2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*  display_server_osx.mm                                                */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*                       This file is part of:                           */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*                           GODOT ENGINE                                */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*                      https://godotengine.org                          */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*                                                                       */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* a copy of this software and associated documentation files (the       */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* "Software"), to deal in the Software without restriction, including   */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* the following conditions:                                             */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*                                                                       */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* The above copyright notice and this permission notice shall be        */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* included in all copies or substantial portions of the Software.       */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*                                                                       */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include "display_server_osx.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include "os_osx.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include "core/io/marshalls.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include "core/os/keyboard.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include "main/main.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include "scene/resources/texture.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include <Carbon/Carbon.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include <Cocoa/Cocoa.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include <IOKit/IOCFPlugIn.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include <IOKit/IOKitLib.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include <IOKit/hid/IOHIDKeys.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include <IOKit/hid/IOHIDLib.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#include "drivers/gles2/rasterizer_gles2.h"
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
									
										
										
										
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								#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
							 
						 
					
						
							
								
									
										
										
										
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								#include <QuartzCore/CAMetalLayer.h>
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								#ifndef NSAppKitVersionNumber10_14
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#define NSAppKitVersionNumber10_14 1671
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton()))
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									r_state->set_shift((p_osx_state & NSEventModifierFlagShift));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									r_state->set_control((p_osx_state & NSEventModifierFlagControl));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									r_state->set_alt((p_osx_state & NSEventModifierFlagOption));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									r_state->set_metakey((p_osx_state & NSEventModifierFlagCommand));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static Vector2i _get_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_locationInWindow, CGFloat p_backingScaleFactor) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSRect contentRect = [p_wd.window_view frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSPoint p = p_locationInWindow;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									p_wd.mouse_pos.x = p.x * p_backingScaleFactor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									p_wd.mouse_pos.y = (contentRect.size.height - p.y) * p_backingScaleFactor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->last_mouse_pos = p_wd.mouse_pos;
							 
						 
					
						
							
								
									
										
										
										
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									Input::get_singleton()->set_mouse_position(p_wd.mouse_pos);
							 
						 
					
						
							
								
									
										
										
										
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									return p_wd.mouse_pos;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static void _push_to_key_event_buffer(const DisplayServerOSX::KeyEvent &p_event) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Vector<DisplayServerOSX::KeyEvent> &buffer = DS_OSX->key_event_buffer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->key_event_pos >= buffer.size()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										buffer.resize(1 + DS_OSX->key_event_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									buffer.write[DS_OSX->key_event_pos++] = p_event;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([NSCursor respondsToSelector:selector]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										id object = [NSCursor performSelector:selector];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([object isKindOfClass:[NSCursor class]]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return object;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (fallback) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Fallback should be a reasonable default, no need to check.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return [NSCursor performSelector:fallback];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return [NSCursor arrowCursor];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* GodotApplication                                                      */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@interface GodotApplication : NSApplication
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@implementation GodotApplication
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)sendEvent:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// special case handling of command-period, which is traditionally a special
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// shortcut in macOS and doesn't arrive at our regular keyDown handler.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([event type] == NSEventTypeKeyDown) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (([event modifierFlags] & NSEventModifierFlagCommand) && [event keyCode] == 0x2f) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Ref<InputEventKey> k;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											_get_key_modifier_state([event modifierFlags], k);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_pressed(true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_keycode(KEY_PERIOD);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_physical_keycode(KEY_PERIOD);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_echo([event isARepeat]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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											Input::get_singleton()->accumulate_input_event(k);
							 
						 
					
						
							
								
									
										
										
