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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  visual_shader_particle_nodes.cpp                                      */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "visual_shader_particle_nodes.h"
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							|  |  |  | 
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										 |  |  | #include "scene/resources/image_texture.h"
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										 |  |  | 
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										 |  |  | // VisualShaderNodeParticleEmitter
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleEmitter::get_output_port_count() const { | 
					
						
							|  |  |  | 	return 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { | 
					
						
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										 |  |  | 	if (mode_2d) { | 
					
						
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										 |  |  | 		return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "position"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { | 
					
						
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										 |  |  | 	if (mode_2d == p_enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	mode_2d = p_enabled; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleEmitter::is_mode_2d() const { | 
					
						
							|  |  |  | 	return mode_2d; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const { | 
					
						
							|  |  |  | 	Vector<StringName> props; | 
					
						
							|  |  |  | 	props.push_back("mode_2d"); | 
					
						
							|  |  |  | 	return props; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | HashMap<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { | 
					
						
							|  |  |  | 	HashMap<StringName, String> names; | 
					
						
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										 |  |  | 	names.insert("mode_2d", RTR("2D Mode")); | 
					
						
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										 |  |  | 	return names; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleEmitter::is_show_prop_names() const { | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void VisualShaderNodeParticleEmitter::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_mode_2d", "enabled"), &VisualShaderNodeParticleEmitter::set_mode_2d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_mode_2d"), &VisualShaderNodeParticleEmitter::is_mode_2d); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d"), "set_mode_2d", "is_mode_2d"); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // VisualShaderNodeParticleSphereEmitter
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							|  |  |  | 
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							|  |  |  | String VisualShaderNodeParticleSphereEmitter::get_caption() const { | 
					
						
							|  |  |  | 	return "SphereEmitter"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleSphereEmitter::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 2; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleSphereEmitter::PortType VisualShaderNodeParticleSphereEmitter::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "radius"; | 
					
						
							|  |  |  | 	} else if (p_port == 1) { | 
					
						
							|  |  |  | 		return "inner_radius"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { | 
					
						
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										 |  |  | 	String code; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n"; | 
					
						
							|  |  |  | 	code += "	return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n"; | 
					
						
							|  |  |  | 	code += "}\n\n"; | 
					
						
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										 |  |  | 	code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n"; | 
					
						
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										 |  |  | 	code += "	return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n"; | 
					
						
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										 |  |  | 	code += "}\n\n"; | 
					
						
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										 |  |  | 
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										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (mode_2d) { | 
					
						
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										 |  |  | 		code += "	" + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; | 
					
						
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		code += "	" + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | VisualShaderNodeParticleSphereEmitter::VisualShaderNodeParticleSphereEmitter() { | 
					
						
							|  |  |  | 	set_input_port_default_value(0, 10.0); | 
					
						
							|  |  |  | 	set_input_port_default_value(1, 0.0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | // VisualShaderNodeParticleBoxEmitter
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							|  |  |  | 
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							|  |  |  | String VisualShaderNodeParticleBoxEmitter::get_caption() const { | 
					
						
							|  |  |  | 	return "BoxEmitter"; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 1; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
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										 |  |  | 		if (mode_2d) { | 
					
						
							|  |  |  | 			return PORT_TYPE_VECTOR_2D; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		return PORT_TYPE_VECTOR_3D; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) { | 
					
						
							|  |  |  | 	if (mode_2d == p_enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_enabled) { | 
					
						
							|  |  |  | 		set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	mode_2d = p_enabled; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "extents"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { | 
					
						
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										 |  |  | 	String code; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n"; | 
					
						
							|  |  |  | 	code += "	vec2 half_extents = extents / 2.0;\n"; | 
					
						
							|  |  |  | 	code += "	return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n"; | 
					
						
							|  |  |  | 	code += "}\n\n"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n"; | 
					
						
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										 |  |  | 	code += "	vec3 half_extents = extents / 2.0;\n"; | 
					
						
							|  |  |  | 	code += "	return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n"; | 
					
						
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										 |  |  | 	code += "}\n\n"; | 
					
						
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										 |  |  | 
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										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
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										 |  |  | 	if (mode_2d) { | 
					
						
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										 |  |  | 		code += "	" + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; | 
					
						
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		code += "	" + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleBoxEmitter::VisualShaderNodeParticleBoxEmitter() { | 
					
						
							|  |  |  | 	set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // VisualShaderNodeParticleRingEmitter
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleRingEmitter::get_caption() const { | 
					
						
							|  |  |  | 	return "RingEmitter"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleRingEmitter::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 3; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleRingEmitter::PortType VisualShaderNodeParticleRingEmitter::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "radius"; | 
					
						
							|  |  |  | 	} else if (p_port == 1) { | 
					
						
							|  |  |  | 		return "inner_radius"; | 
					
						
							|  |  |  | 	} else if (p_port == 2) { | 
					
						
							|  |  |  | 		return "height"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2021-11-04 18:42:57 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n"; | 
					
						
							|  |  |  | 	code += "	float angle = __rand_from_seed(seed) * TAU;\n"; | 
					
						
							|  |  |  | 	code += "	vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; | 
					
						
							|  |  |  | 	code += "	return vec2(ring.x, ring.y);\n"; | 
					
						
							|  |  |  | 	code += "}\n\n"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n"; | 
					
						
							|  |  |  | 	code += "	float angle = __rand_from_seed(seed) * TAU;\n"; | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 	code += "	vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; | 
					
						
							|  |  |  | 	code += "	return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	code += "}\n\n"; | 
					
						
							| 
									
										
										
										
											2021-11-04 18:42:57 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2021-11-04 18:42:57 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (mode_2d) { | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		code = "	" + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; | 
					
						
							| 
									
										
										
