| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2018-01-05 00:50:27 +01:00
										 |  |  | /*  btRayShape.h                                                         */ | 
					
						
							| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2018-01-05 00:50:27 +01:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-01-05 00:50:27 +01:00
										 |  |  | /// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually) porting to bullet
 | 
					
						
							| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | /// This shape is a custom shape that is not present to Bullet physics engine
 | 
					
						
							|  |  |  | #ifndef BTRAYSHAPE_H
 | 
					
						
							|  |  |  | #define BTRAYSHAPE_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-01-05 00:50:27 +01:00
										 |  |  | #include <BulletCollision/CollisionShapes/btConvexInternalShape.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
							| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | /// Ray shape around z axis
 | 
					
						
							|  |  |  | ATTRIBUTE_ALIGNED16(class) | 
					
						
							|  |  |  | btRayShape : public btConvexInternalShape { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btScalar m_length; | 
					
						
							| 
									
										
										
										
											2018-02-19 20:59:57 +01:00
										 |  |  | 	bool slipsOnSlope; | 
					
						
							| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | 	/// The default axis is the z
 | 
					
						
							|  |  |  | 	btVector3 m_shapeAxis; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btTransform m_cacheSupportPoint; | 
					
						
							|  |  |  | 	btScalar m_cacheScaledLength; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btRayShape(btScalar length); | 
					
						
							|  |  |  | 	virtual ~btRayShape(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void setLength(btScalar p_length); | 
					
						
							|  |  |  | 	btScalar getLength() const { return m_length; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-25 22:46:26 +01:00
										 |  |  | 	virtual void setMargin(btScalar margin); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-28 08:07:29 +01:00
										 |  |  | 	void setSlipsOnSlope(bool p_slipsOnSlope); | 
					
						
							| 
									
										
										
										
											2018-02-19 20:59:57 +01:00
										 |  |  | 	bool getSlipsOnSlope() const { return slipsOnSlope; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-04 20:52:59 +01:00
										 |  |  | 	const btTransform &getSupportPoint() const { return m_cacheSupportPoint; } | 
					
						
							|  |  |  | 	const btScalar &getScaledLength() const { return m_cacheScaledLength; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const; | 
					
						
							|  |  |  | #ifndef __SPU__
 | 
					
						
							|  |  |  | 	virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const; | 
					
						
							|  |  |  | #endif //#ifndef __SPU__
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
 | 
					
						
							|  |  |  | 	virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef __SPU__
 | 
					
						
							|  |  |  | 	virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual const char *getName() const { | 
					
						
							|  |  |  | 		return "RayZ"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif //__SPU__
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int getNumPreferredPenetrationDirections() const; | 
					
						
							|  |  |  | 	virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	void reload_cache(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // BTRAYSHAPE_H
 |