										
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										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// This works around an AppKit bug, where key up events while holding
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// down the command key don't get sent to the key window.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand))
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[[self keyWindow] sendEvent:event];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									else
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[super sendEvent:event];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* GlobalMenuItem                                                       */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@interface GlobalMenuItem : NSObject {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@public
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Callable callback;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Variant meta;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									bool checkable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@implementation GlobalMenuItem
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* GodotApplicationDelegate                                              */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@interface GodotApplicationDelegate : NSObject
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)forceUnbundledWindowActivationHackStep1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)forceUnbundledWindowActivationHackStep2;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)forceUnbundledWindowActivationHackStep3;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@implementation GodotApplicationDelegate
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)forceUnbundledWindowActivationHackStep1 {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Step1: Switch focus to macOS Dock.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)forceUnbundledWindowActivationHackStep2 {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Step 2: Register app as foreground process.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ProcessSerialNumber psn = { 0, kCurrentProcess };
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									(void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)forceUnbundledWindowActivationHackStep3 {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Step 3: Switch focus back to app window.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)applicationDidFinishLaunching:(NSNotification *)notice {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (nsappname == nil) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)globalMenuCallback:(id)sender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (![sender representedObject])
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									GlobalMenuItem *value = [sender representedObject];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (value) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (value->checkable) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if ([sender state] == NSControlStateValueOff) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[sender setState:NSControlStateValueOn];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[sender setState:NSControlStateValueOff];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (value->callback != Callable()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Variant tag = value->meta;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Variant *tagp = &tag;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											value->callback.call((const Variant **)&tagp, 1, ret, ce);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSMenu *)applicationDockMenu:(NSApplication *)sender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return DS_OSX->dock_menu;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Note: may be called called before main loop init!
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									char *utfs = strdup([filename UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									((OS_OSX *)(OS_OSX::get_singleton()))->open_with_filename.parse_utf8(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									free(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#ifdef TOOLS_ENABLED
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Open new instance
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (OS_OSX::get_singleton()->get_main_loop()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										List<String> args;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										args.push_back(((OS_OSX *)(OS_OSX::get_singleton()))->open_with_filename);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										String exec = OS::get_singleton()->get_executable_path();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										OS::ProcessID pid = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										OS::get_singleton()->execute(exec, args, false, &pid);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_send_window_event(DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return NSTerminateCancel;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)showAbout:(id)sender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (OS_OSX::get_singleton()->get_main_loop())
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* GodotWindowDelegate                                                   */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@interface GodotWindowDelegate : NSObject {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowID window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowWillClose:(NSNotification *)notification;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)setWindowID:(DisplayServerOSX::WindowID)wid;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@implementation GodotWindowDelegate
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)setWindowID:(DisplayServerOSX::WindowID)wid {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									window_id = wid;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)windowShouldClose:(id)sender {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_send_window_event(DS_OSX->windows[window_id], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return NO;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowWillClose:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									while (wd.transient_children.size()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->windows.erase(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										DisplayServerOSX::WindowData &pwd = DS_OSX->windows[wd.transient_parent];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[pwd.window_object makeKeyAndOrderFront:nil]; // Move focus back to parent.
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->window_set_transient(window_id, DisplayServerOSX::INVALID_WINDOW_ID);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									} else if ((window_id != DisplayServerOSX::MAIN_WINDOW_ID) && (DS_OSX->windows.size() == 1)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DisplayServerOSX::WindowData &pwd = DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[pwd.window_object makeKeyAndOrderFront:nil]; // Move focus back to main window if there is no parent or other windows left.
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#ifdef VULKAN_ENABLED
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->context_vulkan->window_destroy(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidEnterFullScreen:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.fullscreen = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidExitFullScreen:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.fullscreen = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.min_size != Size2i()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Size2i size = wd.min_size / DS_OSX->_display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.max_size != Size2i()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Size2i size = wd.max_size / DS_OSX->_display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.resize_disabled)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!DisplayServerOSX::get_singleton())
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CGFloat newBackingScaleFactor = [wd.window_object backingScaleFactor];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (OS_OSX::get_singleton()->is_hidpi_allowed()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_view setWantsBestResolutionOpenGLSurface:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_view setWantsBestResolutionOpenGLSurface:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (newBackingScaleFactor != oldBackingScaleFactor) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//Set new display scale and window size
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										float newDisplayScale = OS_OSX::get_singleton()->is_hidpi_allowed() ? newBackingScaleFactor : 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSRect contentRect = [wd.window_view frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.size.width = contentRect.size.width * newDisplayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.size.height = contentRect.size.height * newDisplayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_DPI_CHANGE);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (DS_OSX->rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											CALayer *layer = [wd.window_view layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											layer.contentsScale = DS_OSX->_display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//Force window resize event
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[self windowDidResize:notification];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidResize:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.context_gles2->update();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSRect contentRect = [wd.window_view frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									float displayScale = DS_OSX->_display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.size.width = contentRect.size.width * displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.size.height = contentRect.size.height * displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CALayer *layer = [wd.window_view layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										layer.contentsScale = displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->context_vulkan->window_resize(window_id, wd.size.width, wd.size.height);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!wd.rect_changed_callback.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant size = Rect2i(DS_OSX->window_get_position(window_id), DS_OSX->window_get_size(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant *sizep = &size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (OS_OSX::get_singleton()->get_main_loop()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Main::force_redraw();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//Event retrieval blocks until resize is over. Call Main::iteration() directly.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (!Main::is_iterating()) { //avoid cyclic loop
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Main::iteration();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidMove:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_release_pressed_events();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!wd.rect_changed_callback.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant size = Rect2i(DS_OSX->window_get_position(window_id), DS_OSX->window_get_size(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant *sizep = &size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidBecomeKey:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [wd.window_view backingScaleFactor] : 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream], backingScaleFactor);
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->set_mouse_position(wd.mouse_pos);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->window_focused = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidResignKey:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->window_focused = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_release_pressed_events();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidMiniaturize:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->window_focused = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_release_pressed_events();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)windowDidDeminiaturize:(NSNotification *)notification {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!DS_OSX || !DS_OSX->windows.has(window_id)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->window_focused = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* GodotContentView                                                      */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@interface GodotContentView : NSView <NSTextInputClient> {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowID window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSTrackingArea *trackingArea;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMutableAttributedString *markedText;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									bool imeInputEventInProgress;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)cancelComposition;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (CALayer *)makeBackingLayer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)wantsUpdateLayer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)updateLayer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)setWindowID:(DisplayServerOSX::WindowID)wid;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@implementation GodotContentView
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)setWindowID:(DisplayServerOSX::WindowID)wid {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									window_id = wid;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								+ (void)initialize {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (self == [GodotContentView class]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// nothing left to do here at the moment..
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (CALayer *)makeBackingLayer {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CALayer *layer = [[CAMetalLayer class] layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return layer;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return [super makeBackingLayer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)updateLayer {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[super updateLayer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.context_gles2->update();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)wantsUpdateLayer {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (id)init {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									self = [super init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									trackingArea = nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									imeInputEventInProgress = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self updateTrackingAreas];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									markedText = [[NSMutableAttributedString alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return self;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)dealloc {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[trackingArea release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[markedText release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[super dealloc];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static const NSRange kEmptyRange = { NSNotFound, 0 };
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)hasMarkedText {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return (markedText.length > 0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSRange)markedRange {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return NSMakeRange(0, markedText.length);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSRange)selectedRange {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return kEmptyRange;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([aString isKindOfClass:[NSAttributedString class]]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[markedText initWithAttributedString:aString];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[markedText initWithString:aString];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (markedText.length == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[self unmarkText];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.im_active) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										imeInputEventInProgress = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->im_text.parse_utf8([[markedText mutableString] UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->im_selection = Point2i(selectedRange.location, selectedRange.length);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)doCommandBySelector:(SEL)aSelector {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([self respondsToSelector:aSelector])
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[self performSelector:aSelector];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)unmarkText {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									imeInputEventInProgress = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[[markedText mutableString] setString:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.im_active) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->im_text = String();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->im_selection = Point2i();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSArray *)validAttributesForMarkedText {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return [NSArray array];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return nil;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!DS_OSX->windows.has(window_id), NSMakeRect(0, 0, 0, 0));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSRect contentRect = [wd.window_view frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									float displayScale = DS_OSX->_display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSRect pointInWindowRect = NSMakeRect(wd.im_position.x / displayScale, contentRect.size.height - (wd.im_position.y / displayScale) - 1, 0, 0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSPoint pointOnScreen = [wd.window_object convertRectToScreen:pointInWindowRect].origin;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return NSMakeRect(pointOnScreen.x, pointOnScreen.y, 0, 0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)cancelComposition {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self unmarkText];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[currentInputContext discardMarkedText];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)insertText:(id)aString {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self insertText:aString replacementRange:NSMakeRange(0, 0)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSEvent *event = [NSApp currentEvent];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *characters;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([aString isKindOfClass:[NSAttributedString class]]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										characters = [aString string];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										characters = (NSString *)aString;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSUInteger i, length = [characters length];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSCharacterSet *ctrlChars = [NSCharacterSet controlCharacterSet];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSCharacterSet *wsnlChars = [NSCharacterSet whitespaceAndNewlineCharacterSet];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([characters rangeOfCharacterFromSet:ctrlChars].length && [characters rangeOfCharacterFromSet:wsnlChars].length == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[currentInputContext discardMarkedText];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[self cancelComposition];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (i = 0; i < length; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const unichar codepoint = [characters characterAtIndex:i];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((codepoint & 0xFF00) == 0xF700)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											continue;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DisplayServerOSX::KeyEvent ke;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.window_id = window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.osx_state = [event modifierFlags];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.pressed = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.echo = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.raw = false; // IME input event
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.keycode = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.physical_keycode = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.unicode = codepoint;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_push_to_key_event_buffer(ke);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self cancelComposition];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return NSDragOperationCopy;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return NSDragOperationCopy;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!DS_OSX->windows.has(window_id), NO);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSPasteboard *pboard = [sender draggingPasteboard];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Vector<String> files;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (NSUInteger i = 0; i < filenames.count; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSString *ns = [filenames objectAtIndex:i];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										char *utfs = strdup([ns UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										String ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ret.parse_utf8(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										free(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										files.push_back(ret);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!wd.drop_files_callback.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant v = files;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant *vp = &v;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return NO;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)isOpaque {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)canBecomeKeyView {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)acceptsFirstResponder {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)cursorUpdate:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServer::CursorShape p_shape = DS_OSX->cursor_shape;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->cursor_shape = DisplayServer::CURSOR_MAX;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->cursor_set_shape(p_shape);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, int index, int mask, bool pressed) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (pressed) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->last_button_state |= mask;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->last_button_state &= ~mask;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<InputEventMouseButton> mb;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mb.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mb->set_window_id(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [[event window] backingScaleFactor] : 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const Vector2 pos = _get_mouse_pos(wd, [event locationInWindow], backingScaleFactor);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_key_modifier_state([event modifierFlags], mb);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mb->set_button_index(index);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mb->set_pressed(pressed);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mb->set_position(pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mb->set_global_position(pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mb->set_button_mask(DS_OSX->last_button_state);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (index == BUTTON_LEFT && pressed) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										mb->set_doubleclick([event clickCount] == 2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->accumulate_input_event(mb);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)mouseDown:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (([event modifierFlags] & NSEventModifierFlagControl)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.mouse_down_control = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.mouse_down_control = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)mouseDragged:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self mouseMoved:event];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)mouseUp:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.mouse_down_control) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)mouseMoved:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<InputEventMouseMotion> mm;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mm.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mm->set_window_id(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mm->set_button_mask(DS_OSX->last_button_state);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [[event window] backingScaleFactor] : 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const Vector2i pos = _get_mouse_pos(wd, [event locationInWindow], backingScaleFactor);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mm->set_position(pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mm->set_pressure([event pressure]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([event subtype] == NSEventSubtypeTabletPoint) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSPoint p = [event tilt];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										mm->set_tilt(Vector2(p.x, p.y));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mm->set_global_position(pos);
