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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="AudioStreamPlayer" inherits="Node" version="3.2">
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									<brief_description>
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										Plays back audio non-positionally.
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									</brief_description>
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									<description>
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										Plays an audio stream non-positionally.
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									</description>
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									<tutorials>
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										<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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									</tutorials>
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									<methods>
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										<method name="get_playback_position">
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											<return type="float">
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											</return>
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											<description>
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												Returns the position in the [AudioStream] in seconds.
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											</description>
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										</method>
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										<method name="get_stream_playback">
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											<return type="AudioStreamPlayback">
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											</return>
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											<description>
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												Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
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											</description>
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										</method>
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										<method name="play">
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											<return type="void">
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											</return>
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											<argument index="0" name="from_position" type="float" default="0.0">
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											</argument>
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											<description>
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												Plays the audio from the given [code]from_position[/code], in seconds.
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											</description>
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										</method>
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										<method name="seek">
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											<return type="void">
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											</return>
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											<argument index="0" name="to_position" type="float">
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											</argument>
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											<description>
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												Sets the position from which audio will be played, in seconds.
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											</description>
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										</method>
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										<method name="stop">
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											<return type="void">
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											</return>
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											<description>
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												Stops the audio.
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											</description>
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										</method>
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									</methods>
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									<members>
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										<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
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											If [code]true[/code], audio plays when added to scene tree.
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										</member>
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										<member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
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											Bus on which this audio is playing.
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										</member>
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										<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
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											If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
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										</member>
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										<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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											The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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										</member>
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										<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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											If [code]true[/code], audio is playing.
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										</member>
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										<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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											The [AudioStream] object to be played.
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										</member>
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										<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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											If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
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										</member>
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										<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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											Volume of sound, in dB.
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										</member>
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									</members>
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									<signals>
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										<signal name="finished">
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											<description>
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												Emitted when the audio stops playing.
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											</description>
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										</signal>
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									</signals>
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									<constants>
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										<constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget">
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											The audio will be played only on the first channel.
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										</constant>
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										<constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget">
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											The audio will be played on all surround channels.
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										</constant>
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										<constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget">
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											The audio will be played on the second channel, which is usually the center.
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										</constant>
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									</constants>
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								</class>
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