| 
									
										
										
										
											2018-05-16 14:19:33 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  csg.cpp                                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-05-16 14:19:33 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | #include "csg.h"
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-11 18:13:45 +02:00
										 |  |  | #include "core/math/geometry.h"
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | #include "core/math/math_funcs.h"
 | 
					
						
							| 
									
										
										
										
											2019-02-12 13:30:56 +01:00
										 |  |  | #include "core/sort_array.h"
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | // Static helper functions.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return (p_point1 - p_point2).length_squared() < p_distance * p_distance; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float segment_length = (p_segement_points[1] - p_segement_points[0]).length(); | 
					
						
							|  |  |  | 	if (segment_length < CMP_EPSILON) | 
					
						
							|  |  |  | 		return p_uvs[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float distance = (p_interpolation_point - p_segement_points[0]).length(); | 
					
						
							|  |  |  | 	float fraction = distance / segment_length; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return p_uvs[0].linear_interpolate(p_uvs[1], fraction); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_interpolation_point.distance_squared_to(p_vertices[0]) < CMP_EPSILON2) | 
					
						
							|  |  |  | 		return p_uvs[0]; | 
					
						
							|  |  |  | 	if (p_interpolation_point.distance_squared_to(p_vertices[1]) < CMP_EPSILON2) | 
					
						
							|  |  |  | 		return p_uvs[1]; | 
					
						
							|  |  |  | 	if (p_interpolation_point.distance_squared_to(p_vertices[2]) < CMP_EPSILON2) | 
					
						
							|  |  |  | 		return p_uvs[2]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 edge1 = p_vertices[1] - p_vertices[0]; | 
					
						
							|  |  |  | 	Vector2 edge2 = p_vertices[2] - p_vertices[0]; | 
					
						
							|  |  |  | 	Vector2 interpolation = p_interpolation_point - p_vertices[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float edge1_on_edge1 = edge1.dot(edge1); | 
					
						
							|  |  |  | 	float edge1_on_edge2 = edge1.dot(edge2); | 
					
						
							|  |  |  | 	float edge2_on_edge2 = edge2.dot(edge2); | 
					
						
							|  |  |  | 	float inter_on_edge1 = interpolation.dot(edge1); | 
					
						
							|  |  |  | 	float inter_on_edge2 = interpolation.dot(edge2); | 
					
						
							|  |  |  | 	float scale = (edge1_on_edge1 * edge2_on_edge2 - edge1_on_edge2 * edge1_on_edge2); | 
					
						
							|  |  |  | 	if (scale == 0) | 
					
						
							|  |  |  | 		return p_uvs[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float v = (edge2_on_edge2 * inter_on_edge1 - edge1_on_edge2 * inter_on_edge2) / scale; | 
					
						
							|  |  |  | 	float w = (edge1_on_edge1 * inter_on_edge2 - edge1_on_edge2 * inter_on_edge1) / scale; | 
					
						
							|  |  |  | 	float u = 1.0f - v - w; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return p_uvs[0] * u + p_uvs[1] * v + p_uvs[2] * w; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 p_vertices[3], float p_tolerance, Vector3 &r_intersection_point) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 edge1 = p_vertices[1] - p_vertices[0]; | 
					
						
							|  |  |  | 	Vector3 edge2 = p_vertices[2] - p_vertices[0]; | 
					
						
							|  |  |  | 	Vector3 h = p_dir.cross(edge2); | 
					
						
							|  |  |  | 	real_t a = edge1.dot(h); | 
					
						
							| 
									
										
										
										
											2020-09-18 14:09:51 +02:00
										 |  |  | 	// Check if ray is parallel to triangle.
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	if (Math::is_zero_approx(a)) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	real_t f = 1.0 / a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 s = p_from - p_vertices[0]; | 
					
						
							|  |  |  | 	real_t u = f * s.dot(h); | 
					
						
							|  |  |  | 	if (u < 0.0 - p_tolerance || u > 1.0 + p_tolerance) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 q = s.cross(edge1); | 
					
						
							|  |  |  | 	real_t v = f * p_dir.dot(q); | 
					
						
							|  |  |  | 	if (v < 0.0 - p_tolerance || u + v > 1.0 + p_tolerance) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Ray intersects triangle.
 | 
					
						
							|  |  |  | 	// Calculate distance.
 | 
					
						
							|  |  |  | 	real_t t = f * edge2.dot(q); | 
					
						
							|  |  |  | 	// Confirm triangle is in front of ray.
 | 
					
						
							|  |  |  | 	if (t >= p_tolerance) { | 
					
						
							|  |  |  | 		r_intersection_point = p_from + p_dir * t; | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertices[3], int p_shifted = 0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t det = p_vertices[0].dot(p_vertices[1].cross(p_vertices[2])); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// If determinant is, zero try shift the triangle and the point.
 | 
					
						
							|  |  |  | 	if (Math::is_zero_approx(det)) { | 
					
						
							|  |  |  | 		if (p_shifted > 2) { | 
					
						
							|  |  |  | 			// Triangle appears degenerate, so ignore it.
 | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Vector3 shift_by; | 
					
						
							|  |  |  | 		shift_by[p_shifted] = 1; | 
					
						
							|  |  |  | 		Vector3 shifted_point = p_point + shift_by; | 
					
						
							|  |  |  | 		Vector3 shifted_vertices[3] = { p_vertices[0] + shift_by, p_vertices[1] + shift_by, p_vertices[2] + shift_by }; | 
					
						
							|  |  |  | 		return is_point_in_triangle(shifted_point, shifted_vertices, p_shifted + 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Find the barycentric coordinates of the point with respect to the vertices.
 | 
					
						
							|  |  |  | 	real_t lambda[3]; | 
					
						
							|  |  |  | 	lambda[0] = p_vertices[1].cross(p_vertices[2]).dot(p_point) / det; | 
					
						
							|  |  |  | 	lambda[1] = p_vertices[2].cross(p_vertices[0]).dot(p_point) / det; | 
					
						
							|  |  |  | 	lambda[2] = p_vertices[0].cross(p_vertices[1]).dot(p_point) / det; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Point is in the plane if all lambdas sum to 1.
 | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1)) return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Point is inside the triangle if all lambdas are positive.
 | 
					
						
							|  |  |  | 	if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0) return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-08-13 16:07:59 +01:00
										 |  |  | inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_vertex_snap2) { | 
					
						
							|  |  |  | 	real_t det = p_vertices[0].x * p_vertices[1].y - p_vertices[0].x * p_vertices[2].y + | 
					
						
							|  |  |  | 				 p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x + | 
					
						
							|  |  |  | 				 p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return det < p_vertex_snap2; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0]; | 
					
						
							|  |  |  | 	Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0]; | 
					
						
							|  |  |  | 	real_t segment1_length2 = segment1.dot(segment1); | 
					
						
							|  |  |  | 	real_t segment2_length2 = segment2.dot(segment2); | 
					
						
							|  |  |  | 	real_t segment_onto_segment = segment2.dot(segment1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (segment1_length2 < p_vertex_snap2 || segment2_length2 < p_vertex_snap2) | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t max_separation2; | 
					
						
							|  |  |  | 	if (segment1_length2 > segment2_length2) { | 
					
						
							|  |  |  | 		max_separation2 = segment2_length2 - segment_onto_segment * segment_onto_segment / segment1_length2; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		max_separation2 = segment1_length2 - segment_onto_segment * segment_onto_segment / segment2_length2; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return max_separation2 < p_vertex_snap2; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // CSGBrush
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CSGBrush::_regen_face_aabbs() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < faces.size(); i++) { | 
					
