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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  visual_server.cpp                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | 
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										 |  |  | #include "visual_server.h"
 | 
					
						
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										 |  |  | 
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										 |  |  | #include "core/method_bind_ext.gen.inc"
 | 
					
						
							|  |  |  | #include "core/project_settings.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | VisualServer *VisualServer::singleton = NULL; | 
					
						
							|  |  |  | VisualServer *(*VisualServer::create_func)() = NULL; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | VisualServer *VisualServer::get_singleton() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return singleton; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualServer *VisualServer::create() { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(singleton, NULL); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (create_func) | 
					
						
							|  |  |  | 		return create_func(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	return NULL; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Array VisualServer::_texture_debug_usage_bind() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<TextureInfo> list; | 
					
						
							|  |  |  | 	texture_debug_usage(&list); | 
					
						
							|  |  |  | 	Array arr; | 
					
						
							|  |  |  | 	for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Dictionary dict; | 
					
						
							|  |  |  | 		dict["texture"] = E->get().texture; | 
					
						
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										 |  |  | 		dict["width"] = E->get().width; | 
					
						
							|  |  |  | 		dict["height"] = E->get().height; | 
					
						
							|  |  |  | 		dict["depth"] = E->get().depth; | 
					
						
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										 |  |  | 		dict["format"] = E->get().format; | 
					
						
							|  |  |  | 		dict["bytes"] = E->get().bytes; | 
					
						
							|  |  |  | 		dict["path"] = E->get().path; | 
					
						
							|  |  |  | 		arr.push_back(dict); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return arr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Array VisualServer::_shader_get_param_list_bind(RID p_shader) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<PropertyInfo> l; | 
					
						
							|  |  |  | 	shader_get_param_list(p_shader, &l); | 
					
						
							|  |  |  | 	return convert_property_list(&l); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | static Array to_array(const Vector<ObjectID> &ids) { | 
					
						
							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(ids.size()); | 
					
						
							|  |  |  | 	for (int i = 0; i < ids.size(); ++i) { | 
					
						
							|  |  |  | 		a[i] = ids[i]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return a; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Array VisualServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario); | 
					
						
							|  |  |  | 	return to_array(ids); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Array VisualServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); | 
					
						
							|  |  |  | 	return to_array(ids); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Array VisualServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Plane> planes; | 
					
						
							|  |  |  | 	for (int i = 0; i < p_convex.size(); ++i) { | 
					
						
							|  |  |  | 		Variant v = p_convex[i]; | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array()); | 
					
						
							|  |  |  | 		planes.push_back(v); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario); | 
					
						
							|  |  |  | 	return to_array(ids); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | RID VisualServer::get_test_texture() { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (test_texture.is_valid()) { | 
					
						
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										 |  |  | 		return test_texture; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define TEST_TEXTURE_SIZE 256
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							|  |  |  | 
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										 |  |  | 	PoolVector<uint8_t> test_data; | 
					
						
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										 |  |  | 	test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3); | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		PoolVector<uint8_t>::Write w = test_data.write(); | 
					
						
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										 |  |  | 		for (int x = 0; x < TEST_TEXTURE_SIZE; x++) { | 
					
						
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										 |  |  | 
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										 |  |  | 			for (int y = 0; y < TEST_TEXTURE_SIZE; y++) { | 
					
						
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										 |  |  | 
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										 |  |  | 				Color c; | 
					
						
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										 |  |  | 				int r = 255 - (x + y) / 2; | 
					
						
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										 |  |  | 
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										 |  |  | 				if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) { | 
					
						
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										 |  |  | 
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										 |  |  | 					c.r = y; | 
					
						
							|  |  |  | 					c.g = r; | 
					
						
							|  |  |  | 					c.b = x; | 
					
						
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										 |  |  | 
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										 |  |  | 				} else { | 
					
						
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										 |  |  | 					c.r = r; | 
					
						
							|  |  |  | 					c.g = x; | 
					
						
							|  |  |  | 					c.b = y; | 
					
						
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										 |  |  | 				} | 
					
						
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										 |  |  | 
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										 |  |  | 				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255)); | 
					
						
							|  |  |  | 				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255)); | 
					
						
							|  |  |  | 				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255)); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data)); | 
					
						
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										 |  |  | 
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										 |  |  | 	test_texture = texture_2d_create(data); | 
					
						
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										 |  |  | 
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							|  |  |  | 	return test_texture; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void VisualServer::_free_internal_rids() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (test_texture.is_valid()) | 
					
						
							|  |  |  | 		free(test_texture); | 
					
						
							|  |  |  | 	if (white_texture.is_valid()) | 
					
						
							|  |  |  | 		free(white_texture); | 
					
						
							|  |  |  | 	if (test_material.is_valid()) | 
					
						
							|  |  |  | 		free(test_material); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | RID VisualServer::_make_test_cube() { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	PoolVector<Vector3> vertices; | 
					
						
							|  |  |  | 	PoolVector<Vector3> normals; | 
					
						
							|  |  |  | 	PoolVector<float> tangents; | 
					
						
							|  |  |  | 	PoolVector<Vector3> uvs; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #define ADD_VTX(m_idx)                           \
 | 
					
						
							|  |  |  | 	vertices.push_back(face_points[m_idx]);      \ | 
					
						
							|  |  |  | 	normals.push_back(normal_points[m_idx]);     \ | 
					
						
							|  |  |  | 	tangents.push_back(normal_points[m_idx][1]); \ | 
					
						
							|  |  |  | 	tangents.push_back(normal_points[m_idx][2]); \ | 
					
						
							|  |  |  | 	tangents.push_back(normal_points[m_idx][0]); \ | 
					
						
							|  |  |  | 	tangents.push_back(1.0);                     \ | 
					
						
							|  |  |  | 	uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	for (int i = 0; i < 6; i++) { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Vector3 face_points[4]; | 
					
						
							|  |  |  | 		Vector3 normal_points[4]; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		for (int j = 0; j < 4; j++) { | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			float v[3]; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			v[0] = 1.0; | 
					
						
							|  |  |  | 			v[1] = 1 - 2 * ((j >> 1) & 1); | 
					
						
							|  |  |  | 			v[2] = v[1] * (1 - 2 * (j & 1)); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			for (int k = 0; k < 3; k++) { | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 				if (i < 3) | 
					
						
							| 
									
										
										
										
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										 |  |  | 					face_points[j][(i + k) % 3] = v[k]; | 
					
						
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										 |  |  | 				else | 
					
						
							| 
									
										
										
										
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										 |  |  | 					face_points[3 - j][(i + k) % 3] = -v[k]; | 
					
