| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  scene_tree_editor.cpp                                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "scene_tree_editor.h"
 | 
					
						
							|  |  |  | #include "scene/gui/label.h"
 | 
					
						
							|  |  |  | #include "editor_node.h"
 | 
					
						
							|  |  |  | #include "print_string.h"
 | 
					
						
							|  |  |  | #include "message_queue.h"
 | 
					
						
							|  |  |  | #include "scene/main/viewport.h"
 | 
					
						
							| 
									
										
										
										
											2014-05-08 13:43:19 +08:00
										 |  |  | #include "tools/editor/plugins/canvas_item_editor_plugin.h"
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | Node *SceneTreeEditor::get_scene_node() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!is_inside_scene(),NULL); | 
					
						
							|  |  |  | 	if (get_scene()->get_root()->get_child_count() && get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()) | 
					
						
							|  |  |  | 		return get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene(); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		return get_scene()->get_root(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *item=p_item->cast_to<TreeItem>(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!item); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	NodePath np = item->get_metadata(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Node *n=get_node(np); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!n); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_id==BUTTON_SUBSCENE) { | 
					
						
							|  |  |  | 		//open scene request
 | 
					
						
							|  |  |  | 		emit_signal("open",n->get_filename()); | 
					
						
							|  |  |  | 	} else if (p_id==BUTTON_SCRIPT) { | 
					
						
							|  |  |  | 		RefPtr script=n->get_script(); | 
					
						
							|  |  |  | 		if (!script.is_null()) | 
					
						
							|  |  |  | 			emit_signal("open_script",script); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (p_id==BUTTON_VISIBILITY) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (n->is_type("GeometryInstance")) { | 
					
						
							|  |  |  | 			bool v = n->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); | 
					
						
							|  |  |  | 			undo_redo->create_action("Toggle Geometry Visible"); | 
					
						
							|  |  |  | 			undo_redo->add_do_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,!v); | 
					
						
							|  |  |  | 			undo_redo->add_undo_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,v); | 
					
						
							|  |  |  | 			undo_redo->commit_action(); | 
					
						
							|  |  |  | 		} else if (n->is_type("CanvasItem")) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			CanvasItem *ci = n->cast_to<CanvasItem>(); | 
					
						
							|  |  |  | 			if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) { | 
					
						
							|  |  |  | 				error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first."); | 
					
						
							|  |  |  | 				error->popup_centered_minsize(Size2(400,80)); | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 			bool v = !bool(n->call("is_hidden")); | 
					
						
							|  |  |  | 			undo_redo->create_action("Toggle CanvasItem Visible"); | 
					
						
							|  |  |  | 			undo_redo->add_do_method(n,v?"hide":"show"); | 
					
						
							|  |  |  | 			undo_redo->add_undo_method(n,v?"show":"hide"); | 
					
						
							|  |  |  | 			undo_redo->commit_action(); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	} else if (p_id==BUTTON_LOCK) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (n->is_type("CanvasItem")) { | 
					
						
							|  |  |  | 			n->set_meta("_edit_lock_", Variant()); | 
					
						
							|  |  |  | 			_update_tree(); | 
					
						
							|  |  |  | 			emit_signal("node_changed"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (p_id==BUTTON_GROUP) { | 
					
						
							|  |  |  | 		if (n->is_type("CanvasItem")) { | 
					
						
							|  |  |  | 			n->set_meta("_edit_group_", Variant()); | 
					
						
							|  |  |  | 			_update_tree(); | 
					
						
							|  |  |  | 			emit_signal("node_changed"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (!p_node) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
 | 
					
						
							|  |  |  | 	// which the editor needs not to know about.
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *item = tree->create_item(p_parent); | 
					
						
							|  |  |  | 	item->set_text(0, p_node->get_name() ); | 
					
						
							|  |  |  | 	if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node())) | 
					
						
							|  |  |  | 		item->set_editable(0, true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	item->set_selectable(0,true); | 
					
						
							|  |  |  | 	if (can_rename) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false; | 
					
						
							|  |  |  | 		if (collapsed) | 
					
						
							|  |  |  | 			item->set_collapsed(true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Texture> icon; | 
					