										
											2021-11-04 18:42:57 +03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		code = "	" + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() { | 
					
						
							|  |  |  | 	set_input_port_default_value(0, 10.0); | 
					
						
							|  |  |  | 	set_input_port_default_value(1, 0.0); | 
					
						
							|  |  |  | 	set_input_port_default_value(2, 0.0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | // VisualShaderNodeParticleMeshEmitter
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleMeshEmitter::get_caption() const { | 
					
						
							|  |  |  | 	return "MeshEmitter"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	return 6; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { | 
					
						
							|  |  |  | 	switch (p_port) { | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		case 0: // position
 | 
					
						
							|  |  |  | 			if (mode_2d) { | 
					
						
							|  |  |  | 				return PORT_TYPE_VECTOR_2D; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return PORT_TYPE_VECTOR_3D; | 
					
						
							|  |  |  | 		case 1: // normal
 | 
					
						
							|  |  |  | 			if (mode_2d) { | 
					
						
							|  |  |  | 				return PORT_TYPE_VECTOR_2D; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return PORT_TYPE_VECTOR_3D; | 
					
						
							|  |  |  | 		case 2: // color
 | 
					
						
							|  |  |  | 			return PORT_TYPE_VECTOR_3D; | 
					
						
							|  |  |  | 		case 3: // alpha
 | 
					
						
							|  |  |  | 			return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | 		case 4: // uv
 | 
					
						
							|  |  |  | 			return PORT_TYPE_VECTOR_2D; | 
					
						
							|  |  |  | 		case 5: // uv2
 | 
					
						
							|  |  |  | 			return PORT_TYPE_VECTOR_2D; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const { | 
					
						
							|  |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 0: | 
					
						
							|  |  |  | 			return "position"; | 
					
						
							|  |  |  | 		case 1: | 
					
						
							|  |  |  | 			return "normal"; | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 		case 2: | 
					
						
							|  |  |  | 			return "color"; | 
					
						
							|  |  |  | 		case 3: | 
					
						
							|  |  |  | 			return "alpha"; | 
					
						
							|  |  |  | 		case 4: | 
					
						
							|  |  |  | 			return "uv"; | 
					
						
							|  |  |  | 		case 5: | 
					
						
							|  |  |  | 			return "uv2"; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	String code; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 	if (is_output_port_connected(0)) { // position
 | 
					
						
							|  |  |  | 		code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 	if (is_output_port_connected(1)) { // normal
 | 
					
						
							|  |  |  | 		code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 	if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha
 | 
					
						
							|  |  |  | 		code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col") + ";\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 	if (is_output_port_connected(4)) { // uv
 | 
					
						
							|  |  |  | 		code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv") + ";\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 	if (is_output_port_connected(5)) { // uv2
 | 
					
						
							|  |  |  | 		code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2") + ";\n"; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const { | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	if (is_output_port_connected(p_index)) { | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		switch (p_port_type) { | 
					
						
							|  |  |  | 			case PORT_TYPE_VECTOR_2D: { | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 				code += vformat("		%s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case PORT_TYPE_VECTOR_3D: { | 
					
						
							|  |  |  | 				if (mode_2d) { | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 					code += vformat("		%s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 					code += vformat("		%s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: | 
					
						
							|  |  |  | 				break; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 	code += "	{\n"; | 
					
						
							|  |  |  | 	code += "		int __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 	code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D); | 
					
						
							|  |  |  | 	code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (is_output_port_connected(2) || is_output_port_connected(3)) { | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 		code += vformat("		vec4 __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col")); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 		if (is_output_port_connected(2)) { | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 			code += "		" + p_output_vars[2] + " = __vec4_buff.rgb;\n"; | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		if (is_output_port_connected(3)) { | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 			code += "		" + p_output_vars[3] + " = __vec4_buff.a;\n"; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 	code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D); | 
					
						
							|  |  |  | 	code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 	code += "	}\n"; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	Vector<VisualShader::DefaultTextureParam> ret; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	if (is_output_port_connected(0)) { | 
					
						
							|  |  |  | 		VisualShader::DefaultTextureParam dtp; | 
					
						
							|  |  |  | 		dtp.name = make_unique_id(p_type, p_id, "mesh_vx"); | 
					
						
							|  |  |  | 		dtp.params.push_back(position_texture); | 
					
						
							|  |  |  | 		ret.push_back(dtp); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_output_port_connected(1)) { | 
					
						
							|  |  |  | 		VisualShader::DefaultTextureParam dtp; | 
					
						
							|  |  |  | 		dtp.name = make_unique_id(p_type, p_id, "mesh_nm"); | 
					
						
							|  |  |  | 		dtp.params.push_back(normal_texture); | 
					
						
							|  |  |  | 		ret.push_back(dtp); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_output_port_connected(2) || is_output_port_connected(3)) { | 
					
						
							|  |  |  | 		VisualShader::DefaultTextureParam dtp; | 
					
						
							|  |  |  | 		dtp.name = make_unique_id(p_type, p_id, "mesh_col"); | 
					
						
							|  |  |  | 		dtp.params.push_back(color_texture); | 
					
						
							|  |  |  | 		ret.push_back(dtp); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_output_port_connected(4)) { | 
					
						
							|  |  |  | 		VisualShader::DefaultTextureParam dtp; | 
					
						
							|  |  |  | 		dtp.name = make_unique_id(p_type, p_id, "mesh_uv"); | 
					
						
							|  |  |  | 		dtp.params.push_back(uv_texture); | 
					
						
							|  |  |  | 		ret.push_back(dtp); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_output_port_connected(5)) { | 
					
						
							|  |  |  | 		VisualShader::DefaultTextureParam dtp; | 
					
						
							|  |  |  | 		dtp.name = make_unique_id(p_type, p_id, "mesh_uv2"); | 
					
						
							|  |  |  | 		dtp.params.push_back(uv2_texture); | 
					
						
							|  |  |  | 		ret.push_back(dtp); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture) { | 
					
						
							|  |  |  | 	Ref<Image> image; | 
					
						
							|  |  |  | 	image.instantiate(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_array.size() == 0) { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_array.size(); i++) { | 
					
						
							|  |  |  | 		Vector2 v = p_array[i]; | 
					
						
							|  |  |  | 		image->set_pixel(i, 0, Color(v.x, v.y, 0)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { | 
					
						
							| 
									
										
										