						
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										 |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 			normal_points[j] = Vector3(); | 
					
						
							|  |  |  | 			normal_points[j][i % 3] = (i >= 3 ? -1 : 1); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		//tri 1
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ADD_VTX(0); | 
					
						
							|  |  |  | 		ADD_VTX(1); | 
					
						
							|  |  |  | 		ADD_VTX(2); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		//tri 2
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		ADD_VTX(2); | 
					
						
							|  |  |  | 		ADD_VTX(3); | 
					
						
							|  |  |  | 		ADD_VTX(0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID test_cube = mesh_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array d; | 
					
						
							|  |  |  | 	d.resize(VS::ARRAY_MAX); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	d[VisualServer::ARRAY_NORMAL] = normals; | 
					
						
							|  |  |  | 	d[VisualServer::ARRAY_TANGENT] = tangents; | 
					
						
							|  |  |  | 	d[VisualServer::ARRAY_TEX_UV] = uvs; | 
					
						
							|  |  |  | 	d[VisualServer::ARRAY_VERTEX] = vertices; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<int> indices; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	indices.resize(vertices.size()); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < vertices.size(); i++) | 
					
						
							|  |  |  | 		indices.set(i, i); | 
					
						
							|  |  |  | 	d[VisualServer::ARRAY_INDEX] = indices; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d); | 
					
						
							| 
									
										
										
										
											2015-04-20 19:38:02 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	/*
 | 
					
						
							| 
									
										
										
										
											2015-04-20 19:38:02 -03:00
										 |  |  | 	test_material = fixed_material_create(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
 | 
					
						
							| 
									
										
										
										
											2015-04-20 19:38:02 -03:00
										 |  |  | 	fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); | 
					
						
							|  |  |  | 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); | 
					
						
							|  |  |  | 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) ); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-04-20 19:38:02 -03:00
										 |  |  | 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); | 
					
						
							|  |  |  | 	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | */ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	mesh_surface_set_material(test_cube, 0, test_material); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return test_cube; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<Vector3> vertices; | 
					
						
							|  |  |  | 	PoolVector<Vector3> normals; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 1; i <= p_lats; i++) { | 
					
						
							|  |  |  | 		double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); | 
					
						
							|  |  |  | 		double z0 = Math::sin(lat0); | 
					
						
							|  |  |  | 		double zr0 = Math::cos(lat0); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		double lat1 = Math_PI * (-0.5 + (double)i / p_lats); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		double z1 = Math::sin(lat1); | 
					
						
							|  |  |  | 		double zr1 = Math::cos(lat1); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int j = p_lons; j >= 1; j--) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			double x0 = Math::cos(lng0); | 
					
						
							|  |  |  | 			double y0 = Math::sin(lng0); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			double lng1 = 2 * Math_PI * (double)(j) / p_lons; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 			double x1 = Math::cos(lng1); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			double y1 = Math::sin(lng1); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			Vector3 v[4] = { | 
					
						
							|  |  |  | 				Vector3(x1 * zr0, z0, y1 * zr0), | 
					
						
							|  |  |  | 				Vector3(x1 * zr1, z1, y1 * zr1), | 
					
						
							|  |  |  | 				Vector3(x0 * zr1, z1, y0 * zr1), | 
					
						
							|  |  |  | 				Vector3(x0 * zr0, z0, y0 * zr0) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			}; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | #define ADD_POINT(m_idx)         \
 | 
					
						
							|  |  |  | 	normals.push_back(v[m_idx]); \ | 
					
						
							|  |  |  | 	vertices.push_back(v[m_idx] * p_radius); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			ADD_POINT(0); | 
					
						
							|  |  |  | 			ADD_POINT(1); | 
					
						
							|  |  |  | 			ADD_POINT(2); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			ADD_POINT(2); | 
					
						
							|  |  |  | 			ADD_POINT(3); | 
					
						
							|  |  |  | 			ADD_POINT(0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID mesh = mesh_create(); | 
					
						
							|  |  |  | 	Array d; | 
					
						
							|  |  |  | 	d.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	d[ARRAY_VERTEX] = vertices; | 
					
						
							|  |  |  | 	d[ARRAY_NORMAL] = normals; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | RID VisualServer::get_white_texture() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (white_texture.is_valid()) | 
					
						
							|  |  |  | 		return white_texture; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<uint8_t> wt; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	wt.resize(16 * 3); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		PoolVector<uint8_t>::Write w = wt.write(); | 
					
						
							|  |  |  | 		for (int i = 0; i < 16 * 3; i++) | 
					
						
							|  |  |  | 			w[i] = 255; | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-05-17 07:36:47 -03:00
										 |  |  | 	Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt)); | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 	white_texture = texture_2d_create(white); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	return white_texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-08-19 14:54:04 -03:00
										 |  |  | #define SMALL_VEC2 Vector2(0.00001, 0.00001)
 | 
					
						
							|  |  |  | #define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-19 10:42:27 -03:00
										 |  |  | Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<uint8_t>::Write vw = r_vertex_array.write(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<uint8_t>::Write iw; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 	if (r_index_array.size()) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		iw = r_index_array.write(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int max_bone = 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int ai = 0; ai < VS::ARRAY_MAX; ai++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (!(p_format & (1 << ai))) // no array
 | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		switch (ai) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					const Vector2 *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					// setting vertices means regenerating the AABB
 | 
					
						
							|  |  |  | 					Rect2 aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 					{ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							float vector[2] = { src[i].x, src[i].y }; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							if (i == 0) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-08-19 14:54:04 -03:00
										 |  |  | 								aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
 | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 							} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								aabb.expand_to(src[i]); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 					r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0)); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector3> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector3>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					const Vector3 *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					// setting vertices means regenerating the AABB
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 					AABB aabb; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 					{ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							float vector[3] = { src[i].x, src[i].y, src[i].z }; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							if (i == 0) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 								aabb = AABB(src[i], SMALL_VEC3); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 							} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								aabb.expand_to(src[i]); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					r_aabb = aabb; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector3> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector3>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const Vector3 *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				// setting vertices means regenerating the AABB
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_NORMAL) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-17 09:43:13 +09:30
										 |  |  | 						int8_t vector[4] = { | 
					
						
							| 
									
										
										
