| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  godotsharp_export.cpp                                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2019-01-01 12:53:14 +01:00
										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "godotsharp_export.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "core/version.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "../csharp_script.h"
 | 
					
						
							|  |  |  | #include "../godotsharp_defs.h"
 | 
					
						
							|  |  |  | #include "../godotsharp_dirs.h"
 | 
					
						
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										 |  |  | #include "../mono_gd/gd_mono_class.h"
 | 
					
						
							|  |  |  | #include "../mono_gd/gd_mono_marshal.h"
 | 
					
						
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										 |  |  | #include "csharp_project.h"
 | 
					
						
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										 |  |  | #include "godotsharp_builds.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static MonoString *godot_icall_GodotSharpExport_GetTemplatesDir() { | 
					
						
							|  |  |  | 	String current_version = VERSION_FULL_CONFIG; | 
					
						
							|  |  |  | 	String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version); | 
					
						
							|  |  |  | 	return GDMonoMarshal::mono_string_from_godot(ProjectSettings::get_singleton()->globalize_path(templates_dir)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static MonoString *godot_icall_GodotSharpExport_GetDataDirName() { | 
					
						
							|  |  |  | 	String appname = ProjectSettings::get_singleton()->get("application/config/name"); | 
					
						
							|  |  |  | 	String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); | 
					
						
							|  |  |  | 	return GDMonoMarshal::mono_string_from_godot("data_" + appname_safe); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GodotSharpExport::register_internal_calls() { | 
					
						
							|  |  |  | 	static bool registered = false; | 
					
						
							|  |  |  | 	ERR_FAIL_COND(registered); | 
					
						
							|  |  |  | 	registered = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetTemplatesDir", (void *)godot_icall_GodotSharpExport_GetTemplatesDir); | 
					
						
							|  |  |  | 	mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetDataDirName", (void *)godot_icall_GodotSharpExport_GetDataDirName); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_type != CSharpLanguage::get_singleton()->get_type()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_path.get_extension() != CSharpLanguage::get_singleton()->get_extension()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// TODO what if the source file is not part of the game's C# project
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!GLOBAL_GET("mono/export/include_scripts_content")) { | 
					
						
							|  |  |  | 		// We don't want to include the source code on exported games
 | 
					
						
							|  |  |  | 		add_file(p_path, Vector<uint8_t>(), false); | 
					
						
							|  |  |  | 		skip(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// TODO right now there is no way to stop the export process with an error
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); | 
					
						
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										 |  |  | 	ERR_FAIL_NULL(TOOLS_DOMAIN); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly()); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	String build_config = p_debug ? "Debug" : "Release"; | 
					
						
							|  |  |  | 
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										 |  |  | 	String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release")); | 
					
						
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										 |  |  | 	Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(metadata_err != OK); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path)); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config)); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	// Add dependency assemblies
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	Map<String, String> dependencies; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name"); | 
					
						
							|  |  |  | 	if (project_dll_name.empty()) { | 
					
						
							|  |  |  | 		project_dll_name = "UnnamedProject"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config); | 
					
						
							|  |  |  | 	String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll"); | 
					
						
							|  |  |  | 	dependencies.insert(project_dll_name, project_dll_src_path); | 
					
						
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										 |  |  | 
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain"); | 
					
						
							|  |  |  | 		ERR_FAIL_NULL(export_domain); | 
					
						
							|  |  |  | 		_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		_GDMONO_SCOPE_DOMAIN_(export_domain); | 
					
						
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										 |  |  | 
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										 |  |  | 		GDMonoAssembly *scripts_assembly = NULL; | 
					
						
							|  |  |  | 		bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name, | 
					
						
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										 |  |  | 				project_dll_src_path, &scripts_assembly, /* refonly: */ true); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!load_success); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Vector<String> search_dirs; | 
					
						
							|  |  |  | 		GDMonoAssembly::fill_search_dirs(search_dirs); | 
					
						
							|  |  |  | 		Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(depend_error != OK); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		String depend_src_path = E->value(); | 
					
						
							|  |  |  | 		String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file()); | 
					