										
											2022-05-04 01:49:20 +02:00
										 |  |  | 		r_texture->set_image(image); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		r_texture->update(image); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture) { | 
					
						
							|  |  |  | 	Ref<Image> image; | 
					
						
							|  |  |  | 	image.instantiate(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_array.size() == 0) { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_array.size(); i++) { | 
					
						
							|  |  |  | 		Vector3 v = p_array[i]; | 
					
						
							|  |  |  | 		image->set_pixel(i, 0, Color(v.x, v.y, v.z)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { | 
					
						
							| 
									
										
										
										
											2022-05-04 01:49:20 +02:00
										 |  |  | 		r_texture->set_image(image); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		r_texture->update(image); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture) { | 
					
						
							|  |  |  | 	Ref<Image> image; | 
					
						
							|  |  |  | 	image.instantiate(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_array.size() == 0) { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 		image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_array.size(); i++) { | 
					
						
							|  |  |  | 		image->set_pixel(i, 0, p_array[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { | 
					
						
							| 
									
										
										
										
											2022-05-04 01:49:20 +02:00
										 |  |  | 		r_texture->set_image(image); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		r_texture->update(image); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMeshEmitter::_update_textures() { | 
					
						
							| 
									
										
										
										
											2024-08-25 14:15:10 +02:00
										 |  |  | 	if (mesh.is_null()) { | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> vertices; | 
					
						
							|  |  |  | 	Vector<Vector3> normals; | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	Vector<Color> colors; | 
					
						
							|  |  |  | 	Vector<Vector2> uvs; | 
					
						
							|  |  |  | 	Vector<Vector2> uvs2; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 	const int surface_count = mesh->get_surface_count(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	if (use_all_surfaces) { | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 		for (int i = 0; i < surface_count; i++) { | 
					
						
							|  |  |  | 			const Array surface_arrays = mesh->surface_get_arrays(i); | 
					
						
							|  |  |  | 			const int surface_arrays_size = surface_arrays.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 			// position
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			if (surface_arrays_size > Mesh::ARRAY_VERTEX) { | 
					
						
							|  |  |  | 				Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 				for (int j = 0; j < vertex_array.size(); j++) { | 
					
						
							|  |  |  | 					vertices.push_back((Vector3)vertex_array[j]); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 			// normal
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			if (surface_arrays_size > Mesh::ARRAY_NORMAL) { | 
					
						
							|  |  |  | 				Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL]; | 
					
						
							|  |  |  | 				for (int j = 0; j < normal_array.size(); j++) { | 
					
						
							|  |  |  | 					normals.push_back((Vector3)normal_array[j]); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// color
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			if (surface_arrays_size > Mesh::ARRAY_COLOR) { | 
					
						
							|  |  |  | 				Array color_array = surface_arrays[Mesh::ARRAY_COLOR]; | 
					
						
							|  |  |  | 				for (int j = 0; j < color_array.size(); j++) { | 
					
						
							|  |  |  | 					colors.push_back((Color)color_array[j]); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// uv
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			if (surface_arrays_size > Mesh::ARRAY_TEX_UV) { | 
					
						
							|  |  |  | 				Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV]; | 
					
						
							|  |  |  | 				for (int j = 0; j < uv_array.size(); j++) { | 
					
						
							|  |  |  | 					uvs.push_back((Vector2)uv_array[j]); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// uv2
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) { | 
					
						
							|  |  |  | 				Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2]; | 
					
						
							|  |  |  | 				for (int j = 0; j < uv2_array.size(); j++) { | 
					
						
							|  |  |  | 					uvs2.push_back((Vector2)uv2_array[j]); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 		if (surface_index >= 0 && surface_index < surface_count) { | 
					
						
							|  |  |  | 			const Array surface_arrays = mesh->surface_get_arrays(surface_index); | 
					
						
							|  |  |  | 			const int surface_arrays_size = surface_arrays.size(); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			// position
 | 
					
						
							|  |  |  | 			if (surface_arrays_size > Mesh::ARRAY_VERTEX) { | 
					
						
							|  |  |  | 				Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 				for (int i = 0; i < vertex_array.size(); i++) { | 
					
						
							|  |  |  | 					vertices.push_back((Vector3)vertex_array[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			// normal
 | 
					
						
							|  |  |  | 			if (surface_arrays_size > Mesh::ARRAY_NORMAL) { | 
					
						
							|  |  |  | 				Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL]; | 
					
						
							|  |  |  | 				for (int i = 0; i < normal_array.size(); i++) { | 
					
						
							|  |  |  | 					normals.push_back((Vector3)normal_array[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			// color
 | 
					
						
							|  |  |  | 			if (surface_arrays_size > Mesh::ARRAY_COLOR) { | 
					
						
							|  |  |  | 				Array color_array = surface_arrays[Mesh::ARRAY_COLOR]; | 
					
						
							|  |  |  | 				for (int i = 0; i < color_array.size(); i++) { | 
					
						
							|  |  |  | 					colors.push_back((Color)color_array[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 			// uv
 | 
					
						
							|  |  |  | 			if (surface_arrays_size > Mesh::ARRAY_TEX_UV) { | 
					
						
							|  |  |  | 				Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV]; | 
					
						
							|  |  |  | 				for (int j = 0; j < uv_array.size(); j++) { | 
					
						
							|  |  |  | 					uvs.push_back((Vector2)uv_array[j]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// uv2
 | 
					
						
							|  |  |  | 			if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) { | 
					
						
							|  |  |  | 				Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2]; | 
					
						
							|  |  |  | 				for (int j = 0; j < uv2_array.size(); j++) { | 
					
						
							|  |  |  | 					uvs2.push_back((Vector2)uv2_array[j]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_update_texture(vertices, position_texture); | 
					
						
							|  |  |  | 	_update_texture(normals, normal_texture); | 
					
						
							|  |  |  | 	_update_texture(colors, color_texture); | 
					
						
							|  |  |  | 	_update_texture(uvs, uv_texture); | 
					
						
							|  |  |  | 	_update_texture(uvs2, uv2_texture); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) { | 
					
						
							|  |  |  | 	if (mesh == p_mesh) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
							| 
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 |  |  | 		mesh->disconnect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh = p_mesh; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
							| 
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 |  |  | 		mesh->connect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const { | 
					
						
							|  |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) { | 
					
						
							|  |  |  | 	if (use_all_surfaces == p_enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	use_all_surfaces = p_enabled; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const { | 
					
						
							|  |  |  | 	return use_all_surfaces; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) { | 
					
						
							| 
									
										
										
