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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  cpu_particles_2d.h                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-08-29 22:38:13 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef CPU_PARTICLES_2D_H
 | 
					
						
							|  |  |  | #define CPU_PARTICLES_2D_H
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "core/rid.h"
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										 |  |  | #include "scene/2d/node_2d.h"
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										 |  |  | #include "scene/resources/texture.h"
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										 |  |  | 
 | 
					
						
							|  |  |  | class CPUParticles2D : public Node2D { | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	GDCLASS(CPUParticles2D, Node2D); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	enum DrawOrder { | 
					
						
							|  |  |  | 		DRAW_ORDER_INDEX, | 
					
						
							|  |  |  | 		DRAW_ORDER_LIFETIME, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum Parameter { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PARAM_INITIAL_LINEAR_VELOCITY, | 
					
						
							|  |  |  | 		PARAM_ANGULAR_VELOCITY, | 
					
						
							|  |  |  | 		PARAM_ORBIT_VELOCITY, | 
					
						
							|  |  |  | 		PARAM_LINEAR_ACCEL, | 
					
						
							|  |  |  | 		PARAM_RADIAL_ACCEL, | 
					
						
							|  |  |  | 		PARAM_TANGENTIAL_ACCEL, | 
					
						
							|  |  |  | 		PARAM_DAMPING, | 
					
						
							|  |  |  | 		PARAM_ANGLE, | 
					
						
							|  |  |  | 		PARAM_SCALE, | 
					
						
							|  |  |  | 		PARAM_HUE_VARIATION, | 
					
						
							|  |  |  | 		PARAM_ANIM_SPEED, | 
					
						
							|  |  |  | 		PARAM_ANIM_OFFSET, | 
					
						
							|  |  |  | 		PARAM_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum Flags { | 
					
						
							|  |  |  | 		FLAG_ALIGN_Y_TO_VELOCITY, | 
					
						
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										 |  |  | 		FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
 | 
					
						
							|  |  |  | 		FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
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										 |  |  | 		FLAG_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum EmissionShape { | 
					
						
							|  |  |  | 		EMISSION_SHAPE_POINT, | 
					
						
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										 |  |  | 		EMISSION_SHAPE_SPHERE, | 
					
						
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										 |  |  | 		EMISSION_SHAPE_RECTANGLE, | 
					
						
							|  |  |  | 		EMISSION_SHAPE_POINTS, | 
					
						
							|  |  |  | 		EMISSION_SHAPE_DIRECTED_POINTS, | 
					
						
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										 |  |  | 		EMISSION_SHAPE_MAX | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	bool emitting; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Particle { | 
					
						
							|  |  |  | 		Transform2D transform; | 
					
						
							|  |  |  | 		Color color; | 
					
						
							|  |  |  | 		float custom[4]; | 
					
						
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										 |  |  | 		float rotation; | 
					
						
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										 |  |  | 		Vector2 velocity; | 
					
						
							|  |  |  | 		bool active; | 
					
						
							|  |  |  | 		float angle_rand; | 
					
						
							|  |  |  | 		float scale_rand; | 
					
						
							|  |  |  | 		float hue_rot_rand; | 
					
						
							|  |  |  | 		float anim_offset_rand; | 
					
						
							|  |  |  | 		float time; | 
					
						
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										 |  |  | 		float lifetime; | 
					
						
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										 |  |  | 		Color base_color; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t seed; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float time; | 
					
						
							|  |  |  | 	float inactive_time; | 
					
						
							|  |  |  | 	float frame_remainder; | 
					
						
							|  |  |  | 	int cycle; | 
					
						
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										 |  |  | 	bool redraw; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	RID mesh; | 
					
						
							|  |  |  | 	RID multimesh; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<Particle> particles; | 
					
						
							|  |  |  | 	PoolVector<float> particle_data; | 
					
						
							|  |  |  | 	PoolVector<int> particle_order; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct SortLifetime { | 
					
						
							|  |  |  | 		const Particle *particles; | 
					
						
							|  |  |  | 
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							|  |  |  | 		bool operator()(int p_a, int p_b) const { | 
					