										
											2018-01-18 19:10:07 -03:00
										 |  |  | 							(int8_t)CLAMP(src[i].x * 127, -128, 127), | 
					
						
							|  |  |  | 							(int8_t)CLAMP(src[i].y * 127, -128, 127), | 
					
						
							|  |  |  | 							(int8_t)CLAMP(src[i].z * 127, -128, 127), | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 							0, | 
					
						
							|  |  |  | 						}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						float vector[3] = { src[i].x, src[i].y, src[i].z }; | 
					
						
							|  |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<real_t> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<real_t>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const real_t *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TANGENT) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2019-11-01 16:16:31 +01:00
										 |  |  | 						int8_t xyzw[4] = { | 
					
						
							|  |  |  | 							(int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127), | 
					
						
							|  |  |  | 							(int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127), | 
					
						
							|  |  |  | 							(int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127), | 
					
						
							|  |  |  | 							(int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127) | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 						}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						float xyzw[4] = { | 
					
						
							|  |  |  | 							src[i * 4 + 0], | 
					
						
							|  |  |  | 							src[i * 4 + 1], | 
					
						
							|  |  |  | 							src[i * 4 + 2], | 
					
						
							|  |  |  | 							src[i * 4 + 3] | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 						}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Color> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Color>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const Color *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_COLOR) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 						uint8_t colors[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int j = 0; j < 4; j++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector2> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector2>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const Vector2 *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; | 
					
						
							|  |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						float uv[2] = { src[i].x, src[i].y }; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV2: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector2> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector2>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const Vector2 *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV2) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; | 
					
						
							|  |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						float uv[2] = { src[i].x, src[i].y }; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<real_t> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<real_t>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const real_t *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 						uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { | 
					
						
							|  |  |  | 							data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<int> array = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<int>::Read read = array.read(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const int *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				for (int i = 0; i < p_vertex_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 					uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; | 
					
						
							|  |  |  | 					for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { | 
					
						
							|  |  |  | 						data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; | 
					
						
							|  |  |  | 						max_bone = MAX(data[j], max_bone); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 					copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA); | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<int> indices = p_arrays[ai]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-01-18 21:37:17 +01:00
										 |  |  | 				/* determine whether using 16 or 32 bits indices */ | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<int>::Read read = indices.read(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const int *src = read.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				for (int i = 0; i < p_index_array_len; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (p_vertex_array_len < (1 << 16)) { | 
					
						
							|  |  |  | 						uint16_t v = src[i]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&iw[i * 2], &v, 2); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						uint32_t v = src[i]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						copymem(&iw[i * 4], &v, 4); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_V(ERR_INVALID_DATA); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (p_format & VS::ARRAY_FORMAT_BONES) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 		//create AABBs for each detected bone
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		int total_bones = max_bone + 1; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		bool first = r_bone_aabb.size() == 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		r_bone_aabb.resize(total_bones); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (first) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < total_bones; i++) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 				r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
 | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 		PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 		PoolVector<int> bones = p_arrays[VS::ARRAY_BONES]; | 
					
						
							|  |  |  | 		PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		bool any_valid = false; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			int vs = vertices.size(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			PoolVector<Vector3>::Read rv = vertices.read(); | 
					
						
							|  |  |  | 			PoolVector<int>::Read rb = bones.read(); | 
					
						
							|  |  |  | 			PoolVector<float>::Read rw = weights.read(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-25 00:07:54 -03:00
										 |  |  | 			AABB *bptr = r_bone_aabb.ptrw(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < vs; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 v = rv[i]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				for (int j = 0; j < 4; j++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					int idx = rb[i * 4 + j]; | 
					
						
							|  |  |  | 					float w = rw[i * 4 + j]; | 
					
						
							|  |  |  | 					if (w == 0) | 
					
						
							|  |  |  | 						continue; //break;
 | 
					
						
							|  |  |  | 					ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-14 00:35:19 -04:00
										 |  |  | 					if (bptr[idx].size.x < 0) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 						//first
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 						bptr[idx] = AABB(v, SMALL_VEC3); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						any_valid = true; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					} else { | 
					
						
							|  |  |  | 						bptr[idx].expand_to(v); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!any_valid && first) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_bone_aabb.clear(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-21 01:36:32 +01:00
										 |  |  | uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const { | 
					
						
							|  |  |  | 	uint32_t offsets[ARRAY_MAX]; | 
					
						
							|  |  |  | 	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets); | 
					
						
							|  |  |  | 	return offsets[p_array_index]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const { | 
					
						
							|  |  |  | 	uint32_t offsets[ARRAY_MAX]; | 
					
						
							|  |  |  | 	return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int total_elem_size = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < VS::ARRAY_MAX; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_offsets[i] = 0; //reset
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!(p_format & (1 << i))) // no array
 | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int elem_size = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch (i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { | 
					
						
							|  |  |  | 					elem_size = 2; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size = 3; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2017-11-21 01:36:32 +01:00
										 |  |  | 					elem_size *= sizeof(float); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (elem_size == 6) { | 
					
						
							|  |  |  | 					elem_size = 8; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_format & ARRAY_COMPRESS_NORMAL) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size = sizeof(float) * 3; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							|  |  |  | 				if (p_format & ARRAY_COMPRESS_TANGENT) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size = sizeof(float) * 4; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_format & ARRAY_COMPRESS_COLOR) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size = sizeof(float) * 4; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: { | 
					
						
							|  |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size = sizeof(float) * 2; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV2: { | 
					
						
							|  |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV2) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size = sizeof(float) * 2; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				elem_size = sizeof(uint16_t) * 4; | 
					
						
							| 
									
										
										
										
											2017-11-21 01:36:32 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				elem_size = sizeof(uint16_t) * 4; | 
					
						
							| 
									
										
										
										
											2017-11-21 01:36:32 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_index_len <= 0) { | 
					
						
							|  |  |  | 					ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				/* determine whether using 16 or 32 bits indices */ | 
					
						
							|  |  |  | 				if (p_vertex_len >= (1 << 16)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					elem_size = 4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size = 2; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_offsets[i] = elem_size; | 
					
						
							|  |  |  | 				continue; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2017-11-21 01:36:32 +01:00
										 |  |  | 			default: { | 
					
						
							|  |  |  | 				ERR_FAIL_V(0); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_offsets[i] = total_elem_size; | 
					
						
							|  |  |  | 		total_elem_size += elem_size; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return total_elem_size; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | Error VisualServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	ERR_FAIL_INDEX_V(p_primitive, VS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(p_arrays.size() != VS::ARRAY_MAX, ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	uint32_t format = 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// validation
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int index_array_len = 0; | 
					
						
							|  |  |  | 	int array_len = 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < p_arrays.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (p_arrays[i].get_type() == Variant::NIL) | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		format |= (1 << i); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (i == VS::ARRAY_VERTEX) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			Variant var = p_arrays[i]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			switch (var.get_type()) { | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 				case Variant::POOL_VECTOR2_ARRAY: { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2> v2 = var; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} break; | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 				case Variant::POOL_VECTOR3_ARRAY: { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector3> v3 = var; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} break; | 
					
						
							|  |  |  | 				default: { | 
					
						
							|  |  |  | 					Array v = var; | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			array_len = PoolVector3Array(p_arrays[i]).size(); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 			ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		} else if (i == VS::ARRAY_INDEX) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			index_array_len = PoolIntArray(p_arrays[i]).size(); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	ERR_FAIL_COND_V((format & VS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory
 | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_blend_shapes.size()) { | 
					
						
							|  |  |  | 		//validate format for morphs
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < p_blend_shapes.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			uint32_t bsformat = 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			Array arr = p_blend_shapes[i]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int j = 0; j < arr.size(); j++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (arr[j].get_type() != Variant::NIL) | 
					