						
							|  |  |  | 		faces.write[i].aabb = AABB(); | 
					
						
							|  |  |  | 		faces.write[i].aabb.position = faces[i].vertices[0]; | 
					
						
							|  |  |  | 		faces.write[i].aabb.expand_to(faces[i].vertices[1]); | 
					
						
							|  |  |  | 		faces.write[i].aabb.expand_to(faces[i].vertices[2]); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uvs, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials, const PoolVector<bool> &p_invert_faces) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	faces.clear(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	int vc = p_vertices.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 14:49:34 +02:00
										 |  |  | 	ERR_FAIL_COND((vc % 3) != 0); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<Vector3>::Read rv = p_vertices.read(); | 
					
						
							|  |  |  | 	int uvc = p_uvs.size(); | 
					
						
							|  |  |  | 	PoolVector<Vector2>::Read ruv = p_uvs.read(); | 
					
						
							|  |  |  | 	int sc = p_smooth.size(); | 
					
						
							|  |  |  | 	PoolVector<bool>::Read rs = p_smooth.read(); | 
					
						
							|  |  |  | 	int mc = p_materials.size(); | 
					
						
							|  |  |  | 	PoolVector<Ref<Material> >::Read rm = p_materials.read(); | 
					
						
							|  |  |  | 	int ic = p_invert_faces.size(); | 
					
						
							|  |  |  | 	PoolVector<bool>::Read ri = p_invert_faces.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<Ref<Material>, int> material_map; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	faces.resize(p_vertices.size() / 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 		Face &f = faces.write[i]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		f.vertices[0] = rv[i * 3 + 0]; | 
					
						
							|  |  |  | 		f.vertices[1] = rv[i * 3 + 1]; | 
					
						
							|  |  |  | 		f.vertices[2] = rv[i * 3 + 2]; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		if (uvc == vc) { | 
					
						
							|  |  |  | 			f.uvs[0] = ruv[i * 3 + 0]; | 
					
						
							|  |  |  | 			f.uvs[1] = ruv[i * 3 + 1]; | 
					
						
							|  |  |  | 			f.uvs[2] = ruv[i * 3 + 2]; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (sc == vc / 3) | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			f.smooth = rs[i]; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		else | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			f.smooth = false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		if (ic == vc / 3) | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			f.invert = ri[i]; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		else | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			f.invert = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (mc == vc / 3) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			Ref<Material> mat = rm[i]; | 
					
						
							|  |  |  | 			if (mat.is_valid()) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				const Map<Ref<Material>, int>::Element *E = material_map.find(mat); | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				if (E) { | 
					
						
							|  |  |  | 					f.material = E->get(); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					f.material = material_map.size(); | 
					
						
							|  |  |  | 					material_map[mat] = f.material; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				f.material = -1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	materials.resize(material_map.size()); | 
					
						
							|  |  |  | 	for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 		materials.write[E->get()] = E->key(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_regen_face_aabbs(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	faces = p_brush.faces; | 
					
						
							|  |  |  | 	materials = p_brush.materials; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < faces.size(); i++) { | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 			faces.write[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_regen_face_aabbs(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | // CSGBrushOperation
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Check for face collisions and add necessary faces.
 | 
					
						
							|  |  |  | 	Build2DFaceCollection build2DFaceCollection; | 
					
						
							|  |  |  | 	for (int i = 0; i < p_brush_a.faces.size(); i++) { | 
					
						
							|  |  |  | 		for (int j = 0; j < p_brush_b.faces.size(); j++) { | 
					
						
							|  |  |  | 			if (p_brush_a.faces[i].aabb.intersects_inclusive(p_brush_b.faces[j].aabb)) { | 
					
						
							|  |  |  | 				update_faces(p_brush_a, i, p_brush_b, j, build2DFaceCollection, p_vertex_snap); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Add faces to MeshMerge.
 | 
					
						
							|  |  |  | 	MeshMerge mesh_merge; | 
					
						
							|  |  |  | 	mesh_merge.vertex_snap = p_vertex_snap; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	for (int i = 0; i < p_brush_a.faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		Ref<Material> material; | 
					
						
							|  |  |  | 		if (p_brush_a.faces[i].material != -1) { | 
					
						
							|  |  |  | 			material = p_brush_a.materials[p_brush_a.faces[i].material]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		if (build2DFaceCollection.build2DFacesA.has(i)) { | 
					
						
							|  |  |  | 			build2DFaceCollection.build2DFacesA[i].addFacesToMesh(mesh_merge, p_brush_a.faces[i].smooth, p_brush_a.faces[i].invert, material, false); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			Vector3 points[3]; | 
					
						
							|  |  |  | 			Vector2 uvs[3]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				points[j] = p_brush_a.faces[i].vertices[j]; | 
					
						
							|  |  |  | 				uvs[j] = p_brush_a.faces[i].uvs[j]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			mesh_merge.add_face(points, uvs, p_brush_a.faces[i].smooth, p_brush_a.faces[i].invert, material, false); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	for (int i = 0; i < p_brush_b.faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		Ref<Material> material; | 
					
						
							|  |  |  | 		if (p_brush_b.faces[i].material != -1) { | 
					
						
							|  |  |  | 			material = p_brush_b.materials[p_brush_b.faces[i].material]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		if (build2DFaceCollection.build2DFacesB.has(i)) { | 
					
						
							|  |  |  | 			build2DFaceCollection.build2DFacesB[i].addFacesToMesh(mesh_merge, p_brush_b.faces[i].smooth, p_brush_b.faces[i].invert, material, true); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			Vector3 points[3]; | 
					
						
							|  |  |  | 			Vector2 uvs[3]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				points[j] = p_brush_b.faces[i].vertices[j]; | 
					
						
							|  |  |  | 				uvs[j] = p_brush_b.faces[i].uvs[j]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			mesh_merge.add_face(points, uvs, p_brush_b.faces[i].smooth, p_brush_b.faces[i].invert, material, true); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Mark faces that ended up inside the intersection.
 | 
					
						
							|  |  |  | 	mesh_merge.mark_inside_faces(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Create new brush and fill with new faces.
 | 
					
						
							|  |  |  | 	r_merged_brush.faces.clear(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	switch (p_operation) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		case OPERATION_UNION: { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			int outside_count = 0; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
					
						
							|  |  |  | 				if (mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				outside_count++; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			r_merged_brush.faces.resize(outside_count); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			outside_count = 0; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				if (mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 					r_merged_brush.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; | 
					
						
							|  |  |  | 					r_merged_brush.faces.write[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				r_merged_brush.faces.write[outside_count].smooth = mesh_merge.faces[i].smooth; | 
					
						
							|  |  |  | 				r_merged_brush.faces.write[outside_count].invert = mesh_merge.faces[i].invert; | 
					
						
							|  |  |  | 				r_merged_brush.faces.write[outside_count].material = mesh_merge.faces[i].material_idx; | 
					
						
							|  |  |  | 				outside_count++; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			r_merged_brush._regen_face_aabbs(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		} break; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		case OPERATION_INTERSECTION: { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			int inside_count = 0; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
					
						
							|  |  |  | 				if (!mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				inside_count++; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			r_merged_brush.faces.resize(inside_count); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			inside_count = 0; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				if (!mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 					r_merged_brush.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; | 
					
						
							|  |  |  | 					r_merged_brush.faces.write[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				r_merged_brush.faces.write[inside_count].smooth = mesh_merge.faces[i].smooth; | 
					
						
							|  |  |  | 				r_merged_brush.faces.write[inside_count].invert = mesh_merge.faces[i].invert; | 
					
						
							|  |  |  | 				r_merged_brush.faces.write[inside_count].material = mesh_merge.faces[i].material_idx; | 
					
						
							|  |  |  | 				inside_count++; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			r_merged_brush._regen_face_aabbs(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		} break; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		case OPERATION_SUBSTRACTION: { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			int face_count = 0; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
					
						
							|  |  |  | 				if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				face_count++; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			r_merged_brush.faces.resize(face_count); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			face_count = 0; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) | 
					
						
							|  |  |  | 					continue; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 					r_merged_brush.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; | 
					
						
							|  |  |  | 					r_merged_brush.faces.write[face_count].uvs[j] = mesh_merge.faces[i].uvs[j]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				if (mesh_merge.faces[i].from_b) { | 
					
						
							|  |  |  | 					//invert facing of insides of B
 | 
					
						
							|  |  |  | 					SWAP(r_merged_brush.faces.write[face_count].vertices[1], r_merged_brush.faces.write[face_count].vertices[2]); | 
					
						
							|  |  |  | 					SWAP(r_merged_brush.faces.write[face_count].uvs[1], r_merged_brush.faces.write[face_count].uvs[2]); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				r_merged_brush.faces.write[face_count].smooth = mesh_merge.faces[i].smooth; | 
					
						
							|  |  |  | 				r_merged_brush.faces.write[face_count].invert = mesh_merge.faces[i].invert; | 
					
						
							|  |  |  | 				r_merged_brush.faces.write[face_count].material = mesh_merge.faces[i].material_idx; | 
					
						
							|  |  |  | 				face_count++; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			r_merged_brush._regen_face_aabbs(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Update the list of materials.
 | 
					
						
							|  |  |  | 	r_merged_brush.materials.resize(mesh_merge.materials.size()); | 
					
						
							|  |  |  | 	for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		r_merged_brush.materials.write[E->get()] = E->key(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | // CSGBrushOperation::MeshMerge
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Use a limit to speed up bvh and limit the depth.
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | #define BVH_LIMIT 8
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *facebvhptr, FaceBVH **facebvhptrptr, int p_from, int p_size, int p_depth, int &r_max_depth, int &r_max_alloc) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	if (p_depth > r_max_depth) { | 
					
						
							|  |  |  | 		r_max_depth = p_depth; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-20 16:59:48 +02:00
										 |  |  | 	if (p_size == 0) { | 
					
						
							|  |  |  | 		return -1; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	if (p_size <= BVH_LIMIT) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		for (int i = 0; i < p_size - 1; i++) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			facebvhptrptr[p_from + i]->next = facebvhptrptr[p_from + i + 1] - facebvhptr; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		return facebvhptrptr[p_from] - facebvhptr; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AABB aabb; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	aabb = facebvhptrptr[p_from]->aabb; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	for (int i = 1; i < p_size; i++) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		aabb.merge_with(facebvhptrptr[p_from + i]->aabb); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int li = aabb.get_longest_axis_index(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (li) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Vector3::AXIS_X: { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			SortArray<FaceBVH *, FaceBVHCmpX> sort_x; | 
					
						
							|  |  |  | 			sort_x.nth_element(0, p_size, p_size / 2, &facebvhptrptr[p_from]); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			//sort_x.sort(&p_bb[p_from],p_size);
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		case Vector3::AXIS_Y: { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			SortArray<FaceBVH *, FaceBVHCmpY> sort_y; | 
					
						
							|  |  |  | 			sort_y.nth_element(0, p_size, p_size / 2, &facebvhptrptr[p_from]); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			//sort_y.sort(&p_bb[p_from],p_size);
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		case Vector3::AXIS_Z: { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			SortArray<FaceBVH *, FaceBVHCmpZ> sort_z; | 
					
						
							|  |  |  | 			sort_z.nth_element(0, p_size, p_size / 2, &facebvhptrptr[p_from]); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			//sort_z.sort(&p_bb[p_from],p_size);
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	int left = _create_bvh(facebvhptr, facebvhptrptr, p_from, p_size / 2, p_depth + 1, r_max_depth, r_max_alloc); | 
					
						
							|  |  |  | 	int right = _create_bvh(facebvhptr, facebvhptrptr, p_from + p_size / 2, p_size - p_size / 2, p_depth + 1, r_max_depth, r_max_alloc); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	int index = r_max_alloc++; | 
					
						
							|  |  |  | 	FaceBVH *_new = &facebvhptr[index]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	_new->aabb = aabb; | 
					
						
							|  |  |  | 	_new->center = aabb.position + aabb.size * 0.5; | 
					
						
							|  |  |  | 	_new->face = -1; | 
					
						
							|  |  |  | 	_new->left = left; | 
					
						
							|  |  |  | 	_new->right = right; | 
					
						
							|  |  |  | 	_new->next = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return index; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<real_t> &intersections = p_from_B ? r_intersectionsB : r_intersectionsA; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Check if distance exists.
 | 
					
						
							|  |  |  | 	for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) | 
					
						
							| 
									
										
										
										
											2020-06-29 17:52:36 +01:00
										 |  |  | 		if (Math::is_equal_approx(**E, p_distance)) return; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	intersections.push_back(p_distance); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Face face = faces[p_face_idx]; | 
					
						
							|  |  |  | 	Vector3 face_points[3] = { | 
					
						
							|  |  |  | 		points[face.points[0]], | 
					
						
							|  |  |  | 		points[face.points[1]], | 
					
						
							|  |  |  | 		points[face.points[2]] | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	Vector3 face_center = (face_points[0] + face_points[1] + face_points[2]) / 3.0; | 
					
						
							|  |  |  | 	Vector3 face_normal = Plane(face_points[0], face_points[1], face_points[2]).normal; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t *stack = (uint32_t *)alloca(sizeof(int) * p_max_depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		TEST_AABB_BIT = 0, | 
					
						
							|  |  |  | 		VISIT_LEFT_BIT = 1, | 
					
						
							|  |  |  | 		VISIT_RIGHT_BIT = 2, | 
					
						
							|  |  |  | 		VISIT_DONE_BIT = 3, | 
					
						
							|  |  |  | 		VISITED_BIT_SHIFT = 29, | 
					
						
							|  |  |  | 		NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		VISITED_BIT_MASK = ~NODE_IDX_MASK | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	List<real_t> intersectionsA; | 
					
						
							|  |  |  | 	List<real_t> intersectionsB; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	int level = 0; | 
					
						
							|  |  |  | 	int pos = p_bvh_first; | 
					
						
							|  |  |  | 	stack[0] = pos; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	while (true) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t node = stack[level] & NODE_IDX_MASK; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		const FaceBVH *current_facebvhptr = &(facebvhptr[node]); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		bool done = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch (stack[level] >> VISITED_BIT_SHIFT) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			case TEST_AABB_BIT: { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				if (current_facebvhptr->face >= 0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					while (current_facebvhptr) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (p_face_idx != current_facebvhptr->face && | 
					
						
							|  |  |  | 								current_facebvhptr->aabb.intersects_ray(face_center, face_normal)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							const Face ¤t_face = faces[current_facebvhptr->face]; | 
					
						
							|  |  |  | 							Vector3 current_points[3] = { | 
					
						
							|  |  |  | 								points[current_face.points[0]], | 
					
						
							|  |  |  | 								points[current_face.points[1]], | 
					
						
							|  |  |  | 								points[current_face.points[2]] | 
					
						
							|  |  |  | 							}; | 
					
						
							|  |  |  | 							Vector3 current_normal = Plane(current_points[0], current_points[1], current_points[2]).normal; | 
					
						
							|  |  |  | 							Vector3 intersection_point; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							// Check if faces are co-planar.
 | 
					
						
							|  |  |  | 							if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 && | 
					
						
							|  |  |  | 									is_point_in_triangle(face_center, current_points)) { | 
					
						
							| 
									
										
										