						
							|  |  |  | 	if (p_node->has_meta("_editor_icon")) | 
					
						
							|  |  |  | 		icon=p_node->get_meta("_editor_icon"); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons"); | 
					
						
							|  |  |  | 	item->set_icon(0, icon ); | 
					
						
							|  |  |  | 	item->set_metadata( 0,p_node->get_path() );	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (marked.has(p_node)) { | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 		item->set_selectable(0,marked_selectable); | 
					
						
							|  |  |  | 		item->set_custom_color(0,Color(0.8,0.1,0.10)); | 
					
						
							|  |  |  | 	} else if (!marked_selectable && !marked_children_selectable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Node *node=p_node; | 
					
						
							|  |  |  | 		while(node) { | 
					
						
							|  |  |  | 			if (marked.has(node)) { | 
					
						
							|  |  |  | 				item->set_selectable(0,false); | 
					
						
							|  |  |  | 				item->set_custom_color(0,Color(0.8,0.1,0.10)); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			node=node->get_parent(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE); | 
					
						
							|  |  |  | 		item->set_tooltip(0,"Instance: "+p_node->get_filename()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (can_open_instance) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!p_node->is_connected("script_changed",this,"_node_script_changed")) | 
					
						
							|  |  |  | 			p_node->connect("script_changed",this,"_node_script_changed",varray(p_node)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!p_node->get_script().is_null()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_node->is_type("CanvasItem")) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool h = p_node->call("is_hidden"); | 
					
						
							|  |  |  | 			if (h) | 
					
						
							|  |  |  | 				item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) | 
					
						
							|  |  |  | 				p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-08 13:43:19 +08:00
										 |  |  | 			bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
 | 
					
						
							|  |  |  | 			if (is_locked) | 
					
						
							|  |  |  | 				item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool is_grouped = p_node->has_meta("_edit_group_"); | 
					
						
							|  |  |  | 			if (is_grouped) | 
					
						
							|  |  |  | 				item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} else if (p_node->is_type("GeometryInstance")) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); | 
					
						
							|  |  |  | 			if (h) | 
					
						
							|  |  |  | 				item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) | 
					
						
							|  |  |  | 				p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (editor_selection) { | 
					
						
							|  |  |  | 		if (editor_selection->is_selected(p_node)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			item->select(0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (selected==p_node) { | 
					
						
							|  |  |  | 		if (!editor_selection) | 
					
						
							|  |  |  | 			item->select(0); | 
					
						
							|  |  |  | 		item->set_as_cursor(0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	for (int i=0;i<p_node->get_child_count();i++) { | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		_add_nodes(p_node->get_child(i),item); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_node_visibility_changed(Node *p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; | 
					
						
							|  |  |  | 	int idx=item->get_button_by_id(0,BUTTON_VISIBILITY); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(idx==-1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool visible=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_node->is_type("CanvasItem")) { | 
					
						
							|  |  |  | 		visible = !p_node->call("is_hidden"); | 
					
						
							|  |  |  | 	} else if (p_node->is_type("GeometryInstance")) { | 
					
						
							|  |  |  | 		visible = p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!visible) | 
					
						
							|  |  |  | 		item->set_button(0,idx,get_icon("Hidden","EditorIcons")); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		item->set_button(0,idx,get_icon("Visible","EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_node_script_changed(Node *p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_update_tree(); | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	changes the order :| | 
					
						
							|  |  |  | 	TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; | 
					
						
							|  |  |  | 	if (p_node->get_script().is_null()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int idx=item->get_button_by_id(0,2); | 
					
						
							|  |  |  | 		if (idx>=0) | 
					
						
							|  |  |  | 			item->erase_button(0,idx); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int idx=item->get_button_by_id(0,2); | 
					
						
							|  |  |  | 		if (idx<0) | 
					
						
							|  |  |  | 			item->add_button(0,get_icon("Script","EditorIcons"),2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_node_removed(Node *p_node) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (p_node->is_connected("script_changed",this,"_node_script_changed")) | 
					
						
							|  |  |  | 		p_node->disconnect("script_changed",this,"_node_script_changed"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_node->is_type("GeometryInstance") || p_node->is_type("CanvasItem")) { | 
					