						
							|  |  |  | 					bsformat |= (1 << j); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 			ERR_FAIL_COND_V((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t offsets[VS::ARRAY_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int total_elem_size = 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < VS::ARRAY_MAX; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		offsets[i] = 0; //reset
 | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (!(format & (1 << i))) // no array
 | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		int elem_size = 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		switch (i) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Variant arr = p_arrays[0]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (arr.get_type() == Variant::POOL_VECTOR2_ARRAY) { | 
					
						
							|  |  |  | 					elem_size = 2; | 
					
						
							|  |  |  | 					p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES; | 
					
						
							|  |  |  | 				} else if (arr.get_type() == Variant::POOL_VECTOR3_ARRAY) { | 
					
						
							|  |  |  | 					p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES; | 
					
						
							|  |  |  | 					elem_size = 3; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size *= sizeof(float); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_compress_format & ARRAY_COMPRESS_NORMAL) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 3; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_compress_format & ARRAY_COMPRESS_TANGENT) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 4; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_compress_format & ARRAY_COMPRESS_COLOR) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 4; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_compress_format & ARRAY_COMPRESS_TEX_UV) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 2; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV2: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 2; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				elem_size = sizeof(uint16_t) * 4; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				elem_size = sizeof(uint16_t) * 4; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (index_array_len <= 0) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 					ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-01-18 21:37:17 +01:00
										 |  |  | 				/* determine whether using 16 or 32 bits indices */ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (array_len >= (1 << 16)) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = 4; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = 2; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				offsets[i] = elem_size; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 				continue; | 
					
						
							| 
									
										
										
										
											2019-07-23 09:14:31 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			default: { | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				ERR_FAIL_V(ERR_BUG); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		offsets[i] = total_elem_size; | 
					
						
							|  |  |  | 		total_elem_size += elem_size; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	uint32_t mask = (1 << ARRAY_MAX) - 1; | 
					
						
							|  |  |  | 	format |= (~mask) & p_compress_format; //make the full format
 | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	int array_size = total_elem_size * array_len; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<uint8_t> vertex_array; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 	vertex_array.resize(array_size); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<uint8_t> index_array; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 	index_array.resize(index_array_size); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 	AABB aabb; | 
					
						
							|  |  |  | 	Vector<AABB> bone_aabb; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface."); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	Vector<PoolVector<uint8_t> > blend_shape_data; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < p_blend_shapes.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 		PoolVector<uint8_t> vertex_array_shape; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 		vertex_array_shape.resize(array_size); | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 		PoolVector<uint8_t> noindex; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 		AABB laabb; | 
					
						
							| 
									
										
										
										
											2019-02-12 21:10:08 +01:00
										 |  |  | 		Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 		aabb.merge_with(laabb); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 		ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface."); | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		blend_shape_data.push_back(vertex_array_shape); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	Vector<SurfaceData::LOD> lods; | 
					
						
							|  |  |  | 	if (index_array_len) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		List<Variant> keys; | 
					
						
							|  |  |  | 		p_lods.get_key_list(&keys); | 
					
						
							|  |  |  | 		for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 			float distance = E->get(); | 
					
						
							|  |  |  | 			ERR_CONTINUE(distance <= 0.0); | 
					
						
							|  |  |  | 			PoolVector<int> indices = p_lods[E->get()]; | 
					
						
							|  |  |  | 			ERR_CONTINUE(indices.size() == 0); | 
					
						
							|  |  |  | 			uint32_t index_count = indices.size(); | 
					
						
							|  |  |  | 			ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller..
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			PoolVector<int>::Read r = indices.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			PoolVector<uint8_t> data; | 
					
						
							|  |  |  | 			if (array_len <= 65536) { | 
					
						
							|  |  |  | 				//16 bits indices
 | 
					
						
							|  |  |  | 				data.resize(indices.size() * 2); | 
					
						
							|  |  |  | 				PoolVector<uint8_t>::Write w = data.write(); | 
					
						
							|  |  |  | 				uint16_t *index_ptr = (uint16_t *)w.ptr(); | 
					
						
							|  |  |  | 				for (uint32_t i = 0; i < index_count; i++) { | 
					
						
							|  |  |  | 					index_ptr[i] = r[i]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				//32 bits indices
 | 
					
						
							|  |  |  | 				data.resize(indices.size() * 4); | 
					
						
							|  |  |  | 				PoolVector<uint8_t>::Write w = data.write(); | 
					
						
							|  |  |  | 				uint32_t *index_ptr = (uint32_t *)w.ptr(); | 
					
						
							|  |  |  | 				for (uint32_t i = 0; i < index_count; i++) { | 
					
						
							|  |  |  | 					index_ptr[i] = r[i]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			SurfaceData::LOD lod; | 
					
						
							|  |  |  | 			lod.edge_length = distance; | 
					
						
							|  |  |  | 			lod.index_data = data; | 
					
						
							|  |  |  | 			lods.push_back(lod); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SurfaceData &surface_data = *r_surface_data; | 
					
						
							|  |  |  | 	surface_data.format = format; | 
					
						
							|  |  |  | 	surface_data.primitive = p_primitive; | 
					
						
							|  |  |  | 	surface_data.aabb = aabb; | 
					
						
							|  |  |  | 	surface_data.vertex_data = vertex_array; | 
					
						
							|  |  |  | 	surface_data.vertex_count = array_len; | 
					
						
							|  |  |  | 	surface_data.index_data = index_array; | 
					
						
							|  |  |  | 	surface_data.index_count = index_array_len; | 
					
						
							|  |  |  | 	surface_data.blend_shapes = blend_shape_data; | 
					
						
							|  |  |  | 	surface_data.bone_aabbs = bone_aabb; | 
					
						
							|  |  |  | 	surface_data.lods = lods; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SurfaceData sd; | 
					
						
							|  |  |  | 	Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	mesh_add_surface(p_mesh, sd); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t offsets[ARRAY_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int total_elem_size = 0; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < VS::ARRAY_MAX; i++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		offsets[i] = 0; //reset
 | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (!(p_format & (1 << i))) // no array
 | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		int elem_size = 0; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		switch (i) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { | 
					
						
							|  |  |  | 					elem_size = 2; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = 3; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size *= sizeof(float); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (elem_size == 6) { | 
					
						
							|  |  |  | 					elem_size = 8; | 
					
						
							| 
									
										
										
										
											2016-12-24 16:23:30 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_NORMAL) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 3; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TANGENT) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 4; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_COLOR) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 4; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 2; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV2: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV2) { | 
					
						
							|  |  |  | 					elem_size = sizeof(uint32_t); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = sizeof(float) * 2; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				elem_size = sizeof(uint16_t) * 4; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				elem_size = sizeof(uint16_t) * 4; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_index_len <= 0) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-01-18 21:37:17 +01:00
										 |  |  | 				/* determine whether using 16 or 32 bits indices */ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_vertex_len >= (1 << 16)) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = 4; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					elem_size = 2; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				offsets[i] = elem_size; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				continue; | 
					
						
							| 
									
										
										
