| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  nativescript.h                                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef NATIVE_SCRIPT_H
 | 
					
						
							|  |  |  | #define NATIVE_SCRIPT_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "io/resource_loader.h"
 | 
					
						
							|  |  |  | #include "io/resource_saver.h"
 | 
					
						
							|  |  |  | #include "os/thread_safe.h"
 | 
					
						
							|  |  |  | #include "resource.h"
 | 
					
						
							|  |  |  | #include "scene/main/node.h"
 | 
					
						
							|  |  |  | #include "script_language.h"
 | 
					
						
							|  |  |  | #include "self_list.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "godot_nativescript.h"
 | 
					
						
							|  |  |  | #include "modules/gdnative/gdnative.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-26 15:58:12 +07:00
										 |  |  | #ifndef NO_THREADS
 | 
					
						
							|  |  |  | #include "os/mutex.h"
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | struct NativeScriptDesc { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Method { | 
					
						
							|  |  |  | 		godot_instance_method method; | 
					
						
							|  |  |  | 		MethodInfo info; | 
					
						
							|  |  |  | 		int rpc_mode; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	struct Property { | 
					
						
							|  |  |  | 		godot_property_set_func setter; | 
					
						
							|  |  |  | 		godot_property_get_func getter; | 
					
						
							|  |  |  | 		PropertyInfo info; | 
					
						
							|  |  |  | 		Variant default_value; | 
					
						
							|  |  |  | 		int rset_mode; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Signal { | 
					
						
							|  |  |  | 		MethodInfo signal; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<StringName, Method> methods; | 
					
						
							|  |  |  | 	Map<StringName, Property> properties; | 
					
						
							|  |  |  | 	Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
 | 
					
						
							|  |  |  | 	StringName base; | 
					
						
							|  |  |  | 	StringName base_native_type; | 
					
						
							|  |  |  | 	NativeScriptDesc *base_data; | 
					
						
							|  |  |  | 	godot_instance_create_func create_func; | 
					
						
							|  |  |  | 	godot_instance_destroy_func destroy_func; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool is_tool; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	inline NativeScriptDesc() | 
					
						
							|  |  |  | 		: methods(), | 
					
						
							|  |  |  | 		  properties(), | 
					
						
							|  |  |  | 		  signals_(), | 
					
						
							|  |  |  | 		  base(), | 
					
						
							|  |  |  | 		  base_native_type() { | 
					
						
							|  |  |  | 		zeromem(&create_func, sizeof(godot_instance_create_func)); | 
					
						
							|  |  |  | 		zeromem(&destroy_func, sizeof(godot_instance_destroy_func)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class NativeScript : public Script { | 
					
						
							|  |  |  | 	GDCLASS(NativeScript, Script) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef TOOLS_ENABLED
 | 
					
						
							|  |  |  | 	Set<PlaceHolderScriptInstance *> placeholders; | 
					
						
							|  |  |  | 	void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); | 
					
						
							|  |  |  | 	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	friend class NativeScriptInstance; | 
					
						
							|  |  |  | 	friend class NativeScriptLanguage; | 
					
						
							|  |  |  | 	friend class NativeReloadNode; | 
					
						
							|  |  |  | 	friend class GDNativeLibrary; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<GDNativeLibrary> library; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String lib_path; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String class_name; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-27 09:11:46 +02:00
										 |  |  | #ifndef NO_THREADS
 | 
					
						
							|  |  |  | 	Mutex *owners_lock; | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | 	Set<Object *> instance_owners; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	inline NativeScriptDesc *get_script_desc() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_class_name(String p_class_name); | 
					
						
							|  |  |  | 	String get_class_name() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void set_library(Ref<GDNativeLibrary> library); | 
					
						
							|  |  |  | 	Ref<GDNativeLibrary> get_library() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool can_instance() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Ref<Script> get_base_script() const; //for script inheritance
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
 | 
					
						
							|  |  |  | 	virtual ScriptInstance *instance_create(Object *p_this); | 
					
						
							|  |  |  | 	virtual bool instance_has(const Object *p_this) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool has_source_code() const; | 
					