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Vector2i relativeMotion = Vector2i();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									relativeMotion.x = [event deltaX] * backingScaleFactor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									relativeMotion.y = [event deltaY] * backingScaleFactor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mm->set_relative(relativeMotion);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_key_modifier_state([event modifierFlags], mm);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->set_mouse_position(wd.mouse_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->accumulate_input_event(mm);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)rightMouseDown:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)rightMouseDragged:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self mouseMoved:event];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)rightMouseUp:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)otherMouseDown:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((int)[event buttonNumber] == 2) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if ((int)[event buttonNumber] == 3) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if ((int)[event buttonNumber] == 4) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)otherMouseDragged:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self mouseMoved:event];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)otherMouseUp:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((int)[event buttonNumber] == 2) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if ((int)[event buttonNumber] == 3) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if ((int)[event buttonNumber] == 4) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)mouseExited:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->mouse_mode != DisplayServer::MOUSE_MODE_CAPTURED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_EXIT);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)mouseEntered:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (DS_OSX->mouse_mode != DisplayServer::MOUSE_MODE_CAPTURED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_ENTER);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServer::CursorShape p_shape = DS_OSX->cursor_shape;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->cursor_shape = DisplayServer::CURSOR_MAX;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->cursor_set_shape(p_shape);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)magnifyWithEvent:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<InputEventMagnifyGesture> ev;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ev.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ev->set_window_id(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_key_modifier_state([event modifierFlags], ev);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [[event window] backingScaleFactor] : 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ev->set_position(_get_mouse_pos(wd, [event locationInWindow], backingScaleFactor));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ev->set_factor([event magnification] + 1.0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->accumulate_input_event(ev);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)viewDidChangeBackingProperties {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// nothing left to do here
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)updateTrackingAreas {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (trackingArea != nil) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[self removeTrackingArea:trackingArea];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[trackingArea release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSTrackingAreaOptions options =
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSTrackingMouseEnteredAndExited |
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSTrackingActiveInKeyWindow |
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSTrackingCursorUpdate |
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSTrackingInVisibleRect;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									trackingArea = [[NSTrackingArea alloc]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											initWithRect:[self bounds]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												 options:options
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												   owner:self
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												userInfo:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[self addTrackingArea:trackingArea];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[super updateTrackingAreas];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static bool isNumpadKey(unsigned int key) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									static const unsigned int table[] = {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x41, /* kVK_ANSI_KeypadDecimal */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x43, /* kVK_ANSI_KeypadMultiply */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x45, /* kVK_ANSI_KeypadPlus */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x47, /* kVK_ANSI_KeypadClear */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x4b, /* kVK_ANSI_KeypadDivide */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x4c, /* kVK_ANSI_KeypadEnter */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x4e, /* kVK_ANSI_KeypadMinus */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x51, /* kVK_ANSI_KeypadEquals */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x52, /* kVK_ANSI_Keypad0 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x53, /* kVK_ANSI_Keypad1 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x54, /* kVK_ANSI_Keypad2 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x55, /* kVK_ANSI_Keypad3 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x56, /* kVK_ANSI_Keypad4 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x57, /* kVK_ANSI_Keypad5 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x58, /* kVK_ANSI_Keypad6 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x59, /* kVK_ANSI_Keypad7 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x5b, /* kVK_ANSI_Keypad8 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x5c, /* kVK_ANSI_Keypad9 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x5f, /* kVK_JIS_KeypadComma */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										0x00
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									};
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (int i = 0; table[i] != 0; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (key == table[i])
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								// Translates a OS X keycode to a Godot keycode
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								//
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static int translateKey(unsigned int key) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Keyboard symbol translation table
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									static const unsigned int table[128] = {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 00 */ KEY_A,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 01 */ KEY_S,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 02 */ KEY_D,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 03 */ KEY_F,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 04 */ KEY_H,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 05 */ KEY_G,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 06 */ KEY_Z,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 07 */ KEY_X,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 08 */ KEY_C,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 09 */ KEY_V,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 0a */ KEY_SECTION, /* ISO Section */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 0b */ KEY_B,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 0c */ KEY_Q,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 0d */ KEY_W,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 0e */ KEY_E,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 0f */ KEY_R,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 10 */ KEY_Y,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 11 */ KEY_T,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 12 */ KEY_1,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 13 */ KEY_2,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 14 */ KEY_3,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 15 */ KEY_4,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 16 */ KEY_6,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 17 */ KEY_5,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 18 */ KEY_EQUAL,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 19 */ KEY_9,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 1a */ KEY_7,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 1b */ KEY_MINUS,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 1c */ KEY_8,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 1d */ KEY_0,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 1e */ KEY_BRACERIGHT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 1f */ KEY_O,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 20 */ KEY_U,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 21 */ KEY_BRACELEFT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 22 */ KEY_I,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 23 */ KEY_P,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 24 */ KEY_ENTER,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 25 */ KEY_L,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 26 */ KEY_J,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 27 */ KEY_APOSTROPHE,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 28 */ KEY_K,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 29 */ KEY_SEMICOLON,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 2a */ KEY_BACKSLASH,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 2b */ KEY_COMMA,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 2c */ KEY_SLASH,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 2d */ KEY_N,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 2e */ KEY_M,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 2f */ KEY_PERIOD,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 30 */ KEY_TAB,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 31 */ KEY_SPACE,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 32 */ KEY_QUOTELEFT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 33 */ KEY_BACKSPACE,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 34 */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 35 */ KEY_ESCAPE,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 36 */ KEY_META,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 37 */ KEY_META,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 38 */ KEY_SHIFT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 39 */ KEY_CAPSLOCK,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 3a */ KEY_ALT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 3b */ KEY_CONTROL,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 3c */ KEY_SHIFT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 3d */ KEY_ALT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 3e */ KEY_CONTROL,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 3f */ KEY_UNKNOWN, /* Function */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 40 */ KEY_UNKNOWN, /* F17 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 41 */ KEY_KP_PERIOD,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 42 */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 43 */ KEY_KP_MULTIPLY,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 44 */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 45 */ KEY_KP_ADD,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 46 */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 48 */ KEY_VOLUMEUP, /* VolumeUp */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 4a */ KEY_VOLUMEMUTE, /* Mute */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 4b */ KEY_KP_DIVIDE,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 4c */ KEY_KP_ENTER,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 4d */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 4e */ KEY_KP_SUBTRACT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 4f */ KEY_UNKNOWN, /* F18 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 50 */ KEY_UNKNOWN, /* F19 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 51 */ KEY_EQUAL, /* KeypadEqual */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 52 */ KEY_KP_0,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 53 */ KEY_KP_1,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 54 */ KEY_KP_2,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 55 */ KEY_KP_3,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 56 */ KEY_KP_4,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 57 */ KEY_KP_5,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 58 */ KEY_KP_6,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 59 */ KEY_KP_7,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 5a */ KEY_UNKNOWN, /* F20 */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 5b */ KEY_KP_8,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 5c */ KEY_KP_9,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 5d */ KEY_YEN, /* JIS Yen */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 5e */ KEY_UNDERSCORE, /* JIS Underscore */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 5f */ KEY_COMMA, /* JIS KeypadComma */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 60 */ KEY_F5,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 61 */ KEY_F6,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 62 */ KEY_F7,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 63 */ KEY_F3,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 64 */ KEY_F8,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 65 */ KEY_F9,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 66 */ KEY_UNKNOWN, /* JIS Eisu */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 67 */ KEY_F11,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 68 */ KEY_UNKNOWN, /* JIS Kana */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 69 */ KEY_F13,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 6a */ KEY_F16,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 6b */ KEY_F14,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 6c */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 6d */ KEY_F10,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 6e */ KEY_MENU,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 6f */ KEY_F12,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 70 */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 71 */ KEY_F15,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 72 */ KEY_INSERT, /* Really Help... */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 73 */ KEY_HOME,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 74 */ KEY_PAGEUP,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 75 */ KEY_DELETE,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 76 */ KEY_F4,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 77 */ KEY_END,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 78 */ KEY_F2,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 79 */ KEY_PAGEDOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 7a */ KEY_F1,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 7b */ KEY_LEFT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 7c */ KEY_RIGHT,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 7d */ KEY_DOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 7e */ KEY_UP,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										/* 7f */ KEY_UNKNOWN,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									};
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (key >= 128)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return KEY_UNKNOWN;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return table[key];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								struct _KeyCodeMap {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									UniChar kchar;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									int kcode;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								};
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static const _KeyCodeMap _keycodes[55] = {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '`', KEY_QUOTELEFT },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '~', KEY_ASCIITILDE },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '0', KEY_0 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '1', KEY_1 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '2', KEY_2 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '3', KEY_3 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '4', KEY_4 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '5', KEY_5 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '6', KEY_6 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '7', KEY_7 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '8', KEY_8 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '9', KEY_9 },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '-', KEY_MINUS },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '_', KEY_UNDERSCORE },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '=', KEY_EQUAL },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '+', KEY_PLUS },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'q', KEY_Q },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'w', KEY_W },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'e', KEY_E },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'r', KEY_R },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 't', KEY_T },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'y', KEY_Y },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'u', KEY_U },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'i', KEY_I },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'o', KEY_O },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'p', KEY_P },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '[', KEY_BRACELEFT },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ ']', KEY_BRACERIGHT },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '{', KEY_BRACELEFT },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '}', KEY_BRACERIGHT },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'a', KEY_A },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 's', KEY_S },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'd', KEY_D },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'f', KEY_F },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'g', KEY_G },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'h', KEY_H },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'j', KEY_J },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'k', KEY_K },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'l', KEY_L },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ ';', KEY_SEMICOLON },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ ':', KEY_COLON },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '\'', KEY_APOSTROPHE },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '\"', KEY_QUOTEDBL },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '\\', KEY_BACKSLASH },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '#', KEY_NUMBERSIGN },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'z', KEY_Z },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'x', KEY_X },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'c', KEY_C },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'v', KEY_V },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'b', KEY_B },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'n', KEY_N },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ 'm', KEY_M },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ ',', KEY_COMMA },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '.', KEY_PERIOD },
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{ '/', KEY_SLASH }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								};
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static int remapKey(unsigned int key, unsigned int state) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (isNumpadKey(key))
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return translateKey(key);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!currentKeyboard)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return translateKey(key);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!layoutData)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return translateKey(key);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									UInt32 keysDown = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									UniChar chars[4];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									UniCharCount realLength;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									OSStatus err = UCKeyTranslate(keyboardLayout,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											key,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											kUCKeyActionDisplay,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											(state >> 8) & 0xFF,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											LMGetKbdType(),
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											kUCKeyTranslateNoDeadKeysBit,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											&keysDown,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											sizeof(chars) / sizeof(chars[0]),
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											&realLength,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											chars);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (err != noErr) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return translateKey(key);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (unsigned int i = 0; i < 55; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (_keycodes[i].kchar == chars[0]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return _keycodes[i].kcode;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return translateKey(key);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)keyDown:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Ignore all input if IME input is in progress
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!imeInputEventInProgress) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSString *characters = [event characters];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSUInteger length = [characters length];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											// Fallback unicode character handler used if IME is not active
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											for (NSUInteger i = 0; i < length; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												DisplayServerOSX::KeyEvent ke;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.window_id = window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.osx_state = [event modifierFlags];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.echo = [event isARepeat];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.keycode = remapKey([event keyCode], [event modifierFlags]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.physical_keycode = translateKey([event keyCode]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.raw = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.unicode = [characters characterAtIndex:i];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_push_to_key_event_buffer(ke);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											DisplayServerOSX::KeyEvent ke;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.window_id = window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.osx_state = [event modifierFlags];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.pressed = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.echo = [event isARepeat];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.keycode = remapKey([event keyCode], [event modifierFlags]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.physical_keycode = translateKey([event keyCode]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.raw = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.unicode = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											_push_to_key_event_buffer(ke);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Pass events to IME handler