						
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										 |  |  | 			return particles[p_a].time > particles[p_b].time; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct SortAxis { | 
					
						
							|  |  |  | 		const Particle *particles; | 
					
						
							|  |  |  | 		Vector2 axis; | 
					
						
							|  |  |  | 		bool operator()(int p_a, int p_b) const { | 
					
						
							|  |  |  | 
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							|  |  |  | 			return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	//
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							|  |  |  | 
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							|  |  |  | 	bool one_shot; | 
					
						
							|  |  |  | 
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							|  |  |  | 	float lifetime; | 
					
						
							|  |  |  | 	float pre_process_time; | 
					
						
							|  |  |  | 	float explosiveness_ratio; | 
					
						
							|  |  |  | 	float randomness_ratio; | 
					
						
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										 |  |  | 	float lifetime_randomness; | 
					
						
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										 |  |  | 	float speed_scale; | 
					
						
							|  |  |  | 	bool local_coords; | 
					
						
							|  |  |  | 	int fixed_fps; | 
					
						
							|  |  |  | 	bool fractional_delta; | 
					
						
							|  |  |  | 
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										 |  |  | 	Transform2D inv_emission_transform; | 
					
						
							|  |  |  | 
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										 |  |  | 	DrawOrder draw_order; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Texture> texture; | 
					
						
							|  |  |  | 	Ref<Texture> normalmap; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	////////
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							|  |  |  | 
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										 |  |  | 	Vector2 direction; | 
					
						
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										 |  |  | 	float spread; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float parameters[PARAM_MAX]; | 
					
						
							|  |  |  | 	float randomness[PARAM_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Curve> curve_parameters[PARAM_MAX]; | 
					
						
							|  |  |  | 	Color color; | 
					
						
							|  |  |  | 	Ref<Gradient> color_ramp; | 
					
						
							|  |  |  | 
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							|  |  |  | 	bool flags[FLAG_MAX]; | 
					
						
							|  |  |  | 
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							|  |  |  | 	EmissionShape emission_shape; | 
					
						
							|  |  |  | 	float emission_sphere_radius; | 
					
						
							|  |  |  | 	Vector2 emission_rect_extents; | 
					
						
							|  |  |  | 	PoolVector<Vector2> emission_points; | 
					
						
							|  |  |  | 	PoolVector<Vector2> emission_normals; | 
					
						
							|  |  |  | 	PoolVector<Color> emission_colors; | 
					
						
							|  |  |  | 	int emission_point_count; | 
					
						
							|  |  |  | 
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							|  |  |  | 	Vector2 gravity; | 
					
						
							|  |  |  | 
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										 |  |  | 	void _update_internal(); | 
					
						
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										 |  |  | 	void _particles_process(float p_delta); | 
					
						
							|  |  |  | 	void _update_particle_data_buffer(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mutex *update_mutex; | 
					
						
							|  |  |  | 
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							|  |  |  | 	void _update_render_thread(); | 
					
						
							|  |  |  | 
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										 |  |  | 	void _update_mesh_texture(); | 
					
						
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										 |  |  | 
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										 |  |  | 	void _set_redraw(bool p_redraw); | 
					
						
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										 |  |  | 	void _texture_changed(); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	virtual void _validate_property(PropertyInfo &property) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	void set_emitting(bool p_emitting); | 
					
						
							|  |  |  | 	void set_amount(int p_amount); | 
					
						
							|  |  |  | 	void set_lifetime(float p_lifetime); | 
					
						
							|  |  |  | 	void set_one_shot(bool p_one_shot); | 
					
						
							|  |  |  | 	void set_pre_process_time(float p_time); | 
					
						
							|  |  |  | 	void set_explosiveness_ratio(float p_ratio); | 
					
						
							|  |  |  | 	void set_randomness_ratio(float p_ratio); | 
					
						
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										 |  |  | 	void set_lifetime_randomness(float p_random); | 
					
						
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										 |  |  | 	void set_visibility_aabb(const Rect2 &p_aabb); | 
					
						
							|  |  |  | 	void set_use_local_coordinates(bool p_enable); | 
					
						
							|  |  |  | 	void set_speed_scale(float p_scale); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool is_emitting() const; | 
					
						
							|  |  |  | 	int get_amount() const; | 
					
						
							|  |  |  | 	float get_lifetime() const; | 
					
						
							|  |  |  | 	bool get_one_shot() const; | 
					
						
							|  |  |  | 	float get_pre_process_time() const; | 
					
						
							|  |  |  | 	float get_explosiveness_ratio() const; | 
					
						
							|  |  |  | 	float get_randomness_ratio() const; | 
					
						
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										 |  |  | 	float get_lifetime_randomness() const; | 
					