										
											2021-11-25 10:26:31 +03:00
										 |  |  | 	if (mesh.is_valid()) { | 
					
						
							|  |  |  | 		if (mesh->get_surface_count() > 0) { | 
					
						
							|  |  |  | 			p_surface_index = CLAMP(p_surface_index, 0, mesh->get_surface_count() - 1); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			p_surface_index = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (p_surface_index < 0) { | 
					
						
							|  |  |  | 		p_surface_index = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (surface_index == p_surface_index) { | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	surface_index = p_surface_index; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleMeshEmitter::get_surface_index() const { | 
					
						
							|  |  |  | 	return surface_index; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const { | 
					
						
							|  |  |  | 	Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	props.push_back("mesh"); | 
					
						
							|  |  |  | 	props.push_back("use_all_surfaces"); | 
					
						
							|  |  |  | 	if (!use_all_surfaces) { | 
					
						
							|  |  |  | 		props.push_back("surface_index"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return props; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-13 15:04:37 +02:00
										 |  |  | HashMap<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { | 
					
						
							|  |  |  | 	HashMap<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 	names.insert("mesh", RTR("Mesh")); | 
					
						
							|  |  |  | 	names.insert("use_all_surfaces", RTR("Use All Surfaces")); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	if (!use_all_surfaces) { | 
					
						
							| 
									
										
										
										
											2022-03-28 15:24:14 +02:00
										 |  |  | 		names.insert("surface_index", RTR("Surface Index")); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return names; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMeshEmitter::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &VisualShaderNodeParticleMeshEmitter::set_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_mesh"), &VisualShaderNodeParticleMeshEmitter::get_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_use_all_surfaces", "enabled"), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_use_all_surfaces"), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_surface_index", "surface_index"), &VisualShaderNodeParticleMeshEmitter::set_surface_index); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_surface_index"), &VisualShaderNodeParticleMeshEmitter::get_surface_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces"), "set_use_all_surfaces", "is_use_all_surfaces"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index"), "set_surface_index", "get_surface_index"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() { | 
					
						
							| 
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 |  |  | 	connect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	position_texture.instantiate(); | 
					
						
							|  |  |  | 	normal_texture.instantiate(); | 
					
						
							| 
									
										
										
										
											2021-11-18 13:30:51 +03:00
										 |  |  | 	color_texture.instantiate(); | 
					
						
							|  |  |  | 	uv_texture.instantiate(); | 
					
						
							|  |  |  | 	uv2_texture.instantiate(); | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	simple_decl = false; | 
					
						
							| 
									
										
										
										
											2021-11-05 22:57:24 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | // VisualShaderNodeParticleMultiplyByAxisAngle
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_degrees_mode", "enabled"), &VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_degrees_mode"), &VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "degrees_mode"), "set_degrees_mode", "is_degrees_mode"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleMultiplyByAxisAngle::get_caption() const { | 
					
						
							|  |  |  | 	return "MultiplyByAxisAngle"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 3; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0 || p_port == 1) { // position, rotation_axis
 | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 		return PORT_TYPE_VECTOR_3D; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; // angle (degrees/radians)
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "position"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_port == 1) { | 
					
						
							|  |  |  | 		return "axis"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_port == 2) { | 
					
						
							|  |  |  | 		if (degrees_mode) { | 
					
						
							|  |  |  | 			return "angle (degrees)"; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			return "angle (radians)"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleMultiplyByAxisAngle::is_show_prop_names() const { | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { | 
					
						
							|  |  |  | 	return 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { | 
					
						
							| 
									
										
										
										
											2023-02-10 15:10:38 +01:00
										 |  |  | 	return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { | 
					
						
							|  |  |  | 	return "position"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
							|  |  |  | 	if (degrees_mode) { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 		code += "	" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 		code += "	" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode(bool p_enabled) { | 
					
						
							|  |  |  | 	degrees_mode = p_enabled; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const { | 
					
						
							|  |  |  | 	return degrees_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const { | 
					
						
							|  |  |  | 	Vector<StringName> props; | 
					
						
							|  |  |  | 	props.push_back("degrees_mode"); | 
					
						
							|  |  |  | 	return props; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-08 22:55:07 +03:00
										 |  |  | bool VisualShaderNodeParticleMultiplyByAxisAngle::has_output_port_preview(int p_port) const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() { | 
					
						
							|  |  |  | 	set_input_port_default_value(1, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 	set_input_port_default_value(2, 0.0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // VisualShaderNodeParticleConeVelocity
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleConeVelocity::get_caption() const { | 
					
						
							|  |  |  | 	return "ConeVelocity"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 2; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 		return PORT_TYPE_VECTOR_3D; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} else if (p_port == 1) { | 
					
						
							|  |  |  | 		return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleConeVelocity::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "direction"; | 
					
						
							|  |  |  | 	} else if (p_port == 1) { | 
					
						
							|  |  |  | 		return "spread(degrees)"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { | 
					
						
							|  |  |  | 	return 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { | 
					
						
							| 
									
										
										