										
											2019-07-23 09:14:31 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			default: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_V(Array()); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		offsets[i] = total_elem_size; | 
					
						
							|  |  |  | 		total_elem_size += elem_size; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array ret; | 
					
						
							|  |  |  | 	ret.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<uint8_t>::Read r = p_vertex_data.read(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < VS::ARRAY_MAX; i++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (!(p_format & (1 << i))) | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		switch (i) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2> arr_2d; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					arr_2d.resize(p_vertex_len); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 					{ | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 						PoolVector<Vector2>::Write w = arr_2d.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 							w[j] = Vector2(v[0], v[1]); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					ret[i] = arr_2d; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector3> arr_3d; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					arr_3d.resize(p_vertex_len); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 					{ | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 						PoolVector<Vector3>::Write w = arr_3d.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 							w[j] = Vector3(v[0], v[1], v[2]); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					ret[i] = arr_3d; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector3> arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				arr.resize(p_vertex_len); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_NORMAL) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector3>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2017-06-17 09:43:13 +09:30
										 |  |  | 					const float multiplier = 1.f / 127.f; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-17 09:43:13 +09:30
										 |  |  | 						const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector3>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						w[j] = Vector3(v[0], v[1], v[2]); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<float> arr; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				arr.resize(p_vertex_len * 4); | 
					
						
							|  |  |  | 				if (p_format & ARRAY_COMPRESS_TANGENT) { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<float>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-03 10:44:45 -03:00
										 |  |  | 						const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int k = 0; k < 4; k++) { | 
					
						
							| 
									
										
										
										
											2017-07-03 10:44:45 -03:00
										 |  |  | 							w[j * 4 + k] = float(v[k] / 127.0); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<float>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							|  |  |  | 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						for (int k = 0; k < 4; k++) { | 
					
						
							|  |  |  | 							w[j * 4 + k] = v[k]; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Color> arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				arr.resize(p_vertex_len); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_COLOR) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Color>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							| 
									
										
										
										
											2017-06-17 10:47:25 +09:30
										 |  |  | 						w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0)); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Color>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						w[j] = Color(v[0], v[1], v[2], v[3]); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector2> arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				arr.resize(p_vertex_len); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						w[j] = Vector2(v[0], v[1]); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV2: { | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<Vector2> arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				arr.resize(p_vertex_len); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_format & ARRAY_COMPRESS_TEX_UV2) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<Vector2>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						w[j] = Vector2(v[0], v[1]); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<float> arr; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				arr.resize(p_vertex_len * 4); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<float>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 						for (int k = 0; k < 4; k++) { | 
					
						
							| 
									
										
										
										
											2017-11-23 21:52:14 -06:00
										 |  |  | 							w[j * 4 + k] = float(v[k] / 65535.0); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<int> arr; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				arr.resize(p_vertex_len * 4); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				PoolVector<int>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 				for (int j = 0; j < p_vertex_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 					const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; | 
					
						
							|  |  |  | 					for (int k = 0; k < 4; k++) { | 
					
						
							|  |  |  | 						w[j * 4 + k] = v[k]; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							| 
									
										
										
										
											2018-01-18 21:37:17 +01:00
										 |  |  | 				/* determine whether using 16 or 32 bits indices */ | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<uint8_t>::Read ir = p_index_data.read(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 				PoolVector<int> arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				arr.resize(p_index_len); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (p_vertex_len < (1 << 16)) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<int>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_index_len; j++) { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const uint16_t *v = (const uint16_t *)&ir[j * 2]; | 
					
						
							|  |  |  | 						w[j] = *v; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 					PoolVector<int>::Write w = arr.write(); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int j = 0; j < p_index_len; j++) { | 
					
						
							|  |  |  | 						const int *v = (const int *)&ir[j * 4]; | 
					
						
							|  |  |  | 						w[j] = *v; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ret[i] = arr; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 			default: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_FAIL_V(ret); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	SurfaceData sd = mesh_get_surface(p_mesh, p_surface); | 
					
						
							|  |  |  | 	return mesh_create_arrays_from_surface_data(sd); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | Dictionary VisualServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const { | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	SurfaceData sd = mesh_get_surface(p_mesh, p_surface); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary()); | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	Dictionary ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < sd.lods.size(); i++) { | 
					
						
							|  |  |  | 		PoolVector<int> lods; | 
					
						
							|  |  |  | 		if (sd.vertex_count <= 65536) { | 
					
						
							|  |  |  | 			uint32_t lc = sd.lods[i].index_data.size() / 2; | 
					
						
							|  |  |  | 			lods.resize(lc); | 
					
						
							|  |  |  | 			PoolVector<uint8_t>::Read r = sd.lods[i].index_data.read(); | 
					
						
							|  |  |  | 			const uint16_t *rptr = (const uint16_t *)r.ptr(); | 
					
						
							|  |  |  | 			PoolVector<int>::Write w = lods.write(); | 
					
						
							|  |  |  | 			for (uint32_t j = 0; j < lc; j++) { | 
					
						
							|  |  |  | 				w[j] = rptr[i]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			uint32_t lc = sd.lods[i].index_data.size() / 4; | 
					
						
							|  |  |  | 			lods.resize(lc); | 
					
						
							|  |  |  | 			PoolVector<uint8_t>::Read r = sd.lods[i].index_data.read(); | 
					
						
							|  |  |  | 			const uint32_t *rptr = (const uint32_t *)r.ptr(); | 
					
						
							|  |  |  | 			PoolVector<int>::Write w = lods.write(); | 
					
						
							|  |  |  | 			for (uint32_t j = 0; j < lc; j++) { | 
					
						
							|  |  |  | 				w[j] = rptr[i]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ret[sd.lods[i].edge_length] = lods; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ret; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-09-10 11:10:28 +01:00
										 |  |  | Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	SurfaceData sd = mesh_get_surface(p_mesh, p_surface); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(sd.vertex_count == 0, Array()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<PoolVector<uint8_t> > blend_shape_data = sd.blend_shapes; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-09-10 11:10:28 +01:00
										 |  |  | 	if (blend_shape_data.size() > 0) { | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 		int vertex_len = sd.vertex_count; | 
					
						
							| 
									
										
										
										
											2017-09-10 11:10:28 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 		PoolVector<uint8_t> index_data = sd.index_data; | 
					
						
							|  |  |  | 		int index_len = sd.index_count; | 
					
						
							| 
									
										
										
										
											2017-09-10 11:10:28 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 		uint32_t format = sd.format; | 
					
						
							| 
									
										
										
