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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rendering_device_vulkan.h                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #ifndef RENDERING_DEVICE_VULKAN_H
 | 
					
						
							|  |  |  | #define RENDERING_DEVICE_VULKAN_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "core/os/thread_safe.h"
 | 
					
						
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										 |  |  | #include "core/templates/local_vector.h"
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										 |  |  | #include "core/templates/oa_hash_map.h"
 | 
					
						
							|  |  |  | #include "core/templates/rid_owner.h"
 | 
					
						
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										 |  |  | #include "servers/rendering/rendering_device.h"
 | 
					
						
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										 |  |  | 
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										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
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										 |  |  | #ifndef _DEBUG
 | 
					
						
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										 |  |  | #define _DEBUG
 | 
					
						
							|  |  |  | #endif
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										 |  |  | #endif
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										 |  |  | #include "vk_mem_alloc.h"
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										 |  |  | 
 | 
					
						
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										 |  |  | #include <vulkan/vulkan.h>
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										 |  |  | 
 | 
					
						
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										 |  |  | class VulkanContext; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class RenderingDeviceVulkan : public RenderingDevice { | 
					
						
							|  |  |  | 	_THREAD_SAFE_CLASS_ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Miscellaneous tables that map
 | 
					
						
							|  |  |  | 	// our enums to enums used
 | 
					
						
							|  |  |  | 	// by vulkan.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	VkPhysicalDeviceLimits limits; | 
					
						
							|  |  |  | 	static const VkFormat vulkan_formats[DATA_FORMAT_MAX]; | 
					
						
							|  |  |  | 	static const char *named_formats[DATA_FORMAT_MAX]; | 
					
						
							|  |  |  | 	static const VkCompareOp compare_operators[COMPARE_OP_MAX]; | 
					
						
							|  |  |  | 	static const VkStencilOp stencil_operations[STENCIL_OP_MAX]; | 
					
						
							|  |  |  | 	static const VkSampleCountFlagBits rasterization_sample_count[TEXTURE_SAMPLES_MAX]; | 
					
						
							|  |  |  | 	static const VkLogicOp logic_operations[RenderingDevice::LOGIC_OP_MAX]; | 
					
						
							|  |  |  | 	static const VkBlendFactor blend_factors[RenderingDevice::BLEND_FACTOR_MAX]; | 
					
						
							|  |  |  | 	static const VkBlendOp blend_operations[RenderingDevice::BLEND_OP_MAX]; | 
					
						
							|  |  |  | 	static const VkSamplerAddressMode address_modes[SAMPLER_REPEAT_MODE_MAX]; | 
					
						
							|  |  |  | 	static const VkBorderColor sampler_border_colors[SAMPLER_BORDER_COLOR_MAX]; | 
					
						
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										 |  |  | 	static const VkImageType vulkan_image_type[TEXTURE_TYPE_MAX]; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// Functions used for format
 | 
					
						
							|  |  |  | 	// validation, and ensures the
 | 
					
						
							|  |  |  | 	// user passes valid data.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static int get_format_vertex_size(DataFormat p_format); | 
					
						
							|  |  |  | 	static uint32_t get_image_format_pixel_size(DataFormat p_format); | 
					
						
							|  |  |  | 	static void get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h); | 
					
						
							|  |  |  | 	uint32_t get_compressed_image_format_block_byte_size(DataFormat p_format); | 
					
						
							|  |  |  | 	static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format); | 
					
						
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										 |  |  | 	static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = nullptr, uint32_t *r_blockh = nullptr, uint32_t *r_depth = nullptr); | 
					
						
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										 |  |  | 	static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth); | 
					
						
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										 |  |  | 	static bool format_has_stencil(DataFormat p_format); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	/***************************/ | 
					
						
							|  |  |  | 	/**** ID INFRASTRUCTURE ****/ | 
					
						
							|  |  |  | 	/***************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum IDType { | 
					
						
							|  |  |  | 		ID_TYPE_FRAMEBUFFER_FORMAT, | 
					
						
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										 |  |  | 		ID_TYPE_VERTEX_FORMAT, | 
					