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.im_active)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[self interpretKeyEvents:[NSArray arrayWithObject:event]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)flagsChanged:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Ignore all input if IME input is in progress
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!imeInputEventInProgress) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										DisplayServerOSX::KeyEvent ke;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.window_id = window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.echo = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.raw = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										int key = [event keyCode];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										int mod = [event modifierFlags];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (key == 0x36 || key == 0x37) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (mod & NSEventModifierFlagCommand) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												mod &= ~NSEventModifierFlagCommand;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else if (key == 0x38 || key == 0x3c) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (mod & NSEventModifierFlagShift) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												mod &= ~NSEventModifierFlagShift;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else if (key == 0x3a || key == 0x3d) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (mod & NSEventModifierFlagOption) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												mod &= ~NSEventModifierFlagOption;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else if (key == 0x3b || key == 0x3e) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (mod & NSEventModifierFlagControl) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												mod &= ~NSEventModifierFlagControl;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.osx_state = mod;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.keycode = remapKey(key, mod);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.physical_keycode = translateKey(key);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ke.unicode = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_push_to_key_event_buffer(ke);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)keyUp:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Ignore all input if IME input is in progress
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!imeInputEventInProgress) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSString *characters = [event characters];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSUInteger length = [characters length];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Fallback unicode character handler used if IME is not active
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											for (NSUInteger i = 0; i < length; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												DisplayServerOSX::KeyEvent ke;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.window_id = window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.osx_state = [event modifierFlags];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.pressed = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.echo = [event isARepeat];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.keycode = remapKey([event keyCode], [event modifierFlags]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.physical_keycode = translateKey([event keyCode]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.raw = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ke.unicode = [characters characterAtIndex:i];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_push_to_key_event_buffer(ke);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											DisplayServerOSX::KeyEvent ke;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.window_id = window_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.osx_state = [event modifierFlags];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.pressed = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.echo = [event isARepeat];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.keycode = remapKey([event keyCode], [event modifierFlags]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.physical_keycode = translateKey([event keyCode]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.raw = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ke.unicode = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											_push_to_key_event_buffer(ke);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								inline void sendScrollEvent(DisplayServer::WindowID window_id, int button, double factor, int modifierFlags) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									unsigned int mask = 1 << (button - 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<InputEventMouseButton> sc;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_window_id(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_key_modifier_state(modifierFlags, sc);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_button_index(button);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_factor(factor);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_pressed(true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_position(wd.mouse_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_global_position(wd.mouse_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->last_button_state |= mask;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_button_mask(DS_OSX->last_button_state);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->accumulate_input_event(sc);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_window_id(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_button_index(button);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_factor(factor);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_pressed(false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_position(wd.mouse_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_global_position(wd.mouse_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DS_OSX->last_button_state &= ~mask;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									sc->set_button_mask(DS_OSX->last_button_state);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->accumulate_input_event(sc);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<InputEventPanGesture> pg;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pg.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pg->set_window_id(window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_key_modifier_state(modifierFlags, pg);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pg->set_position(wd.mouse_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pg->set_delta(Vector2(-dx, -dy));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->accumulate_input_event(pg);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (void)scrollWheel:(NSEvent *)event {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									double deltaX, deltaY;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [[event window] backingScaleFactor] : 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_mouse_pos(wd, [event locationInWindow], backingScaleFactor);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									deltaX = [event scrollingDeltaX];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									deltaY = [event scrollingDeltaY];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([event hasPreciseScrollingDeltas]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										deltaX *= 0.03;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										deltaY *= 0.03;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (fabs(deltaX)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											sendScrollEvent(window_id, 0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (fabs(deltaY)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											sendScrollEvent(window_id, 0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* GodotWindow                                                           */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@interface GodotWindow : NSWindow {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@implementation GodotWindow
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								- (BOOL)canBecomeKeyWindow {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Required for NSBorderlessWindowMask windows
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return YES;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								@end
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/* DisplayServerOSX                                                      */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*************************************************************************/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::has_feature(Feature p_feature) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									switch (p_feature) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_GLOBAL_MENU:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_SUBWINDOWS:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//case FEATURE_TOUCHSCREEN:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_MOUSE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_MOUSE_WARP:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_CLIPBOARD:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_CURSOR_SHAPE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_CUSTOM_CURSOR_SHAPE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_NATIVE_DIALOG:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//case FEATURE_CONSOLE_WINDOW:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_IME:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_WINDOW_TRANSPARENCY:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_HIDPI:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_ICON:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_NATIVE_ICON:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case FEATURE_SWAP_BUFFERS:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										default: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								String DisplayServerOSX::get_name() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return "OSX";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = NULL;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_menu_root == "") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Main menu.x
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										menu = [NSApp mainMenu];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if (p_menu_root.to_lower() == "_dock") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// macOS dock menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										menu = dock_menu;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Submenu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (submenu.has(p_menu_root)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											menu = submenu[p_menu_root];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu == apple_menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Do not allow to change Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return NULL;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return menu;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = NULL;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_menu_root == "") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Main menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										menu = [NSApp mainMenu];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if (p_menu_root.to_lower() == "_dock") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// macOS dock menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										menu = dock_menu;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Submenu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (!submenu.has(p_menu_root)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSMenu *n_menu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:p_menu_root.utf8().get_data()]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											submenu[p_menu_root] = n_menu;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										menu = submenu[p_menu_root];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu == apple_menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Do not allow to change Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return NULL;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return menu;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										GlobalMenuItem *obj = [[[GlobalMenuItem alloc] init] autorelease];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										obj->callback = p_callback;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										obj->meta = p_tag;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										obj->checkable = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[menu_item setRepresentedObject:obj];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										GlobalMenuItem *obj = [[[GlobalMenuItem alloc] init] autorelease];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										obj->callback = p_callback;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										obj->meta = p_tag;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										obj->checkable = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[menu_item setRepresentedObject:obj];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *sub_menu = _get_menu_root(p_submenu);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu && sub_menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (sub_menu == menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ERR_PRINT("Can't set submenu to self!");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([sub_menu supermenu]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ERR_PRINT("Can't set submenu to menu that is already a submenu of some other menu!");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:nil keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[menu setSubmenu:sub_menu forItem:menu_item];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_add_separator(const String &p_menu_root) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[menu addItem:[NSMenuItem separatorItem]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::global_menu_is_item_checked(const String &p_menu_root, int p_idx) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return ([menu_item state] == NSControlStateValueOn);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											GlobalMenuItem *obj = [menu_item representedObject];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												return obj->checkable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Callable DisplayServerOSX::global_menu_get_item_callback(const String &p_menu_root, int p_idx) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											GlobalMenuItem *obj = [menu_item representedObject];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												return obj->callback;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return Callable();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Variant DisplayServerOSX::global_menu_get_item_tag(const String &p_menu_root, int p_idx) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											GlobalMenuItem *obj = [menu_item representedObject];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												return obj->meta;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return Variant();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								String DisplayServerOSX::global_menu_get_item_text(const String &p_menu_root, int p_idx) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											char *utfs = strdup([[menu_item title] UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											String ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ret.parse_utf8(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											free(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return String();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								String DisplayServerOSX::global_menu_get_item_submenu(const String &p_menu_root, int p_idx) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											const NSMenu *sub_menu = [menu_item submenu];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (sub_menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												for (Map<String, NSMenu *>::Element *E = submenu.front(); E; E = E->next()) {
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 12:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
													if (E->get() == sub_menu)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														return E->key();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return String();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (p_checked) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[menu_item setState:NSControlStateValueOn];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[menu_item setState:NSControlStateValueOff];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											GlobalMenuItem *obj = [menu_item representedObject];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											obj->checkable = p_checkable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											GlobalMenuItem *obj = [menu_item representedObject];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											obj->callback = p_callback;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											GlobalMenuItem *obj = [menu_item representedObject];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											obj->meta = p_tag;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[menu_item setTitle:[NSString stringWithUTF8String:p_text.utf8().get_data()]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *sub_menu = _get_menu_root(p_submenu);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu && sub_menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (sub_menu == menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ERR_PRINT("Can't set submenu to self!");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([sub_menu supermenu]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ERR_PRINT("Can't set submenu to menu that is already a submenu of some other menu!");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not edit Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSMenuItem *menu_item = [menu itemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu_item) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[menu setSubmenu:sub_menu forItem:menu_item];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								int DisplayServerOSX::global_menu_get_item_count(const String &p_menu_root) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return [menu numberOfItems];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_remove_item(const String &p_menu_root, int p_idx) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ((menu == [NSApp mainMenu]) && (p_idx == 0)) { // Do not delete Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[menu removeItemAtIndex:p_idx];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::global_menu_clear(const String &p_menu_root) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *menu = _get_menu_root(p_menu_root);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[menu removeAllItems];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Restore Apple menu.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menu == [NSApp mainMenu]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSMenuItem *menu_item = [menu addItemWithTitle:@"" action:nil keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[menu setSubmenu:apple_menu forItem:menu_item];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::alert(const String &p_alert, const String &p_title) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSAlert *window = [[NSAlert alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window addButtonWithTitle:@"OK"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setMessageText:ns_title];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setInformativeText:ns_alert];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setAlertStyle:NSAlertStyleWarning];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window runModal];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Error DisplayServerOSX::dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSAlert *window = [[NSAlert alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *ns_description = [NSString stringWithUTF8String:p_description.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (int i = 0; i < p_buttons.size(); i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSString *ns_button = [NSString stringWithUTF8String:p_buttons[i].utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[window addButtonWithTitle:ns_button];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setMessageText:ns_title];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setInformativeText:ns_description];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setAlertStyle:NSAlertStyleInformational];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									int button_pressed;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSInteger ret = [window runModal];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (ret == NSAlertFirstButtonReturn) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										button_pressed = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if (ret == NSAlertSecondButtonReturn) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										button_pressed = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if (ret == NSAlertThirdButtonReturn) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										button_pressed = 2;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										button_pressed = 2 + (ret - NSAlertThirdButtonReturn);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!p_callback.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant button = button_pressed;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant *buttonp = &button;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										p_callback.call((const Variant **)&buttonp, 1, ret, ce);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return OK;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Error DisplayServerOSX::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSAlert *window = [[NSAlert alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *ns_description = [NSString stringWithUTF8String:p_description.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSTextField *input = [[NSTextField alloc] initWithFrame:NSMakeRect(0, 0, 250, 30)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window addButtonWithTitle:@"OK"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setMessageText:ns_title];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setInformativeText:ns_description];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setAlertStyle:NSAlertStyleInformational];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[input setStringValue:[NSString stringWithUTF8String:p_partial.utf8().get_data()]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window setAccessoryView:input];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window runModal];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									char *utfs = strdup([[input stringValue] UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									String ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ret.parse_utf8(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									free(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!p_callback.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant text = ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant *textp = &text;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										p_callback.call((const Variant **)&textp, 1, ret, ce);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[window release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return OK;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_mode == mouse_mode)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_mode == MOUSE_MODE_CAPTURED) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Apple Docs state that the display parameter is not used.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// "This parameter is not used. By default, you may pass kCGDirectMainDisplay."
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/Quartz_Services_Ref/Reference/reference.html
							 
