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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "AnimatedSprite"  inherits= "Node2D"  version= "3.2" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Sprite node that can use multiple textures for animation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] You can associate a set of normal maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] suffix. For example, having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D Sprite animation" > https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "is_playing"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code] if an animation is currently being played.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "play" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "anim"  type= "String"  default= """" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "1"  name= "backwards"  type= "bool"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "stop" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Stops the current animation (does not reset the frame counter).
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "animation"  type= "String"  setter= "set_animation"  getter= "get_animation"  default= ""default"" > 
							 
						 
					
						
							
								
									
										
										
										
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											The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "centered"  type= "bool"  setter= "set_centered"  getter= "is_centered"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], texture will be centered.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "flip_h"  type= "bool"  setter= "set_flip_h"  getter= "is_flipped_h"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], texture is flipped horizontally.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "flip_v"  type= "bool"  setter= "set_flip_v"  getter= "is_flipped_v"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], texture is flipped vertically.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "frame"  type= "int"  setter= "set_frame"  getter= "get_frame"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The displayed animation frame's index.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "frames"  type= "SpriteFrames"  setter= "set_sprite_frames"  getter= "get_sprite_frames" > 
							 
						 
					
						
							
								
									
										
										
										
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											The [SpriteFrames] resource containing the animation(s).
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "offset"  type= "Vector2"  setter= "set_offset"  getter= "get_offset"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The texture's drawing offset.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "playing"  type= "bool"  setter= "_set_playing"  getter= "_is_playing"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the [member animation] is currently playing.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "speed_scale"  type= "float"  setter= "set_speed_scale"  getter= "get_speed_scale"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The animation speed is multiplied by this value.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<signal  name= "animation_finished" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<signal  name= "frame_changed" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when [member frame] changed.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>