						
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										 |  |  | 		ID_TYPE_DRAW_LIST, | 
					
						
							|  |  |  | 		ID_TYPE_SPLIT_DRAW_LIST, | 
					
						
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										 |  |  | 		ID_TYPE_COMPUTE_LIST, | 
					
						
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										 |  |  | 		ID_TYPE_MAX, | 
					
						
							|  |  |  | 		ID_BASE_SHIFT = 58 //5 bits for ID types
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	VkDevice device = VK_NULL_HANDLE; | 
					
						
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										 |  |  | 
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										 |  |  | 	Map<RID, Set<RID>> dependency_map; //IDs to IDs that depend on it
 | 
					
						
							|  |  |  | 	Map<RID, Set<RID>> reverse_dependency_map; //same as above, but in reverse
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										 |  |  | 
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										 |  |  | 	void _add_dependency(RID p_id, RID p_depends_on); | 
					
						
							|  |  |  | 	void _free_dependencies(RID p_id); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	/*****************/ | 
					
						
							|  |  |  | 	/**** TEXTURE ****/ | 
					
						
							|  |  |  | 	/*****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// In Vulkan, the concept of textures does not exist,
 | 
					
						
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										 |  |  | 	// instead there is the image (the memory pretty much,
 | 
					
						
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										 |  |  | 	// the view (how the memory is interpreted) and the
 | 
					
						
							|  |  |  | 	// sampler (how it's sampled from the shader).
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// Texture here includes the first two stages, but
 | 
					
						
							|  |  |  | 	// It's possible to create textures sharing the image
 | 
					
						
							|  |  |  | 	// but with different views. The main use case for this
 | 
					
						
							|  |  |  | 	// is textures that can be read as both SRGB/Linear,
 | 
					
						
							|  |  |  | 	// or slices of a texture (a mipmap, a layer, a 3D slice)
 | 
					
						
							|  |  |  | 	// for a framebuffer to render into it.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Texture { | 
					
						
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										 |  |  | 		VkImage image = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 		VmaAllocation allocation = nullptr; | 
					
						
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										 |  |  | 		VmaAllocationInfo allocation_info; | 
					
						
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										 |  |  | 		VkImageView view = VK_NULL_HANDLE; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		TextureType type; | 
					
						
							|  |  |  | 		DataFormat format; | 
					
						
							|  |  |  | 		TextureSamples samples; | 
					
						
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										 |  |  | 		uint32_t width = 0; | 
					
						
							|  |  |  | 		uint32_t height = 0; | 
					
						
							|  |  |  | 		uint32_t depth = 0; | 
					
						
							|  |  |  | 		uint32_t layers = 0; | 
					
						
							|  |  |  | 		uint32_t mipmaps = 0; | 
					
						
							|  |  |  | 		uint32_t usage_flags = 0; | 
					
						
							|  |  |  | 		uint32_t base_mipmap = 0; | 
					
						
							|  |  |  | 		uint32_t base_layer = 0; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Vector<DataFormat> allowed_shared_formats; | 
					
						
							|  |  |  | 
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										 |  |  | 		VkImageLayout layout; | 
					
						
							|  |  |  | 
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										 |  |  | 		uint32_t read_aspect_mask = 0; | 
					
						
							|  |  |  | 		uint32_t barrier_aspect_mask = 0; | 
					
						
							|  |  |  | 		bool bound = false; //bound to framebffer
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										 |  |  | 		RID owner; | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	RID_Owner<Texture, true> texture_owner; | 
					
						
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										 |  |  | 	uint32_t texture_upload_region_size_px = 0; | 
					
						
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										 |  |  | 
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										 |  |  | 	Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); | 
					
