilterCallback); | ||
|  | 	gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution; | ||
|  | 
 | ||
|  | 	dynamicsWorld->setWorldUserInfo(this); | ||
|  | 
 | ||
|  | 	dynamicsWorld->setInternalTickCallback(onBulletPreTickCallback, this, true); | ||
|  | 	dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false); | ||
|  | 	dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check
 | ||
|  | 	dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback); | ||
|  | 
 | ||
|  | 	if (soft_body_world_info) { | ||
|  | 		soft_body_world_info->m_broadphase = broadphase; | ||
|  | 		soft_body_world_info->m_dispatcher = dispatcher; | ||
|  | 		soft_body_world_info->m_sparsesdf.Initialize(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	update_gravity(); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::destroy_world() { | ||
|  | 	assert(NULL != broadphase); | ||
|  | 	assert(NULL != dispatcher); | ||
|  | 	assert(NULL != solver); | ||
|  | 	assert(NULL != collisionConfiguration); | ||
|  | 	assert(NULL != dynamicsWorld); | ||
|  | 	assert(NULL != ghostPairCallback); | ||
|  | 	assert(NULL != godotFilterCallback); | ||
|  | 
 | ||
|  | 	/// The world elements (like: Collision Objects, Constraints, Shapes) are managed by godot
 | ||
|  | 
 | ||
|  | 	dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(NULL); | ||
|  | 	dynamicsWorld->getPairCache()->setOverlapFilterCallback(NULL); | ||
|  | 
 | ||
|  | 	bulletdelete(ghostPairCallback); | ||
|  | 	bulletdelete(godotFilterCallback); | ||
|  | 
 | ||
|  | 	// Deallocate world
 | ||
|  | 	dynamicsWorld->~btDiscreteDynamicsWorld(); | ||
|  | 	free(dynamicsWorld); | ||
|  | 	dynamicsWorld = NULL; | ||
|  | 
 | ||
|  | 	bulletdelete(solver); | ||
|  | 	bulletdelete(broadphase); | ||
|  | 	bulletdelete(dispatcher); | ||
|  | 	bulletdelete(collisionConfiguration); | ||
|  | 	bulletdelete(soft_body_world_info); | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::check_ghost_overlaps() { | ||
|  | 
 | ||
|  | 	/// Algorith support variables
 | ||
|  | 	btGjkEpaPenetrationDepthSolver gjk_epa_pen_solver; | ||
|  | 	btVoronoiSimplexSolver gjk_simplex_solver; | ||
|  | 	gjk_simplex_solver.setEqualVertexThreshold(0.f); | ||
|  | 	btConvexShape *other_body_shape; | ||
|  | 	btConvexShape *area_shape; | ||
|  | 	btGjkPairDetector::ClosestPointInput gjk_input; | ||
|  | 	AreaBullet *area; | ||
|  | 	RigidCollisionObjectBullet *otherObject; | ||
|  | 	int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1); | ||
|  | 
 | ||
|  | 	/// For each areas
 | ||
|  | 	for (x = areas.size() - 1; 0 <= x; --x) { | ||
|  | 		area = areas[x]; | ||
|  | 
 | ||
|  | 		if (!area->is_monitoring()) | ||
|  | 			continue; | ||
|  | 
 | ||
|  | 		/// 1. Reset all states
 | ||
|  | 		for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) { | ||
|  | 			AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects[i]; | ||
|  | 			// This check prevent the overwrite of ENTER state
 | ||
|  | 			// if this function is called more times before dispatchCallbacks
 | ||
|  | 			if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) { | ||
|  | 				otherObj.state = AreaBullet::OVERLAP_STATE_DIRTY; | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		/// 2. Check all overlapping objects using GJK
 | ||
|  | 
 | ||
|  | 		const btAlignedObjectArray<btCollisionObject *> ghostOverlaps = area->get_bt_ghost()->getOverlappingPairs(); | ||
|  | 
 | ||
|  | 		// For each overlapping
 | ||
|  | 		for (i = ghostOverlaps.size() - 1; 0 <= i; --i) { | ||
|  | 
 | ||
|  | 			if (!(ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_RIGID_BODY || ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_AREA)) | ||
|  | 				continue; | ||
|  | 
 | ||
|  | 			otherObject = static_cast<RigidCollisionObjectBullet *>(ghostOverlaps[i]->getUserPointer()); | ||
|  | 
 | ||
|  | 			bool hasOverlap = false; | ||
|  | 
 | ||
|  | 			// For each area shape
 | ||
|  | 			for (y = area->get_compound_shape()->getNumChildShapes() - 1; 0 <= y; --y) { | ||
|  | 				if (!area->get_compound_shape()->getChildShape(y)->isConvex()) | ||
|  | 					continue; | ||
|  | 
 | ||
|  | 				gjk_input.m_transformA = area->get_transform__bullet() * area->get_compound_shape()->getChildTransform(y); | ||
|  | 				area_shape = static_cast<btConvexShape *>(area->get_compound_shape()->getChildShape(y)); | ||
|  | 
 | ||
|  | 				// For each other object shape
 | ||
|  | 				for (z = otherObject->get_compound_shape()->getNumChildShapes() - 1; 0 <= z; --z) { | ||
|  | 
 | ||
|  | 					if (!otherObject->get_compound_shape()->getChildShape(z)->isConvex()) | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					other_body_shape = static_cast<btConvexShape *>(otherObject->get_compound_shape()->getChildShape(z)); | ||
|  | 					gjk_input.m_transformB = otherObject->get_transform__bullet() * otherObject->get_compound_shape()->getChildTransform(z); | ||
|  | 
 | ||
|  | 					btPointCollector result; | ||
|  | 					btGjkPairDetector gjk_pair_detector(area_shape, other_body_shape, &gjk_simplex_solver, &gjk_epa_pen_solver); | ||
|  | 					gjk_pair_detector.getClosestPoints(gjk_input, result, 0); | ||
|  | 
 | ||
|  | 					if (0 >= result.m_distance) { | ||
|  | 						hasOverlap = true; | ||
|  | 						goto collision_found; | ||
|  | 					} | ||
|  | 				} // ~For each other object shape
 | ||
|  | 			} // ~For each area shape
 | ||
|  | 
 | ||
|  | 		collision_found: | ||
|  | 			if (!hasOverlap) | ||
|  | 				continue; | ||
|  | 
 | ||
|  | 			indexOverlap = area->find_overlapping_object(otherObject); | ||
|  | 			if (-1 == indexOverlap) { | ||
|  | 				// Not found
 | ||
|  | 				area->add_overlap(otherObject); | ||
|  | 			} else { | ||
|  | 				// Found
 | ||
|  | 				area->put_overlap_as_inside(indexOverlap); | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		/// 3. Remove not overlapping
 | ||
|  | 		for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) { | ||
|  | 			// If the overlap has DIRTY state it means that it's no more overlapping
 | ||
|  | 			if (area->overlappingObjects[i].state == AreaBullet::OVERLAP_STATE_DIRTY) { | ||
|  | 				area->put_overlap_as_exit(i); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::check_body_collision() { | ||
|  | #ifdef DEBUG_ENABLED
 | ||
|  | 	reset_debug_contact_count(); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 	const int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds(); | ||
|  | 	for (int i = 0; i < numManifolds; ++i) { | ||
|  | 		btPersistentManifold *contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i); | ||
|  | 		const btCollisionObject *obA = contactManifold->getBody0(); | ||
|  | 		const btCollisionObject *obB = contactManifold->getBody1(); | ||
|  | 
 | ||
|  | 		if (btCollisionObject::CO_RIGID_BODY != obA->getInternalType() || btCollisionObject::CO_RIGID_BODY != obB->getInternalType()) { | ||
|  | 			// This checks is required to be sure the ghost object is skipped
 | ||
|  | 			// The ghost object "getUserPointer" return the BodyBullet owner so this check is required
 | ||
|  | 			continue; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Asserts all Godot objects are assigned
 | ||
|  | 		assert(NULL != obA->getUserPointer()); | ||
|  | 		assert(NULL != obB->getUserPointer()); | ||
|  | 
 | ||
|  | 		// I know this static cast is a bit risky. But I'm checking its type just after it.
 | ||
|  | 		// This allow me to avoid a lot of other cast and checks
 | ||
|  | 		RigidBodyBullet *bodyA = static_cast<RigidBodyBullet *>(obA->getUserPointer()); | ||
|  | 		RigidBodyBullet *bodyB = static_cast<RigidBodyBullet *>(obB->getUserPointer()); | ||
|  | 
 | ||
|  | 		if (CollisionObjectBullet::TYPE_RIGID_BODY == bodyA->getType() && CollisionObjectBullet::TYPE_RIGID_BODY == bodyB->getType()) { | ||
|  | 			if (!bodyA->can_add_collision() && !bodyB->can_add_collision()) { | ||
|  | 				continue; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const int numContacts = contactManifold->getNumContacts(); | ||
|  | #define REPORT_ALL_CONTACTS 0
 | ||
|  | #if REPORT_ALL_CONTACTS
 | ||
|  | 			for (int j = 0; j < numContacts; j++) { | ||
|  | 				btManifoldPoint &pt = contactManifold->getContactPoint(j); | ||
|  | #else
 | ||
|  | 			// Since I don't need report all contacts for these objects, I'll report only the first
 | ||
|  | 			if (numContacts) { | ||
|  | 				btManifoldPoint &pt = contactManifold->getContactPoint(0); | ||
|  | #endif
 | ||
|  | 				Vector3 collisionWorldPosition; | ||
|  | 				Vector3 collisionLocalPosition; | ||
|  | 				Vector3 normalOnB; | ||
|  | 				B_TO_G(pt.m_normalWorldOnB, normalOnB); | ||
|  | 
 | ||
|  | 				if (bodyA->can_add_collision()) { | ||
|  | 					B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition); | ||
|  | 					/// pt.m_localPointB Doesn't report the exact point in local space
 | ||
|  | 					B_TO_G(pt.getPositionWorldOnB() - obB->getWorldTransform().getOrigin(), collisionLocalPosition); | ||
|  | 					bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, pt.m_index1, pt.m_index0); | ||
|  | 				} | ||
|  | 				if (bodyB->can_add_collision()) { | ||
|  | 					B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition); | ||
|  | 					/// pt.m_localPointA Doesn't report the exact point in local space
 | ||
|  | 					B_TO_G(pt.getPositionWorldOnA() - obA->getWorldTransform().getOrigin(), collisionLocalPosition); | ||
|  | 					bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, pt.m_index0, pt.m_index1); | ||
|  | 				} | ||
|  | 
 | ||
|  | #ifdef DEBUG_ENABLED
 | ||
|  | 				if (is_debugging_contacts()) { | ||
|  | 					add_debug_contact(collisionWorldPosition); | ||
|  | 				} | ||
|  | #endif
 | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SpaceBullet::update_gravity() { | ||
|  | 	btVector3 btGravity; | ||
|  | 	G_TO_B(gravityDirection * gravityMagnitude, btGravity); | ||
|  | 	dynamicsWorld->setGravity(btGravity); | ||
|  | 	if (soft_body_world_info) { | ||
|  | 		soft_body_world_info->m_gravity = btGravity; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | /// IMPORTANT: Please don't turn it ON this is not managed correctly!!
 | ||
|  | /// I'm leaving this here just for future tests.
 | ||
|  | /// Debug motion and normal vector drawing
 | ||
|  | #define debug_test_motion 0
 | ||
|  | #if debug_test_motion
 | ||
|  | static ImmediateGeometry *motionVec(NULL); | ||
|  | static ImmediateGeometry *normalLine(NULL); | ||
|  | static Ref<SpatialMaterial> red_mat; | ||
|  | static Ref<SpatialMaterial> blue_mat; | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #define IGNORE_AREAS_TRUE true
 | ||
|  | bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result) { | ||
|  | 
 | ||
|  | #if debug_test_motion
 | ||
|  | 	/// Yes I know this is not good, but I've used it as fast debugging.
 | ||
|  | 	/// I'm leaving it here just for speedup the other eventual debugs
 | ||
|  | 	if (!normalLine) { | ||
|  | 		motionVec = memnew(ImmediateGeometry); | ||
|  | 		normalLine = memnew(ImmediateGeometry); | ||
|  | 		SceneTree::get_singleton()->get_current_scene()->add_child(motionVec); | ||
|  | 		SceneTree::get_singleton()->get_current_scene()->add_child(normalLine); | ||
|  | 
 | ||
|  | 		red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); | ||
|  | 		red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); | ||
|  | 		red_mat->set_line_width(20.0); | ||
|  | 		red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); | ||
|  | 		red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); | ||
|  | 		red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); | ||
|  | 		red_mat->set_albedo(Color(1, 0, 0, 1)); | ||
|  | 		motionVec->set_material_override(red_mat); | ||
|  | 
 | ||
|  | 		blue_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); | ||
|  | 		blue_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); | ||
|  | 		blue_mat->set_line_width(20.0); | ||
|  | 		blue_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); | ||
|  | 		blue_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); | ||
|  | 		blue_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); | ||
|  | 		blue_mat->set_albedo(Color(0, 0, 1, 1)); | ||
|  | 		normalLine->set_material_override(blue_mat); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 	///// Release all generated manifolds
 | ||
|  | 	//{
 | ||
|  | 	//    if(p_body->get_kinematic_utilities()){
 | ||
|  | 	//        for(int i= p_body->get_kinematic_utilities()->m_generatedManifold.size()-1; 0<=i; --i){
 | ||
|  | 	//            dispatcher->releaseManifold( p_body->get_kinematic_utilities()->m_generatedManifold[i] );
 | ||
|  | 	//        }
 | ||
|  | 	//        p_body->get_kinematic_utilities()->m_generatedManifold.clear();
 | ||
|  | 	//    }
 | ||
|  | 	//}
 | ||
|  | 
 | ||
|  | 	btVector3 recover_initial_position; | ||
|  | 	recover_initial_position.setZero(); | ||
|  | 
 | ||
|  | /// I'm performing the unstack at the end of movement so I'm sure the player is unstacked even after the movement.
 | ||
|  | ///  I've removed the initial unstack because this is useful just for the first tick since after the first
 | ||
|  | ///  the real unstack is performed at the end of process.
 | ||
|  | /// However I'm leaving here the old code.
 | ||
|  | ///  Note: It has a bug when two shapes touches something simultaneously the body is moved too much away (I'm not fixing it for the reason written above).
 | ||
|  | #define INITIAL_UNSTACK 0
 | ||
|  | #if !INITIAL_UNSTACK
 | ||
|  | 	btTransform body_safe_position; | ||
|  | 	G_TO_B(p_from, body_safe_position); | ||
|  | //btTransform body_unsafe_positino;
 | ||
|  | //G_TO_B(p_from, body_unsafe_positino);
 | ||
|  | #else
 | ||
|  | 	btTransform body_safe_position; | ||
|  | 	btTransform body_unsafe_positino; | ||
|  | 	{ /// Phase one - multi shapes depenetration using margin
 | ||
|  | 		G_TO_B(p_from, body_safe_position); | ||
|  | 		G_TO_B(p_from, body_unsafe_positino); | ||
|  | 
 | ||
|  | 		// MAX_PENETRATION_DEPTH Is useful have the ghost a bit penetrated so I can detect the floor easily
 | ||
|  | 		recover_from_penetration(p_body, body_safe_position, MAX_PENETRATION_DEPTH, /* p_depenetration_speed */ 1, recover_initial_position); | ||
|  | 
 | ||
|  | 		/// Not required if I put p_depenetration_speed = 1
 | ||
|  | 		//for(int t = 0; t<4; ++t){
 | ||
|  | 		//    if(!recover_from_penetration(p_body, body_safe_position, MAX_PENETRATION_DEPTH, /* p_depenetration_speed */0.2, recover_initial_position)){
 | ||
|  | 		//       break;
 | ||
|  | 		//    }
 | ||
|  | 		//}
 | ||
|  | 
 | ||
|  | 		// Add recover position to "From" and "To" transforms
 | ||
|  | 		body_safe_position.getOrigin() += recover_initial_position; | ||
|  | 	} | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 	int shape_most_recovered(-1); | ||
|  | 	btVector3 recovered_motion; | ||
|  | 	G_TO_B(p_motion, recovered_motion); | ||
|  | 	const int shape_count(p_body->get_shape_count()); | ||
|  | 
 | ||
|  | 	{ /// phase two - sweep test, from a secure position without margin
 | ||
|  | 
 | ||
|  | #if debug_test_motion
 | ||
|  | 		Vector3 sup_line; | ||
|  | 		B_TO_G(body_safe_position.getOrigin(), sup_line); | ||
|  | 		motionVec->clear(); | ||
|  | 		motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); | ||
|  | 		motionVec->add_vertex(sup_line); | ||
|  | 		motionVec->add_vertex(sup_line + p_motion * 10); | ||
|  | 		motionVec->end(); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 		for (int shIndex = 0; shIndex < shape_count; ++shIndex) { | ||
|  | 			if (p_body->is_shape_disabled(shIndex)) { | ||
|  | 				continue; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			btConvexShape *convex_shape_test(dynamic_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); | ||
|  | 			if (!convex_shape_test) { | ||
|  | 				// Skip no convex shape
 | ||
|  | 				continue; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			btTransform shape_xform_from; | ||
|  | 			G_TO_B(p_body->get_shape_transform(shIndex), shape_xform_from); | ||
|  | 			//btTransform shape_xform_to(shape_xform_from);
 | ||
|  | 
 | ||
|  | 			// Add local shape transform
 | ||
|  | 			shape_xform_from.getOrigin() += body_safe_position.getOrigin(); | ||
|  | 			shape_xform_from.getBasis() *= body_safe_position.getBasis(); | ||
|  | 
 | ||
|  | 			btTransform shape_xform_to(shape_xform_from); | ||
|  | 			//shape_xform_to.getOrigin() += body_unsafe_positino.getOrigin();
 | ||
|  | 			//shape_xform_to.getBasis() *= body_unsafe_positino.getBasis();
 | ||
|  | 			shape_xform_to.getOrigin() += recovered_motion; | ||
|  | 
 | ||
|  | 			GodotKinClosestConvexResultCallback btResult(shape_xform_from.getOrigin(), shape_xform_to.getOrigin(), p_body, IGNORE_AREAS_TRUE); | ||
|  | 			btResult.m_collisionFilterGroup = p_body->get_collision_layer(); | ||
|  | 			btResult.m_collisionFilterMask = p_body->get_collision_mask(); | ||
|  | 
 | ||
|  | 			dynamicsWorld->convexSweepTest(convex_shape_test, shape_xform_from, shape_xform_to, btResult); | ||
|  | 
 | ||
|  | 			if (btResult.hasHit()) { | ||
|  | 				//recovered_motion *= btResult.m_closestHitFraction;
 | ||
|  | 				/// Since for each sweep test I fix the motion of new shapes in base the recover result,
 | ||
|  | 				/// if another shape will hit something it means that has a deepest recovering respect the previous shape
 | ||
|  | 				shape_most_recovered = shIndex; | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool hasHit = false; | ||
|  | 
 | ||
|  | 	{ /// Phase three - contact test with margin
 | ||
|  | 
 | ||
|  | 		btGhostObject *ghost = p_body->get_kinematic_utilities()->m_ghostObject; | ||
|  | 
 | ||
|  | 		GodotRecoverAndClosestContactResultCallback result_callabck; | ||
|  | 
 | ||
|  | 		if (false && 0 <= shape_most_recovered) { | ||
|  | 			result_callabck.m_self_object = p_body; | ||
|  | 			result_callabck.m_ignore_areas = IGNORE_AREAS_TRUE; | ||
|  | 			result_callabck.m_collisionFilterGroup = p_body->get_collision_layer(); | ||
|  | 			result_callabck.m_collisionFilterMask = p_body->get_collision_mask(); | ||
|  | 
 | ||
|  | 			const RigidBodyBullet::KinematicShape &kin(p_body->get_kinematic_utilities()->m_shapes[shape_most_recovered]); | ||
|  | 			ghost->setCollisionShape(kin.shape); | ||
|  | 			ghost->setWorldTransform(body_safe_position); | ||
|  | 
 | ||
|  | 			ghost->getWorldTransform().getOrigin() += recovered_motion; | ||
|  | 			ghost->getWorldTransform().getOrigin() += kin.transform.getOrigin(); | ||
|  | 			ghost->getWorldTransform().getBasis() *= kin.transform.getBasis(); | ||
|  | 
 | ||
|  | 			dynamicsWorld->contactTest(ghost, result_callabck); | ||
|  | 
 | ||
|  | 			recovered_motion += result_callabck.m_recover_penetration; // Required to avoid all kind of penetration
 | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 			// The sweep result does not return a penetrated shape, so I've to check all shapes
 | ||
|  | 			// Then return the most penetrated shape
 | ||
|  | 
 | ||
|  | 			GodotRecoverAndClosestContactResultCallback iter_result_callabck(p_body, IGNORE_AREAS_TRUE); | ||
|  | 			iter_result_callabck.m_collisionFilterGroup = p_body->get_collision_layer(); | ||
|  | 			iter_result_callabck.m_collisionFilterMask = p_body->get_collision_mask(); | ||
|  | 
 | ||
|  | 			btScalar max_penetration(99999999999); | ||
|  | 			for (int i = 0; i < shape_count; ++i) { | ||
|  | 
 | ||
|  | 				const RigidBodyBullet::KinematicShape &kin(p_body->get_kinematic_utilities()->m_shapes[i]); | ||
|  | 				if (!kin.is_active()) { | ||
|  | 					continue; | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// reset callback each function
 | ||
|  | 				iter_result_callabck.reset(); | ||
|  | 
 | ||
|  | 				ghost->setCollisionShape(kin.shape); | ||
|  | 				ghost->setWorldTransform(body_safe_position); | ||
|  | 				ghost->getWorldTransform().getOrigin() += recovered_motion; | ||
|  | 				ghost->getWorldTransform().getOrigin() += kin.transform.getOrigin(); | ||
|  | 				ghost->getWorldTransform().getBasis() *= kin.transform.getBasis(); | ||
|  | 
 | ||
|  | 				dynamicsWorld->contactTest(ghost, iter_result_callabck); | ||
|  | 
 | ||
|  | 				if (iter_result_callabck.hasHit()) { | ||
|  | 					if (max_penetration > iter_result_callabck.m_penetration_distance) { | ||
|  | 						max_penetration = iter_result_callabck.m_penetration_distance; | ||
|  | 						shape_most_recovered = i; | ||
|  | 						// This is more penetrated
 | ||
|  | 						result_callabck.m_pointCollisionObject = iter_result_callabck.m_pointCollisionObject; | ||
|  | 						result_callabck.m_pointNormalWorld = iter_result_callabck.m_pointNormalWorld; | ||
|  | 						result_callabck.m_pointWorld = iter_result_callabck.m_pointWorld; | ||
|  | 						result_callabck.m_penetration_distance = iter_result_callabck.m_penetration_distance; | ||
|  | 						result_callabck.m_other_compound_shape_index = iter_result_callabck.m_other_compound_shape_index; | ||
|  | 
 | ||
|  | 						recovered_motion += iter_result_callabck.m_recover_penetration; // Required to avoid all kind of penetration
 | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		hasHit = result_callabck.hasHit(); | ||
|  | 
 | ||
|  | 		if (r_result) { | ||
|  | 
 | ||
|  | 			B_TO_G(recovered_motion + recover_initial_position, r_result->motion); | ||
|  | 
 | ||
|  | 			if (hasHit) { | ||
|  | 
 | ||
|  | 				if (btCollisionObject::CO_RIGID_BODY != result_callabck.m_pointCollisionObject->getInternalType()) { | ||
|  | 					ERR_PRINT("The collision is not against a rigid body. Please check what's going on."); | ||
|  | 					goto EndExecution; | ||
|  | 				} | ||
|  | 				const btRigidBody *btRigid = static_cast<const btRigidBody *>(result_callabck.m_pointCollisionObject); | ||
|  | 				CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); | ||
|  | 
 | ||
|  | 				r_result->remainder = p_motion - r_result->motion; // is the remaining movements
 | ||
|  | 				B_TO_G(result_callabck.m_pointWorld, r_result->collision_point); | ||
|  | 				B_TO_G(result_callabck.m_pointNormalWorld, r_result->collision_normal); | ||
|  | 				B_TO_G(btRigid->getVelocityInLocalPoint(result_callabck.m_pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
 | ||
|  | 				r_result->collider = collisionObject->get_self(); | ||
|  | 				r_result->collider_id = collisionObject->get_instance_id(); | ||
|  | 				r_result->collider_shape = result_callabck.m_other_compound_shape_index; | ||
|  | 				r_result->collision_local_shape = shape_most_recovered; | ||
|  | 
 | ||
|  | //{ /// Add manifold point to manage collisions
 | ||
|  | //    btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
 | ||
|  | //    btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance);
 | ||
|  | //    manifoldPoint.m_index0 = r_result->collision_local_shape;
 | ||
|  | //    manifoldPoint.m_index1 = r_result->collider_shape;
 | ||
|  | //    manifold->addManifoldPoint(manifoldPoint);
 | ||
|  | //    p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold);
 | ||
|  | //}
 | ||
|  | 
 | ||
|  | #if debug_test_motion
 | ||
|  | 				Vector3 sup_line2; | ||
|  | 				B_TO_G(recovered_motion, sup_line2); | ||
|  | 				//Vector3 sup_pos;
 | ||
|  | 				//B_TO_G( pt.getPositionWorldOnB(), sup_pos);
 | ||
|  | 				normalLine->clear(); | ||
|  | 				normalLine->begin(Mesh::PRIMITIVE_LINES, NULL); | ||
|  | 				normalLine->add_vertex(r_result->collision_point); | ||
|  | 				normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); | ||
|  | 				normalLine->end(); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 				r_result->remainder = Vector3(); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | EndExecution: | ||
|  | 	p_body->get_kinematic_utilities()->resetDefShape(); | ||
|  | 	return hasHit; | ||
|  | } | ||
|  | 
 | ||
|  | ///  Note: It has a bug when two shapes touches something simultaneously the body is moved too much away
 | ||
|  | /// (I'm not fixing it because I don't use it).
 | ||
|  | bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btScalar p_maxPenetrationDepth, btScalar p_depenetration_speed, btVector3 &out_recover_position) { | ||
|  | 
 | ||
|  | 	bool penetration = false; | ||
|  | 	btPairCachingGhostObject *ghost = p_body->get_kinematic_utilities()->m_ghostObject; | ||
|  | 
 | ||
|  | 	for (int kinIndex = p_body->get_kinematic_utilities()->m_shapes.size() - 1; 0 <= kinIndex; --kinIndex) { | ||
|  | 		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->m_shapes[kinIndex]); | ||
|  | 		if (!kin_shape.is_active()) { | ||
|  | 			continue; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		btConvexShape *convexShape = kin_shape.shape; | ||
|  | 		btTransform shape_xform(kin_shape.transform); | ||
|  | 
 | ||
|  | 		// from local to world
 | ||
|  | 		shape_xform.getOrigin() += p_from.getOrigin(); | ||
|  | 		shape_xform.getBasis() *= p_from.getBasis(); | ||
|  | 
 | ||
|  | 		// Apply last recovery to avoid doubling the recovering
 | ||
|  | 		shape_xform.getOrigin() += out_recover_position; | ||
|  | 
 | ||
|  | 		ghost->setCollisionShape(convexShape); | ||
|  | 		ghost->setWorldTransform(shape_xform); | ||
|  | 
 | ||
|  | 		btVector3 minAabb, maxAabb; | ||
|  | 		convexShape->getAabb(shape_xform, minAabb, maxAabb); | ||
|  | 		dynamicsWorld->getBroadphase()->setAabb(ghost->getBroadphaseHandle(), | ||
|  | 				minAabb, | ||
|  | 				maxAabb, | ||
|  | 				dynamicsWorld->getDispatcher()); | ||
|  | 
 | ||
|  | 		dynamicsWorld->getDispatcher()->dispatchAllCollisionPairs(ghost->getOverlappingPairCache(), dynamicsWorld->getDispatchInfo(), dynamicsWorld->getDispatcher()); | ||
|  | 
 | ||
|  | 		for (int i = 0; i < ghost->getOverlappingPairCache()->getNumOverlappingPairs(); ++i) { | ||
|  | 			p_body->get_kinematic_utilities()->m_manifoldArray.resize(0); | ||
|  | 
 | ||
|  | 			btBroadphasePair *collisionPair = &ghost->getOverlappingPairCache()->getOverlappingPairArray()[i]; | ||
|  | 
 | ||
|  | 			btCollisionObject *obj0 = static_cast<btCollisionObject *>(collisionPair->m_pProxy0->m_clientObject); | ||
|  | 			btCollisionObject *obj1 = static_cast<btCollisionObject *>(collisionPair->m_pProxy1->m_clientObject); | ||
|  | 
 | ||
|  | 			if ((obj0 && !obj0->hasContactResponse()) || (obj1 && !obj1->hasContactResponse())) | ||
|  | 				continue; | ||
|  | 
 | ||
|  | 			// This is not required since the dispatched does all the job
 | ||
|  | 			//if (!needsCollision(obj0, obj1))
 | ||
|  | 			//    continue;
 | ||
|  | 
 | ||
|  | 			if (collisionPair->m_algorithm) | ||
|  | 				collisionPair->m_algorithm->getAllContactManifolds(p_body->get_kinematic_utilities()->m_manifoldArray); | ||
|  | 
 | ||
|  | 			for (int j = 0; j < p_body->get_kinematic_utilities()->m_manifoldArray.size(); ++j) { | ||
|  | 
 | ||
|  | 				btPersistentManifold *manifold = p_body->get_kinematic_utilities()->m_manifoldArray[j]; | ||
|  | 				btScalar directionSign = manifold->getBody0() == ghost ? btScalar(-1.0) : btScalar(1.0); | ||
|  | 				for (int p = 0; p < manifold->getNumContacts(); ++p) { | ||
|  | 					const btManifoldPoint &pt = manifold->getContactPoint(p); | ||
|  | 
 | ||
|  | 					btScalar dist = pt.getDistance(); | ||
|  | 					if (dist < -p_maxPenetrationDepth) { | ||
|  | 						penetration = true; | ||
|  | 						out_recover_position += pt.m_normalWorldOnB * directionSign * (dist + p_maxPenetrationDepth) * p_depenetration_speed; | ||
|  | 						//print_line("penetrate distance: " + rtos(dist));
 | ||
|  | 					} | ||
|  | 					//else {
 | ||
|  | 					//    print_line("touching distance: " + rtos(dist));
 | ||
|  | 					//}
 | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	p_body->get_kinematic_utilities()->resetDefShape(); | ||
|  | 	return penetration; | ||
|  | } |