										
											2017-09-10 11:10:28 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Array blend_shape_array; | 
					
						
							|  |  |  | 		blend_shape_array.resize(blend_shape_data.size()); | 
					
						
							|  |  |  | 		for (int i = 0; i < blend_shape_data.size(); i++) { | 
					
						
							|  |  |  | 			blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return blend_shape_array; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return Array(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | Array VisualServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<uint8_t> vertex_data = p_data.vertex_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(vertex_data.size() == 0, Array()); | 
					
						
							|  |  |  | 	int vertex_len = p_data.vertex_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<uint8_t> index_data = p_data.index_data; | 
					
						
							|  |  |  | 	int index_len = p_data.index_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t format = p_data.format; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #if 0
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 	Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	Array arr; | 
					
						
							|  |  |  | 	for (int i = 0; i < vec.size(); i++) { | 
					
						
							|  |  |  | 		arr[i] = vec[i]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return arr; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void VisualServer::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-11 17:45:19 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync); | 
					
						
							| 
									
										
										
										
											2018-05-09 08:11:43 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0)); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-19 10:42:47 +01:00
										 |  |  | 	// "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
 | 
					
						
							|  |  |  | 	// FIXME: Add deprecation messages using GH-4397 once available, and retire
 | 
					
						
							|  |  |  | 	// once the warnings have been enabled for a full release cycle
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync); | 
					
						
							| 
									
										
										
										
											2018-05-09 08:11:43 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0)); | 
					
						
							| 
									
										
										
										
											2018-02-19 10:42:47 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-22 19:34:26 +03:00
										 |  |  | #ifndef _MSC_VER
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | #warning TODO all texture methods need re-binding
 | 
					
						
							| 
									
										
										
										
											2019-06-22 19:34:26 +03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-25 19:49:52 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &VisualServer::texture_2d_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &VisualServer::texture_2d_get); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #ifndef _3D_DISABLED
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create); | 
					
						
							| 
									
										
										
										
											2019-08-26 17:43:58 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("sky_set_texture", "sky", "panorama"), &VisualServer::sky_set_texture); | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param); | 
					
						
							| 
									
										
										
										
											2019-07-12 10:12:48 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &VisualServer::shader_get_param_default); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority); | 
					
						
							| 
									
										
										
										
											2019-07-12 10:12:48 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); | 
					
						
							| 
									
										
										
										
											2017-11-21 01:36:32 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride); | 
					
						
							| 
									
										
										
										
											2019-12-06 23:09:20 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode); | 
					
						
							| 
									
										
										
										
											2017-11-21 01:26:37 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-11-30 21:47:16 -08:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create); | 
					
						
							| 
									
										
										
										
											2018-07-06 20:21:13 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE)); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform_2d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &VisualServer::multimesh_instance_set_color); | 
					
						
							| 
									
										
										
										
											2018-07-06 20:21:13 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &VisualServer::multimesh_instance_set_custom_data); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &VisualServer::multimesh_get_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &VisualServer::multimesh_get_aabb); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform_2d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &VisualServer::multimesh_instance_get_color); | 
					
						
							| 
									
										
										
										
											2018-07-06 20:21:13 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances); | 
					
						
							| 
									
										
										
										
											2018-07-06 20:21:13 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("multimesh_set_as_bulk_array", "multimesh", "array"), &VisualServer::multimesh_set_as_bulk_array); | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #ifndef _3D_DISABLED
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID())); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &VisualServer::immediate_vertex); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &VisualServer::immediate_vertex_2d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &VisualServer::immediate_normal); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &VisualServer::immediate_tangent); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &VisualServer::immediate_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &VisualServer::immediate_uv); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &VisualServer::immediate_uv2); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &VisualServer::immediate_end); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &VisualServer::immediate_clear); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &VisualServer::immediate_set_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &VisualServer::immediate_get_material); | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("skeleton_create"), &VisualServer::skeleton_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &VisualServer::skeleton_allocate, DEFVAL(false)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &VisualServer::skeleton_get_bone_count); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform_2d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform_2d); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #ifndef _3D_DISABLED
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("directional_light_create"), &VisualServer::directional_light_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("omni_light_create"), &VisualServer::omni_light_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("spot_light_create"), &VisualServer::spot_light_create); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &VisualServer::light_set_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &VisualServer::light_set_param); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &VisualServer::light_set_shadow); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &VisualServer::light_set_shadow_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &VisualServer::light_set_projector); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode); | 
					
						
							| 
									
										
										
										
											2019-04-23 11:36:36 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &VisualServer::light_directional_set_shadow_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &VisualServer::light_directional_set_blend_splits); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &VisualServer::light_directional_set_shadow_depth_range_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_create"), &VisualServer::reflection_probe_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &VisualServer::reflection_probe_set_update_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &VisualServer::reflection_probe_set_intensity); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient", "probe", "color"), &VisualServer::reflection_probe_set_interior_ambient); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_energy", "probe", "energy"), &VisualServer::reflection_probe_set_interior_ambient_energy); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_probe_contribution", "probe", "contrib"), &VisualServer::reflection_probe_set_interior_ambient_probe_contribution); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &VisualServer::reflection_probe_set_max_distance); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &VisualServer::reflection_probe_set_extents); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &VisualServer::reflection_probe_set_origin_offset); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &VisualServer::reflection_probe_set_as_interior); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &VisualServer::reflection_probe_set_enable_box_projection); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &VisualServer::reflection_probe_set_enable_shadows); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &VisualServer::reflection_probe_set_cull_mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_create"), &VisualServer::gi_probe_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &VisualServer::gi_probe_set_bounds); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &VisualServer::gi_probe_get_bounds); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &VisualServer::gi_probe_set_cell_size); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &VisualServer::gi_probe_get_cell_size); | 
					
						
							| 
									
										
										