						
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										 |  |  | 
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										 |  |  | 	/*****************/ | 
					
						
							|  |  |  | 	/**** SAMPLER ****/ | 
					
						
							|  |  |  | 	/*****************/ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	RID_Owner<VkSampler> sampler_owner; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	/***************************/ | 
					
						
							|  |  |  | 	/**** BUFFER MANAGEMENT ****/ | 
					
						
							|  |  |  | 	/***************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// These are temporary buffers on CPU memory that hold
 | 
					
						
							|  |  |  | 	// the information until the CPU fetches it and places it
 | 
					
						
							|  |  |  | 	// either on GPU buffers, or images (textures). It ensures
 | 
					
						
							|  |  |  | 	// updates are properly synchronized with whathever the
 | 
					
						
							|  |  |  | 	// GPU is doing.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// The logic here is as follows, only 3 of these
 | 
					
						
							|  |  |  | 	// blocks are created at the beginning (one per frame)
 | 
					
						
							|  |  |  | 	// they can each belong to a frame (assigned to current when
 | 
					
						
							|  |  |  | 	// used) and they can only be reused after the same frame is
 | 
					
						
							|  |  |  | 	// recycled.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// When CPU requires to allocate more than what is available,
 | 
					
						
							|  |  |  | 	// more of these buffers are created. If a limit is reached,
 | 
					
						
							|  |  |  | 	// then a fence will ensure will wait for blocks allocated
 | 
					
						
							|  |  |  | 	// in previous frames are processed. If that fails, then
 | 
					
						
							|  |  |  | 	// another fence will ensure everything pending for the current
 | 
					
						
							|  |  |  | 	// frame is processed (effectively stalling).
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// See the comments in the code to understand better how it works.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct StagingBufferBlock { | 
					
						
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										 |  |  | 		VkBuffer buffer = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 		VmaAllocation allocation = nullptr; | 
					
						
							|  |  |  | 		uint64_t frame_used = 0; | 
					
						
							|  |  |  | 		uint32_t fill_amount = 0; | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<StagingBufferBlock> staging_buffer_blocks; | 
					
						
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										 |  |  | 	int staging_buffer_current = 0; | 
					
						
							|  |  |  | 	uint32_t staging_buffer_block_size = 0; | 
					
						
							|  |  |  | 	uint64_t staging_buffer_max_size = 0; | 
					
						
							|  |  |  | 	bool staging_buffer_used = false; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true, bool p_on_draw_command_buffer = false); | 
					
						
							|  |  |  | 	Error _insert_staging_block(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Buffer { | 
					
						
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										 |  |  | 		uint32_t size = 0; | 
					
						
							|  |  |  | 		uint32_t usage = 0; | 
					
						
							|  |  |  | 		VkBuffer buffer = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 		VmaAllocation allocation = nullptr; | 
					
						
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										 |  |  | 		VkDescriptorBufferInfo buffer_info; //used for binding
 | 
					
						
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										 |  |  | 		Buffer() { | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping); | 
					
						
							|  |  |  | 	Error _buffer_free(Buffer *p_buffer); | 
					
						
							|  |  |  | 	Error _buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer = false, uint32_t p_required_align = 32); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	void _full_barrier(bool p_sync_with_draw); | 
					
						
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										 |  |  | 	void _memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw); | 
					
						
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										 |  |  | 	void _buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	/*********************/ | 
					
						
							|  |  |  | 	/**** FRAMEBUFFER ****/ | 
					
						
							|  |  |  | 	/*********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// In Vulkan, framebuffers work similar to how they
 | 
					
						
							|  |  |  | 	// do in OpenGL, with the exception that
 | 
					
						
							|  |  |  | 	// the "format" (vkRenderPass) is not dynamic
 | 
					
						
							|  |  |  | 	// and must be more or less the same as the one
 | 
					
						
							|  |  |  | 	// used for the render pipelines.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct FramebufferFormatKey { | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 		Size2i empty_size; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		Vector<AttachmentFormat> attachments; | 
					
						
							|  |  |  | 		bool operator<(const FramebufferFormatKey &p_key) const { | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 			if (empty_size != p_key.empty_size) { | 
					
						
							|  |  |  | 				return empty_size < p_key.empty_size; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 			int as = attachments.size(); | 
					
						
							|  |  |  | 			int bs = p_key.attachments.size(); | 
					
						
							|  |  |  | 			if (as != bs) { | 
					
						
							|  |  |  | 				return as < bs; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const AttachmentFormat *af_a = attachments.ptr(); | 
					