						
							|  |  |  | 	virtual String get_source_code() const; | 
					
						
							|  |  |  | 	virtual void set_source_code(const String &p_code); | 
					
						
							|  |  |  | 	virtual Error reload(bool p_keep_state = false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool has_method(const StringName &p_method) const; | 
					
						
							|  |  |  | 	virtual MethodInfo get_method_info(const StringName &p_method) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool is_tool() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual String get_node_type() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual ScriptLanguage *get_language() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool has_script_signal(const StringName &p_signal) const; | 
					
						
							|  |  |  | 	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void update_exports(); //editor tool
 | 
					
						
							|  |  |  | 	virtual void get_script_method_list(List<MethodInfo> *p_list) const; | 
					
						
							|  |  |  | 	virtual void get_script_property_list(List<PropertyInfo> *p_list) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	NativeScript(); | 
					
						
							|  |  |  | 	~NativeScript(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class NativeScriptInstance : public ScriptInstance { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	friend class NativeScript; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Object *owner; | 
					
						
							|  |  |  | 	Ref<NativeScript> script; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							| 
									
										
										
										
											2017-07-24 16:36:26 +02:00
										 |  |  | 	void *userdata; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | 	virtual bool set(const StringName &p_name, const Variant &p_value); | 
					
						
							|  |  |  | 	virtual bool get(const StringName &p_name, Variant &r_ret) const; | 
					
						
							|  |  |  | 	virtual void get_property_list(List<PropertyInfo> *p_properties) const; | 
					
						
							|  |  |  | 	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const; | 
					
						
							|  |  |  | 	virtual void get_method_list(List<MethodInfo> *p_list) const; | 
					
						
							|  |  |  | 	virtual bool has_method(const StringName &p_method) const; | 
					
						
							|  |  |  | 	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); | 
					
						
							|  |  |  | 	virtual void notification(int p_notification); | 
					
						
							|  |  |  | 	virtual Ref<Script> get_script() const; | 
					
						
							|  |  |  | 	virtual RPCMode get_rpc_mode(const StringName &p_method) const; | 
					
						
							|  |  |  | 	virtual RPCMode get_rset_mode(const StringName &p_variable) const; | 
					
						
							|  |  |  | 	virtual ScriptLanguage *get_language(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); | 
					
						
							|  |  |  | 	virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-26 20:24:15 +07:00
										 |  |  | 	virtual void refcount_incremented(); | 
					
						
							|  |  |  | 	virtual bool refcount_decremented(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | 	~NativeScriptInstance(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class NativeReloadNode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class NativeScriptLanguage : public ScriptLanguage { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	friend class NativeScript; | 
					
						
							|  |  |  | 	friend class NativeScriptInstance; | 
					
						
							|  |  |  | 	friend class NativeReloadNode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	static NativeScriptLanguage *singleton; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void _unload_stuff(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-26 15:58:12 +07:00
										 |  |  | #ifndef NO_THREADS
 | 
					
						
							|  |  |  | 	Mutex *mutex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Set<Ref<GDNativeLibrary> > libs_to_init; | 
					
						
							|  |  |  | 	Set<NativeScript *> scripts_to_register; | 
					
						
							|  |  |  | 	volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
 | 
					
						
							|  |  |  | 	void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void init_library(const Ref<GDNativeLibrary> &lib); | 
					
						
							|  |  |  | 	void register_script(NativeScript *script); | 
					
						
							|  |  |  | 	void unregister_script(NativeScript *script); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | public: | 
					
						
							|  |  |  | 	Map<String, Map<StringName, NativeScriptDesc> > library_classes; | 
					
						
							|  |  |  | 	Map<String, Ref<GDNative> > library_gdnatives; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<String, Set<NativeScript *> > library_script_users; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const StringName _init_call_type = "nativescript_init"; | 
					
						
							|  |  |  | 	const StringName _init_call_name = "godot_nativescript_init"; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-26 15:58:12 +07:00
										 |  |  | 	const StringName _thread_cb_call_type = "godot_nativescript_thread_cb"; | 
					
						
							|  |  |  | 	const StringName _thread_enter_call_name = "godot_nativescript_thread_enter"; | 
					