										
											2023-02-10 15:10:38 +01:00
										 |  |  | 	return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "velocity"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-08 22:55:07 +03:00
										 |  |  | bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 	code += "	{\n"; | 
					
						
							|  |  |  | 	code += "		float __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; | 
					
						
							|  |  |  | 	code += "		float __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; | 
					
						
							|  |  |  | 	code += "		float __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; | 
					
						
							|  |  |  | 	code += "		vec3 __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n"; | 
					
						
							|  |  |  | 	code += "		__scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n"; | 
					
						
							|  |  |  | 	code += "		__scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n"; | 
					
						
							|  |  |  | 	code += "		__vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n"; | 
					
						
							|  |  |  | 	code += "		vec3 __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n"; | 
					
						
							|  |  |  | 	code += "		__vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n"; | 
					
						
							|  |  |  | 	code += "		" + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n"; | 
					
						
							|  |  |  | 	code += "	}\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() { | 
					
						
							|  |  |  | 	set_input_port_default_value(0, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 	set_input_port_default_value(1, 45.0); | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	simple_decl = false; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // VisualShaderNodeParticleRandomness
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleRandomness::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 	BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 	BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	BIND_ENUM_CONSTANT(OP_TYPE_MAX); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<StringName> VisualShaderNodeParticleRandomness::get_editable_properties() const { | 
					
						
							|  |  |  | 	Vector<StringName> props; | 
					
						
							|  |  |  | 	props.push_back("op_type"); | 
					
						
							|  |  |  | 	return props; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleRandomness::get_caption() const { | 
					
						
							|  |  |  | 	return "ParticleRandomness"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleRandomness::get_output_port_count() const { | 
					
						
							|  |  |  | 	return 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 	switch (op_type) { | 
					
						
							|  |  |  | 		case OP_TYPE_VECTOR_2D: | 
					
						
							| 
									
										
										
										
											2023-02-10 15:10:38 +01:00
										 |  |  | 			return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		case OP_TYPE_VECTOR_3D: | 
					
						
							| 
									
										
										
										
											2023-02-10 15:10:38 +01:00
										 |  |  | 			return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 		case OP_TYPE_VECTOR_4D: | 
					
						
							| 
									
										
										
										
											2023-02-10 15:10:38 +01:00
										 |  |  | 			return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		default: | 
					
						
							|  |  |  | 			break; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) const { | 
					
						
							|  |  |  | 	return "random"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleRandomness::get_input_port_count() const { | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 	return 3; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 0: | 
					
						
							|  |  |  | 			return PORT_TYPE_SCALAR_UINT; | 
					
						
							|  |  |  | 		case 1: | 
					
						
							|  |  |  | 		case 2: | 
					
						
							|  |  |  | 			switch (op_type) { | 
					
						
							|  |  |  | 				case OP_TYPE_VECTOR_2D: | 
					
						
							|  |  |  | 					return PORT_TYPE_VECTOR_2D; | 
					
						
							|  |  |  | 				case OP_TYPE_VECTOR_3D: | 
					
						
							|  |  |  | 					return PORT_TYPE_VECTOR_3D; | 
					
						
							|  |  |  | 				case OP_TYPE_VECTOR_4D: | 
					
						
							|  |  |  | 					return PORT_TYPE_VECTOR_4D; | 
					
						
							|  |  |  | 				default: | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 			break; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const { | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 0: | 
					
						
							|  |  |  | 			return "seed"; | 
					
						
							|  |  |  | 		case 1: | 
					
						
							|  |  |  | 			return "min"; | 
					
						
							|  |  |  | 		case 2: | 
					
						
							|  |  |  | 			return "max"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | bool VisualShaderNodeParticleRandomness::is_input_port_default(int p_port, Shader::Mode p_mode) const { | 
					
						
							|  |  |  | 	return p_port == 0; // seed
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleRandomness::generate_global_per_node(Shader::Mode p_mode, int p_id) const { | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; | 
					
						
							|  |  |  | 	code += "	return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; | 
					
						
							|  |  |  | 	code += "}\n\n"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; | 
					
						
							|  |  |  | 	code += "	return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; | 
					
						
							|  |  |  | 	code += "}\n\n"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	code += "vec4 __randv4_range(inout uint seed, vec4 from, vec4 to) {\n"; | 
					
						
							|  |  |  | 	code += "	return vec4(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z), __randf_range(seed, from.w, to.w));\n"; | 
					
						
							|  |  |  | 	code += "}\n\n"; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	static const char *func[(int)OP_TYPE_MAX] = { "__randf_range", "__randv2_range", "__randv3_range", "__randv4_range" }; | 
					
						
							|  |  |  | 	return vformat("	%s = %s(%s, %s, %s);\n", p_output_vars[0], func[op_type], p_input_vars[0].is_empty() ? "__seed" : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1], p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { | 
					
						
							| 
									
										
										
										
											2021-08-14 13:38:22 +03:00
										 |  |  | 	ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); | 
					
						
							|  |  |  | 	if (op_type == p_op_type) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 	switch (p_op_type) { | 
					
						
							|  |  |  | 		case OP_TYPE_SCALAR: { | 
					
						
							|  |  |  | 			set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 			set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case OP_TYPE_VECTOR_2D: { | 
					
						
							|  |  |  | 			set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 			set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case OP_TYPE_VECTOR_3D: { | 
					
						
							|  |  |  | 			set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 			set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case OP_TYPE_VECTOR_4D: { | 
					
						
							|  |  |  | 			set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); | 
					
						
							|  |  |  | 			set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); | 
					
						
							| 
									
										
										
										
											2022-02-07 08:46:51 +03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			break; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	op_type = p_op_type; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::get_op_type() const { | 
					
						
							|  |  |  | 	return op_type; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-08 22:55:07 +03:00
										 |  |  | bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { | 
					
						
							| 
									
										
										
										
											2023-01-09 20:12:32 +03:00
										 |  |  | 	set_input_port_default_value(1, -1.0); | 
					
						
							|  |  |  | 	set_input_port_default_value(2, 1.0); | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // VisualShaderNodeParticleAccelerator
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleAccelerator::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShaderNodeParticleAccelerator::set_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_mode"), &VisualShaderNodeParticleAccelerator::get_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Linear,Radial,Tangential"), "set_mode", "get_mode"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MODE_LINEAR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MODE_RADIAL) | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MODE_TANGENTIAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(MODE_MAX); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<StringName> VisualShaderNodeParticleAccelerator::get_editable_properties() const { | 
					
						
							|  |  |  | 	Vector<StringName> props; | 
					
						
							|  |  |  | 	props.push_back("mode"); | 
					
						
							|  |  |  | 	return props; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleAccelerator::get_caption() const { | 
					
						
							|  |  |  | 	return "ParticleAccelerator"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleAccelerator::get_output_port_count() const { | 
					
						
							|  |  |  | 	return 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { | 
					
						
							| 
									
										
										