						
							|  |  |  | 			const AttachmentFormat *af_b = p_key.attachments.ptr(); | 
					
						
							|  |  |  | 			for (int i = 0; i < as; i++) { | 
					
						
							|  |  |  | 				const AttachmentFormat &a = af_a[i]; | 
					
						
							|  |  |  | 				const AttachmentFormat &b = af_b[i]; | 
					
						
							|  |  |  | 				if (a.format != b.format) { | 
					
						
							|  |  |  | 					return a.format < b.format; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (a.samples != b.samples) { | 
					
						
							|  |  |  | 					return a.samples < b.samples; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (a.usage_flags != b.usage_flags) { | 
					
						
							|  |  |  | 					return a.usage_flags < b.usage_flags; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return false; //equal
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-04-02 01:20:12 +02:00
										 |  |  | 	VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = nullptr); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// This is a cache and it's never freed, it ensures
 | 
					
						
							|  |  |  | 	// IDs for a given format are always unique.
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	Map<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	struct FramebufferFormat { | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 		const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec)
 | 
					
						
							|  |  |  | 		int color_attachments = 0; //used for pipeline validation
 | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 		TextureSamples samples; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct Framebuffer { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		FramebufferFormatID format_id = 0; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		struct VersionKey { | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 			InitialAction initial_color_action; | 
					
						
							|  |  |  | 			FinalAction final_color_action; | 
					
						
							|  |  |  | 			InitialAction initial_depth_action; | 
					
						
							|  |  |  | 			FinalAction final_depth_action; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 			bool operator<(const VersionKey &p_key) const { | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 				if (initial_color_action == p_key.initial_color_action) { | 
					
						
							|  |  |  | 					if (final_color_action == p_key.final_color_action) { | 
					
						
							|  |  |  | 						if (initial_depth_action == p_key.initial_depth_action) { | 
					
						
							|  |  |  | 							return final_depth_action < p_key.final_depth_action; | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 							return initial_depth_action < p_key.initial_depth_action; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						return final_color_action < p_key.final_color_action; | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 					return initial_color_action < p_key.initial_color_action; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		uint32_t storage_mask = 0; | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 		Vector<RID> texture_ids; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		struct Version { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 			VkFramebuffer framebuffer = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 			VkRenderPass render_pass = VK_NULL_HANDLE; //this one is owned
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Map<VersionKey, Version> framebuffers; | 
					
						
							|  |  |  | 		Size2 size; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<Framebuffer, true> framebuffer_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/***********************/ | 
					
						
							|  |  |  | 	/**** VERTEX BUFFER ****/ | 
					
						
							|  |  |  | 	/***********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Vertex buffers in Vulkan are similar to how
 | 
					
						
							|  |  |  | 	// they work in OpenGL, except that instead of
 | 
					
						
							| 
									
										
										
										
											2020-07-16 12:54:15 -04:00
										 |  |  | 	// an attribute index, there is a buffer binding
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	// index (for binding the buffers in real-time)
 | 
					
						
							|  |  |  | 	// and a location index (what is used in the shader).
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// This mapping is done here internally, and it's not
 | 
					
						
							|  |  |  | 	// exposed.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<Buffer, true> vertex_buffer_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct VertexDescriptionKey { | 
					
						
							| 
									
										
										
										
											2020-04-21 12:16:45 -03:00
										 |  |  | 		Vector<VertexAttribute> vertex_formats; | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 		bool operator==(const VertexDescriptionKey &p_key) const { | 
					
						
							|  |  |  | 			int vdc = vertex_formats.size(); | 
					
						
							|  |  |  | 			int vdck = p_key.vertex_formats.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (vdc != vdck) { | 
					
						
							|  |  |  | 				return false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2020-04-21 12:16:45 -03:00
										 |  |  | 				const VertexAttribute *a_ptr = vertex_formats.ptr(); | 
					
						
							|  |  |  | 				const VertexAttribute *b_ptr = p_key.vertex_formats.ptr(); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 				for (int i = 0; i < vdc; i++) { | 
					
						
							| 
									
										
										