						
							|  |  |  | 		if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) | 
					
						
							|  |  |  | 			p_node->disconnect("visibility_changed",this,"_node_visibility_changed"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_node==selected) { | 
					
						
							|  |  |  | 		selected=NULL; | 
					
						
							|  |  |  | 		emit_signal("node_selected"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void SceneTreeEditor::_update_tree() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!is_inside_scene()) { | 
					
						
							|  |  |  | 		tree_dirty=false; | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	updating_tree=true; | 
					
						
							|  |  |  | 	tree->clear(); | 
					
						
							|  |  |  | 	if (get_scene_node()) { | 
					
						
							|  |  |  | 		_add_nodes( get_scene_node(), NULL ); | 
					
						
							|  |  |  | 		last_hash = hash_djb2_one_64(0); | 
					
						
							|  |  |  | 		_compute_hash(get_scene_node(),last_hash); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	updating_tree=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	tree_dirty=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	hash=hash_djb2_one_64(p_node->get_instance_ID(),hash); | 
					
						
							|  |  |  | 	if (p_node->get_parent()) | 
					
						
							|  |  |  | 		hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<p_node->get_child_count();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_compute_hash(p_node->get_child(i),hash); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_test_update_tree() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pending_test_update=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!is_inside_scene()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if(tree_dirty) | 
					
						
							|  |  |  | 		return; // don't even bother
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint64_t hash = hash_djb2_one_64(0); | 
					
						
							|  |  |  | 	if (get_scene_node()) | 
					
						
							|  |  |  | 		_compute_hash(get_scene_node(),hash); | 
					
						
							|  |  |  | 	//test hash
 | 
					
						
							|  |  |  | 	if (hash==last_hash) | 
					
						
							|  |  |  | 		return; // did not change
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MessageQueue::get_singleton()->push_call(this,"_update_tree"); | 
					
						
							|  |  |  | 	tree_dirty=true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_tree_changed() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (pending_test_update) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	if (tree_dirty) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MessageQueue::get_singleton()->push_call(this,"_test_update_tree"); | 
					
						
							|  |  |  | 	pending_test_update=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_selected_changed() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	TreeItem *s = tree->get_selected(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!s); | 
					
						
							|  |  |  | 	NodePath np = s->get_metadata(0); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	Node *n=get_node(np); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (n==selected) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	selected = get_node(np); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	blocked++; | 
					
						
							|  |  |  | 	emit_signal("node_selected"); | 
					
						
							|  |  |  | 	blocked--; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *item = p_object->cast_to<TreeItem>(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!item); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	NodePath np = item->get_metadata(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Node *n=get_node(np); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!n) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!editor_selection) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_selected) { | 
					
						
							|  |  |  | 		editor_selection->add_node(n); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		editor_selection->remove_node(n); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_notification(int p_what) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (p_what==NOTIFICATION_ENTER_SCENE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_scene()->connect("tree_changed",this,"_tree_changed"); | 
					
						
							|  |  |  | 		get_scene()->connect("node_removed",this,"_node_removed"); | 
					
						
							|  |  |  | 		tree->connect("item_collapsed",this,"_cell_collapsed"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //		get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
 | 
					
						
							|  |  |  | //		get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
 | 
					
						
							|  |  |  | 		_update_tree(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_what==NOTIFICATION_EXIT_SCENE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_scene()->disconnect("tree_changed",this,"_tree_changed"); | 
					
						
							|  |  |  | 		get_scene()->disconnect("node_removed",this,"_node_removed"); | 
					
						
							|  |  |  | 		_update_tree(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_node) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	NodePath np=p_node->get_metadata(0); | 
					
						
							|  |  |  | 	if (np==p_path) | 
					
						
							|  |  |  | 		return p_node; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	TreeItem *children=p_node->get_children(); | 
					
						
							|  |  |  | 	while(children) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		TreeItem *n=_find(children,p_path); | 
					
						
							|  |  |  | 		if (n) | 
					
						
							|  |  |  | 			return n; | 
					
						
							|  |  |  | 		children=children->get_next(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(blocked>0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (pending_test_update) | 
					
						
							|  |  |  | 		_test_update_tree(); | 
					
						
							|  |  |  | 	if (tree_dirty) | 
					
						
							|  |  |  | 		_update_tree(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (selected==p_node) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (item) { | 
					