										
											2023-02-10 15:10:38 +01:00
										 |  |  | 	return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleAccelerator::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 3; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 		return PORT_TYPE_VECTOR_3D; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} else if (p_port == 1) { | 
					
						
							|  |  |  | 		return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | 	} else if (p_port == 2) { | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 		return PORT_TYPE_VECTOR_3D; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		return "amount"; | 
					
						
							|  |  |  | 	} else if (p_port == 1) { | 
					
						
							|  |  |  | 		return "randomness"; | 
					
						
							|  |  |  | 	} else if (p_port == 2) { | 
					
						
							|  |  |  | 		return "axis"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 	code += "	{\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	switch (mode) { | 
					
						
							|  |  |  | 		case MODE_LINEAR: | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 			code += "		" + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 		case MODE_RADIAL: | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 			code += "		vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; | 
					
						
							|  |  |  | 			code += "		vec3 __ndiff = normalize(__diff);\n\n"; | 
					
						
							|  |  |  | 			code += "		" + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 		case MODE_TANGENTIAL: | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 			code += "		vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; | 
					
						
							|  |  |  | 			code += "		vec3 __ndiff = normalize(__diff);\n\n"; | 
					
						
							|  |  |  | 			code += "		vec3 __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; | 
					
						
							|  |  |  | 			code += "		" + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 	code += "	}\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { | 
					
						
							| 
									
										
										
										
											2021-08-14 13:38:22 +03:00
										 |  |  | 	ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX)); | 
					
						
							|  |  |  | 	if (mode == p_mode) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	mode = p_mode; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::get_mode() const { | 
					
						
							|  |  |  | 	return mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-08 22:55:07 +03:00
										 |  |  | bool VisualShaderNodeParticleAccelerator::has_output_port_preview(int p_port) const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { | 
					
						
							|  |  |  | 	set_input_port_default_value(0, Vector3(1, 1, 1)); | 
					
						
							|  |  |  | 	set_input_port_default_value(1, 0.0); | 
					
						
							|  |  |  | 	set_input_port_default_value(2, Vector3(0, -9.8, 0)); | 
					
						
							| 
									
										
										
										
											2022-12-11 10:45:05 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	simple_decl = false; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // VisualShaderNodeParticleOutput
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleOutput::get_caption() const { | 
					
						
							| 
									
										
										
										
											2022-09-28 16:20:29 +02:00
										 |  |  | 	switch (shader_type) { | 
					
						
							|  |  |  | 		case VisualShader::TYPE_START: | 
					
						
							|  |  |  | 			return "StartOutput"; | 
					
						
							|  |  |  | 		case VisualShader::TYPE_PROCESS: | 
					
						
							|  |  |  | 			return "ProcessOutput"; | 
					
						
							|  |  |  | 		case VisualShader::TYPE_COLLIDE: | 
					
						
							|  |  |  | 			return "CollideOutput"; | 
					
						
							|  |  |  | 		case VisualShader::TYPE_START_CUSTOM: | 
					
						
							|  |  |  | 			return "CustomStartOutput"; | 
					
						
							|  |  |  | 		case VisualShader::TYPE_PROCESS_CUSTOM: | 
					
						
							|  |  |  | 			return "CustomProcessOutput"; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type)); | 
					
						
							|  |  |  | 			return ""; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleOutput::get_input_port_count() const { | 
					
						
							| 
									
										
										
										
											2022-09-28 16:20:29 +02:00
										 |  |  | 	switch (shader_type) { | 
					
						
							|  |  |  | 		case VisualShader::TYPE_START: | 
					
						
							|  |  |  | 			return 8; | 
					
						
							|  |  |  | 		case VisualShader::TYPE_PROCESS: | 
					
						
							|  |  |  | 			return 7; | 
					
						
							|  |  |  | 		case VisualShader::TYPE_COLLIDE: | 
					
						
							|  |  |  | 			return 5; | 
					
						
							|  |  |  | 		case VisualShader::TYPE_START_CUSTOM: | 
					
						
							|  |  |  | 		case VisualShader::TYPE_PROCESS_CUSTOM: | 
					
						
							|  |  |  | 			return 6; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type)); | 
					
						
							|  |  |  | 			return 0; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 0: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 				return PORT_TYPE_VECTOR_3D; // custom.rgb
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			return PORT_TYPE_BOOLEAN; // active
 | 
					
						
							|  |  |  | 		case 1: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				break; // custom.a (scalar)
 | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 			return PORT_TYPE_VECTOR_3D; // velocity
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 2: | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 			return PORT_TYPE_VECTOR_3D; // color & velocity
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 3: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 				return PORT_TYPE_VECTOR_3D; // color
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			break; // alpha (scalar)
 | 
					
						
							|  |  |  | 		case 4: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				break; // alpha
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							|  |  |  | 				break; // scale
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_COLLIDE) { | 
					
						
							|  |  |  | 				return PORT_TYPE_TRANSFORM; // transform
 | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 			return PORT_TYPE_VECTOR_3D; // position
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 5: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				return PORT_TYPE_TRANSFORM; // transform
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 				return PORT_TYPE_VECTOR_3D; // rotation_axis
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			break; // scale (scalar)
 | 
					
						
							|  |  |  | 		case 6: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START) { | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 				return PORT_TYPE_VECTOR_3D; // rotation_axis
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 7: | 
					
						
							|  |  |  | 			break; // angle (scalar)
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	String port_name; | 
					
						
							|  |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 0: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				port_name = "custom"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			port_name = "active"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 1: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				port_name = "custom_alpha"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			port_name = "velocity"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 2: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				port_name = "velocity"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			port_name = "color"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 3: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				port_name = "color"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			port_name = "alpha"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 4: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				port_name = "alpha"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							|  |  |  | 				port_name = "scale"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_COLLIDE) { | 
					