										
											2020-08-12 07:27:31 +01:00
										 |  |  | 								// Only add an intersection if not a B face.
 | 
					
						
							|  |  |  | 								if (!face.from_b) | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 									_add_distance(intersectionsA, intersectionsB, current_face.from_b, 0); | 
					
						
							|  |  |  | 							} else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { | 
					
						
							|  |  |  | 								real_t distance = (intersection_point - face_center).length(); | 
					
						
							|  |  |  | 								_add_distance(intersectionsA, intersectionsB, current_face.from_b, distance); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 						if (current_facebvhptr->next != -1) { | 
					
						
							|  |  |  | 							current_facebvhptr = &facebvhptr[current_facebvhptr->next]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 						} else { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 							current_facebvhptr = nullptr; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 					bool valid = current_facebvhptr->aabb.intersects_ray(face_center, face_normal); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					if (!valid) { | 
					
						
							|  |  |  | 						stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			case VISIT_LEFT_BIT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				stack[level + 1] = current_facebvhptr->left | TEST_AABB_BIT; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				level++; | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			case VISIT_RIGHT_BIT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				stack[level + 1] = current_facebvhptr->right | TEST_AABB_BIT; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				level++; | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			case VISIT_DONE_BIT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (level == 0) { | 
					
						
							|  |  |  | 					done = true; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} else | 
					
						
							|  |  |  | 					level--; | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (done) | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Inside if face normal intersects other faces an odd number of times.
 | 
					
						
							|  |  |  | 	return (intersectionsA.size() + intersectionsB.size()) & 1; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CSGBrushOperation::MeshMerge::mark_inside_faces() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Mark faces that are inside. This helps later do the boolean ops when merging.
 | 
					
						
							|  |  |  | 	// This approach is very brute force with a bunch of optimizations,
 | 
					
						
							|  |  |  | 	// such as BVH and pre AABB intersection test.
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	Vector<FaceBVH> bvhvec; | 
					
						
							|  |  |  | 	bvhvec.resize(faces.size() * 3); // Will never be larger than this (TODO: Make better)
 | 
					
						
							|  |  |  | 	FaceBVH *facebvh = bvhvec.ptrw(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	AABB aabb_a; | 
					
						
							|  |  |  | 	AABB aabb_b; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	bool first_a = true; | 
					
						
							|  |  |  | 	bool first_b = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		facebvh[i].left = -1; | 
					
						
							|  |  |  | 		facebvh[i].right = -1; | 
					
						
							|  |  |  | 		facebvh[i].face = i; | 
					
						
							|  |  |  | 		facebvh[i].aabb.position = points[faces[i].points[0]]; | 
					
						
							|  |  |  | 		facebvh[i].aabb.expand_to(points[faces[i].points[1]]); | 
					
						
							|  |  |  | 		facebvh[i].aabb.expand_to(points[faces[i].points[2]]); | 
					
						
							|  |  |  | 		facebvh[i].center = facebvh[i].aabb.position + facebvh[i].aabb.size * 0.5; | 
					
						
							|  |  |  | 		facebvh[i].aabb.grow_by(vertex_snap); | 
					
						
							|  |  |  | 		facebvh[i].next = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		if (faces[i].from_b) { | 
					
						
							|  |  |  | 			if (first_b) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				aabb_b = facebvh[i].aabb; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				first_b = false; | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				aabb_b.merge_with(facebvh[i].aabb); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			if (first_a) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				aabb_a = facebvh[i].aabb; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				first_a = false; | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				aabb_a.merge_with(facebvh[i].aabb); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	AABB intersection_aabb = aabb_a.intersection(aabb_b); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Check if shape AABBs intersect.
 | 
					
						
							|  |  |  | 	if (intersection_aabb.size == Vector3()) | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	Vector<FaceBVH *> bvhtrvec; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	bvhtrvec.resize(faces.size()); | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	FaceBVH **bvhptr = bvhtrvec.ptrw(); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	for (int i = 0; i < faces.size(); i++) { | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		bvhptr[i] = &facebvh[i]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int max_depth = 0; | 
					
						
							|  |  |  | 	int max_alloc = faces.size(); | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	_create_bvh(facebvh, bvhptr, 0, faces.size(), 1, max_depth, max_alloc); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < faces.size(); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		// Check if face AABB intersects the intersection AABB.
 | 
					
						
							|  |  |  | 		if (!intersection_aabb.intersects_inclusive(facebvh[i].aabb)) | 
					
						
							|  |  |  | 			continue; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		if (_bvh_inside(facebvh, max_depth, max_alloc - 1, i)) | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 			faces.write[i].inside = true; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vector2 p_uvs[], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	int indices[3]; | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VertexKey vk; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		vk.x = int((double(p_points[i].x) + double(vertex_snap) * 0.31234) / double(vertex_snap)); | 
					
						
							|  |  |  | 		vk.y = int((double(p_points[i].y) + double(vertex_snap) * 0.31234) / double(vertex_snap)); | 
					
						
							|  |  |  | 		vk.z = int((double(p_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap)); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		int res; | 
					
						
							| 
									
										
										
										
											2018-05-03 14:40:55 +02:00
										 |  |  | 		if (snap_cache.lookup(vk, res)) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			indices[i] = res; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			indices[i] = points.size(); | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			points.push_back(p_points[i]); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			snap_cache.set(vk, indices[i]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Don't add degenerate faces.
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2]) | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	MeshMerge::Face face; | 
					
						
							|  |  |  | 	face.from_b = p_from_b; | 
					
						
							|  |  |  | 	face.inside = false; | 
					
						
							|  |  |  | 	face.smooth = p_smooth; | 
					
						
							|  |  |  | 	face.invert = p_invert; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	if (p_material.is_valid()) { | 
					
						
							|  |  |  | 		if (!materials.has(p_material)) { | 
					
						
							|  |  |  | 			face.material_idx = materials.size(); | 
					
						
							|  |  |  | 			materials[p_material] = face.material_idx; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			face.material_idx = materials[p_material]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		face.material_idx = -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int k = 0; k < 3; k++) { | 
					
						
							|  |  |  | 		face.points[k] = indices[k]; | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		face.uvs[k] = p_uvs[k]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	faces.push_back(face); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | // CSGBrushOperation::Build2DFaces
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) { | 
					
						
							|  |  |  | 		if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) | 
					
						
							|  |  |  | 			return vertex_idx; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	return -1; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | int CSGBrushOperation::Build2DFaces::_add_vertex(const Vertex2D &p_vertex) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Check if vertex exists.
 | 
					
						
							|  |  |  | 	int vertex_id = _get_point_idx(p_vertex.point); | 
					
						
							|  |  |  | 	if (vertex_id != -1) return vertex_id; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	vertices.push_back(p_vertex); | 
					
						
							|  |  |  | 	return vertices.size() - 1; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vertex_indices, int p_new_vertex_index) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	if (p_new_vertex_index >= 0 && r_vertex_indices.find(p_new_vertex_index) == -1) { | 
					
						
							|  |  |  | 		ERR_FAIL_COND_MSG(p_new_vertex_index >= vertices.size(), "Invalid vertex index."); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		// The first vertex.
 | 
					
						
							|  |  |  | 		if (r_vertex_indices.size() == 0) { | 
					
						
							|  |  |  | 			// Simply add it.
 | 
					
						
							|  |  |  | 			r_vertex_indices.push_back(p_new_vertex_index); | 
					
						
							|  |  |  | 			return; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		// The second vertex.
 | 
					
						
							|  |  |  | 		if (r_vertex_indices.size() == 1) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			Vector2 first_point = vertices[r_vertex_indices[0]].point; | 
					
						
							|  |  |  | 			Vector2 new_point = vertices[p_new_vertex_index].point; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			// Sort along the axis with the greatest difference.
 | 
					
						
							|  |  |  | 			int axis = 0; | 
					
						
							|  |  |  | 			if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) axis = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-18 14:09:51 +02:00
										 |  |  | 			// Add it to the beginning or the end appropriately.
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			if (new_point[axis] < first_point[axis]) | 
					
						
							|  |  |  | 				r_vertex_indices.insert(0, p_new_vertex_index); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				r_vertex_indices.push_back(p_new_vertex_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		// Third or later vertices.
 | 
					
						
							|  |  |  | 		Vector2 first_point = vertices[r_vertex_indices[0]].point; | 
					
						
							|  |  |  | 		Vector2 last_point = vertices[r_vertex_indices[r_vertex_indices.size() - 1]].point; | 
					
						
							|  |  |  | 		Vector2 new_point = vertices[p_new_vertex_index].point; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Determine axis being sorted against i.e. the axis with the greatest difference.
 | 
					
						
							|  |  |  | 		int axis = 0; | 
					
						
							|  |  |  | 		if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y)) axis = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Insert the point at the appropriate index.
 | 
					
						
							|  |  |  | 		for (int insert_idx = 0; insert_idx < r_vertex_indices.size(); ++insert_idx) { | 
					
						
							|  |  |  | 			Vector2 insert_point = vertices[r_vertex_indices[insert_idx]].point; | 
					
						
							|  |  |  | 			if (new_point[axis] < insert_point[axis]) { | 
					
						
							|  |  |  | 				r_vertex_indices.insert(insert_idx, p_new_vertex_index); | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		// New largest, add it to the end.
 | 
					
						
							|  |  |  | 		r_vertex_indices.push_back(p_new_vertex_index); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_indices) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	int segments = p_segment_indices.size() - 1; | 
					
						
							|  |  |  | 	if (segments < 2) return; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Faces around an inner vertex are merged by moving the inner vertex to the first vertex.
 | 
					
						
							|  |  |  | 	for (int sorted_idx = 1; sorted_idx < segments; ++sorted_idx) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		int closest_idx = 0; | 
					
						
							|  |  |  | 		int inner_idx = p_segment_indices[sorted_idx]; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		if (sorted_idx > segments / 2) { | 
					
						
							|  |  |  | 			// Merge to other segment end.
 | 
					
						
							|  |  |  | 			closest_idx = segments; | 
					
						
							|  |  |  | 			// Reverse the merge order.
 | 
					
						
							|  |  |  | 			inner_idx = p_segment_indices[segments + segments / 2 - sorted_idx]; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-18 14:09:51 +02:00
										 |  |  | 		// Find the mergeable faces.
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		Vector<int> merge_faces_idx; | 
					
						
							|  |  |  | 		Vector<Face2D> merge_faces; | 
					
						
							|  |  |  | 		Vector<int> merge_faces_inner_vertex_idx; | 
					
						
							|  |  |  | 		for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
					
						
							|  |  |  | 			for (int face_vertex_idx = 0; face_vertex_idx < 3; ++face_vertex_idx) { | 
					
						
							|  |  |  | 				if (faces[face_idx].vertex_idx[face_vertex_idx] == inner_idx) { | 
					
						
							|  |  |  | 					merge_faces_idx.push_back(face_idx); | 
					
						
							|  |  |  | 					merge_faces.push_back(faces[face_idx]); | 
					
						
							|  |  |  | 					merge_faces_inner_vertex_idx.push_back(face_vertex_idx); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		Vector<int> degenerate_points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Create the new faces.
 | 
					
						
							|  |  |  | 		for (int merge_idx = 0; merge_idx < merge_faces.size(); ++merge_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			int outer_edge_idx[2]; | 
					
						
							|  |  |  | 			outer_edge_idx[0] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 1) % 3]; | 
					
						
							|  |  |  | 			outer_edge_idx[1] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 2) % 3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Skip flattened faces.
 | 
					
						
							|  |  |  | 			if (outer_edge_idx[0] == p_segment_indices[closest_idx] || | 
					
						
							|  |  |  | 					outer_edge_idx[1] == p_segment_indices[closest_idx]) continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//Don't create degenerate triangles.
 | 
					
						
							|  |  |  | 			Vector2 edge1[2] = { | 
					
						
							|  |  |  | 				vertices[outer_edge_idx[0]].point, | 
					
						
							|  |  |  | 				vertices[p_segment_indices[closest_idx]].point | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			Vector2 edge2[2] = { | 
					
						
							|  |  |  | 				vertices[outer_edge_idx[1]].point, | 
					
						
							|  |  |  | 				vertices[p_segment_indices[closest_idx]].point | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			if (are_segements_parallel(edge1, edge2, vertex_snap2)) { | 
					
						
							| 
									
										
										
										
											2020-06-21 14:40:49 +01:00
										 |  |  | 				if (!degenerate_points.find(outer_edge_idx[0])) | 
					
						
							|  |  |  | 					degenerate_points.push_back(outer_edge_idx[0]); | 
					
						
							|  |  |  | 				if (!degenerate_points.find(outer_edge_idx[1])) | 
					
						
							|  |  |  | 					degenerate_points.push_back(outer_edge_idx[1]); | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				continue; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			// Create new faces.
 | 
					
						
							|  |  |  | 			Face2D new_face; | 
					
						
							|  |  |  | 			new_face.vertex_idx[0] = p_segment_indices[closest_idx]; | 
					
						
							|  |  |  | 			new_face.vertex_idx[1] = outer_edge_idx[0]; | 
					
						
							|  |  |  | 			new_face.vertex_idx[2] = outer_edge_idx[1]; | 
					
						
							|  |  |  | 			faces.push_back(new_face); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		// Delete the old faces in reverse index order.
 | 
					
						
							|  |  |  | 		merge_faces_idx.sort(); | 
					
						
							|  |  |  | 		merge_faces_idx.invert(); | 
					
						
							|  |  |  | 		for (int i = 0; i < merge_faces_idx.size(); ++i) | 
					
						
							|  |  |  | 			faces.remove(merge_faces_idx[i]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (degenerate_points.size() == 0) continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Split faces using degenerate points.
 | 
					
						
							|  |  |  | 		for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Face2D face = faces[face_idx]; | 
					
						
							|  |  |  | 			Vertex2D face_vertices[3] = { | 
					
						
							|  |  |  | 				vertices[face.vertex_idx[0]], | 
					
						
							|  |  |  | 				vertices[face.vertex_idx[1]], | 
					
						
							|  |  |  | 				vertices[face.vertex_idx[2]] | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			Vector2 face_points[3] = { | 
					
						
							|  |  |  | 				face_vertices[0].point, | 
					
						
							|  |  |  | 				face_vertices[1].point, | 
					
						
							|  |  |  | 				face_vertices[2].point | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int point_idx = 0; point_idx < degenerate_points.size(); ++point_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int degenerate_idx = degenerate_points[point_idx]; | 
					
						
							|  |  |  | 				Vector2 point_2D = vertices[degenerate_idx].point; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Check if point is existing face vertex.
 | 
					
						
							|  |  |  | 				bool existing = false; | 
					
						
							|  |  |  | 				for (int i = 0; i < 3; ++i) { | 
					
						
							|  |  |  | 					if ((point_2D - face_vertices[i].point).length_squared() < vertex_snap2) { | 
					
						
							|  |  |  | 						existing = true; | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (existing) continue; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				// Check if point is on an each edge.
 | 
					
						
							|  |  |  | 				for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Vector2 edge_points[2] = { | 
					
						
							|  |  |  | 						face_points[face_edge_idx], | 
					
						
							|  |  |  | 						face_points[(face_edge_idx + 1) % 3] | 
					
						
							|  |  |  | 					}; | 
					
						
							|  |  |  | 					Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(point_2D, edge_points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if ((closest_point - point_2D).length_squared() < vertex_snap2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						// If new vertex snaps to degenerate vertex, just delete this face.
 | 
					
						
							|  |  |  | 						if (degenerate_idx == opposite_vertex_idx) { | 
					
						
							|  |  |  | 							faces.remove(face_idx); | 
					
						
							|  |  |  | 							// Update index.
 | 
					
						
							|  |  |  | 							--face_idx; | 
					
						
							|  |  |  | 							break; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						// Create two new faces around the new edge and remove this face.
 | 
					
						
							|  |  |  | 						// The new edge is the last edge.
 | 
					
						
							|  |  |  | 						Face2D left_face; | 
					
						
							|  |  |  | 						left_face.vertex_idx[0] = degenerate_idx; | 
					
						
							|  |  |  | 						left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; | 
					
						
							|  |  |  | 						left_face.vertex_idx[2] = opposite_vertex_idx; | 
					
						
							|  |  |  | 						Face2D right_face; | 
					
						
							|  |  |  | 						right_face.vertex_idx[0] = opposite_vertex_idx; | 
					
						
							|  |  |  | 						right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; | 
					
						
							|  |  |  | 						right_face.vertex_idx[2] = degenerate_idx; | 
					
						
							|  |  |  | 						faces.remove(face_idx); | 
					
						
							|  |  |  | 						faces.insert(face_idx, right_face); | 
					
						
							|  |  |  | 						faces.insert(face_idx, left_face); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						// Don't check against the new faces.
 | 
					
						
							|  |  |  | 						++face_idx; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						// No need to check other edges.
 | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_segment_points[2], Vector<int> &r_segment_indices) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// For each face.
 | 
					
						
							|  |  |  | 	for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Face2D face = faces[face_idx]; | 
					
						
							|  |  |  | 		Vertex2D face_vertices[3] = { | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[0]], | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[1]], | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[2]] | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Check each edge.
 | 
					
						
							|  |  |  | 		for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 edge_points[2] = { | 
					
						
							|  |  |  | 				face_vertices[face_edge_idx].point, | 
					
						
							|  |  |  | 				face_vertices[(face_edge_idx + 1) % 3].point | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			Vector2 edge_uvs[2] = { | 
					
						
							|  |  |  | 				face_vertices[face_edge_idx].uv, | 
					
						
							|  |  |  | 				face_vertices[(face_edge_idx + 1) % 3].uv | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			Vector2 intersection_point; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// First check if the ends of the segment are on the edge.
 | 
					
						
							|  |  |  | 			bool on_edge = false; | 
					
						
							|  |  |  | 			for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) { | 
					
						
							|  |  |  | 				intersection_point = Geometry::get_closest_point_to_segment_2d(p_segment_points[edge_point_idx], edge_points); | 
					
						
							|  |  |  | 				if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) { | 
					
						
							|  |  |  | 					on_edge = true; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			// Else check if the segment intersects the edge.
 | 
					
						
							|  |  |  | 			if (on_edge || Geometry::segment_intersects_segment_2d(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Check if intersection point is an edge point.
 | 
					
						
							|  |  |  | 				if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 || | 
					
						
							|  |  |  | 						(intersection_point - edge_points[1]).length_squared() < vertex_snap2) continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Check if edge exists, by checking if the intersecting segment is parallel to the edge.
 | 
					
						
							|  |  |  | 				if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Add the intersection point as a new vertex.
 | 
					
						
							|  |  |  | 				Vertex2D new_vertex; | 
					
						
							|  |  |  | 				new_vertex.point = intersection_point; | 
					
						
							|  |  |  | 				new_vertex.uv = interpolate_segment_uv(edge_points, edge_uvs, intersection_point); | 
					
						
							|  |  |  | 				int new_vertex_idx = _add_vertex(new_vertex); | 
					
						
							|  |  |  | 				int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; | 
					
						
							|  |  |  | 				_add_vertex_idx_sorted(r_segment_indices, new_vertex_idx); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// If new vertex snaps to opposite vertex, just delete this face.
 | 
					
						
							|  |  |  | 				if (new_vertex_idx == opposite_vertex_idx) { | 
					
						
							|  |  |  | 					faces.remove(face_idx); | 
					
						
							|  |  |  | 					// Update index.
 | 
					
						
							|  |  |  | 					--face_idx; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				// If opposite point is on the segemnt, add its index to segment indices too.
 | 
					
						
							|  |  |  | 				Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(vertices[opposite_vertex_idx].point, p_segment_points); | 
					
						
							|  |  |  | 				if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) | 
					
						
							|  |  |  | 					_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Create two new faces around the new edge and remove this face.
 | 
					
						
							|  |  |  | 				// The new edge is the last edge.
 | 
					
						
							|  |  |  | 				Face2D left_face; | 
					
						
							|  |  |  | 				left_face.vertex_idx[0] = new_vertex_idx; | 
					
						
							|  |  |  | 				left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; | 
					
						
							|  |  |  | 				left_face.vertex_idx[2] = opposite_vertex_idx; | 
					
						
							|  |  |  | 				Face2D right_face; | 
					
						
							|  |  |  | 				right_face.vertex_idx[0] = opposite_vertex_idx; | 
					
						
							|  |  |  | 				right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; | 
					
						
							|  |  |  | 				right_face.vertex_idx[2] = new_vertex_idx; | 
					
						
							|  |  |  | 				faces.remove(face_idx); | 
					
						
							|  |  |  | 				faces.insert(face_idx, right_face); | 
					
						
							|  |  |  | 				faces.insert(face_idx, left_face); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Check against the new faces.
 | 
					
						
							|  |  |  | 				--face_idx; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int new_vertex_idx = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Face2D face = faces[face_idx]; | 
					
						
							|  |  |  | 		Vertex2D face_vertices[3] = { | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[0]], | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[1]], | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[2]] | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		Vector2 points[3] = { | 
					
						
							|  |  |  | 			face_vertices[0].point, | 
					
						
							|  |  |  | 			face_vertices[1].point, | 
					
						
							|  |  |  | 			face_vertices[2].point | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		Vector2 uvs[3] = { | 
					
						
							|  |  |  | 			face_vertices[0].uv, | 
					
						
							|  |  |  | 			face_vertices[1].uv, | 
					
						
							|  |  |  | 			face_vertices[2].uv | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-08-13 16:07:59 +01:00
										 |  |  | 		// Skip degenerate triangles.
 | 
					
						
							|  |  |  | 		if (is_triangle_degenerate(points, vertex_snap2)) { | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		// Check if point is existing face vertex.
 | 
					
						
							|  |  |  | 		for (int i = 0; i < 3; ++i) { | 
					
						
							|  |  |  | 			if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) | 
					
						
							|  |  |  | 				return face.vertex_idx[i]; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		// Check if point is on an each edge.
 | 
					
						
							|  |  |  | 		bool on_edge = false; | 
					
						
							|  |  |  | 		for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 edge_points[2] = { | 
					
						
							|  |  |  | 				points[face_edge_idx], | 
					
						
							|  |  |  | 				points[(face_edge_idx + 1) % 3] | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			Vector2 edge_uvs[2] = { | 
					
						
							|  |  |  | 				uvs[face_edge_idx], | 
					
						
							|  |  |  | 				uvs[(face_edge_idx + 1) % 3] | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(p_point, edge_points); | 
					
						
							|  |  |  | 			if ((closest_point - p_point).length_squared() < vertex_snap2) { | 
					
						
							|  |  |  | 				on_edge = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Add the point as a new vertex.
 | 
					
						
							|  |  |  | 				Vertex2D new_vertex; | 
					
						
							|  |  |  | 				new_vertex.point = p_point; | 
					
						
							|  |  |  | 				new_vertex.uv = interpolate_segment_uv(edge_points, edge_uvs, p_point); | 
					
						
							|  |  |  | 				new_vertex_idx = _add_vertex(new_vertex); | 
					
						
							|  |  |  | 				int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// If new vertex snaps to opposite vertex, just delete this face.
 | 
					
						
							|  |  |  | 				if (new_vertex_idx == opposite_vertex_idx) { | 
					
						
							|  |  |  | 					faces.remove(face_idx); | 
					
						
							|  |  |  | 					// Update index.
 | 
					
						
							|  |  |  | 					--face_idx; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				// Don't create degenerate triangles.
 | 
					
						
							|  |  |  | 				Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; | 
					
						
							|  |  |  | 				Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; | 
					
						
							|  |  |  | 				Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; | 
					
						
							|  |  |  | 				if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) && | 
					
						
							|  |  |  | 						are_segements_parallel(split_edge2, new_edge, vertex_snap2)) { | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				// Create two new faces around the new edge and remove this face.
 | 
					
						
							|  |  |  | 				// The new edge is the last edge.
 | 
					
						
							|  |  |  | 				Face2D left_face; | 
					
						
							|  |  |  | 				left_face.vertex_idx[0] = new_vertex_idx; | 
					
						
							|  |  |  | 				left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; | 
					
						
							|  |  |  | 				left_face.vertex_idx[2] = opposite_vertex_idx; | 
					
						
							|  |  |  | 				Face2D right_face; | 
					
						
							|  |  |  | 				right_face.vertex_idx[0] = opposite_vertex_idx; | 
					
						
							|  |  |  | 				right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; | 
					
						
							|  |  |  | 				right_face.vertex_idx[2] = new_vertex_idx; | 
					
						
							|  |  |  | 				faces.remove(face_idx); | 
					
						
							|  |  |  | 				faces.insert(face_idx, right_face); | 
					
						
							|  |  |  | 				faces.insert(face_idx, left_face); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Don't check against the new faces.
 | 
					
						
							|  |  |  | 				++face_idx; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// No need to check other edges.
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		// If not on an edge, check if the point is inside the face.
 | 
					
						
							|  |  |  | 		if (!on_edge && Geometry::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Add the point as a new vertex.
 | 
					
						
							|  |  |  | 			Vertex2D new_vertex; | 
					
						
							|  |  |  | 			new_vertex.point = p_point; | 
					
						
							|  |  |  | 			new_vertex.uv = interpolate_triangle_uv(points, uvs, p_point); | 
					
						
							|  |  |  | 			new_vertex_idx = _add_vertex(new_vertex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Create three new faces around this point and remove this face.
 | 
					
						
							|  |  |  | 			// The new vertex is the last vertex.
 | 
					
						
							|  |  |  | 			for (int i = 0; i < 3; ++i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Don't create degenerate triangles.
 | 
					
						
							| 
									
										
										
										
											2020-08-13 16:07:59 +01:00
										 |  |  | 				Vector2 new_points[3] = { points[i], points[(i + 1) % 3], vertices[new_vertex_idx].point }; | 
					
						
							|  |  |  | 				if (is_triangle_degenerate(new_points, vertex_snap2)) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				Face2D new_face; | 
					
						
							|  |  |  | 				new_face.vertex_idx[0] = face.vertex_idx[i]; | 
					
						
							|  |  |  | 				new_face.vertex_idx[1] = face.vertex_idx[(i + 1) % 3]; | 
					
						
							|  |  |  | 				new_face.vertex_idx[2] = new_vertex_idx; | 
					
						
							|  |  |  | 				faces.push_back(new_face); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			faces.remove(face_idx); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 			// No need to check other faces.
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	return new_vertex_idx; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face_idx) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Find edge points that cross the plane and face points that are in the plane.
 | 
					
						
							|  |  |  | 	// Map those points to 2D.
 | 
					
						
							|  |  |  | 	// Create new faces from those points.
 | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	Vector2 points_2D[3]; | 
					
						
							|  |  |  | 	int points_count = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 point_3D = p_brush.faces[p_face_idx].vertices[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (plane.has_point(point_3D)) { | 
					
						
							|  |  |  | 			// Point is in the plane, add it.
 | 
					
						
							|  |  |  | 			Vector3 point_2D = plane.project(point_3D); | 
					
						
							|  |  |  | 			point_2D = to_2D.xform(point_2D); | 
					
						
							|  |  |  | 			points_2D[points_count++] = Vector2(point_2D.x, point_2D.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 next_point_3D = p_brush.faces[p_face_idx].vertices[(i + 1) % 3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (plane.has_point(next_point_3D)) | 
					
						
							|  |  |  | 				continue; // Next point is in plane, it will be added separately.
 | 
					
						
							|  |  |  | 			if (plane.is_point_over(point_3D) == plane.is_point_over(next_point_3D)) | 
					
						
							|  |  |  | 				continue; // Both points on the same side of the plane, ignore.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Edge crosses the plane, find and add the intersection point.
 | 
					
						
							|  |  |  | 			Vector3 point_2D; | 
					
						
							|  |  |  | 			if (plane.intersects_segment(point_3D, next_point_3D, &point_2D)) { | 
					
						
							|  |  |  | 				point_2D = to_2D.xform(point_2D); | 
					
						
							|  |  |  | 				points_2D[points_count++] = Vector2(point_2D.x, point_2D.y); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	Vector<int> segment_indices; | 
					
						
							|  |  |  | 	Vector2 segment[2]; | 
					
						
							|  |  |  | 	int inserted_index[3] = { -1, -1, -1 }; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// Insert points.
 | 
					
						
							|  |  |  | 	for (int i = 0; i < points_count; ++i) { | 
					
						
							|  |  |  | 		inserted_index[i] = _insert_point(points_2D[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	if (points_count == 2) { | 
					
						
							|  |  |  | 		// Insert a single segment.
 | 
					
						
							|  |  |  | 		segment[0] = points_2D[0]; | 
					
						
							|  |  |  | 		segment[1] = points_2D[1]; | 
					
						
							|  |  |  | 		_find_edge_intersections(segment, segment_indices); | 
					
						
							|  |  |  | 		for (int i = 0; i < 2; ++i) { | 
					
						
							|  |  |  | 			_add_vertex_idx_sorted(segment_indices, inserted_index[i]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		_merge_faces(segment_indices); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	if (points_count == 3) { | 
					
						
							|  |  |  | 		// Insert three segments.
 | 
					
						
							|  |  |  | 		for (int edge_idx = 0; edge_idx < 3; ++edge_idx) { | 
					
						
							|  |  |  | 			segment[0] = points_2D[edge_idx]; | 
					
						
							|  |  |  | 			segment[1] = points_2D[(edge_idx + 1) % 3]; | 
					
						
							|  |  |  | 			_find_edge_intersections(segment, segment_indices); | 
					
						
							|  |  |  | 			for (int i = 0; i < 2; ++i) { | 
					
						
							|  |  |  | 				_add_vertex_idx_sorted(segment_indices, inserted_index[(edge_idx + i) % 3]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			_merge_faces(segment_indices); | 
					
						
							|  |  |  | 			segment_indices.clear(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | void CSGBrushOperation::Build2DFaces::addFacesToMesh(MeshMerge &r_mesh_merge, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
					
						
							|  |  |  | 		Face2D face = faces[face_idx]; | 
					
						
							|  |  |  | 		Vertex2D fv[3] = { | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[0]], | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[1]], | 
					
						
							|  |  |  | 			vertices[face.vertex_idx[2]] | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Convert 2D vertex points to 3D.
 | 
					
						
							|  |  |  | 		Vector3 points_3D[3]; | 
					
						
							|  |  |  | 		Vector2 uvs[3]; | 
					
						
							|  |  |  | 		for (int i = 0; i < 3; ++i) { | 
					
						
							|  |  |  | 			Vector3 point_2D(fv[i].point.x, fv[i].point.y, 0); | 
					
						
							|  |  |  | 			points_3D[i] = to_3D.xform(point_2D); | 
					
						
							|  |  |  | 			uvs[i] = fv[i].uv; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_mesh_merge.add_face(points_3D, uvs, p_smooth, p_invert, p_material, p_from_b); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CSGBrushOperation::Build2DFaces::Build2DFaces(const CSGBrush &p_brush, int p_face_idx, float p_vertex_snap2) : | 
					
						
							|  |  |  | 		vertex_snap2(p_vertex_snap2 * p_vertex_snap2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Convert 3D vertex points to 2D.
 | 
					
						
							|  |  |  | 	Vector3 points_3D[3] = { | 
					
						
							|  |  |  | 		p_brush.faces[p_face_idx].vertices[0], | 
					
						
							|  |  |  | 		p_brush.faces[p_face_idx].vertices[1], | 
					
						
							|  |  |  | 		p_brush.faces[p_face_idx].vertices[2], | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	plane = Plane(points_3D[0], points_3D[1], points_3D[2]); | 
					
						
							|  |  |  | 	to_3D.origin = points_3D[0]; | 
					
						
							|  |  |  | 	to_3D.basis.set_axis(2, plane.normal); | 
					
						
							|  |  |  | 	to_3D.basis.set_axis(0, (points_3D[1] - points_3D[2]).normalized()); | 
					
						
							|  |  |  | 	to_3D.basis.set_axis(1, to_3D.basis.get_axis(0).cross(to_3D.basis.get_axis(2)).normalized()); | 
					
						
							|  |  |  | 	to_2D = to_3D.affine_inverse(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Face2D face; | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		Vertex2D vertex; | 
					
						
							|  |  |  | 		Vector3 point_2D = to_2D.xform(points_3D[i]); | 
					
						
							|  |  |  | 		vertex.point.x = point_2D.x; | 
					
						
							|  |  |  | 		vertex.point.y = point_2D.y; | 
					
						
							|  |  |  | 		vertex.uv = p_brush.faces[p_face_idx].uvs[i]; | 
					
						
							|  |  |  | 		vertices.push_back(vertex); | 
					
						
							|  |  |  | 		face.vertex_idx[i] = i; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	faces.push_back(face); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 vertices_a[3] = { | 
					
						
							|  |  |  | 		p_brush_a.faces[p_face_idx_a].vertices[0], | 
					
						
							|  |  |  | 		p_brush_a.faces[p_face_idx_a].vertices[1], | 
					
						
							|  |  |  | 		p_brush_a.faces[p_face_idx_a].vertices[2], | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 vertices_b[3] = { | 
					
						
							|  |  |  | 		p_brush_b.faces[p_face_idx_b].vertices[0], | 
					
						
							|  |  |  | 		p_brush_b.faces[p_face_idx_b].vertices[1], | 
					
						
							|  |  |  | 		p_brush_b.faces[p_face_idx_b].vertices[2], | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Don't use degenerate faces.
 | 
					
						
							|  |  |  | 	bool has_degenerate = false; | 
					
						
							|  |  |  | 	if (is_snapable(vertices_a[0], vertices_a[1], p_vertex_snap) || | 
					
						
							|  |  |  | 			is_snapable(vertices_a[0], vertices_a[2], p_vertex_snap) || | 
					
						
							|  |  |  | 			is_snapable(vertices_a[1], vertices_a[2], p_vertex_snap)) { | 
					
						
							|  |  |  | 		p_collection.build2DFacesA[p_face_idx_a] = Build2DFaces(); | 
					
						
							|  |  |  | 		has_degenerate = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_snapable(vertices_b[0], vertices_b[1], p_vertex_snap) || | 
					
						
							|  |  |  | 			is_snapable(vertices_b[0], vertices_b[2], p_vertex_snap) || | 
					
						
							|  |  |  | 			is_snapable(vertices_b[1], vertices_b[2], p_vertex_snap)) { | 
					
						
							|  |  |  | 		p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces(); | 
					
						
							|  |  |  | 		has_degenerate = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (has_degenerate) return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Ensure B has points either side of or in the plane of A.
 | 
					
						
							|  |  |  | 	int in_plane_count = 0, over_count = 0, under_count = 0; | 
					
						
							|  |  |  | 	Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		if (plane_a.has_point(vertices_b[i])) | 
					
						
							|  |  |  | 			in_plane_count++; | 
					
						
							|  |  |  | 		else if (plane_a.is_point_over(vertices_b[i])) | 
					
						
							|  |  |  | 			over_count++; | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			under_count++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// If all points under or over the plane, there is no intesection.
 | 
					
						
							|  |  |  | 	if (over_count == 3 || under_count == 3) return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Ensure A has points either side of or in the plane of B.
 | 
					
						
							|  |  |  | 	in_plane_count = 0; | 
					
						
							|  |  |  | 	over_count = 0; | 
					
						
							|  |  |  | 	under_count = 0; | 
					
						
							|  |  |  | 	Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(plane_b.normal == Vector3(), "Couldn't form plane from Brush B face."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		if (plane_b.has_point(vertices_a[i])) | 
					
						
							|  |  |  | 			in_plane_count++; | 
					
						
							|  |  |  | 		else if (plane_b.is_point_over(vertices_a[i])) | 
					
						
							|  |  |  | 			over_count++; | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			under_count++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// If all points under or over the plane, there is no intesection.
 | 
					
						
							|  |  |  | 	if (over_count == 3 || under_count == 3) return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Check for intersection using the SAT theorem.
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Edge pair cross product combinations.
 | 
					
						
							|  |  |  | 		for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 axis_a = (vertices_a[i] - vertices_a[(i + 1) % 3]).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 axis_b = (vertices_b[j] - vertices_b[(j + 1) % 3]).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 sep_axis = axis_a.cross(axis_b); | 
					
						
							|  |  |  | 				if (sep_axis == Vector3()) | 
					
						
							|  |  |  | 					continue; //colineal
 | 
					
						
							|  |  |  | 				sep_axis.normalize(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				real_t min_a = 1e20, max_a = -1e20; | 
					
						
							|  |  |  | 				real_t min_b = 1e20, max_b = -1e20; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int k = 0; k < 3; k++) { | 
					
						
							|  |  |  | 					real_t d = sep_axis.dot(vertices_a[k]); | 
					
						
							|  |  |  | 					min_a = MIN(min_a, d); | 
					
						
							|  |  |  | 					max_a = MAX(max_a, d); | 
					
						
							|  |  |  | 					d = sep_axis.dot(vertices_b[k]); | 
					
						
							|  |  |  | 					min_b = MIN(min_b, d); | 
					
						
							|  |  |  | 					max_b = MAX(max_b, d); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				min_b -= (max_a - min_a) * 0.5; | 
					
						
							|  |  |  | 				max_b += (max_a - min_a) * 0.5; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				real_t dmin = min_b - (min_a + max_a) * 0.5; | 
					
						
							|  |  |  | 				real_t dmax = max_b - (min_a + max_a) * 0.5; | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 				if (dmin > CMP_EPSILON || dmax < -CMP_EPSILON) { | 
					
						
							|  |  |  | 					return; // Does not contain zero, so they don't overlap.
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	// If we're still here, the faces probably intersect, so add new faces.
 | 
					
						
							|  |  |  | 	if (!p_collection.build2DFacesA.has(p_face_idx_a)) { | 
					
						
							|  |  |  | 		p_collection.build2DFacesA[p_face_idx_a] = Build2DFaces(p_brush_a, p_face_idx_a, p_vertex_snap); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	p_collection.build2DFacesA[p_face_idx_a].insert(p_brush_b, p_face_idx_b); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	if (!p_collection.build2DFacesB.has(p_face_idx_b)) { | 
					
						
							|  |  |  | 		p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces(p_brush_b, p_face_idx_b, p_vertex_snap); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-12-29 07:34:49 +01:00
										 |  |  | 	p_collection.build2DFacesB[p_face_idx_b].insert(p_brush_a, p_face_idx_a); | 
					
						
							| 
									
										
										
										
											2018-04-27 21:52:15 -03:00
										 |  |  | } |