										
											2020-04-21 12:16:45 -03:00
										 |  |  | 					const VertexAttribute &a = a_ptr[i]; | 
					
						
							|  |  |  | 					const VertexAttribute &b = b_ptr[i]; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					if (a.location != b.location) { | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 						return false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 					if (a.offset != b.offset) { | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 						return false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 					if (a.format != b.format) { | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 						return false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 					if (a.stride != b.stride) { | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 						return false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 					} | 
					
						
							| 
									
										
										
										
											2020-02-19 10:01:19 -03:00
										 |  |  | 					if (a.frequency != b.frequency) { | 
					
						
							|  |  |  | 						return false; | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 				return true; //they are equal
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t hash() const { | 
					
						
							|  |  |  | 			int vdc = vertex_formats.size(); | 
					
						
							|  |  |  | 			uint32_t h = hash_djb2_one_32(vdc); | 
					
						
							| 
									
										
										
										
											2020-04-21 12:16:45 -03:00
										 |  |  | 			const VertexAttribute *ptr = vertex_formats.ptr(); | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 			for (int i = 0; i < vdc; i++) { | 
					
						
							| 
									
										
										
										
											2020-04-21 12:16:45 -03:00
										 |  |  | 				const VertexAttribute &vd = ptr[i]; | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 				h = hash_djb2_one_32(vd.location, h); | 
					
						
							|  |  |  | 				h = hash_djb2_one_32(vd.offset, h); | 
					
						
							|  |  |  | 				h = hash_djb2_one_32(vd.format, h); | 
					
						
							|  |  |  | 				h = hash_djb2_one_32(vd.stride, h); | 
					
						
							|  |  |  | 				h = hash_djb2_one_32(vd.frequency, h); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return h; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct VertexDescriptionHash { | 
					
						
							|  |  |  | 		static _FORCE_INLINE_ uint32_t hash(const VertexDescriptionKey &p_key) { | 
					
						
							|  |  |  | 			return p_key.hash(); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// This is a cache and it's never freed, it ensures that
 | 
					
						
							|  |  |  | 	// ID used for a specific format always remain the same.
 | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	HashMap<VertexDescriptionKey, VertexFormatID, VertexDescriptionHash> vertex_format_cache; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	struct VertexDescriptionCache { | 
					
						
							| 
									
										
										
										
											2020-04-21 12:16:45 -03:00
										 |  |  | 		Vector<VertexAttribute> vertex_formats; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkVertexInputBindingDescription *bindings = nullptr; | 
					
						
							|  |  |  | 		VkVertexInputAttributeDescription *attributes = nullptr; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		VkPipelineVertexInputStateCreateInfo create_info; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	Map<VertexFormatID, VertexDescriptionCache> vertex_formats; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct VertexArray { | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 		RID buffer; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VertexFormatID description = 0; | 
					
						
							|  |  |  | 		int vertex_count = 0; | 
					
						
							|  |  |  | 		uint32_t max_instances_allowed = 0; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Vector<VkBuffer> buffers; //not owned, just referenced
 | 
					
						
							|  |  |  | 		Vector<VkDeviceSize> offsets; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<VertexArray, true> vertex_array_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct IndexBuffer : public Buffer { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		uint32_t max_index = 0; //used for validation
 | 
					
						
							|  |  |  | 		uint32_t index_count = 0; | 
					
						
							|  |  |  | 		VkIndexType index_type = VK_INDEX_TYPE_NONE_NV; | 
					
						
							|  |  |  | 		bool supports_restart_indices = false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<IndexBuffer, true> index_buffer_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct IndexArray { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		uint32_t max_index = 0; //remember the maximum index here too, for validation
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		VkBuffer buffer; //not owned, inherited from index buffer
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		uint32_t offset = 0; | 
					
						
							|  |  |  | 		uint32_t indices = 0; | 
					
						
							|  |  |  | 		VkIndexType index_type = VK_INDEX_TYPE_NONE_NV; | 
					
						
							|  |  |  | 		bool supports_restart_indices = false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<IndexArray, true> index_array_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 	/**** SHADER ****/ | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 	// Vulkan specifies a really complex behavior for the application
 | 
					
