2023-01-10 15:26:54 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  library_godot_audio.js                                                */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2020-11-03 17:18:02 +01:00
										 
									 
								 
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								const GodotAudio = {
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											2020-11-19 16:54:07 +01:00
										 
									 
								 
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									$GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
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											2020-09-28 15:43:48 +02:00
										 
									 
								 
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									$GodotAudio: {
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										ctx: null,
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										input: null,
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										driver: null,
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										interval: 0,
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											2020-09-28 15:43:48 +02:00
										 
									 
								 
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											2020-11-23 13:27:13 +01:00
										 
									 
								 
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										init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
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											2021-09-13 03:06:34 +02:00
										 
									 
								 
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											const opts = {};
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											// If mix_rate is 0, let the browser choose.
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											if (mix_rate) {
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												opts['sampleRate'] = mix_rate;
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											}
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											// Do not specify, leave 'interactive' for good performance.
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											// opts['latencyHint'] = latency / 1000;
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											const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
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											GodotAudio.ctx = ctx;
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											ctx.onstatechange = function () {
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												let state = 0;
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												switch (ctx.state) {
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												case 'suspended':
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													state = 0;
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													break;
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												case 'running':
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													state = 1;
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													break;
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												case 'closed':
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													state = 2;
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													break;
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											2020-11-19 16:54:07 +01:00
										 
									 
								 
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													// no default
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												}
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												onstatechange(state);
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											};
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											ctx.onstatechange(); // Immediately notify state.
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											// Update computed latency
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											GodotAudio.interval = setInterval(function () {
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												let computed_latency = 0;
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												if (ctx.baseLatency) {
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													computed_latency += GodotAudio.ctx.baseLatency;
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												}
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												if (ctx.outputLatency) {
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													computed_latency += GodotAudio.ctx.outputLatency;
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												}
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												onlatencyupdate(computed_latency);
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											}, 1000);
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											GodotOS.atexit(GodotAudio.close_async);
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											return ctx.destination.channelCount;
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										},
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										create_input: function (callback) {
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											if (GodotAudio.input) {
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												return 0; // Already started.
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											}
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											function gotMediaInput(stream) {
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												try {
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													GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
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													callback(GodotAudio.input);
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												} catch (e) {
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													GodotRuntime.error('Failed creaating input.', e);
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												}
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											}
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											if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
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												navigator.mediaDevices.getUserMedia({
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													'audio': true,
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												}).then(gotMediaInput, function (e) {
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													GodotRuntime.error('Error getting user media.', e);
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												});
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											} else {
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												if (!navigator.getUserMedia) {
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													navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
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												}
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												if (!navigator.getUserMedia) {
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													GodotRuntime.error('getUserMedia not available.');
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													return 1;
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												}
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												navigator.getUserMedia({
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													'audio': true,
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												}, gotMediaInput, function (e) {
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													GodotRuntime.print(e);
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												});
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											}
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											2020-12-08 11:18:03 +01:00
										 
									 
								 
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											return 0;
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											2020-11-03 17:18:02 +01:00
										 
									 
								 
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										},
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										close_async: function (resolve, reject) {
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											const ctx = GodotAudio.ctx;
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											GodotAudio.ctx = null;
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											// Audio was not initialized.
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											if (!ctx) {
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												resolve();
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												return;
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											}
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											// Remove latency callback
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							 | 
							