						
							|  |  |  | 	const StringName _thread_exit_call_name = "godot_nativescript_thread_exit"; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | 	NativeScriptLanguage(); | 
					
						
							|  |  |  | 	~NativeScriptLanguage(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	inline static NativeScriptLanguage *get_singleton() { | 
					
						
							|  |  |  | 		return singleton; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void _hacky_api_anchor(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-26 15:58:12 +07:00
										 |  |  | #ifndef NO_THREADS
 | 
					
						
							|  |  |  | 	virtual void thread_enter(); | 
					
						
							|  |  |  | 	virtual void thread_exit(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void frame(); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | 	virtual String get_name() const; | 
					
						
							|  |  |  | 	virtual void init(); | 
					
						
							|  |  |  | 	virtual String get_type() const; | 
					
						
							|  |  |  | 	virtual String get_extension() const; | 
					
						
							|  |  |  | 	virtual Error execute_file(const String &p_path); | 
					
						
							|  |  |  | 	virtual void finish(); | 
					
						
							|  |  |  | 	virtual void get_reserved_words(List<String> *p_words) const; | 
					
						
							|  |  |  | 	virtual void get_comment_delimiters(List<String> *p_delimiters) const; | 
					
						
							|  |  |  | 	virtual void get_string_delimiters(List<String> *p_delimiters) const; | 
					
						
							|  |  |  | 	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; | 
					
						
							|  |  |  | 	virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const; | 
					
						
							|  |  |  | 	virtual Script *create_script() const; | 
					
						
							|  |  |  | 	virtual bool has_named_classes() const; | 
					
						
							|  |  |  | 	virtual int find_function(const String &p_function, const String &p_code) const; | 
					
						
							|  |  |  | 	virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; | 
					
						
							|  |  |  | 	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; | 
					
						
							|  |  |  | 	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); | 
					
						
							|  |  |  | 	virtual String debug_get_error() const; | 
					
						
							|  |  |  | 	virtual int debug_get_stack_level_count() const; | 
					
						
							|  |  |  | 	virtual int debug_get_stack_level_line(int p_level) const; | 
					
						
							|  |  |  | 	virtual String debug_get_stack_level_function(int p_level) const; | 
					
						
							|  |  |  | 	virtual String debug_get_stack_level_source(int p_level) const; | 
					
						
							|  |  |  | 	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); | 
					
						
							|  |  |  | 	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth); | 
					
						
							|  |  |  | 	virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); | 
					
						
							|  |  |  | 	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth); | 
					
						
							|  |  |  | 	virtual void reload_all_scripts(); | 
					
						
							|  |  |  | 	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); | 
					
						
							|  |  |  | 	virtual void get_recognized_extensions(List<String> *p_extensions) const; | 
					
						
							|  |  |  | 	virtual void get_public_functions(List<MethodInfo> *p_functions) const; | 
					
						
							|  |  |  | 	virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; | 
					
						
							|  |  |  | 	virtual void profiling_start(); | 
					
						
							|  |  |  | 	virtual void profiling_stop(); | 
					
						
							|  |  |  | 	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); | 
					
						
							|  |  |  | 	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | inline NativeScriptDesc *NativeScript::get_script_desc() const { | 
					
						
							|  |  |  | 	Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name); | 
					
						
							|  |  |  | 	return E ? &E->get() : NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class NativeReloadNode : public Node { | 
					
						
							|  |  |  | 	GDCLASS(NativeReloadNode, Node) | 
					
						
							| 
									
										
										
										
											2017-07-25 18:18:36 +02:00
										 |  |  | 	bool unloaded = false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 |  |  | public: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); | 
					
						
							|  |  |  | 	virtual void get_recognized_extensions(List<String> *p_extensions) const; | 
					
						
							|  |  |  | 	virtual bool handles_type(const String &p_type) const; | 
					
						
							|  |  |  | 	virtual String get_resource_type(const String &p_path) const; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ResourceFormatSaverNativeScript : public ResourceFormatSaver { | 
					
						
							|  |  |  | 	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); | 
					
						
							|  |  |  | 	virtual bool recognize(const RES &p_resource) const; | 
					
						
							|  |  |  | 	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // GDNATIVE_H
 |