										
											2018-08-20 20:58:53 +07:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &VisualServer::gi_probe_set_to_cell_xform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &VisualServer::gi_probe_get_to_cell_xform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &VisualServer::gi_probe_set_dynamic_data); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &VisualServer::gi_probe_get_dynamic_data); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &VisualServer::gi_probe_set_dynamic_range); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &VisualServer::gi_probe_get_dynamic_range); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &VisualServer::gi_probe_set_energy); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &VisualServer::gi_probe_get_energy); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &VisualServer::gi_probe_set_bias); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &VisualServer::gi_probe_get_bias); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &VisualServer::gi_probe_set_normal_bias); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &VisualServer::gi_probe_get_normal_bias); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &VisualServer::gi_probe_set_propagation); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &VisualServer::gi_probe_get_propagation); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &VisualServer::gi_probe_set_interior); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &VisualServer::gi_probe_is_interior); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &VisualServer::gi_probe_set_compress); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &VisualServer::gi_probe_is_compressed); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_create"), &VisualServer::lightmap_capture_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &VisualServer::lightmap_capture_set_bounds); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &VisualServer::lightmap_capture_get_bounds); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &VisualServer::lightmap_capture_set_octree); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &VisualServer::lightmap_capture_set_octree_cell_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &VisualServer::lightmap_capture_get_octree_cell_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &VisualServer::lightmap_capture_set_octree_cell_subdiv); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &VisualServer::lightmap_capture_get_octree_cell_subdiv); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &VisualServer::lightmap_capture_get_octree); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &VisualServer::lightmap_capture_set_energy); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &VisualServer::lightmap_capture_get_energy); | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("particles_create"), &VisualServer::particles_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &VisualServer::particles_set_emitting); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &VisualServer::particles_get_emitting); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &VisualServer::particles_set_amount); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &VisualServer::particles_set_lifetime); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &VisualServer::particles_set_one_shot); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &VisualServer::particles_set_pre_process_time); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &VisualServer::particles_set_explosiveness_ratio); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &VisualServer::particles_set_randomness_ratio); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &VisualServer::particles_set_custom_aabb); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &VisualServer::particles_set_speed_scale); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &VisualServer::particles_set_use_local_coordinates); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &VisualServer::particles_set_process_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &VisualServer::particles_set_fixed_fps); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &VisualServer::particles_set_fractional_delta); | 
					
						
							| 
									
										
										
										
											2019-11-09 09:51:17 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &VisualServer::particles_is_inactive); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &VisualServer::particles_request_process); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &VisualServer::particles_restart); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &VisualServer::particles_set_draw_order); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &VisualServer::particles_set_draw_passes); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &VisualServer::particles_set_draw_pass_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &VisualServer::particles_get_current_aabb); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &VisualServer::particles_set_emission_transform); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("camera_create"), &VisualServer::camera_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &VisualServer::camera_set_perspective); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal); | 
					
						
							| 
									
										
										
										
											2019-02-19 17:17:02 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &VisualServer::camera_set_use_vertical_aspect); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_create"), &VisualServer::viewport_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_use_arvr", "viewport", "use_arvr"), &VisualServer::viewport_set_use_arvr); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0)); | 
					
						
							| 
									
										
										
										
											2019-05-08 11:25:34 -07:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &VisualServer::viewport_remove_canvas); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &VisualServer::viewport_set_canvas_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &VisualServer::viewport_set_transparent_background); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &VisualServer::viewport_set_global_canvas_transform); | 
					
						
							| 
									
										
										
										
											2018-10-30 21:53:00 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &VisualServer::viewport_set_canvas_stacking); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_create"), &VisualServer::environment_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &VisualServer::environment_set_background); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &VisualServer::environment_set_sky); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &VisualServer::environment_set_sky_custom_fov); | 
					
						
							| 
									
										
										
										
											2018-12-15 16:27:03 +11:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &VisualServer::environment_set_sky_orientation); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far); | 
					
						
							| 
									
										
										
										
											2018-12-04 21:57:07 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); | 
					
						
							| 
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog); | 
					
						
							| 
									
										
										
										
											2018-11-13 17:19:11 -08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #ifndef _3D_DISABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &VisualServer::instance_create2); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_create"), &VisualServer::instance_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &VisualServer::instance_set_base); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &VisualServer::instance_set_scenario); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &VisualServer::instance_set_layer_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &VisualServer::instance_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &VisualServer::instance_attach_object_instance_id); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &VisualServer::instance_set_blend_shape_weight); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &VisualServer::instance_set_surface_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &VisualServer::instance_set_visible); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &VisualServer::instance_set_use_lightmap); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &VisualServer::instance_set_custom_aabb); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &VisualServer::instance_attach_skeleton); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &VisualServer::instance_set_exterior); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &VisualServer::instance_set_extra_visibility_margin); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &VisualServer::instance_geometry_set_flag); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &VisualServer::instance_geometry_set_cast_shadows_setting); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &VisualServer::instance_geometry_set_material_override); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &VisualServer::instance_geometry_set_draw_range); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &VisualServer::instance_geometry_set_as_instance_lod); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &VisualServer::_instances_cull_aabb_bind, DEFVAL(RID())); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &VisualServer::_instances_cull_ray_bind, DEFVAL(RID())); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &VisualServer::_instances_cull_convex_bind, DEFVAL(RID())); | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate); | 
					
						
							| 
									
										
										
										
											2019-06-22 19:34:26 +03:00
										 |  |  | #ifndef _MSC_VER
 | 
					
						
							| 
									
										
										
										
											2019-06-24 22:24:07 -03:00
										 |  |  | #warning TODO method bindings need to be fixed
 | 
					
						
							| 
									
										
										
										
											2019-06-22 19:34:26 +03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2019-06-24 22:24:07 -03:00
										 |  |  | #if 0
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &VisualServer::canvas_item_set_visible); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &VisualServer::canvas_item_set_light_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &VisualServer::canvas_item_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &VisualServer::canvas_item_set_clip); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &VisualServer::canvas_item_set_distance_field_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &VisualServer::canvas_item_set_custom_rect, DEFVAL(Rect2())); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &VisualServer::canvas_item_set_modulate); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &VisualServer::canvas_item_set_self_modulate); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &VisualServer::canvas_item_set_draw_behind_parent); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &VisualServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &VisualServer::canvas_item_add_rect); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &VisualServer::canvas_item_add_circle); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID())); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false)); | 
					
						
							| 
									
										
										
										
											2019-09-24 11:44:48 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID())); | 
					
						
							| 
									
										
										
										
											2018-02-25 13:19:42 +07:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); | 
					
						
							| 
									
										
										
										
											2018-09-27 13:05:57 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y); | 
					
						
							| 
									
										
										
										
											2019-06-24 22:24:07 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2017-12-29 23:06:03 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &VisualServer::canvas_light_set_scale); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &VisualServer::canvas_light_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &VisualServer::canvas_light_set_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &VisualServer::canvas_light_set_texture_offset); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &VisualServer::canvas_light_set_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &VisualServer::canvas_light_set_height); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &VisualServer::canvas_light_set_energy); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &VisualServer::canvas_light_set_z_range); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &VisualServer::canvas_light_set_layer_range); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_cull_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_shadow_cull_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &VisualServer::canvas_light_set_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &VisualServer::canvas_light_set_shadow_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &VisualServer::canvas_light_occluder_set_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &VisualServer::canvas_occluder_polygon_set_shape_as_lines); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &VisualServer::canvas_occluder_polygon_set_cull_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-01-25 00:23:31 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("free_rid", "rid"), &VisualServer::free); // shouldn't conflict with Object::free()
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("init"), &VisualServer::init); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info); | 
					
						
							| 
									
										
										
										
											2019-09-13 20:08:05 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &VisualServer::get_video_adapter_name); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &VisualServer::get_video_adapter_vendor); | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #ifndef _3D_DISABLED
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube); | 
					
						
							| 
									
										
										