						
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										 |  |  | 		ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path)); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// Mono specific export template extras (data dir)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDMonoClass *export_class = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "GodotSharpExport"); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(export_class); | 
					
						
							|  |  |  | 	GDMonoMethod *export_begin_method = export_class->get_method("_ExportBegin", 4); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(export_begin_method); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MonoArray *features = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), p_features.size()); | 
					
						
							|  |  |  | 	int i = 0; | 
					
						
							|  |  |  | 	for (const Set<String>::Element *E = p_features.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get()); | 
					
						
							|  |  |  | 		mono_array_set(features, MonoString *, i, boxed); | 
					
						
							|  |  |  | 		i++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MonoBoolean debug = p_debug; | 
					
						
							|  |  |  | 	MonoString *path = GDMonoMarshal::mono_string_from_godot(p_path); | 
					
						
							|  |  |  | 	uint32_t flags = p_flags; | 
					
						
							|  |  |  | 	void *args[4] = { features, &debug, path, &flags }; | 
					
						
							|  |  |  | 	MonoException *exc = NULL; | 
					
						
							|  |  |  | 	export_begin_method->invoke_raw(NULL, args, &exc); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (exc) { | 
					
						
							|  |  |  | 		GDMonoUtils::debug_print_unhandled_exception(exc); | 
					
						
							|  |  |  | 		ERR_FAIL(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | bool GodotSharpExport::_add_file(const String &p_src_path, const String &p_dst_path, bool p_remap) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!f, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<uint8_t> data; | 
					
						
							|  |  |  | 	data.resize(f->get_len()); | 
					
						
							|  |  |  | 	f->get_buffer(data.ptrw(), data.size()); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	add_file(p_dst_path, data, p_remap); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	MonoImage *image = p_assembly->get_image(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { | 
					
						
							|  |  |  | 		MonoAssemblyName *ref_aname = aname_prealloc; | 
					
						
							|  |  |  | 		mono_assembly_get_assemblyref(image, i, ref_aname); | 
					
						
							|  |  |  | 		String ref_name = mono_assembly_name_get_name(ref_aname); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (r_dependencies.find(ref_name)) | 
					
						
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										 |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		GDMonoAssembly *ref_assembly = NULL; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		String path; | 
					
						
							|  |  |  | 		bool has_extension = ref_name.ends_with(".dll") || ref_name.ends_with(".exe"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < p_search_dirs.size(); i++) { | 
					
						
							|  |  |  | 			const String &search_dir = p_search_dirs[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (has_extension) { | 
					
						
							|  |  |  | 				path = search_dir.plus_file(ref_name); | 
					
						
							|  |  |  | 				if (FileAccess::exists(path)) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 					GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), path, &ref_assembly, true); | 
					
						
							| 
									
										
										
										
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										 |  |  | 					if (ref_assembly != NULL) | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				path = search_dir.plus_file(ref_name + ".dll"); | 
					
						
							|  |  |  | 				if (FileAccess::exists(path)) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 					GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true); | 
					
						
							| 
									
										
										
										
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										 |  |  | 					if (ref_assembly != NULL) | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				path = search_dir.plus_file(ref_name + ".exe"); | 
					
						
							|  |  |  | 				if (FileAccess::exists(path)) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 					GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true); | 
					
						
							| 
									
										
										
										
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										 |  |  | 					if (ref_assembly != NULL) | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!ref_assembly) { | 
					
						
							|  |  |  | 			ERR_EXPLAIN("Cannot load assembly (refonly): " + ref_name); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			ERR_FAIL_V(ERR_CANT_RESOLVE); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_dependencies.insert(ref_name, ref_assembly->get_path()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		Error err = _get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies); | 
					
						
							| 
									
										
										
										
											2018-02-22 13:39:41 +01:00
										 |  |  | 		if (err != OK) | 
					
						
							|  |  |  | 			return err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GodotSharpExport::GodotSharpExport() { | 
					
						
							|  |  |  | 	// MonoAssemblyName is an incomplete type (internal to mono), so we can't allocate it ourselves.
 | 
					
						
							|  |  |  | 	// There isn't any api to allocate an empty one either, so we need to do it this way.
 | 
					
						
							|  |  |  | 	aname_prealloc = mono_assembly_name_new("whatever"); | 
					
						
							|  |  |  | 	mono_assembly_name_free(aname_prealloc); // "it does not frees the object itself, only the name members" (typo included)
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GodotSharpExport::~GodotSharpExport() { | 
					
						
							|  |  |  | 	if (aname_prealloc) | 
					
						
							|  |  |  | 		mono_free(aname_prealloc); | 
					
						
							|  |  |  | } |