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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  open_simplex_noise.cpp                                               */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #include "open_simplex_noise.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #include "core/core_string_names.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | OpenSimplexNoise::OpenSimplexNoise() { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	seed = 0; | 
					
						
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										 |  |  | 	persistence = 0.5; | 
					
						
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										 |  |  | 	octaves = 3; | 
					
						
							|  |  |  | 	period = 64; | 
					
						
							|  |  |  | 	lacunarity = 2.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_init_seeds(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | OpenSimplexNoise::~OpenSimplexNoise() { | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void OpenSimplexNoise::_init_seeds() { | 
					
						
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										 |  |  | 	for (int i = 0; i < MAX_OCTAVES; ++i) { | 
					
						
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										 |  |  | 		open_simplex_noise(seed + i * 2, &(contexts[i])); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void OpenSimplexNoise::set_seed(int p_seed) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (seed == p_seed) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	seed = p_seed; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_init_seeds(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | int OpenSimplexNoise::get_seed() { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	return seed; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void OpenSimplexNoise::set_octaves(int p_octaves) { | 
					
						
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										 |  |  | 	if (p_octaves == octaves) return; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_octaves > MAX_OCTAVES, vformat("The number of OpenSimplexNoise octaves is limited to %d; ignoring the new value.", MAX_OCTAVES)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	octaves = CLAMP(p_octaves, 1, MAX_OCTAVES); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void OpenSimplexNoise::set_period(float p_period) { | 
					
						
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										 |  |  | 	if (p_period == period) return; | 
					
						
							|  |  |  | 	period = p_period; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void OpenSimplexNoise::set_persistence(float p_persistence) { | 
					
						
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										 |  |  | 	if (p_persistence == persistence) return; | 
					
						
							|  |  |  | 	persistence = p_persistence; | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void OpenSimplexNoise::set_lacunarity(float p_lacunarity) { | 
					
						
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										 |  |  | 	if (p_lacunarity == lacunarity) return; | 
					
						
							|  |  |  | 	lacunarity = p_lacunarity; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<uint8_t> data; | 
					
						
							|  |  |  | 	data.resize(p_width * p_height * 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<uint8_t>::Write wd8 = data.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_height; i++) { | 
					
						
							|  |  |  | 		for (int j = 0; j < p_width; j++) { | 
					
						
							|  |  |  | 			float v = get_noise_2d(i, j); | 
					
						
							|  |  |  | 			v = v * 0.5 + 0.5; // Normalize [0..1]
 | 
					
						
							|  |  |  | 			uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); | 
					
						
							|  |  |  | 			wd8[(i * p_width + j) * 4 + 0] = value; | 
					
						
							|  |  |  | 			wd8[(i * p_width + j) * 4 + 1] = value; | 
					
						
							|  |  |  | 			wd8[(i * p_width + j) * 4 + 2] = value; | 
					
						
							|  |  |  | 			wd8[(i * p_width + j) * 4 + 3] = 255; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); | 
					
						
							|  |  |  | 	return image; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<uint8_t> data; | 
					
						
							|  |  |  | 	data.resize(p_size * p_size * 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<uint8_t>::Write wd8 = data.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_size; i++) { | 
					
						
							|  |  |  | 		for (int j = 0; j < p_size; j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ii = (float)i / (float)p_size; | 
					
						
							|  |  |  | 			float jj = (float)j / (float)p_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ii *= 2.0 * Math_PI; | 
					
						
							|  |  |  | 			jj *= 2.0 * Math_PI; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float radius = p_size / (2.0 * Math_PI); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float x = radius * Math::sin(jj); | 
					
						
							|  |  |  | 			float y = radius * Math::cos(jj); | 
					
						
							|  |  |  | 			float z = radius * Math::sin(ii); | 
					
						
							|  |  |  | 			float w = radius * Math::cos(ii); | 
					
						
							|  |  |  | 			float v = get_noise_4d(x, y, z, w); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			v = v * 0.5 + 0.5; // Normalize [0..1]
 | 
					
						
							|  |  |  | 			uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); | 
					
						
							|  |  |  | 			wd8[(i * p_size + j) * 4 + 0] = value; | 
					
						
							|  |  |  | 			wd8[(i * p_size + j) * 4 + 1] = value; | 
					
						
							|  |  |  | 			wd8[(i * p_size + j) * 4 + 2] = value; | 
					
						
							|  |  |  | 			wd8[(i * p_size + j) * 4 + 3] = 255; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data)); | 
					
						
							|  |  |  | 	return image; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void OpenSimplexNoise::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_seed"), &OpenSimplexNoise::get_seed); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_seed", "seed"), &OpenSimplexNoise::set_seed); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &OpenSimplexNoise::set_octaves); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_octaves"), &OpenSimplexNoise::get_octaves); | 
					
						
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 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_period", "period"), &OpenSimplexNoise::set_period); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_period"), &OpenSimplexNoise::get_period); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &OpenSimplexNoise::set_persistence); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_persistence"), &OpenSimplexNoise::get_persistence); | 
					
						
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 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &OpenSimplexNoise::set_lacunarity); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_lacunarity"), &OpenSimplexNoise::get_lacunarity); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_image", "width", "height"), &OpenSimplexNoise::get_image); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &OpenSimplexNoise::get_seamless_image); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &OpenSimplexNoise::get_noise_1d); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &OpenSimplexNoise::get_noise_2d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &OpenSimplexNoise::get_noise_3d); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &OpenSimplexNoise::get_noise_4d); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &OpenSimplexNoise::get_noise_2dv); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, vformat("1,%d,1", MAX_OCTAVES)), "set_octaves", "get_octaves"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | float OpenSimplexNoise::get_noise_1d(float x) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return get_noise_2d(x, 1.0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | float OpenSimplexNoise::get_noise_2d(float x, float y) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	x /= period; | 
					
						
							|  |  |  | 	y /= period; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float amp = 1.0; | 
					
						
							|  |  |  | 	float max = 1.0; | 
					
						
							|  |  |  | 	float sum = _get_octave_noise_2d(0, x, y); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	int i = 0; | 
					
						
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										 |  |  | 	while (++i < octaves) { | 
					
						
							|  |  |  | 		x *= lacunarity; | 
					
						
							|  |  |  | 		y *= lacunarity; | 
					
						
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										 |  |  | 		amp *= persistence; | 
					
						
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										 |  |  | 		max += amp; | 
					
						
							|  |  |  | 		sum += _get_octave_noise_2d(i, x, y) * amp; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return sum / max; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | float OpenSimplexNoise::get_noise_3d(float x, float y, float z) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	x /= period; | 
					
						
							|  |  |  | 	y /= period; | 
					
						
							|  |  |  | 	z /= period; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float amp = 1.0; | 
					
						
							|  |  |  | 	float max = 1.0; | 
					
						
							|  |  |  | 	float sum = _get_octave_noise_3d(0, x, y, z); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-26 17:38:02 +02:00
										 |  |  | 	int i = 0; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	while (++i < octaves) { | 
					
						
							|  |  |  | 		x *= lacunarity; | 
					
						
							|  |  |  | 		y *= lacunarity; | 
					
						
							|  |  |  | 		z *= lacunarity; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		amp *= persistence; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		max += amp; | 
					
						
							|  |  |  | 		sum += _get_octave_noise_3d(i, x, y, z) * amp; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return sum / max; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-28 14:30:07 +03:00
										 |  |  | float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) { | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	x /= period; | 
					
						
							|  |  |  | 	y /= period; | 
					
						
							|  |  |  | 	z /= period; | 
					
						
							|  |  |  | 	w /= period; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float amp = 1.0; | 
					
						
							|  |  |  | 	float max = 1.0; | 
					
						
							|  |  |  | 	float sum = _get_octave_noise_4d(0, x, y, z, w); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-26 17:38:02 +02:00
										 |  |  | 	int i = 0; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	while (++i < octaves) { | 
					
						
							|  |  |  | 		x *= lacunarity; | 
					
						
							|  |  |  | 		y *= lacunarity; | 
					
						
							|  |  |  | 		z *= lacunarity; | 
					
						
							|  |  |  | 		w *= lacunarity; | 
					
						
							| 
									
										
										
										
											2018-09-19 21:00:10 +02:00
										 |  |  | 		amp *= persistence; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 		max += amp; | 
					
						
							|  |  |  | 		sum += _get_octave_noise_4d(i, x, y, z, w) * amp; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return sum / max; | 
					
						
							|  |  |  | } |