										
											2018-07-21 17:26:14 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-13 22:37:19 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &VisualServer::set_boot_image, DEFVAL(true)); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_CONSTANT(NO_INDEX_ARRAY); | 
					
						
							|  |  |  | 	BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); | 
					
						
							|  |  |  | 	BIND_CONSTANT(CANVAS_ITEM_Z_MIN); | 
					
						
							|  |  |  | 	BIND_CONSTANT(CANVAS_ITEM_Z_MAX); | 
					
						
							|  |  |  | 	BIND_CONSTANT(MAX_GLOW_LEVELS); | 
					
						
							|  |  |  | 	BIND_CONSTANT(MAX_CURSORS); | 
					
						
							|  |  |  | 	BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); | 
					
						
							|  |  |  | 	BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADER_SPATIAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADER_PARTICLES); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADER_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_VERTEX); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_NORMAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_TANGENT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COLOR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_BONES); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_INDEX); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(PRIMITIVE_LINES); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(PRIMITIVE_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_OMNI); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_SPOT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_CONTACT_SHADOW_SIZE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET); | 
					
						
							| 
									
										
										
										
											2019-09-07 14:38:17 -03:00
										 |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X); | 
					
						
							| 
									
										
										
										
											2019-11-10 19:30:20 +11:00
										 |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_NONE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_MESH); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_PARTICLES); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_LIGHT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE); | 
					
						
							| 
									
										
										
										
											2017-12-16 20:34:16 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE); | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_MAX); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); | 
					
						
							| 
									
										
										
										
											2018-07-27 08:58:56 -03:00
										 |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-20 00:24:49 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(NINE_PATCH_TILE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FEATURE_SHADERS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); | 
					
						
							| 
									
										
										
										
											2017-11-14 17:25:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_COLOR_NONE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_COLOR_8BIT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_COLOR_FLOAT); | 
					
						
							| 
									
										
										
										
											2019-01-07 11:46:26 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_NONE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_8BIT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_FLOAT); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_BG_COLOR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_BG_SKY); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_BG_CANVAS); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_BG_KEEP); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_BG_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-26 17:43:58 -03:00
										 |  |  | 	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_LOW); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_MEDIUM); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_DOF_BLUR_QUALITY_HIGH); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); | 
					
						
							| 
									
										
										
										
											2018-08-26 12:29:20 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); | 
					
						
							| 
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											
										 
											2018-01-20 16:18:51 +01:00
										 |  |  | 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-06 20:21:13 -03:00
										 |  |  | 	ADD_SIGNAL(MethodInfo("frame_pre_draw")); | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("frame_post_draw")); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ERR_FAIL_COND(p_margins.size() != 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 	PoolVector<Vector3> vertices; | 
					
						
							|  |  |  | 	PoolVector<Vector3> normals; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < p_mesh_data.faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		const Geometry::MeshData::Face &f = p_mesh_data.faces[i]; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int j = 2; j < f.indices.size(); j++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | #define _ADD_VERTEX(m_idx)                                      \
 | 
					
						
							|  |  |  | 	vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ | 
					
						
							|  |  |  | 	normals.push_back(f.plane.normal); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			_ADD_VERTEX(0); | 
					
						
							|  |  |  | 			_ADD_VERTEX(j - 1); | 
					
						
							|  |  |  | 			_ADD_VERTEX(j); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	Array d; | 
					
						
							|  |  |  | 	d.resize(VS::ARRAY_MAX); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	d[ARRAY_VERTEX] = vertices; | 
					
						
							|  |  |  | 	d[ARRAY_NORMAL] = normals; | 
					
						
							|  |  |  | 	mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	mesh_add_surface_from_mesh_data(p_mesh, mdata); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) { | 
					
						
							|  |  |  | 	immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0)); | 
					
						
							| 
									
										
										
										
											2016-11-23 07:04:55 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | RID VisualServer::instance_create2(RID p_base, RID p_scenario) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID instance = instance_create(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	instance_set_base(instance, p_base); | 
					
						
							|  |  |  | 	instance_set_scenario(instance, p_scenario); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return instance; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualServer::VisualServer() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-14 12:26:56 +01:00
										 |  |  | 	//ERR_FAIL_COND(singleton);
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	singleton = this; | 
					
						
							| 
									
										
										
										
											2017-12-16 17:09:25 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-02-26 18:43:37 -03:00
										 |  |  | 	GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false); | 
					
						
							|  |  |  | 	GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true); | 
					
						
							|  |  |  | 	GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false); | 
					
						
							|  |  |  | 	GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true); | 
					
						
							|  |  |  | 	GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false); | 
					
						
							| 
									
										
										
										
											2017-07-17 21:05:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096); | 
					
						
							| 
									
										
										
										
											2017-07-19 17:00:46 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048); | 
					
						
							| 
									
										
										
										
											2018-10-05 11:43:53 -05:00
										 |  |  | 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); | 
					
						
							| 
									
										
										
										
											2017-07-17 21:05:38 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); | 
					
						
							| 
									
										
										
										
											2017-07-19 17:00:46 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); | 
					
						
							| 
									
										
										
										
											2017-07-26 20:03:13 +07:00
										 |  |  | 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); | 
					
						
							| 
									
										
										
										
											2017-07-17 21:05:38 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4); | 
					
						
							| 
									
										
										
										
											2017-07-19 17:00:46 -03:00
										 |  |  | 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); | 
					
						
							|  |  |  | 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); | 
					
						
							|  |  |  | 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); | 
					
						
							|  |  |  | 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shadows/filter_mode.mobile", 0); | 
					
						
							|  |  |  | 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled,PCF5,PCF13")); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-26 17:43:58 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 6); | 
					
						
							| 
									
										
										
										
											2017-07-19 17:00:46 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false); | 
					
						
							| 
									
										
										
										
											2019-08-26 17:43:58 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/reflections/ggx_samples", 1024); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/reflections/ggx_samples.mobile", 128); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/reflections/ggx_samples_realtime", 64); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/reflections/ggx_samples_realtime.mobile", 16); | 
					
						
							| 
									
										
										
										
											2019-09-09 17:50:51 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size", 256); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64); | 
					
						
							| 
									
										
										
										
											2017-07-22 14:07:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true); | 
					
						
							| 
									
										
										
										
											2018-09-23 12:12:30 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false); | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true); | 
					
						
							| 
									
										
										
										
											2017-07-22 14:07:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/depth_prepass/enable", true); | 
					
						
							| 
									
										
										
										
											2019-01-25 11:48:28 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); | 
					
						
							| 
									
										
										
										
											2018-10-24 14:22:50 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false); | 
					
						
							| 
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 |  |  | 	GLOBAL_DEF("rendering/quality/filters/max_anisotropy", 4); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualServer::~VisualServer() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	singleton = NULL; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } |