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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  renderer_compositor_rd.h                                             */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef RENDERER_COMPOSITOR_RD_H
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							|  |  |  | #define RENDERER_COMPOSITOR_RD_H
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							|  |  |  | #include "core/os/os.h"
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										 |  |  | #include "servers/rendering/renderer_compositor.h"
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										 |  |  | #include "servers/rendering/renderer_rd/effects_rd.h"
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							|  |  |  | #include "servers/rendering/renderer_rd/environment/fog.h"
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										 |  |  | #include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
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										 |  |  | #include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
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										 |  |  | #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
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										 |  |  | #include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/utilities.h"
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										 |  |  | #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
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										 |  |  | class RendererCompositorRD : public RendererCompositor { | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	UniformSetCacheRD *uniform_set_cache = nullptr; | 
					
						
							|  |  |  | 	RendererCanvasRenderRD *canvas = nullptr; | 
					
						
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										 |  |  | 	RendererRD::Utilities *utilities = nullptr; | 
					
						
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										 |  |  | 	RendererRD::LightStorage *light_storage = nullptr; | 
					
						
							|  |  |  | 	RendererRD::MaterialStorage *material_storage = nullptr; | 
					
						
							|  |  |  | 	RendererRD::MeshStorage *mesh_storage = nullptr; | 
					
						
							|  |  |  | 	RendererRD::ParticlesStorage *particles_storage = nullptr; | 
					
						
							|  |  |  | 	RendererRD::TextureStorage *texture_storage = nullptr; | 
					
						
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										 |  |  | 	RendererRD::Fog *fog = nullptr; | 
					
						
							|  |  |  | 	EffectsRD *effects = nullptr; | 
					
						
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										 |  |  | 	RendererSceneRenderRD *scene = nullptr; | 
					
						
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										 |  |  | 	enum BlitMode { | 
					
						
							|  |  |  | 		BLIT_MODE_NORMAL, | 
					
						
							|  |  |  | 		BLIT_MODE_USE_LAYER, | 
					
						
							|  |  |  | 		BLIT_MODE_LENS, | 
					
						
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										 |  |  | 		BLIT_MODE_NORMAL_ALPHA, | 
					
						
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										 |  |  | 		BLIT_MODE_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct BlitPushConstant { | 
					
						
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										 |  |  | 		float src_rect[4]; | 
					
						
							|  |  |  | 		float dst_rect[4]; | 
					
						
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							|  |  |  | 		float eye_center[2]; | 
					
						
							|  |  |  | 		float k1; | 
					
						
							|  |  |  | 		float k2; | 
					
						
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							|  |  |  | 		float upscale; | 
					
						
							|  |  |  | 		float aspect_ratio; | 
					
						
							|  |  |  | 		uint32_t layer; | 
					
						
							|  |  |  | 		uint32_t pad1; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct Blit { | 
					
						
							|  |  |  | 		BlitPushConstant push_constant; | 
					
						
							|  |  |  | 		BlitShaderRD shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		RID pipelines[BLIT_MODE_MAX]; | 
					
						
							|  |  |  | 		RID index_buffer; | 
					
						
							|  |  |  | 		RID array; | 
					
						
							|  |  |  | 		RID sampler; | 
					
						
							|  |  |  | 	} blit; | 
					
						
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										 |  |  | 	HashMap<RID, RID> render_target_descriptors; | 
					
						
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										 |  |  | 	double time = 0.0; | 
					
						
							|  |  |  | 	double delta = 0.0; | 
					
						
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										 |  |  | 	static uint64_t frame; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	RendererUtilities *get_utilities() { return utilities; }; | 
					
						
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										 |  |  | 	RendererLightStorage *get_light_storage() { return light_storage; } | 
					
						
							|  |  |  | 	RendererMaterialStorage *get_material_storage() { return material_storage; } | 
					
						
							|  |  |  | 	RendererMeshStorage *get_mesh_storage() { return mesh_storage; } | 
					
						
							|  |  |  | 	RendererParticlesStorage *get_particles_storage() { return particles_storage; } | 
					
						
							|  |  |  | 	RendererTextureStorage *get_texture_storage() { return texture_storage; } | 
					
						
							|  |  |  | 	RendererGI *get_gi() { | 
					
						
							|  |  |  | 		ERR_FAIL_NULL_V(scene, nullptr); | 
					
						
							|  |  |  | 		return scene->get_gi(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	RendererFog *get_fog() { return fog; } | 
					
						
							|  |  |  | 	EffectsRD *get_effects() { return effects; } | 
					
						
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										 |  |  | 	RendererCanvasRender *get_canvas() { return canvas; } | 
					
						
							|  |  |  | 	RendererSceneRender *get_scene() { return scene; } | 
					
						
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										 |  |  | 	void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter); | 
					
						
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										 |  |  | 	void initialize(); | 
					
						
							|  |  |  | 	void begin_frame(double frame_step); | 
					
						
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										 |  |  | 	void prepare_for_blitting_render_targets(); | 
					
						
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										 |  |  | 	void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount); | 
					
						
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							|  |  |  | 	void end_frame(bool p_swap_buffers); | 
					
						
							|  |  |  | 	void finalize(); | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; } | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; } | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ double get_total_time() const { return time; } | 
					
						
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										 |  |  | 	static Error is_viable() { | 
					
						
							|  |  |  | 		return OK; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	static RendererCompositor *_create_current() { | 
					
						
							|  |  |  | 		return memnew(RendererCompositorRD); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	static void make_current() { | 
					
						
							|  |  |  | 		_create_func = _create_current; | 
					
						
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										 |  |  | 		low_end = false; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	static RendererCompositorRD *singleton; | 
					
						
							|  |  |  | 	RendererCompositorRD(); | 
					
						
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										 |  |  | 	~RendererCompositorRD(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // RENDERER_COMPOSITOR_RD_H
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