						
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										 |  |  | 	Rect2 get_visibility_aabb() const; | 
					
						
							|  |  |  | 	bool get_use_local_coordinates() const; | 
					
						
							|  |  |  | 	float get_speed_scale() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_fixed_fps(int p_count); | 
					
						
							|  |  |  | 	int get_fixed_fps() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_fractional_delta(bool p_enable); | 
					
						
							|  |  |  | 	bool get_fractional_delta() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_draw_order(DrawOrder p_order); | 
					
						
							|  |  |  | 	DrawOrder get_draw_order() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_draw_passes(int p_count); | 
					
						
							|  |  |  | 	int get_draw_passes() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_texture(const Ref<Texture> &p_texture); | 
					
						
							|  |  |  | 	Ref<Texture> get_texture() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_normalmap(const Ref<Texture> &p_normalmap); | 
					
						
							|  |  |  | 	Ref<Texture> get_normalmap() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	///////////////////
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							|  |  |  | 
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										 |  |  | 	void set_direction(Vector2 p_direction); | 
					
						
							|  |  |  | 	Vector2 get_direction() const; | 
					
						
							|  |  |  | 
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										 |  |  | 	void set_spread(float p_spread); | 
					
						
							|  |  |  | 	float get_spread() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_param(Parameter p_param, float p_value); | 
					
						
							|  |  |  | 	float get_param(Parameter p_param) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_param_randomness(Parameter p_param, float p_value); | 
					
						
							|  |  |  | 	float get_param_randomness(Parameter p_param) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); | 
					
						
							|  |  |  | 	Ref<Curve> get_param_curve(Parameter p_param) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_color(const Color &p_color); | 
					
						
							|  |  |  | 	Color get_color() const; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	void set_color_ramp(const Ref<Gradient> &p_ramp); | 
					
						
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										 |  |  | 	Ref<Gradient> get_color_ramp() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_particle_flag(Flags p_flag, bool p_enable); | 
					
						
							|  |  |  | 	bool get_particle_flag(Flags p_flag) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_emission_shape(EmissionShape p_shape); | 
					
						
							|  |  |  | 	void set_emission_sphere_radius(float p_radius); | 
					
						
							|  |  |  | 	void set_emission_rect_extents(Vector2 p_extents); | 
					
						
							|  |  |  | 	void set_emission_points(const PoolVector<Vector2> &p_points); | 
					
						
							|  |  |  | 	void set_emission_normals(const PoolVector<Vector2> &p_normals); | 
					
						
							|  |  |  | 	void set_emission_colors(const PoolVector<Color> &p_colors); | 
					
						
							|  |  |  | 	void set_emission_point_count(int p_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	EmissionShape get_emission_shape() const; | 
					
						
							|  |  |  | 	float get_emission_sphere_radius() const; | 
					
						
							|  |  |  | 	Vector2 get_emission_rect_extents() const; | 
					
						
							|  |  |  | 	PoolVector<Vector2> get_emission_points() const; | 
					
						
							|  |  |  | 	PoolVector<Vector2> get_emission_normals() const; | 
					
						
							|  |  |  | 	PoolVector<Color> get_emission_colors() const; | 
					
						
							|  |  |  | 	int get_emission_point_count() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_gravity(const Vector2 &p_gravity); | 
					
						
							|  |  |  | 	Vector2 get_gravity() const; | 
					
						
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 | 
					
						
							|  |  |  | 	virtual String get_configuration_warning() const; | 
					
						
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							|  |  |  | 	void restart(); | 
					
						
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							|  |  |  | 	void convert_from_particles(Node *p_particles); | 
					
						
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							|  |  |  | 	CPUParticles2D(); | 
					
						
							|  |  |  | 	~CPUParticles2D(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder) | 
					
						
							|  |  |  | VARIANT_ENUM_CAST(CPUParticles2D::Parameter) | 
					
						
							|  |  |  | VARIANT_ENUM_CAST(CPUParticles2D::Flags) | 
					
						
							|  |  |  | VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape) | 
					
						
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							|  |  |  | #endif // CPU_PARTICLES_2D_H
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