						 
					
						
							
								
									
										
										
										
											2020-06-22 11:38:22 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											CGDisplayHideCursor(kCGDirectMainDisplay);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGAssociateMouseAndMouseCursorPosition(false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else if (p_mode == MOUSE_MODE_HIDDEN) {
							 
						 
					
						
							
								
									
										
										
										
											2020-06-22 11:38:22 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											CGDisplayHideCursor(kCGDirectMainDisplay);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGAssociateMouseAndMouseCursorPosition(true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGDisplayShowCursor(kCGDirectMainDisplay);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGAssociateMouseAndMouseCursorPosition(true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mouse_mode = p_mode;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServer::MouseMode DisplayServerOSX::mouse_get_mode() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return mouse_mode;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (mouse_mode == MOUSE_MODE_CAPTURED) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										last_mouse_pos = p_to;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										WindowData &wd = windows[MAIN_WINDOW_ID];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//local point in window coords
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const NSRect contentRect = [wd.window_view frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										float displayScale = _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect pointInWindowRect = NSMakeRect(p_to.x / displayScale, contentRect.size.height - (p_to.y / displayScale) - 1, 0, 0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//point in scren coords
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//do the warping
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGAssociateMouseAndMouseCursorPosition(false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGWarpMouseCursorPosition(lMouseWarpPos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGAssociateMouseAndMouseCursorPosition(true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Point2i DisplayServerOSX::mouse_get_position() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return last_mouse_pos;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Point2i DisplayServerOSX::mouse_get_absolute_position() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSPoint mouse_pos = [NSEvent mouseLocation];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (NSScreen *screen in [NSScreen screens]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect frame = [screen frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (NSMouseInRect(mouse_pos, frame, NO)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return Vector2i((int)mouse_pos.x, (int)-mouse_pos.y) + _get_screens_origin();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return Vector2i();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								int DisplayServerOSX::mouse_get_button_state() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return last_button_state;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::clipboard_set(const String &p_text) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *copiedString = [NSString stringWithUTF8String:p_text.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *copiedStringArray = [NSArray arrayWithObject:copiedString];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[pasteboard clearContents];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[pasteboard writeObjects:copiedStringArray];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								String DisplayServerOSX::clipboard_get() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *classArray = [NSArray arrayWithObject:[NSString class]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSDictionary *options = [NSDictionary dictionary];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									BOOL ok = [pasteboard canReadObjectForClasses:classArray options:options];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!ok) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return "";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *objectsToPaste = [pasteboard readObjectsForClasses:classArray options:options];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *string = [objectsToPaste objectAtIndex:0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									char *utfs = strdup([string UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									String ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ret.parse_utf8(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									free(utfs);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								int DisplayServerOSX::get_screen_count() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *screenArray = [NSScreen screens];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return [screenArray count];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								// Returns the native top-left screen coordinate of the smallest rectangle
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								// that encompasses all screens. Needed in get_screen_position(),
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								// window_get_position, and window_set_position()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								// to convert between OS X native screen coordinates and the ones expected by Godot
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static bool displays_arrangement_dirty = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									displays_arrangement_dirty = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								float DisplayServerOSX::_display_scale(id screen) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (OS_OSX::get_singleton()->is_hidpi_allowed()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return fmax(1.0, [screen backingScaleFactor]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Point2i DisplayServerOSX::_get_screens_origin() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									static Point2i origin;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (displays_arrangement_dirty) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										origin = Point2i();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										for (int i = 0; i < get_screen_count(); i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Point2i position = _get_native_screen_position(i);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (position.x < origin.x) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												origin.x = position.x;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (position.y > origin.y) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												origin.y = position.y;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										displays_arrangement_dirty = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return origin;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Point2i DisplayServerOSX::_get_native_screen_position(int p_screen) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *screenArray = [NSScreen screens];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((NSUInteger)p_screen < [screenArray count]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										float display_scale = _display_scale([screenArray objectAtIndex:p_screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Return the top-left corner of the screen, for OS X the y starts at the bottom
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * display_scale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return Point2i();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Point2i DisplayServerOSX::screen_get_position(int p_screen) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_screen == SCREEN_OF_MAIN_WINDOW) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										p_screen = window_get_current_screen();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Point2i position = _get_native_screen_position(p_screen) - _get_screens_origin();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// OS X native y-coordinate relative to _get_screens_origin() is negative,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Godot expects a positive value
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									position.y *= -1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return position;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Size2i DisplayServerOSX::screen_get_size(int p_screen) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_screen == SCREEN_OF_MAIN_WINDOW) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										p_screen = window_get_current_screen();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *screenArray = [NSScreen screens];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((NSUInteger)p_screen < [screenArray count]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Note: Use frame to get the whole screen size
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return Size2i(nsrect.size.width, nsrect.size.height) * displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return Size2i();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								int DisplayServerOSX::screen_get_dpi(int p_screen) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_screen == SCREEN_OF_MAIN_WINDOW) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										p_screen = window_get_current_screen();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *screenArray = [NSScreen screens];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((NSUInteger)p_screen < [screenArray count]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGSize displayPhysicalSize = CGDisplayScreenSize(
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return 96;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								float DisplayServerOSX::screen_get_scale(int p_screen) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_screen == SCREEN_OF_MAIN_WINDOW) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										p_screen = window_get_current_screen();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *screenArray = [NSScreen screens];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((NSUInteger)p_screen < [screenArray count]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return _display_scale([screenArray objectAtIndex:p_screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return 1.f;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Rect2i DisplayServerOSX::screen_get_usable_rect(int p_screen) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_screen == SCREEN_OF_MAIN_WINDOW) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										p_screen = window_get_current_screen();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *screenArray = [NSScreen screens];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((NSUInteger)p_screen < [screenArray count]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect nsrect = [[screenArray objectAtIndex:p_screen] visibleFrame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Point2i position = Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * displayScale - _get_screens_origin();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										position.y *= -1;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 16:18:29 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										Size2i size = Size2i(nsrect.size.width, nsrect.size.height) * displayScale;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return Rect2i(position, size);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return Rect2i();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Vector<DisplayServer::WindowID> DisplayServerOSX::get_window_list() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Vector<int> ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ret.push_back(E->key());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowID id = _create_window(p_mode, p_rect);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (p_flags & (1 << i)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											window_set_flag(WindowFlags(i), true, id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object makeKeyAndOrderFront:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_send_window_event(const WindowData &wd, WindowEvent p_event) {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!wd.event_callback.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant event = int(p_event);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant *eventp = &event;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.event_callback.call((const Variant **)&eventp, 1, ret, ce);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServerOSX::WindowID DisplayServerOSX::_find_window_id(id p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (E->get().window_object == p_window)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return E->key();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return INVALID_WINDOW_ID;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_update_window(WindowData p_wd) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									bool borderless_full = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_wd.borderless) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect frameRect = [p_wd.window_object frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect screenRect = [[p_wd.window_object screen] frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Check if our window covers up the screen
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y &&
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											borderless_full = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (borderless_full) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// If the window covers up the screen set the level to above the main menu and hide on deactivate
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[p_wd.window_object setLevel:NSMainMenuWindowLevel + 1];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[p_wd.window_object setHidesOnDeactivate:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Reset these when our window is not a borderless window that covers up the screen
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[p_wd.window_object setLevel:NSNormalWindowLevel];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[p_wd.window_object setHidesOnDeactivate:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::delete_sub_window(WindowID p_id) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_id));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_MSG(p_id == MAIN_WINDOW_ID, "Main window can't be deleted");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object setContentView:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object close];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.rect_changed_callback = p_callable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.event_callback = p_callable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.input_event_callback = p_callable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.input_text_callback = p_callable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.drop_files_callback = p_callable;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								int DisplayServerOSX::window_get_current_screen(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), -1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSUInteger index = [[NSScreen screens] indexOfObject:[wd.window_object screen]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return (index == NSNotFound) ? 0 : index;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_current_screen(int p_screen, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									window_set_position(wpos + screen_get_position(p_screen), p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(p_window == p_parent);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd_window = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(wd_window.transient_parent == p_parent);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient.");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_parent == INVALID_WINDOW_ID) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//remove transient
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(!windows.has(wd_window.transient_parent));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										WindowData &wd_parent = windows[wd_window.transient_parent];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd_window.transient_parent = INVALID_WINDOW_ID;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd_parent.transient_children.erase(p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd_window.window_object setParentWindow:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(!windows.has(p_parent));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										WindowData &wd_parent = windows[p_parent];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd_window.transient_parent = p_parent;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd_parent.transient_children.insert(p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd_window.window_object setParentWindow:wd_parent.window_object];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Point2i DisplayServerOSX::window_get_position(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), Point2i());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSRect nsrect = [wd.window_object frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Point2i pos;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									float display_scale = _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Return the position of the top-left corner, for OS X the y starts at the bottom
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pos.x = nsrect.origin.x * display_scale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pos.y = (nsrect.origin.y + nsrect.size.height) * display_scale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pos -= _get_screens_origin();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// OS X native y-coordinate relative to _get_screens_origin() is negative,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Godot expects a positive value
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pos.y *= -1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return pos;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Point2i position = p_position;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// OS X native y-coordinate relative to _get_screens_origin() is negative,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Godot passes a positive value
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									position.y *= -1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									position += _get_screens_origin();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSPoint pos;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									float displayScale = _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pos.x = position.x / displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									pos.y = position.y / displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object setFrameTopLeftPoint:pos];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_update_window(wd);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream], displayScale);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_max_size(const Size2i p_size, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((p_size != Size2i()) && ((p_size.x < wd.min_size.x) || (p_size.y < wd.min_size.y))) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_PRINT("Maximum window size can't be smaller than minimum window size!");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.max_size = p_size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((wd.max_size != Size2i()) && !wd.fullscreen) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Size2i size = wd.max_size / _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Size2i DisplayServerOSX::window_get_max_size(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return wd.max_size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_min_size(const Size2i p_size, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((p_size != Size2i()) && (wd.max_size != Size2i()) && ((p_size.x > wd.max_size.x) || (p_size.y > wd.max_size.y))) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_PRINT("Minimum window size can't be larger than maximum window size!");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.min_size = p_size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ((wd.min_size != Size2i()) && !wd.fullscreen) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Size2i size = wd.min_size / _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Size2i DisplayServerOSX::window_get_min_size(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return wd.min_size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_size(const Size2i p_size, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Size2i size = p_size / _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!wd.borderless) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// NSRect used by setFrame includes the title bar, so add it to our size.y