						
							|  |  |  | 		item->select(0); | 
					
						
							|  |  |  | 		item->set_as_cursor(0); | 
					
						
							|  |  |  | 		selected=p_node;	 | 
					
						
							|  |  |  | 		tree->ensure_cursor_is_visible(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		if (!p_node) | 
					
						
							|  |  |  | 			selected=NULL; | 
					
						
							|  |  |  | 		_update_tree(); | 
					
						
							|  |  |  | 		selected=p_node;	 | 
					
						
							|  |  |  | 		if (p_emit_selected) | 
					
						
							|  |  |  | 			emit_signal("node_selected"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Object *o = ObjectDB::get_instance(p_node); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!o); | 
					
						
							|  |  |  | 	Node *n = o->cast_to<Node>(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!n); | 
					
						
							|  |  |  | 	TreeItem* item=_find(tree->get_root(),n->get_path()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!item); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	n->set_name( p_name ); | 
					
						
							|  |  |  | 	item->set_metadata(0,n->get_path()); | 
					
						
							|  |  |  | 	item->set_text(0,p_name); | 
					
						
							|  |  |  | 	emit_signal("node_renamed"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!tree_dirty) { | 
					
						
							|  |  |  | 		MessageQueue::get_singleton()->push_call(this,"_update_tree"); | 
					
						
							|  |  |  | 		tree_dirty=true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_renamed() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *which=tree->get_edited(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!which); | 
					
						
							|  |  |  | 	NodePath np = which->get_metadata(0); | 
					
						
							|  |  |  | 	Node *n=get_node(np); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!n); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!undo_redo) { | 
					
						
							|  |  |  | 		n->set_name( which->get_text(0) ); | 
					
						
							|  |  |  | 		which->set_metadata(0,n->get_path()); | 
					
						
							|  |  |  | 		emit_signal("node_renamed"); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		undo_redo->create_action("Rename Node"); | 
					
						
							|  |  |  | 		emit_signal("node_prerename",n,which->get_text(0)); | 
					
						
							|  |  |  | 		undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0)); | 
					
						
							|  |  |  | 		undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name()); | 
					
						
							|  |  |  | 		undo_redo->commit_action(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Node *SceneTreeEditor::get_selected() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return selected; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (tree_dirty) | 
					
						
							|  |  |  | 		_update_tree(); | 
					
						
							|  |  |  | 	marked=p_marked; | 
					
						
							|  |  |  | 	marked_selectable=p_selectable; | 
					
						
							|  |  |  | 	marked_children_selectable=p_children_selectable; | 
					
						
							|  |  |  | 	_update_tree(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Set<Node*> s; | 
					
						
							|  |  |  | 	if (p_marked) | 
					
						
							|  |  |  | 		s.insert(p_marked); | 
					
						
							|  |  |  | 	set_marked(s,p_selectable,p_children_selectable); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::set_display_foreign_nodes(bool p_display) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	display_foreign=p_display; | 
					
						
							|  |  |  | 	_update_tree(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool SceneTreeEditor::get_display_foreign_nodes() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return display_foreign; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	editor_selection=p_selection; | 
					
						
							|  |  |  | 	tree->set_select_mode(Tree::SELECT_MULTI); | 
					
						
							|  |  |  | 	tree->set_cursor_can_exit_tree(false); | 
					
						
							|  |  |  | 	editor_selection->connect("selection_changed",this,"_selection_changed"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_update_selection(TreeItem *item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!item); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	NodePath np = item->get_metadata(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Node *n=get_node(np); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!n) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (editor_selection->is_selected(n)) | 
					
						
							|  |  |  | 		item->select(0); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		item->deselect(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *c=item->get_children(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while(c) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_update_selection(c); | 
					
						
							|  |  |  | 		c=c->get_next(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_selection_changed() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!editor_selection) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *root=tree->get_root(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!root) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	_update_selection(root); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_cell_collapsed(Object *p_obj) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (updating_tree) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	if (!can_rename) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TreeItem *ti=p_obj->cast_to<TreeItem>(); | 
					
						
							|  |  |  | 	if (!ti) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool collapsed=ti->is_collapsed(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	NodePath np = ti->get_metadata(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Node *n=get_node(np); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!n); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (collapsed) | 
					
						
							|  |  |  | 		n->set_meta("_editor_collapsed",true); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		n->set_meta("_editor_collapsed",Variant()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeEditor::_bind_methods() { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);	 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_SIGNAL( MethodInfo("node_selected") ); | 
					
						
							|  |  |  | 	ADD_SIGNAL( MethodInfo("node_renamed") ); | 
					
						
							|  |  |  | 	ADD_SIGNAL( MethodInfo("node_prerename") ); | 
					
						
							| 
									
										
										
