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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  remote_transform.h                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef REMOTETRANSFORM_H
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							|  |  |  | #define REMOTETRANSFORM_H
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							|  |  |  | #include "scene/3d/spatial.h"
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										 |  |  | class RemoteTransform : public Spatial { | 
					
						
							|  |  |  | 	GDCLASS(RemoteTransform, Spatial); | 
					
						
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										 |  |  | 	NodePath remote_node; | 
					
						
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							|  |  |  | 	ObjectID cache; | 
					
						
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										 |  |  | 	bool use_global_coordinates; | 
					
						
							|  |  |  | 	bool update_remote_position; | 
					
						
							|  |  |  | 	bool update_remote_rotation; | 
					
						
							|  |  |  | 	bool update_remote_scale; | 
					
						
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										 |  |  | 	void _update_remote(); | 
					
						
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										 |  |  | 	void _update_cache(); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_remote_node(const NodePath &p_remote_node); | 
					
						
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										 |  |  | 	NodePath get_remote_node() const; | 
					
						
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										 |  |  | 	void set_use_global_coordinates(const bool p_enable); | 
					
						
							|  |  |  | 	bool get_use_global_coordinates() const; | 
					
						
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							|  |  |  | 	void set_update_position(const bool p_update); | 
					
						
							|  |  |  | 	bool get_update_position() const; | 
					
						
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							|  |  |  | 	void set_update_rotation(const bool p_update); | 
					
						
							|  |  |  | 	bool get_update_rotation() const; | 
					
						
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							|  |  |  | 	void set_update_scale(const bool p_update); | 
					
						
							|  |  |  | 	bool get_update_scale() const; | 
					
						
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										 |  |  | 	void force_update_cache(); | 
					
						
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										 |  |  | 	virtual String get_configuration_warning() const; | 
					
						
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										 |  |  | 	RemoteTransform(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // REMOTETRANSFORM_H
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