						
							|  |  |  | 	// in order to tell when descriptor sets need to be re-bound (or not).
 | 
					
						
							|  |  |  | 	// "When binding a descriptor set (see Descriptor Set Binding) to set
 | 
					
						
							|  |  |  | 	//  number N, if the previously bound descriptor sets for sets zero
 | 
					
						
							|  |  |  | 	//  through N-1 were all bound using compatible pipeline layouts,
 | 
					
						
							|  |  |  | 	//  then performing this binding does not disturb any of the lower numbered sets.
 | 
					
						
							|  |  |  | 	//  If, additionally, the previous bound descriptor set for set N was
 | 
					
						
							|  |  |  | 	//  bound using a pipeline layout compatible for set N, then the bindings
 | 
					
						
							|  |  |  | 	//  in sets numbered greater than N are also not disturbed."
 | 
					
						
							|  |  |  | 	// As a result, we need to figure out quickly when something is no longer "compatible".
 | 
					
						
							|  |  |  | 	// in order to avoid costly rebinds.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		MAX_UNIFORM_SETS = 16 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct UniformInfo { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		UniformType type = UniformType::UNIFORM_TYPE_MAX; | 
					
						
							|  |  |  | 		int binding = 0; | 
					
						
							|  |  |  | 		uint32_t stages = 0; | 
					
						
							|  |  |  | 		int length = 0; //size of arrays (in total elements), or ubos (in bytes * total elements)
 | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		bool operator!=(const UniformInfo &p_info) const { | 
					
						
							|  |  |  | 			return (binding != p_info.binding || type != p_info.type || stages != p_info.stages || length != p_info.length); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool operator<(const UniformInfo &p_info) const { | 
					
						
							|  |  |  | 			if (binding != p_info.binding) { | 
					
						
							|  |  |  | 				return binding < p_info.binding; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (type != p_info.type) { | 
					
						
							|  |  |  | 				return type < p_info.type; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (stages != p_info.stages) { | 
					
						
							|  |  |  | 				return stages < p_info.stages; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return length < p_info.length; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct UniformSetFormat { | 
					
						
							|  |  |  | 		Vector<UniformInfo> uniform_info; | 
					
						
							|  |  |  | 		bool operator<(const UniformSetFormat &p_format) const { | 
					
						
							|  |  |  | 			uint32_t size = uniform_info.size(); | 
					
						
							|  |  |  | 			uint32_t psize = p_format.uniform_info.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (size != psize) { | 
					
						
							|  |  |  | 				return size < psize; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const UniformInfo *infoptr = uniform_info.ptr(); | 
					
						
							|  |  |  | 			const UniformInfo *pinfoptr = p_format.uniform_info.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (uint32_t i = 0; i < size; i++) { | 
					
						
							|  |  |  | 				if (infoptr[i] != pinfoptr[i]) { | 
					
						
							|  |  |  | 					return infoptr[i] < pinfoptr[i]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Always grows, never shrinks, ensuring unique IDs, but we assume
 | 
					
						
							|  |  |  | 	// the amount of formats will never be a problem, as the amount of shaders
 | 
					
						
							|  |  |  | 	// in a game is limited.
 | 
					
						
							|  |  |  | 	Map<UniformSetFormat, uint32_t> uniform_set_format_cache; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	// Shaders in Vulkan are just pretty much
 | 
					
						
							|  |  |  | 	// precompiled blocks of SPIR-V bytecode. They
 | 
					
						
							|  |  |  | 	// are most likely not really compiled to host
 | 
					
						
							|  |  |  | 	// assembly until a pipeline is created.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// When supplying the shaders, this implementation
 | 
					
						
							|  |  |  | 	// will use the reflection abilities of glslang to
 | 
					
						
							|  |  |  | 	// understand and cache everything required to
 | 
					
						
							|  |  |  | 	// create and use the descriptor sets (Vulkan's
 | 
					
						
							|  |  |  | 	// biggest pain).
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// