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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  pluginscript_language.h                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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							|  |  |  | #ifndef PLUGINSCRIPT_LANGUAGE_H
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							|  |  |  | #define PLUGINSCRIPT_LANGUAGE_H
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							|  |  |  | // Godot imports
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							|  |  |  | #include "core/io/resource_loader.h"
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							|  |  |  | #include "core/io/resource_saver.h"
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							|  |  |  | #include "core/map.h"
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							|  |  |  | #include "core/script_language.h"
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							|  |  |  | #include "core/self_list.h"
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							|  |  |  | // PluginScript imports
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							|  |  |  | #include "pluginscript_loader.h"
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							|  |  |  | #include <pluginscript/godot_pluginscript.h>
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							|  |  |  | class PluginScript; | 
					
						
							|  |  |  | class PluginScriptInstance; | 
					
						
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							|  |  |  | class PluginScriptLanguage : public ScriptLanguage { | 
					
						
							|  |  |  | 	friend class PluginScript; | 
					
						
							|  |  |  | 	friend class PluginScriptInstance; | 
					
						
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										 |  |  | 	Ref<ResourceFormatLoaderPluginScript> _resource_loader; | 
					
						
							|  |  |  | 	Ref<ResourceFormatSaverPluginScript> _resource_saver; | 
					
						
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										 |  |  | 	const godot_pluginscript_language_desc _desc; | 
					
						
							|  |  |  | 	godot_pluginscript_language_data *_data; | 
					
						
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							|  |  |  | 	Mutex *_lock; | 
					
						
							|  |  |  | 	SelfList<PluginScript>::List _script_list; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_name() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Ref<ResourceFormatLoaderPluginScript> get_resource_loader() { return _resource_loader; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Ref<ResourceFormatSaverPluginScript> get_resource_saver() { return _resource_saver; } | 
					
						
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										 |  |  | 
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							|  |  |  | 	/* LANGUAGE FUNCTIONS */ | 
					
						
							|  |  |  | 	virtual void init(); | 
					
						
							|  |  |  | 	virtual String get_type() const; | 
					
						
							|  |  |  | 	virtual String get_extension() const; | 
					
						
							|  |  |  | 	virtual Error execute_file(const String &p_path); | 
					
						
							|  |  |  | 	virtual void finish(); | 
					
						
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							|  |  |  | 	/* EDITOR FUNCTIONS */ | 
					
						
							|  |  |  | 	virtual void get_reserved_words(List<String> *p_words) const; | 
					
						
							|  |  |  | 	virtual void get_comment_delimiters(List<String> *p_delimiters) const; | 
					
						
							|  |  |  | 	virtual void get_string_delimiters(List<String> *p_delimiters) const; | 
					
						
							|  |  |  | 	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; | 
					
						
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										 |  |  | 	virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const; | 
					
						
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										 |  |  | 	virtual Script *create_script() const; | 
					
						
							|  |  |  | 	virtual bool has_named_classes() const; | 
					
						
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										 |  |  | 	virtual bool supports_builtin_mode() const; | 
					
						
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										 |  |  | 	virtual bool can_inherit_from_file() { return true; } | 
					
						
							|  |  |  | 	virtual int find_function(const String &p_function, const String &p_code) const; | 
					
						
							|  |  |  | 	virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; | 
					
						
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										 |  |  | 	virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint); | 
					
						
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										 |  |  | 	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; | 
					
						
							|  |  |  | 	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); | 
					
						
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							|  |  |  | 	/* MULTITHREAD FUNCTIONS */ | 
					
						
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							|  |  |  | 	//some VMs need to be notified of thread creation/exiting to allocate a stack
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							|  |  |  | 	// void thread_enter() {}
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							|  |  |  | 	// void thread_exit() {}
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							|  |  |  | 	/* DEBUGGER FUNCTIONS */ | 
					
						
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							|  |  |  | 	virtual String debug_get_error() const; | 
					
						
							|  |  |  | 	virtual int debug_get_stack_level_count() const; | 
					
						
							|  |  |  | 	virtual int debug_get_stack_level_line(int p_level) const; | 
					
						
							|  |  |  | 	virtual String debug_get_stack_level_function(int p_level) const; | 
					
						
							|  |  |  | 	virtual String debug_get_stack_level_source(int p_level) const; | 
					
						
							|  |  |  | 	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); | 
					
						
							|  |  |  | 	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); | 
					
						
							|  |  |  | 	virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); | 
					
						
							|  |  |  | 	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); | 
					
						
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							|  |  |  | 	// virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
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							|  |  |  | 	virtual void reload_all_scripts(); | 
					
						
							|  |  |  | 	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); | 
					
						
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							|  |  |  | 	/* LOADER FUNCTIONS */ | 
					
						
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							|  |  |  | 	virtual void get_recognized_extensions(List<String> *p_extensions) const; | 
					
						
							|  |  |  | 	virtual void get_public_functions(List<MethodInfo> *p_functions) const; | 
					
						
							|  |  |  | 	virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; | 
					
						
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							|  |  |  | 	virtual void profiling_start(); | 
					
						
							|  |  |  | 	virtual void profiling_stop(); | 
					
						
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							|  |  |  | 	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); | 
					
						
							|  |  |  | 	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); | 
					
						
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							|  |  |  | 	virtual void frame(); | 
					
						
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							|  |  |  | 	void lock(); | 
					
						
							|  |  |  | 	void unlock(); | 
					
						
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							|  |  |  | 	PluginScriptLanguage(const godot_pluginscript_language_desc *desc); | 
					
						
							|  |  |  | 	virtual ~PluginScriptLanguage(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // PLUGINSCRIPT_LANGUAGE_H
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