						
							|  |  |  | 				port_name = "transform"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			port_name = "position"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 5: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 				port_name = "transform"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							|  |  |  | 				port_name = "rotation_axis"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			port_name = "scale"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 6: | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							|  |  |  | 				port_name = "angle_in_radians"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			port_name = "rotation_axis"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 7: | 
					
						
							|  |  |  | 			port_name = "angle_in_radians"; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!port_name.is_empty()) { | 
					
						
							|  |  |  | 		return port_name.capitalize(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const { | 
					
						
							|  |  |  | 	if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 		String port_name = get_input_port_name(p_index); | 
					
						
							|  |  |  | 		return bool(port_name == "Scale"); | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 		String port_name = get_input_port_name(p_index); | 
					
						
							|  |  |  | 		return bool(port_name == "Velocity"); | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 	String tab = "	"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { | 
					
						
							|  |  |  | 		if (!p_input_vars[0].is_empty()) { // custom.rgb
 | 
					
						
							|  |  |  | 			code += tab + "CUSTOM.rgb = " + p_input_vars[0] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[1].is_empty()) { // custom.a
 | 
					
						
							|  |  |  | 			code += tab + "CUSTOM.a = " + p_input_vars[1] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[2].is_empty()) { // velocity
 | 
					
						
							|  |  |  | 			code += tab + "VELOCITY = " + p_input_vars[2] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[3].is_empty()) { // color.rgb
 | 
					
						
							|  |  |  | 			code += tab + "COLOR.rgb = " + p_input_vars[3] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[4].is_empty()) { // color.a
 | 
					
						
							|  |  |  | 			code += tab + "COLOR.a = " + p_input_vars[4] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[5].is_empty()) { // transform
 | 
					
						
							|  |  |  | 			code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-02-16 13:56:32 +01:00
										 |  |  | 		if (!p_input_vars[0].is_empty()) { // Active (begin).
 | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			code += tab + "ACTIVE = " + p_input_vars[0] + ";\n"; | 
					
						
							|  |  |  | 			code += tab + "if(ACTIVE) {\n"; | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 			tab += "	"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[1].is_empty()) { // velocity
 | 
					
						
							|  |  |  | 			code += tab + "VELOCITY = " + p_input_vars[1] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[2].is_empty()) { // color
 | 
					
						
							|  |  |  | 			code += tab + "COLOR.rgb = " + p_input_vars[2] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!p_input_vars[3].is_empty()) { // alpha
 | 
					
						
							|  |  |  | 			code += tab + "COLOR.a = " + p_input_vars[3] + ";\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// position
 | 
					
						
							|  |  |  | 		if (shader_type == VisualShader::TYPE_START) { | 
					
						
							|  |  |  | 			code += tab + "if (RESTART_POSITION) {\n"; | 
					
						
							|  |  |  | 			if (!p_input_vars[4].is_empty()) { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 				code += tab + "	TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 				code += tab + "	TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 			code += tab + "	if (RESTART_VELOCITY) {\n"; | 
					
						
							|  |  |  | 			code += tab + "		VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; | 
					
						
							|  |  |  | 			code += tab + "	}\n"; | 
					
						
							|  |  |  | 			code += tab + "	TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 			code += tab + "}\n"; | 
					
						
							|  |  |  | 		} else if (shader_type == VisualShader::TYPE_COLLIDE) { // position
 | 
					
						
							|  |  |  | 			if (!p_input_vars[4].is_empty()) { | 
					
						
							|  |  |  | 				code += tab + "TRANSFORM = " + p_input_vars[4] + ";\n"; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							|  |  |  | 			int scale = 5; | 
					
						
							|  |  |  | 			int rotation_axis = 6; | 
					
						
							|  |  |  | 			int rotation = 7; | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_PROCESS) { | 
					
						
							|  |  |  | 				scale = 4; | 
					
						
							|  |  |  | 				rotation_axis = 5; | 
					
						
							|  |  |  | 				rotation = 6; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			String op; | 
					
						
							|  |  |  | 			if (shader_type == VisualShader::TYPE_START) { | 
					
						
							|  |  |  | 				op = "*="; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				op = "="; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!p_input_vars[rotation].is_empty()) { // rotation_axis & angle_in_radians
 | 
					
						
							|  |  |  | 				String axis; | 
					
						
							|  |  |  | 				if (p_input_vars[rotation_axis].is_empty()) { | 
					
						
							|  |  |  | 					axis = "vec3(0, 1, 0)"; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					axis = p_input_vars[rotation_axis]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				code += tab + "TRANSFORM " + op + " __build_rotation_mat4(" + axis + ", " + p_input_vars[rotation] + ");\n"; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (!p_input_vars[scale].is_empty()) { // scale
 | 
					
						
							|  |  |  | 				code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n"; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2022-02-16 13:56:32 +01:00
										 |  |  | 		if (!p_input_vars[0].is_empty()) { // Active (end).
 | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 			code += "	}\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleOutput::VisualShaderNodeParticleOutput() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // EmitParticle
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<StringName> VisualShaderNodeParticleEmit::get_editable_properties() const { | 
					
						
							|  |  |  | 	Vector<StringName> props; | 
					
						
							|  |  |  | 	props.push_back("flags"); | 
					
						
							|  |  |  | 	return props; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleEmit::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_flags", "flags"), &VisualShaderNodeParticleEmit::set_flags); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_flags"), &VisualShaderNodeParticleEmit::get_flags); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Position,RotScale,Velocity,Color,Custom"), "set_flags", "get_flags"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(EMIT_FLAG_ROT_SCALE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleEmit::get_caption() const { | 
					
						
							|  |  |  | 	return "EmitParticle"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleEmit::get_input_port_count() const { | 
					
						
							|  |  |  | 	return 7; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_port_type(int p_port) const { | 
					
						
							|  |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 0: | 
					
						
							|  |  |  | 			return PORT_TYPE_BOOLEAN; | 
					
						
							|  |  |  | 		case 1: | 
					
						
							|  |  |  | 			return PORT_TYPE_TRANSFORM; | 
					
						
							|  |  |  | 		case 2: | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 			return PORT_TYPE_VECTOR_3D; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 3: | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 			return PORT_TYPE_VECTOR_3D; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 4: | 
					
						
							|  |  |  | 			return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | 		case 5: | 
					
						
							| 
									
										
										
