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			138 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			138 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /**************************************************************************/ | ||
|  | /*  parallax_background_editor_plugin.cpp                                 */ | ||
|  | /**************************************************************************/ | ||
|  | /*                         This file is part of:                          */ | ||
|  | /*                             GODOT ENGINE                               */ | ||
|  | /*                        https://godotengine.org                         */ | ||
|  | /**************************************************************************/ | ||
|  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
|  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||
|  | /*                                                                        */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||
|  | /* a copy of this software and associated documentation files (the        */ | ||
|  | /* "Software"), to deal in the Software without restriction, including    */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to  */ | ||
|  | /* the following conditions:                                              */ | ||
|  | /*                                                                        */ | ||
|  | /* The above copyright notice and this permission notice shall be         */ | ||
|  | /* included in all copies or substantial portions of the Software.        */ | ||
|  | /*                                                                        */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||
|  | /**************************************************************************/ | ||
|  | 
 | ||
|  | #include "parallax_background_editor_plugin.h"
 | ||
|  | 
 | ||
|  | #include "canvas_item_editor_plugin.h"
 | ||
|  | #include "editor/editor_node.h"
 | ||
|  | #include "editor/editor_undo_redo_manager.h"
 | ||
|  | #include "editor/scene_tree_dock.h"
 | ||
|  | #include "scene/2d/parallax_2d.h"
 | ||
|  | #include "scene/2d/parallax_background.h"
 | ||
|  | #include "scene/2d/parallax_layer.h"
 | ||
|  | #include "scene/gui/box_container.h"
 | ||
|  | #include "scene/gui/menu_button.h"
 | ||
|  | 
 | ||
|  | void ParallaxBackgroundEditorPlugin::edit(Object *p_object) { | ||
|  | 	parallax_background = Object::cast_to<ParallaxBackground>(p_object); | ||
|  | } | ||
|  | 
 | ||
|  | bool ParallaxBackgroundEditorPlugin::handles(Object *p_object) const { | ||
|  | 	return Object::cast_to<ParallaxBackground>(p_object) != nullptr; | ||
|  | } | ||
|  | 
 | ||
|  | void ParallaxBackgroundEditorPlugin::make_visible(bool p_visible) { | ||
|  | 	if (p_visible) { | ||
|  | 		toolbar->show(); | ||
|  | 	} else { | ||
|  | 		toolbar->hide(); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void ParallaxBackgroundEditorPlugin::_menu_callback(int p_idx) { | ||
|  | 	if (p_idx == MENU_CONVERT_TO_PARALLAX_2D) { | ||
|  | 		convert_to_parallax2d(); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void ParallaxBackgroundEditorPlugin::convert_to_parallax2d() { | ||
|  | 	ParallaxBackground *parallax_bg = parallax_background; | ||
|  | 	TypedArray<Node> children = parallax_bg->get_children(); | ||
|  | 
 | ||
|  | 	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); | ||
|  | 	ur->create_action(TTR("Convert to Parallax2D"), UndoRedo::MERGE_DISABLE, parallax_bg); | ||
|  | 
 | ||
|  | 	for (int i = 0; i < children.size(); i++) { | ||
|  | 		ParallaxLayer *parallax_layer = Object::cast_to<ParallaxLayer>(children[i]); | ||
|  | 
 | ||
|  | 		if (!parallax_layer) { | ||
|  | 			continue; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		Parallax2D *parallax2d = memnew(Parallax2D); | ||
|  | 
 | ||
|  | 		Point2 offset = parallax_bg->get_scroll_base_offset() * parallax_layer->get_motion_scale(); | ||
|  | 		offset += parallax_layer->get_motion_offset() + parallax_layer->get_position(); | ||
|  | 		parallax2d->set_scroll_offset(offset); | ||
|  | 
 | ||
|  | 		Point2 limit_begin = parallax2d->get_limit_begin(); | ||
|  | 		Point2 limit_end = parallax2d->get_limit_end(); | ||
|  | 
 | ||
|  | 		if (parallax_bg->get_limit_begin().x != 0 || parallax_bg->get_limit_end().x != 0) { | ||
|  | 			limit_begin.x = parallax_bg->get_limit_begin().x; | ||
|  | 			limit_end.x = parallax_bg->get_limit_end().x; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (parallax_bg->get_limit_begin().y != 0 || parallax_bg->get_limit_end().y != 0) { | ||
|  | 			limit_begin.y = parallax_bg->get_limit_begin().y; | ||
|  | 			limit_end.y = parallax_bg->get_limit_end().y; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		parallax2d->set_limit_begin(limit_begin); | ||
|  | 		parallax2d->set_limit_end(limit_end); | ||
|  | 		parallax2d->set_follow_viewport(!parallax_bg->is_ignore_camera_zoom()); | ||
|  | 		parallax2d->set_repeat_size(parallax_layer->get_mirroring()); | ||
|  | 		parallax2d->set_scroll_scale(parallax_bg->get_scroll_base_scale() * parallax_layer->get_motion_scale()); | ||
|  | 
 | ||
|  | 		SceneTreeDock::get_singleton()->replace_node(parallax_layer, parallax2d); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (parallax_bg->is_ignore_camera_zoom()) { | ||
|  | 		CanvasLayer *canvas_layer = memnew(CanvasLayer); | ||
|  | 		SceneTreeDock::get_singleton()->replace_node(parallax_bg, canvas_layer); | ||
|  | 	} else { | ||
|  | 		Node2D *node2d = memnew(Node2D); | ||
|  | 		SceneTreeDock::get_singleton()->replace_node(parallax_bg, node2d); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ur->commit_action(false); | ||
|  | } | ||
|  | 
 | ||
|  | void ParallaxBackgroundEditorPlugin::_notification(int p_what) { | ||
|  | 	switch (p_what) { | ||
|  | 		case NOTIFICATION_ENTER_TREE: { | ||
|  | 			menu->get_popup()->connect("id_pressed", callable_mp(this, &ParallaxBackgroundEditorPlugin::_menu_callback)); | ||
|  | 			menu->set_icon(menu->get_editor_theme_icon(SNAME("ParallaxBackground"))); | ||
|  | 		} break; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | ParallaxBackgroundEditorPlugin::ParallaxBackgroundEditorPlugin() { | ||
|  | 	toolbar = memnew(HBoxContainer); | ||
|  | 	toolbar->hide(); | ||
|  | 	add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); | ||
|  | 
 | ||
|  | 	menu = memnew(MenuButton); | ||
|  | 	menu->get_popup()->add_item(TTR("Convert to Parallax2D"), MENU_CONVERT_TO_PARALLAX_2D); | ||
|  | 	menu->set_text(TTR("ParallaxBackground")); | ||
|  | 	menu->set_switch_on_hover(true); | ||
|  | 	toolbar->add_child(menu); | ||
|  | } |