								
							 | 
							
							
											if (GodotAudio.interval) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												clearInterval(GodotAudio.interval);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												GodotAudio.interval = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-17 23:31:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											// Disconnect input, if it was started.
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-17 23:31:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											if (GodotAudio.input) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												GodotAudio.input.disconnect();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												GodotAudio.input = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											// Disconnect output
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											let closed = Promise.resolve();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (GodotAudio.driver) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												closed = GodotAudio.driver.close();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											closed.then(function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												return ctx.close();
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}).then(function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												ctx.onstatechange = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												resolve();
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}).catch(function (e) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												ctx.onstatechange = null;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												GodotRuntime.error('Error closing AudioContext', e);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												resolve();
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-17 23:31:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											});
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_is_available__sig: 'i',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_is_available__proxy: 'sync',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_audio_is_available: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (!(window.AudioContext || window.webkitAudioContext)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return 1;
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_has_worklet__sig: 'i',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_audio_has_worklet: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_audio_has_script_processor__sig: 'i',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_audio_has_script_processor: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_init__sig: 'iiiii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const statechange = GodotRuntime.get_func(p_state_change);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const latencyupdate = GodotRuntime.get_func(p_latency_update);
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-13 03:06:34 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return channels;
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_resume__sig: 'v',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_resume: function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudio.ctx.resume();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_audio_capture_start__proxy: 'sync',
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-08 11:18:03 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_capture_start__sig: 'i',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_capture_start: function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-08 11:18:03 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return GodotAudio.create_input(function (input) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											input.connect(GodotAudio.driver.get_node());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										});
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_audio_capture_stop__proxy: 'sync',
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_capture_stop__sig: 'v',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_capture_stop: function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (GodotAudio.input) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-17 23:31:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											const tracks = GodotAudio.input['mediaStream']['getTracks']();
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											for (let i = 0; i < tracks.length; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-17 23:31:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												tracks[i]['stop']();
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudio.input.disconnect();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudio.input = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								autoAddDeps(GodotAudio, '$GodotAudio');
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 15:43:48 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								mergeInto(LibraryManager.library, GodotAudio);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The AudioWorklet API driver, used when threads are available.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const GodotAudioWorklet = {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									$GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									$GodotAudioWorklet: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										promise: null,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										worklet: null,
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ring_buffer: null,
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										create: function (channels) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											const path = GodotConfig.locate_file('godot.audio.worklet.js');
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												GodotAudioWorklet.worklet = new AudioWorkletNode(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													GodotAudio.ctx,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													'godot-processor',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													{
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														'outputChannelCount': [channels],
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-22 09:40:54 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return Promise.resolve();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudio.driver = GodotAudioWorklet;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										start: function (in_buf, out_buf, state) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudioWorklet.promise.then(function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												const node = GodotAudioWorklet.worklet;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												node.connect(GodotAudio.ctx.destination);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												node.port.postMessage({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													'cmd': 'start',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													'data': [state, in_buf, out_buf],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												});
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												node.port.onmessage = function (event) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													GodotRuntime.error(event.data);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											function RingBuffer() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												let wpos = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												let rpos = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												let pending_samples = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const wbuf = new Float32Array(p_out_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												function send(port) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (pending_samples === 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const size = buffer.length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const tot_sent = pending_samples;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													out_callback(wpos, pending_samples);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (wpos + pending_samples >= size) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														const high = size - wpos;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														wbuf.set(buffer.subarray(wpos, size));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														pending_samples -= high;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														wpos = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (pending_samples > 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													wpos += pending_samples;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pending_samples = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.receive = function (recv_buf) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const from = rpos;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													let to_write = recv_buf.length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													let high = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (rpos + to_write >= p_in_size) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														high = p_in_size - rpos;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														buffer.set(recv_buf.subarray(0, high), rpos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														to_write -= high;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														rpos = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (to_write) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														buffer.set(recv_buf.subarray(high, to_write), rpos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													in_callback(from, recv_buf.length);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													rpos += to_write;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.consumed = function (size, port) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pending_samples += size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													send(port);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudioWorklet.ring_buffer = new RingBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudioWorklet.promise.then(function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const node = GodotAudioWorklet.worklet;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												node.connect(GodotAudio.ctx.destination);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												node.port.postMessage({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													'cmd': 'start_nothreads',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													'data': [buffer, p_in_size],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												node.port.onmessage = function (event) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (!GodotAudioWorklet.worklet) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (event.data['cmd'] === 'read') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														const read = event.data['data'];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													} else if (event.data['cmd'] === 'input') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														const buf = event.data['data'];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														if (buf.length > p_in_size) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															GodotRuntime.error('Input chunk is too big');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														GodotAudioWorklet.ring_buffer.receive(buf);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														GodotRuntime.error(event.data);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										get_node: function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											return GodotAudioWorklet.worklet;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										close: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return new Promise(function (resolve, reject) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-08 14:07:19 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												if (GodotAudioWorklet.promise === null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												GodotAudioWorklet.promise.then(function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													GodotAudioWorklet.worklet.port.postMessage({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														'cmd': 'stop',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														'data': null,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													GodotAudioWorklet.worklet.disconnect();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													GodotAudioWorklet.worklet = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													GodotAudioWorklet.promise = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													resolve();
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-08 14:07:19 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												}).catch(function (err) { /* aborted? */ });
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_create__sig: 'ii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_create: function (channels) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										try {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudioWorklet.create(channels);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} catch (e) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotRuntime.error('Error starting AudioDriverWorklet', e);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return 0;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_start__sig: 'viiiii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GodotAudioWorklet.start(in_buffer, out_buffer, state);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_start_no_threads__sig: 'viiiiii',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const out_callback = GodotRuntime.get_func(p_out_callback);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const in_callback = GodotRuntime.get_func(p_in_callback);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_state_wait__sig: 'iiii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_state_add__sig: 'iiii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_state_add: function (p_state, p_idx, p_value) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_state_get__sig: 'iii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_worklet_state_get: function (p_state, p_idx) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								autoAddDeps(GodotAudioWorklet, '$GodotAudioWorklet');
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								mergeInto(LibraryManager.library, GodotAudioWorklet);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The deprecated ScriptProcessorNode API, used when threads are disabled.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const GodotAudioScript = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									$GodotAudioScript__deps: ['$GodotAudio'],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									$GodotAudioScript: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										script: null,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										create: function (buffer_length, channel_count) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudio.driver = GodotAudioScript;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return GodotAudioScript.script.bufferSize;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudioScript.script.onaudioprocess = function (event) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												// Read input
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												const input = event.inputBuffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (GodotAudio.input) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const inlen = input.getChannelData(0).length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													for (let ch = 0; ch < 2; ch++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														const data = input.getChannelData(ch);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														for (let s = 0; s < inlen; s++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															inb[s * 2 + ch] = data[s];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Let Godot process the input/output.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												onprocess();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Write the output.
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												const output = event.outputBuffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const channels = output.numberOfChannels;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												for (let ch = 0; ch < channels; ch++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const data = output.getChannelData(ch);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													// Loop through samples and assign computed values.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													for (let sample = 0; sample < data.length; sample++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														data[sample] = outb[sample * channels + ch];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotAudioScript.script.connect(GodotAudio.ctx.destination);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										get_node: function () {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											return GodotAudioScript.script;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										close: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return new Promise(function (resolve, reject) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												GodotAudioScript.script.disconnect();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												GodotAudioScript.script.onaudioprocess = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												GodotAudioScript.script = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												resolve();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_script_create__sig: 'iii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_script_create: function (buffer_length, channel_count) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-12 19:23:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										try {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const out_len = GodotAudioScript.create(buf_len, channel_count);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotRuntime.setHeapValue(buffer_length, out_len, 'i32');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} catch (e) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GodotRuntime.error('Error starting AudioDriverScriptProcessor', e);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return 0;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_script_start__sig: 'viiiii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_audio_script_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const onprocess = GodotRuntime.get_func(p_cb);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								autoAddDeps(GodotAudioScript, '$GodotAudioScript');
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								mergeInto(LibraryManager.library, GodotAudioScript);
							 |