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CGFloat menuBarHeight = [[[NSApplication sharedApplication] mainMenu] menuBarHeight];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (menuBarHeight != 0.f) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											size.y += menuBarHeight;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSRect frame = [wd.window_object frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, size.x, size.y) display:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_update_window(wd);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Size2i DisplayServerOSX::window_get_size(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return wd.size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Size2i DisplayServerOSX::window_get_real_size(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSRect frame = [wd.window_object frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return Size2i(frame.size.width, frame.size.height) * _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::window_is_maximize_allowed(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 12:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (!OS_OSX::get_singleton()->is_layered_allowed())
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.layered_window != p_enabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (p_enabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setBackgroundColor:[NSColor clearColor]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setOpaque:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setHasShadow:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												CALayer *layer = [wd.window_view layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[layer setOpaque:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												//TODO - implement transparency for Vulkan
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												wd.context_gles2->set_opacity(0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.layered_window = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setOpaque:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setHasShadow:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												CALayer *layer = [wd.window_view layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[layer setOpaque:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												//TODO - implement transparency for Vulkan
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												wd.context_gles2->set_opacity(1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.layered_window = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.context_gles2->update();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSRect frameRect = [wd.window_object frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setFrame:frameRect display:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowMode old_mode = window_get_mode(p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (old_mode == p_mode) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return; // do nothing
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									switch (old_mode) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_WINDOWED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//do nothing
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_MINIMIZED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object deminiaturize:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_FULLSCREEN: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.layered_window)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_set_window_per_pixel_transparency_enabled(true, p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.resize_disabled) //restore resize disabled
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.min_size != Size2i()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												Size2i size = wd.min_size / _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.max_size != Size2i()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												Size2i size = wd.max_size / _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object toggleFullScreen:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.fullscreen = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_MAXIMIZED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if ([wd.window_object isZoomed]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object zoom:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									switch (p_mode) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_WINDOWED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//do nothing
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_MINIMIZED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object performMiniaturize:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_FULLSCREEN: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.layered_window)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_set_window_per_pixel_transparency_enabled(false, p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.resize_disabled) //fullscreen window should be resizable to work
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskResizable];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object toggleFullScreen:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.fullscreen = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_MODE_MAXIMIZED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (![wd.window_object isZoomed]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object zoom:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServer::WindowMode DisplayServerOSX::window_get_mode(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), WINDOW_MODE_WINDOWED);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (wd.fullscreen) { //if fullscreen, it's not in another mode
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return WINDOW_MODE_FULLSCREEN;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([wd.window_object isZoomed] && !wd.resize_disabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return WINDOW_MODE_MAXIMIZED;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if ([wd.window_object respondsToSelector:@selector(isMiniaturized)]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([wd.window_object isMiniaturized]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return WINDOW_MODE_MINIMIZED;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// all other discarded, return windowed.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return WINDOW_MODE_WINDOWED;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									switch (p_flag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_RESIZE_DISABLED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.resize_disabled = p_enabled;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.fullscreen) //fullscreen window should be resizable, style will be applyed on exiting fs
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (p_enabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskResizable];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_BORDERLESS: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											// OrderOut prevents a lose focus bug with the window
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object orderOut:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.borderless = p_enabled;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (p_enabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:NSWindowStyleMaskBorderless];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												if (wd.layered_window)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
													_set_window_per_pixel_transparency_enabled(false, p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												// Force update of the window styles
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												NSRect frameRect = [wd.window_object frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setFrame:frameRect display:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											_update_window(wd);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object makeKeyAndOrderFront:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_ALWAYS_ON_TOP: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.on_top = p_enabled;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (p_enabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setLevel:NSFloatingWindowLevel];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setLevel:NSNormalWindowLevel];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_TRANSPARENT: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.layered_window = p_enabled;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (p_enabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; // force borderless
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											} else if (!wd.borderless) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											_set_window_per_pixel_transparency_enabled(p_enabled, p_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										default: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									switch (p_flag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_RESIZE_DISABLED: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return wd.resize_disabled;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_BORDERLESS: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return [wd.window_object styleMask] == NSWindowStyleMaskBorderless;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_ALWAYS_ON_TOP: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return [wd.window_object level] == NSFloatingWindowLevel;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										case WINDOW_FLAG_TRANSPARENT: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return wd.layered_window;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										default: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_request_attention(WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// It's app global, ignore window id.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp requestUserAttention:NSCriticalRequest];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_move_to_foreground(WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[[NSApplication sharedApplication] activateIgnoringOtherApps:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[wd.window_object makeKeyAndOrderFront:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::window_can_draw(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return window_get_mode(p_window) != WINDOW_MODE_MINIMIZED;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::can_any_window_draw() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (window_get_mode(E->key()) != WINDOW_MODE_MINIMIZED) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_ime_active(const bool p_active, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.im_active = p_active;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!p_active)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_view cancelComposition];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[p_window];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.im_position = p_pos;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::get_swap_ok_cancel() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (cursor_shape == p_shape)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										cursor_shape = p_shape;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (cursors[p_shape] != NULL) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[cursors[p_shape] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										switch (p_shape) {
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 13:00:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_ARROW:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor arrowCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_IBEAM:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor IBeamCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_POINTING_HAND:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor pointingHandCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_CROSS:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor crosshairCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_WAIT:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor arrowCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_BUSY:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor arrowCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_DRAG:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor closedHandCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_CAN_DROP:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor openHandCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_FORBIDDEN:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor operationNotAllowedCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_VSIZE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[_cursorFromSelector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_HSIZE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[_cursorFromSelector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_BDIAGSIZE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[_cursorFromSelector(@selector(_windowResizeNorthEastSouthWestCursor)) set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_FDIAGSIZE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[_cursorFromSelector(@selector(_windowResizeNorthWestSouthEastCursor)) set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_MOVE:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor arrowCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_VSPLIT:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor resizeUpDownCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_HSPLIT:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[[NSCursor resizeLeftRightCursor] set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											case CURSOR_HELP:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[_cursorFromSelector(@selector(_helpCursor)) set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												break;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											default: {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									cursor_shape = p_shape;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServerOSX::CursorShape DisplayServerOSX::cursor_get_shape() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return cursor_shape;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (p_cursor.is_valid()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (cursor_c) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												cursor_set_shape(p_shape);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											cursors_cache.erase(p_shape);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Ref<Texture2D> texture = p_cursor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Ref<AtlasTexture> atlas_texture = p_cursor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Ref<Image> image;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Size2 texture_size;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Rect2 atlas_rect;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (texture.is_valid()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											image = texture->get_data();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (!image.is_valid() && atlas_texture.is_valid()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											texture = atlas_texture->get_atlas();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											atlas_rect.size.width = texture->get_width();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											atlas_rect.size.height = texture->get_height();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											atlas_rect.position.x = atlas_texture->get_region().position.x;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											atlas_rect.position.y = atlas_texture->get_region().position.y;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											texture_size.width = atlas_texture->get_region().size.x;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											texture_size.height = atlas_texture->get_region().size.y;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else if (image.is_valid()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											texture_size.width = texture->get_width();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											texture_size.height = texture->get_height();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(!texture.is_valid());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										image = texture->get_data();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(!image.is_valid());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												initWithBitmapDataPlanes:NULL
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															  pixelsWide:int(texture_size.width)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															  pixelsHigh:int(texture_size.height)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														   bitsPerSample:8
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														 samplesPerPixel:4
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
																hasAlpha:YES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
																isPlanar:NO
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														  colorSpaceName:NSDeviceRGBColorSpace
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															 bytesPerRow:int(texture_size.width) * 4
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															bitsPerPixel:32];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND(imgrep == nil);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										uint8_t *pixels = [imgrep bitmapData];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										int len = int(texture_size.width * texture_size.height);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										for (int i = 0; i < len; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											int row_index = floor(i / texture_size.width) + atlas_rect.position.y;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											int column_index = (i % int(texture_size.width)) + atlas_rect.position.x;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (atlas_texture.is_valid()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												column_index = MIN(column_index, atlas_rect.size.width - 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												row_index = MIN(row_index, atlas_rect.size.height - 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											uint32_t color = image->get_pixel(column_index, row_index).to_argb32();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											uint8_t alpha = (color >> 24) & 0xFF;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											pixels[i * 4 + 0] = ((color >> 16) & 0xFF) * alpha / 255;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											pixels[i * 4 + 1] = ((color >> 8) & 0xFF) * alpha / 255;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											pixels[i * 4 + 2] = ((color)&0xFF) * alpha / 255;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											pixels[i * 4 + 3] = alpha;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSImage *nsimage = [[NSImage alloc] initWithSize:NSMakeSize(texture_size.width, texture_size.height)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[nsimage addRepresentation:imgrep];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[cursors[p_shape] release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										cursors[p_shape] = cursor;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Vector<Variant> params;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										params.push_back(p_cursor);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										params.push_back(p_hotspot);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										cursors_cache.insert(p_shape, params);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (p_shape == cursor_shape) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[cursor set];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[imgrep release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[nsimage release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Reset to default system cursor
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (cursors[p_shape] != NULL) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[cursors[p_shape] release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											cursors[p_shape] = NULL;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CursorShape c = cursor_shape;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										cursor_shape = CURSOR_MAX;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										cursor_set_shape(c);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										cursors_cache.erase(p_shape);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								struct LayoutInfo {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									String name;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									String code;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								};
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static Vector<LayoutInfo> kbd_layouts;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static int current_layout = 0;
							 
						 
					
						
							
								
									
										
										
										
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								static bool keyboard_layout_dirty = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) {
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									kbd_layouts.clear();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									current_layout = 0;
							 
						 
					
						
							
								
									
										
										
										
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									keyboard_layout_dirty = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								void _update_keyboard_layouts() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									@autoreleasepool {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										TISInputSourceRef cur_source = TISCopyCurrentKeyboardInputSource();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSString *cur_name = (NSString *)TISGetInputSourceProperty(cur_source, kTISPropertyLocalizedName);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CFRelease(cur_source);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										// Enum IME layouts
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode };
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSArray *list_ime = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_ime, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										for (NSUInteger i = 0; i < [list_ime count]; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											LayoutInfo ly;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ly.name.parse_utf8([name UTF8String]);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											NSArray *langs = (NSArray *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyInputSourceLanguages);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											kbd_layouts.push_back(ly);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											if ([name isEqualToString:cur_name]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												current_layout = kbd_layouts.size() - 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										[list_ime release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Enum plain keyboard layouts
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout };
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSArray *list_kbd = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_kbd, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										for (NSUInteger i = 0; i < [list_kbd count]; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											LayoutInfo ly;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ly.name.parse_utf8([name UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSArray *langs = (NSArray *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyInputSourceLanguages);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											kbd_layouts.push_back(ly);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if ([name isEqualToString:cur_name]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												current_layout = kbd_layouts.size() - 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[list_kbd release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									keyboard_layout_dirty = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								int DisplayServerOSX::keyboard_get_layout_count() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (keyboard_layout_dirty) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_update_keyboard_layouts();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									return kbd_layouts.size();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::keyboard_set_current_layout(int p_index) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (keyboard_layout_dirty) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_update_keyboard_layouts();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_INDEX(p_index, kbd_layouts.size());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *cur_name = [NSString stringWithUTF8String:kbd_layouts[p_index].name.utf8().get_data()];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout };
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *list_kbd = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_kbd, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (NSUInteger i = 0; i < [list_kbd count]; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([name isEqualToString:cur_name]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											TISSelectInputSource((TISInputSourceRef)[list_kbd objectAtIndex:i]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[list_kbd release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode };
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSArray *list_ime = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_ime, false);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (NSUInteger i = 0; i < [list_ime count]; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([name isEqualToString:cur_name]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											TISSelectInputSource((TISInputSourceRef)[list_ime objectAtIndex:i]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[list_ime release];
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								int DisplayServerOSX::keyboard_get_current_layout() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (keyboard_layout_dirty) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_update_keyboard_layouts();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									return current_layout;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								String DisplayServerOSX::keyboard_get_layout_language(int p_index) const {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (keyboard_layout_dirty) {
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										_update_keyboard_layouts();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), "");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return kbd_layouts[p_index].code;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (keyboard_layout_dirty) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_update_keyboard_layouts();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-11 12:27:07 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), "");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return kbd_layouts[p_index].name;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<InputEvent> ev = p_event;
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->accumulate_input_event(ev);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_release_pressed_events() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									if (Input::get_singleton()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Input::get_singleton()->release_pressed_events();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_process_key_events() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<InputEventKey> k;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (int i = 0; i < key_event_pos; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										const KeyEvent &ke = key_event_buffer[i];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (ke.raw) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											// Non IME input - no composite characters, pass events as is
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_window_id(ke.window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											_get_key_modifier_state(ke.osx_state, k);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_pressed(ke.pressed);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_echo(ke.echo);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_keycode(ke.keycode);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_physical_keycode(ke.physical_keycode);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											k->set_unicode(ke.unicode);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											_push_input(k);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											// IME input
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if ((i == 0 && ke.keycode == 0) || (i > 0 && key_event_buffer[i - 1].keycode == 0)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_window_id(ke.window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_get_key_modifier_state(ke.osx_state, k);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_pressed(ke.pressed);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_echo(ke.echo);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_keycode(0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_physical_keycode(0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_unicode(ke.unicode);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_push_input(k);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (ke.keycode != 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k.instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_window_id(ke.window_id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_get_key_modifier_state(ke.osx_state, k);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_pressed(ke.pressed);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_echo(ke.echo);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_keycode(ke.keycode);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												k->set_physical_keycode(ke.physical_keycode);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
													k->set_unicode(key_event_buffer[i + 1].unicode);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												_push_input(k);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									key_event_pos = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::process_events() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									while (true) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSEvent *event = [NSApp
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												nextEventMatchingMask:NSEventMaskAny
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															untilDate:[NSDate distantPast]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															   inMode:NSDefaultRunLoopMode
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															  dequeue:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (event == nil)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[NSApp sendEvent:event];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!drop_events) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										_process_key_events();
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										Input::get_singleton()->flush_accumulated_events();
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[autoreleasePool drain];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									autoreleasePool = [[NSAutoreleasePool alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::force_process_and_drop_events() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									drop_events = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									process_events();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									drop_events = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::set_native_icon(const String &p_filename) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									FileAccess *f = FileAccess::open(p_filename, FileAccess::READ);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!f);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Vector<uint8_t> data;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									uint32_t len = f->get_len();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									data.resize(len);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									f->get_buffer((uint8_t *)&data.write[0], len);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									memdelete(f);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSData *icon_data = [[[NSData alloc] initWithBytes:&data.write[0] length:len] autorelease];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_MSG(!icon_data, "Error reading icon data.");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSImage *icon = [[[NSImage alloc] initWithData:icon_data] autorelease];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_MSG(!icon, "Error loading icon.");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp setApplicationIconImage:icon];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Ref<Image> img = p_icon;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									img = img->duplicate();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									img->convert(Image::FORMAT_RGBA8);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											initWithBitmapDataPlanes:NULL
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														  pixelsWide:img->get_width()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														  pixelsHigh:img->get_height()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
													   bitsPerSample:8
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
													 samplesPerPixel:4
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															hasAlpha:YES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															isPlanar:NO
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
													  colorSpaceName:NSDeviceRGBColorSpace
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														 bytesPerRow:img->get_width() * 4
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														bitsPerPixel:32];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(imgrep == nil);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									uint8_t *pixels = [imgrep bitmapData];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									int len = img->get_width() * img->get_height();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const uint8_t *r = img->get_data().ptr();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									/* Premultiply the alpha channel */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (int i = 0; i < len; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										uint8_t alpha = r[i * 4 + 3];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										pixels[i * 4 + 3] = alpha;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSImage *nsimg = [[NSImage alloc] initWithSize:NSMakeSize(img->get_width(), img->get_height())];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(nsimg == nil);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[nsimg addRepresentation:imgrep];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp setApplicationIconImage:nsimg];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[imgrep release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[nsimg release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Vector<String> DisplayServerOSX::get_rendering_drivers_func() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									Vector<String> drivers;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#ifdef VULKAN_ENABLED
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									drivers.push_back("vulkan");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#ifdef OPENGL_ENABLED
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									drivers.push_back("opengl");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return drivers;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Point2i DisplayServerOSX::ime_get_selection() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return im_selection;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								String DisplayServerOSX::ime_get_text() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return im_text;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServer::WindowID DisplayServerOSX::get_window_at_screen_position(const Point2i &p_position) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Rect2i win_rect = Rect2i(window_get_position(E->key()), window_get_size(E->key()));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (win_rect.has_point(p_position)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											return E->key();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return INVALID_WINDOW_ID;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!windows.has(p_window));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									windows[p_window].instance_id = p_instance;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND_V(!windows.has(p_window), ObjectID());
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return windows[p_window].instance_id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, const Rect2i &p_rect) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowID id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										WindowData wd;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										float displayScale = 1.0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (OS_OSX::get_singleton()->is_hidpi_allowed()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											// note that mainScreen is not screen #0 but the one with the keyboard focus.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NSScreen *screen = [NSScreen mainScreen];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												displayScale = fmax(displayScale, [screen backingScaleFactor]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.window_delegate = [[GodotWindowDelegate alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_delegate setWindowID:window_id_counter];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Point2i position = p_rect.position;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// OS X native y-coordinate relative to _get_screens_origin() is negative,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										// Godot passes a positive value
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										position.y *= -1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										position += _get_screens_origin();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
										// initWithContentRect uses bottom-left corner of the window’ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.window_object = [[GodotWindow alloc]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												initWithContentRect:NSMakeRect(position.x / displayScale, (position.y - p_rect.size.height) / displayScale, p_rect.size.width / displayScale, p_rect.size.height / displayScale)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
														  styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															backing:NSBackingStoreBuffered
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															  defer:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.window_view = [[GodotContentView alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_view setWindowID:window_id_counter];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_14) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_view setWantsLayer:TRUE];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (displayScale > 1.0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_view setWantsBestResolutionOpenGLSurface:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												[wd.window_view setWantsBestResolutionOpenGLSurface:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setContentView:wd.window_view];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setDelegate:wd.window_delegate];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setAcceptsMouseMovedEvents:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[wd.window_object setRestorable:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if ([wd.window_object respondsToSelector:@selector(setTabbingMode:)])
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_object setTabbingMode:NSWindowTabbingModeDisallowed];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (context_vulkan) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												CALayer *layer = [wd.window_view layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												layer.contentsScale = displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												Error err = context_vulkan->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#ifdef OPENGL_ENABLED
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											wd.context_gles2 = memnew(ContextGL_OSX(wd.window_view, false));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (wd.context_gles2->initialize() != OK) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												memdelete(wd.context_gles2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a OpenGL context");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//if (RasterizerGLES2::is_viable() == OK) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//	RasterizerGLES2::register_config();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//	RasterizerGLES2::make_current();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										id = window_id_counter++;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										windows[id] = wd;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowData &wd = windows[id];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									window_set_mode(p_mode, id);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									float displayScale = _display_scale([wd.window_object screen]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									const NSRect contentRect = [wd.window_view frame];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.size.width = contentRect.size.width * displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									wd.size.height = contentRect.size.height * displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (OS_OSX::singleton->is_hidpi_allowed()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_view setWantsBestResolutionOpenGLSurface:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[wd.window_view setWantsBestResolutionOpenGLSurface:NO];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										wd.context_gles2->update();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										CALayer *layer = [wd.window_view layer];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										layer.contentsScale = displayScale;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										context_vulkan->window_resize(id, wd.size.width, wd.size.height);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return id;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_dispatch_input_events(const Ref<InputEvent> &p_event) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									((DisplayServerOSX *)(get_singleton()))->_dispatch_input_event(p_event);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::_dispatch_input_event(const Ref<InputEvent> &p_event) {
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									_THREAD_SAFE_METHOD_
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (!in_dispatch_input_event) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										in_dispatch_input_event = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ev = p_event;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant *evp = &ev;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Variant ret;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Callable::CallError ce;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Ref<InputEventFromWindow> event_from_window = p_event;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//send to a window
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											if (windows.has(event_from_window->get_window_id())) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												Callable callable = windows[event_from_window->get_window_id()].input_event_callback;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												if (callable.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
													return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												callable.call((const Variant **)&evp, 1, ret, ce);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										} else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											//send to all windows
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												Callable callable = E->get().input_event_callback;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												if (callable.is_null()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
													continue;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												callable.call((const Variant **)&evp, 1, ret, ce);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 23:22:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										in_dispatch_input_event = false;
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::release_rendering_thread() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::make_rendering_thread() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::swap_buffers() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::console_set_visible(bool p_enabled) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//TODO - open terminal and redirect
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								bool DisplayServerOSX::is_console_visible() const {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									return isatty(STDIN_FILENO);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
							 
