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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  tile_set.h                                                           */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef TILE_SET_H
 | 
					
						
							|  |  |  | #define TILE_SET_H
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							|  |  |  | 
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										 |  |  | #include "core/array.h"
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										 |  |  | #include "core/resource.h"
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										 |  |  | #include "scene/2d/light_occluder_2d.h"
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							|  |  |  | #include "scene/2d/navigation_polygon.h"
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										 |  |  | #include "scene/resources/convex_polygon_shape_2d.h"
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										 |  |  | #include "scene/resources/shape_2d.h"
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							|  |  |  | #include "scene/resources/texture.h"
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										 |  |  | 
 | 
					
						
							|  |  |  | class TileSet : public Resource { | 
					
						
							|  |  |  | 
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										 |  |  | 	GDCLASS(TileSet, Resource); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	struct ShapeData { | 
					
						
							|  |  |  | 		Ref<Shape2D> shape; | 
					
						
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										 |  |  | 		Transform2D shape_transform; | 
					
						
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										 |  |  | 		Vector2 autotile_coord; | 
					
						
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										 |  |  | 		bool one_way_collision; | 
					
						
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										 |  |  | 		float one_way_collision_margin; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		ShapeData() { | 
					
						
							|  |  |  | 			one_way_collision = false; | 
					
						
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										 |  |  | 			one_way_collision_margin = 1.0; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	enum BitmaskMode { | 
					
						
							|  |  |  | 		BITMASK_2X2, | 
					
						
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										 |  |  | 		BITMASK_3X3_MINIMAL, | 
					
						
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										 |  |  | 		BITMASK_3X3 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum AutotileBindings { | 
					
						
							|  |  |  | 		BIND_TOPLEFT = 1, | 
					
						
							|  |  |  | 		BIND_TOP = 2, | 
					
						
							|  |  |  | 		BIND_TOPRIGHT = 4, | 
					
						
							|  |  |  | 		BIND_LEFT = 8, | 
					
						
							|  |  |  | 		BIND_CENTER = 16, | 
					
						
							|  |  |  | 		BIND_RIGHT = 32, | 
					
						
							|  |  |  | 		BIND_BOTTOMLEFT = 64, | 
					
						
							|  |  |  | 		BIND_BOTTOM = 128, | 
					
						
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										 |  |  | 		BIND_BOTTOMRIGHT = 256, | 
					
						
							|  |  |  | 
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							|  |  |  | 		BIND_IGNORE_TOPLEFT = 1 << 16, | 
					
						
							|  |  |  | 		BIND_IGNORE_TOP = 1 << 17, | 
					
						
							|  |  |  | 		BIND_IGNORE_TOPRIGHT = 1 << 18, | 
					
						
							|  |  |  | 		BIND_IGNORE_LEFT = 1 << 19, | 
					
						
							|  |  |  | 		BIND_IGNORE_CENTER = 1 << 20, | 
					
						
							|  |  |  | 		BIND_IGNORE_RIGHT = 1 << 21, | 
					
						
							|  |  |  | 		BIND_IGNORE_BOTTOMLEFT = 1 << 22, | 
					
						
							|  |  |  | 		BIND_IGNORE_BOTTOM = 1 << 23, | 
					
						
							|  |  |  | 		BIND_IGNORE_BOTTOMRIGHT = 1 << 24 | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	enum TileMode { | 
					
						
							|  |  |  | 		SINGLE_TILE, | 
					
						
							|  |  |  | 		AUTO_TILE, | 
					
						
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										 |  |  | 		ATLAS_TILE | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	struct AutotileData { | 
					
						
							|  |  |  | 		BitmaskMode bitmask_mode; | 
					
						
							|  |  |  | 		Size2 size; | 
					
						
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										 |  |  | 		int spacing; | 
					
						
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										 |  |  | 		Vector2 icon_coord; | 
					
						
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										 |  |  | 		Map<Vector2, uint32_t> flags; | 
					
						
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										 |  |  | 		Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; | 
					
						
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										 |  |  | 		Map<Vector2, Ref<NavigationPolygon> > navpoly_map; | 
					
						
							|  |  |  | 		Map<Vector2, int> priority_map; | 
					
						
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										 |  |  | 		Map<Vector2, int> z_index_map; | 
					
						
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										 |  |  | 
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							|  |  |  | 		// Default size to prevent invalid value
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										 |  |  | 		explicit AutotileData() : | 
					
						
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										 |  |  | 				bitmask_mode(BITMASK_2X2), | 
					
						
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										 |  |  | 				size(64, 64), | 
					
						
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										 |  |  | 				spacing(0), | 
					
						
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										 |  |  | 				icon_coord(0, 0) {} | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	struct TileData { | 
					
						
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										 |  |  | 
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							|  |  |  | 		String name; | 
					
						
							|  |  |  | 		Ref<Texture> texture; | 
					
						
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										 |  |  | 		Ref<Texture> normal_map; | 
					
						
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										 |  |  | 		Vector2 offset; | 
					
						
							|  |  |  | 		Rect2i region; | 
					
						
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										 |  |  | 		Vector<ShapeData> shapes_data; | 
					
						
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										 |  |  | 		Vector2 occluder_offset; | 
					
						
							|  |  |  | 		Ref<OccluderPolygon2D> occluder; | 
					
						
							|  |  |  | 		Vector2 navigation_polygon_offset; | 
					
						
							|  |  |  | 		Ref<NavigationPolygon> navigation_polygon; | 
					
						
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										 |  |  | 		Ref<ShaderMaterial> material; | 
					
						
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										 |  |  | 		TileMode tile_mode; | 
					
						
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										 |  |  | 		Color modulate; | 
					
						
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										 |  |  | 		AutotileData autotile_data; | 
					
						
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										 |  |  | 		int z_index; | 
					
						
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										 |  |  | 
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							|  |  |  | 		// Default modulate for back-compat
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										 |  |  | 		explicit TileData() : | 
					
						
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										 |  |  | 				tile_mode(SINGLE_TILE), | 
					
						
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										 |  |  | 				modulate(1, 1, 1), | 
					
						
							|  |  |  | 				z_index(0) {} | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	Map<int, TileData> tile_map; | 
					
						
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							|  |  |  | protected: | 
					
						
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										 |  |  | 	bool _set(const StringName &p_name, const Variant &p_value); | 
					
						
							|  |  |  | 	bool _get(const StringName &p_name, Variant &r_ret) const; | 
					
						
							|  |  |  | 	void _get_property_list(List<PropertyInfo> *p_list) const; | 
					
						
							|  |  |  | 	void _tile_set_shapes(int p_id, const Array &p_shapes); | 
					
						
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										 |  |  | 	Array _tile_get_shapes(int p_id) const; | 
					
						
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										 |  |  | 	Array _get_tiles_ids() const; | 
					
						
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										 |  |  | 	void _decompose_convex_shape(Ref<Shape2D> p_shape); | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void create_tile(int p_id); | 
					
						
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										 |  |  | 	void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode); | 
					
						
							|  |  |  | 	BitmaskMode autotile_get_bitmask_mode(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_name(int p_id, const String &p_name); | 
					
						
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										 |  |  | 	String tile_get_name(int p_id) const; | 
					
						
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							|  |  |  | 	void tile_set_texture(int p_id, const Ref<Texture> &p_texture); | 
					
						
							|  |  |  | 	Ref<Texture> tile_get_texture(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map); | 
					
						
							|  |  |  | 	Ref<Texture> tile_get_normal_map(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_texture_offset(int p_id, const Vector2 &p_offset); | 
					
						
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										 |  |  | 	Vector2 tile_get_texture_offset(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_region(int p_id, const Rect2 &p_region); | 
					
						
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										 |  |  | 	Rect2 tile_get_region(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_tile_mode(int p_id, TileMode p_tile_mode); | 
					
						
							|  |  |  | 	TileMode tile_get_tile_mode(int p_id) const; | 
					
						
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										 |  |  | 
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							|  |  |  | 	void autotile_set_icon_coordinate(int p_id, Vector2 coord); | 
					
						
							|  |  |  | 	Vector2 autotile_get_icon_coordinate(int p_id) const; | 
					
						
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							|  |  |  | 	void autotile_set_spacing(int p_id, int p_spacing); | 
					
						
							|  |  |  | 	int autotile_get_spacing(int p_id) const; | 
					
						
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							|  |  |  | 	void autotile_set_size(int p_id, Size2 p_size); | 
					
						
							|  |  |  | 	Size2 autotile_get_size(int p_id) const; | 
					
						
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 | 
					
						
							|  |  |  | 	void autotile_clear_bitmask_map(int p_id); | 
					
						
							|  |  |  | 	void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority); | 
					
						
							|  |  |  | 	int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord); | 
					
						
							|  |  |  | 	const Map<Vector2, int> &autotile_get_priority_map(int p_id) const; | 
					
