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								/*  resource_uid.h                                                        */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2021-07-23 16:01:18 -03:00
										 
									 
								 
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#ifndef RESOURCE_UID_H
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								#define RESOURCE_UID_H
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								#include "core/object/ref_counted.h"
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								#include "core/string/string_name.h"
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								#include "core/templates/hash_map.h"
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								class ResourceUID : public Object {
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									GDCLASS(ResourceUID, Object)
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								public:
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									typedef int64_t ID;
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									enum {
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										INVALID_ID = -1
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									};
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									static String get_cache_file();
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								private:
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									void *crypto = nullptr; // CryptoCore::RandomGenerator (avoid including crypto_core.h)
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									Mutex mutex;
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									struct Cache {
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										CharString cs;
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										bool saved_to_cache = false;
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									};
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									HashMap<ID, Cache> unique_ids; //unique IDs and utf8 paths (less memory used)
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									static ResourceUID *singleton;
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									uint32_t cache_entries = 0;
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									bool changed = false;
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								protected:
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									static void _bind_methods();
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								public:
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									String id_to_text(ID p_id) const;
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									ID text_to_id(const String &p_text) const;
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									ID create_id();
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									bool has_id(ID p_id) const;
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									void add_id(ID p_id, const String &p_path);
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									void set_id(ID p_id, const String &p_path);
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									String get_id_path(ID p_id) const;
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									void remove_id(ID p_id);
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									Error load_from_cache();
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									Error save_to_cache();
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									Error update_cache();
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									void clear();
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									static ResourceUID *get_singleton() { return singleton; }
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									ResourceUID();
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									~ResourceUID();
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								};
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // RESOURCE_UID_H
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