										
											2022-02-06 20:15:28 +03:00
										 |  |  | 			return PORT_TYPE_VECTOR_3D; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 6: | 
					
						
							|  |  |  | 			return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleEmit::get_input_port_name(int p_port) const { | 
					
						
							|  |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 0: | 
					
						
							|  |  |  | 			return "condition"; | 
					
						
							|  |  |  | 		case 1: | 
					
						
							|  |  |  | 			return "transform"; | 
					
						
							|  |  |  | 		case 2: | 
					
						
							|  |  |  | 			return "velocity"; | 
					
						
							|  |  |  | 		case 3: | 
					
						
							|  |  |  | 			return "color"; | 
					
						
							|  |  |  | 		case 4: | 
					
						
							|  |  |  | 			return "alpha"; | 
					
						
							|  |  |  | 		case 5: | 
					
						
							|  |  |  | 			return "custom"; | 
					
						
							|  |  |  | 		case 6: | 
					
						
							|  |  |  | 			return "custom_alpha"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VisualShaderNodeParticleEmit::get_output_port_count() const { | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_output_port_type(int p_port) const { | 
					
						
							|  |  |  | 	return PORT_TYPE_SCALAR; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleEmit::get_output_port_name(int p_port) const { | 
					
						
							|  |  |  | 	return String(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleEmit::add_flag(EmitFlags p_flag) { | 
					
						
							|  |  |  | 	flags |= p_flag; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleEmit::has_flag(EmitFlags p_flag) const { | 
					
						
							|  |  |  | 	return flags & p_flag; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisualShaderNodeParticleEmit::set_flags(EmitFlags p_flags) { | 
					
						
							|  |  |  | 	flags = (int)p_flags; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleEmit::EmitFlags VisualShaderNodeParticleEmit::get_flags() const { | 
					
						
							|  |  |  | 	return EmitFlags(flags); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleEmit::is_show_prop_names() const { | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { | 
					
						
							|  |  |  | 	if (p_port == 0) { | 
					
						
							|  |  |  | 		if (!is_input_port_connected(0)) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	switch (p_port) { | 
					
						
							|  |  |  | 		case 1: | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 2: | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 3: | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 4: | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 5: | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		case 6: | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 	return false; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { | 
					
						
							|  |  |  | 	String code; | 
					
						
							|  |  |  | 	String tab; | 
					
						
							|  |  |  | 	bool default_condition = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!is_input_port_connected(0)) { | 
					
						
							|  |  |  | 		default_condition = true; | 
					
						
							|  |  |  | 		if (get_input_port_default_value(0)) { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 			tab = "	"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		} else { | 
					
						
							|  |  |  | 			return code; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 		tab = "		"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String transform; | 
					
						
							|  |  |  | 	if (p_input_vars[1].is_empty()) { | 
					
						
							|  |  |  | 		transform = "TRANSFORM"; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		transform = p_input_vars[1]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String velocity; | 
					
						
							|  |  |  | 	if (p_input_vars[2].is_empty()) { | 
					
						
							|  |  |  | 		velocity = "VELOCITY"; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		velocity = p_input_vars[2]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String color; | 
					
						
							|  |  |  | 	if (p_input_vars[3].is_empty()) { | 
					
						
							|  |  |  | 		color = "COLOR.rgb"; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		color = p_input_vars[3]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String alpha; | 
					
						
							|  |  |  | 	if (p_input_vars[4].is_empty()) { | 
					
						
							|  |  |  | 		alpha = "COLOR.a"; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		alpha = p_input_vars[4]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String custom; | 
					
						
							|  |  |  | 	if (p_input_vars[5].is_empty()) { | 
					
						
							|  |  |  | 		custom = "CUSTOM.rgb"; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		custom = p_input_vars[5]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String custom_alpha; | 
					
						
							|  |  |  | 	if (p_input_vars[6].is_empty()) { | 
					
						
							|  |  |  | 		custom_alpha = "CUSTOM.a"; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		custom_alpha = p_input_vars[6]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<String> flags_arr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (has_flag(EmitFlags::EMIT_FLAG_POSITION)) { | 
					
						
							|  |  |  | 		flags_arr.push_back("FLAG_EMIT_POSITION"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (has_flag(EmitFlags::EMIT_FLAG_ROT_SCALE)) { | 
					
						
							|  |  |  | 		flags_arr.push_back("FLAG_EMIT_ROT_SCALE"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (has_flag(EmitFlags::EMIT_FLAG_VELOCITY)) { | 
					
						
							|  |  |  | 		flags_arr.push_back("FLAG_EMIT_VELOCITY"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (has_flag(EmitFlags::EMIT_FLAG_COLOR)) { | 
					
						
							|  |  |  | 		flags_arr.push_back("FLAG_EMIT_COLOR"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (has_flag(EmitFlags::EMIT_FLAG_CUSTOM)) { | 
					
						
							|  |  |  | 		flags_arr.push_back("FLAG_EMIT_CUSTOM"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 	String flags_str; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-04-15 15:18:34 +02:00
										 |  |  | 	for (List<String>::ConstIterator itr = flags_arr.begin(); itr != flags_arr.end(); ++itr) { | 
					
						
							|  |  |  | 		if (itr != flags_arr.begin()) { | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 			flags_str += "|"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2024-04-15 15:18:34 +02:00
										 |  |  | 		flags_str += *itr; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 	if (flags_str.is_empty()) { | 
					
						
							|  |  |  | 		flags_str = "uint(0)"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!default_condition) { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 		code += "	if (" + p_input_vars[0] + ") {\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 	code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags_str + ");\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (!default_condition) { | 
					
						
							| 
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 |  |  | 		code += "	}\n"; | 
					
						
							| 
									
										
										
										
											2020-09-15 10:57:40 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VisualShaderNodeParticleEmit::VisualShaderNodeParticleEmit() { | 
					
						
							|  |  |  | 	set_input_port_default_value(0, true); | 
					
						
							|  |  |  | } |