						
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										 |  |  | 	void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index); | 
					
						
							|  |  |  | 	int autotile_get_z_index(int p_id, const Vector2 &p_coord); | 
					
						
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										 |  |  | 	const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	void autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag); | 
					
						
							|  |  |  | 	uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord); | 
					
						
							|  |  |  | 	const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id); | 
					
						
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										 |  |  | 	Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); | 
					
						
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										 |  |  | 	Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape); | 
					
						
							|  |  |  | 	Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset); | 
					
						
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										 |  |  | 	Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const; | 
					
						
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										 |  |  | 	void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset); | 
					
						
							|  |  |  | 	Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const; | 
					
						
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										 |  |  | 	void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way); | 
					
						
							|  |  |  | 	bool tile_get_shape_one_way(int p_id, int p_shape_id) const; | 
					
						
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										 |  |  | 	void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin); | 
					
						
							|  |  |  | 	float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const; | 
					
						
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										 |  |  | 	void tile_clear_shapes(int p_id); | 
					
						
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										 |  |  | 	void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2()); | 
					
						
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										 |  |  | 	int tile_get_shape_count(int p_id) const; | 
					
						
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							|  |  |  | 	void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes); | 
					
						
							|  |  |  | 	Vector<ShapeData> tile_get_shapes(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material); | 
					
						
							|  |  |  | 	Ref<ShaderMaterial> tile_get_material(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_modulate(int p_id, const Color &p_modulate); | 
					
						
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											2016-11-30 14:33:39 +01:00
										 |  |  | 	Color tile_get_modulate(int p_id) const; | 
					
						
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											2017-03-05 16:44:50 +01:00
										 |  |  | 	void tile_set_occluder_offset(int p_id, const Vector2 &p_offset); | 
					
						
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										 |  |  | 	Vector2 tile_get_occluder_offset(int p_id) const; | 
					
						
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										 |  |  | 	void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder); | 
					
						
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										 |  |  | 	Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const; | 
					
						
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											2017-10-21 22:42:23 -03:00
										 |  |  | 	void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord); | 
					
						
							|  |  |  | 	Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const; | 
					
						
							|  |  |  | 	const Map<Vector2, Ref<OccluderPolygon2D> > &autotile_get_light_oclusion_map(int p_id) const; | 
					
						
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											2017-03-05 16:44:50 +01:00
										 |  |  | 	void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset); | 
					
						
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										 |  |  | 	Vector2 tile_get_navigation_polygon_offset(int p_id) const; | 
					
						
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											2017-03-05 16:44:50 +01:00
										 |  |  | 	void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon); | 
					
						
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										 |  |  | 	Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const; | 
					
						
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											2017-10-21 22:42:23 -03:00
										 |  |  | 	void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord); | 
					
						
							|  |  |  | 	Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const; | 
					
						
							|  |  |  | 	const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const; | 
					
						
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											2018-02-17 11:58:07 +01:00
										 |  |  | 	void tile_set_z_index(int p_id, int p_z_index); | 
					
						
							|  |  |  | 	int tile_get_z_index(int p_id) const; | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	void remove_tile(int p_id); | 
					
						
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							|  |  |  | 	bool has_tile(int p_id) const; | 
					
						
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											2017-10-21 22:42:23 -03:00
										 |  |  | 	bool is_tile_bound(int p_drawn_id, int p_neighbor_id); | 
					
						
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											2017-03-05 16:44:50 +01:00
										 |  |  | 	int find_tile_by_name(const String &p_name) const; | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	void get_tile_list(List<int> *p_tiles) const; | 
					
						
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							|  |  |  | 	void clear(); | 
					
						
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							|  |  |  | 	int get_last_unused_tile_id() const; | 
					
						
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							|  |  |  | 	TileSet(); | 
					
						
							|  |  |  | }; | 
					
						
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											2017-10-21 22:42:23 -03:00
										 |  |  | VARIANT_ENUM_CAST(TileSet::AutotileBindings); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST(TileSet::BitmaskMode); | 
					
						
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											2018-04-08 22:54:02 +02:00
										 |  |  | VARIANT_ENUM_CAST(TileSet::TileMode); | 
					
						
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										 |  |  | #endif // TILE_SET_H
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