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								/*************************************************************************/
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								/*  godotsharp_dirs.cpp                                                  */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "godotsharp_dirs.h"
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								#include "os/os.h"
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								#ifdef TOOLS_ENABLED
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								#include "editor/editor_settings.h"
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								#include "os/dir_access.h"
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								#include "project_settings.h"
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								#include "version.h"
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								#endif
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								namespace GodotSharpDirs {
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								String _get_expected_build_config() {
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								#ifdef TOOLS_ENABLED
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									return "Tools";
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								#else
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								#ifdef DEBUG_ENABLED
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									return "Debug";
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								#else
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									return "Release";
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								#endif
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								#endif
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								}
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								String _get_mono_user_dir() {
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								#ifdef TOOLS_ENABLED
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									if (EditorSettings::get_singleton()) {
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										return EditorSettings::get_singleton()->get_settings_path().plus_file("mono");
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									} else {
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										String settings_path;
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										String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
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										DirAccessRef d = DirAccess::create_for_path(exe_dir);
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										if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
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											// contain yourself
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											settings_path = exe_dir.plus_file("editor_data");
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										} else {
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											if (OS::get_singleton()->has_environment("APPDATA")) {
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												String app_data = OS::get_singleton()->get_environment("APPDATA").replace("\\", "/");
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												settings_path = app_data.plus_file(String(_MKSTR(VERSION_SHORT_NAME)).capitalize());
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											} else if (OS::get_singleton()->has_environment("HOME")) {
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												String home = OS::get_singleton()->get_environment("HOME");
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												settings_path = home.plus_file("." + String(_MKSTR(VERSION_SHORT_NAME)).to_lower());
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											}
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										}
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										return settings_path.plus_file("mono");
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									}
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								#else
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									return OS::get_singleton()->get_data_dir().plus_file("mono");
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								#endif
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								}
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								class _GodotSharpDirs {
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								public:
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									String res_data_dir;
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									String res_metadata_dir;
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									String res_assemblies_dir;
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									String res_config_dir;
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									String res_temp_dir;
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									String res_temp_assemblies_base_dir;
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									String res_temp_assemblies_dir;
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									String mono_user_dir;
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									String mono_logs_dir;
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								#ifdef TOOLS_ENABLED
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									String mono_solutions_dir;
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									String build_logs_dir;
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									String sln_filepath;
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									String csproj_filepath;
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								#endif
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								private:
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									_GodotSharpDirs() {
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										res_data_dir = "res://.mono";
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										res_metadata_dir = res_data_dir.plus_file("metadata");
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										res_assemblies_dir = res_data_dir.plus_file("assemblies");
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										res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
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										// TODO use paths from csproj
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										res_temp_dir = res_data_dir.plus_file("temp");
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										res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
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										res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
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										mono_user_dir = _get_mono_user_dir();
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										mono_logs_dir = mono_user_dir.plus_file("mono_logs");
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								#ifdef TOOLS_ENABLED
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										mono_solutions_dir = mono_user_dir.plus_file("solutions");
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										build_logs_dir = mono_user_dir.plus_file("build_logs");
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										String name = ProjectSettings::get_singleton()->get("application/config/name");
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										if (name.empty()) {
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											name = "UnnamedProject";
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										}
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										String base_path = String("res://") + name;
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										sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
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										csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
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								#endif
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									}
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									_GodotSharpDirs(const _GodotSharpDirs &);
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									_GodotSharpDirs &operator=(const _GodotSharpDirs &);
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								public:
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									static _GodotSharpDirs &get_singleton() {
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										static _GodotSharpDirs singleton;
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										return singleton;
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									}
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								};
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								String get_res_data_dir() {
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									return _GodotSharpDirs::get_singleton().res_data_dir;
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								}
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								String get_res_metadata_dir() {
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									return _GodotSharpDirs::get_singleton().res_metadata_dir;
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								}
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								String get_res_assemblies_dir() {
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									return _GodotSharpDirs::get_singleton().res_assemblies_dir;
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								}
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								String get_res_config_dir() {
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									return _GodotSharpDirs::get_singleton().res_config_dir;
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								}
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								String get_res_temp_dir() {
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									return _GodotSharpDirs::get_singleton().res_temp_dir;
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								}
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								String get_res_temp_assemblies_base_dir() {
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									return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
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								}
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								String get_res_temp_assemblies_dir() {
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									return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
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								}
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								String get_mono_user_dir() {
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									return _GodotSharpDirs::get_singleton().mono_user_dir;
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								}
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								String get_mono_logs_dir() {
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									return _GodotSharpDirs::get_singleton().mono_logs_dir;
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								}
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								#ifdef TOOLS_ENABLED
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								String get_mono_solutions_dir() {
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									return _GodotSharpDirs::get_singleton().mono_solutions_dir;
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								}
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								String get_build_logs_dir() {
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									return _GodotSharpDirs::get_singleton().build_logs_dir;
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								}
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								String get_project_sln_path() {
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									return _GodotSharpDirs::get_singleton().sln_filepath;
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								}
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								String get_project_csproj_path() {
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									return _GodotSharpDirs::get_singleton().csproj_filepath;
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								}
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								#endif
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								}
							 |