						 
					
						
							
								
									
										
										
										
											2020-04-28 15:19:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									r_error = OK;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									drop_events = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									memset(cursors, 0, sizeof(cursors));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									cursor_shape = CURSOR_ARROW;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									key_event_pos = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									mouse_mode = MOUSE_MODE_VISIBLE;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									last_button_state = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									autoreleasePool = [[NSAutoreleasePool alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!eventSource);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Implicitly create shared NSApplication instance
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[GodotApplication sharedApplication];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// In case we are unbundled, make us a proper UI application
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									keyboard_layout_dirty = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									displays_arrangement_dirty = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Register to be notified on keyboard layout changes
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											NULL, keyboard_layout_changed,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											kTISNotifySelectedKeyboardInputSourceChanged, NULL,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											CFNotificationSuspensionBehaviorDeliverImmediately);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Register to be notified on displays arrangement changes
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, NULL);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Menu bar setup must go between sharedApplication above and
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// finishLaunching below, in order to properly emulate the behavior
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// of NSApplicationMain
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenuItem *menu_item;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *title;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (nsappname == nil)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										nsappname = [[NSProcessInfo processInfo] processName];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Setup Dock menu
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									dock_menu = [[NSMenu alloc] initWithTitle:@"_dock"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Setup Apple menu
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									apple_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu addItemWithTitle:title action:@selector(showAbout:) keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu addItem:[NSMenuItem separatorItem]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *services = [[NSMenu alloc] initWithTitle:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Services", nil) action:nil keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu setSubmenu:services forItem:menu_item];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp setServicesMenu:services];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[services release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu addItem:[NSMenuItem separatorItem]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									title = [NSString stringWithFormat:NSLocalizedString(@"Hide %@", nil), nsappname];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Hide Others", nil) action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[menu_item setKeyEquivalentModifierMask:(NSEventModifierFlagOption | NSEventModifierFlagCommand)];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu addItemWithTitle:NSLocalizedString(@"Show all", nil) action:@selector(unhideAllApplications:) keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu addItem:[NSMenuItem separatorItem]];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									// Setup menu bar
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									NSMenu *main_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[main_menu setSubmenu:apple_menu forItem:menu_item];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp setMainMenu:main_menu];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp finishLaunching];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									delegate = [[GodotApplicationDelegate alloc] init];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									ERR_FAIL_COND(!delegate);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp setDelegate:delegate];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//process application:openFile: event
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									while (true) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										NSEvent *event = [NSApp
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
												nextEventMatchingMask:NSEventMaskAny
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															untilDate:[NSDate distantPast]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															   inMode:NSDefaultRunLoopMode
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
															  dequeue:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (event == nil)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[NSApp sendEvent:event];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//!!!!!!!!!!!!!!!!!!!!!!!!!!
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//TODO - do Vulkan and GLES2 support checks, driver selection and fallback
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									rendering_driver = p_rendering_driver;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#ifndef _MSC_VER
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#warning Forcing vulkan rendering driver because OpenGL not implemented yet
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									rendering_driver = "vulkan";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(OPENGL_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (rendering_driver == "opengl_es") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										//TODO - reimplement OpenGLES
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										context_vulkan = memnew(VulkanContextOSX);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (context_vulkan->initialize() != OK) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											memdelete(context_vulkan);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											context_vulkan = NULL;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											r_error = ERR_CANT_CREATE;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											ERR_FAIL_MSG("Could not initialize Vulkan");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-10 23:01:09 +05:30 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
									Point2i window_position(
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											(screen_get_size(0).width - p_resolution.width) / 2,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											(screen_get_size(0).height - p_resolution.height) / 2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									WindowID main_window = _create_window(p_mode, Rect2i(window_position, p_resolution));
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (p_flags & (1 << i)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											window_set_flag(WindowFlags(i), true, main_window);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[windows[main_window].window_object makeKeyAndOrderFront:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										rendering_device_vulkan = memnew(RenderingDeviceVulkan);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										rendering_device_vulkan->initialize(context_vulkan);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										RasterizerRD::make_current();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									[NSApp activateIgnoringOtherApps:YES];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									/*
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									visual_server = memnew(VisualServerRaster);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									visual_server->init();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									*/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DisplayServerOSX::~DisplayServerOSX() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (dock_menu) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[dock_menu release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (Map<String, NSMenu *>::Element *E = submenu.front(); E; E = E->next()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[E->get() release];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//destroy all windows
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[E->get().window_object setContentView:nil];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										[E->get().window_object close];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//destroy drivers
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#if defined(VULKAN_ENABLED)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									if (rendering_driver == "vulkan") {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (rendering_device_vulkan) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											rendering_device_vulkan->finalize();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											memdelete(rendering_device_vulkan);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										if (context_vulkan)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											memdelete(context_vulkan);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								#endif
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									cursors_cache.clear();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//visual_server->finish();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									//memdelete(visual_server);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								void DisplayServerOSX::register_osx_driver() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									register_create_function("osx", create_func, get_rendering_drivers_func);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}