										
											2014-05-08 13:43:19 +08:00
										 |  |  | 	ADD_SIGNAL( MethodInfo("node_changed") ); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ADD_SIGNAL( MethodInfo("open") ); | 
					
						
							|  |  |  | 	ADD_SIGNAL( MethodInfo("open_script") ); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-08 13:43:19 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	undo_redo=NULL; | 
					
						
							|  |  |  | 	tree_dirty=true; | 
					
						
							|  |  |  | 	selected=NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	marked_selectable=false; | 
					
						
							|  |  |  | 	marked_children_selectable=false; | 
					
						
							|  |  |  | 	can_rename=p_can_rename; | 
					
						
							|  |  |  | 	can_open_instance=p_can_open_instance; | 
					
						
							|  |  |  | 	display_foreign=false; | 
					
						
							|  |  |  | 	editor_selection=NULL; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (p_label) { | 
					
						
							|  |  |  | 		Label *label = memnew( Label ); | 
					
						
							|  |  |  | 		label->set_pos( Point2(10, 0)); | 
					
						
							|  |  |  | 		label->set_text("Scene Tree (Nodes):"); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		add_child(label); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	tree = memnew( Tree ); | 
					
						
							|  |  |  | 	tree->set_anchor( MARGIN_RIGHT, ANCHOR_END ); | 
					
						
							|  |  |  | 	tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );	 | 
					
						
							|  |  |  | 	tree->set_begin( Point2(0,p_label?18:0 )); | 
					
						
							|  |  |  | 	tree->set_end( Point2(0,0 )); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	add_child( tree ); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	tree->connect("cell_selected", this,"_selected_changed"); | 
					
						
							|  |  |  | 	tree->connect("item_edited", this,"_renamed"); | 
					
						
							|  |  |  | 	tree->connect("multi_selected",this,"_cell_multi_selected"); | 
					
						
							|  |  |  | 	tree->connect("button_pressed",this,"_cell_button_pressed"); | 
					
						
							|  |  |  | //	tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-03-13 22:57:24 -03:00
										 |  |  | 	error = memnew( AcceptDialog ); | 
					
						
							|  |  |  | 	add_child(error); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	last_hash=0; | 
					
						
							|  |  |  | 	pending_test_update=false; | 
					
						
							|  |  |  | 	updating_tree=false; | 
					
						
							|  |  |  | 	blocked=0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SceneTreeEditor::~SceneTreeEditor() { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /******** DIALOG *********/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeDialog::_notification(int p_what) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_what==NOTIFICATION_ENTER_SCENE) { | 
					
						
							|  |  |  | 		connect("confirmed", this,"_select"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_what==NOTIFICATION_DRAW) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID ci = get_canvas_item(); | 
					
						
							|  |  |  | 		get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 	if (p_what==NOTIFICATION_VISIBILITY_CHANGED && is_visible()) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 		tree->update_tree(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeDialog::_cancel() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	hide(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void SceneTreeDialog::_select() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (tree->get_selected()) { | 
					
						
							| 
									
										
										
										
											2014-04-18 16:26:46 -03:00
										 |  |  | 	        emit_signal("selected",tree->get_selected()->get_path()); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		hide(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneTreeDialog::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel); | 
					
						
							|  |  |  | 	ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path"))); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-08 13:43:19 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SceneTreeDialog::SceneTreeDialog() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_title("Select a Node"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	tree = memnew( SceneTreeEditor(false,false) ); | 
					
						
							|  |  |  | 	add_child(tree); | 
					
						
							|  |  |  | 	set_child_rect(tree); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SceneTreeDialog::~SceneTreeDialog() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 |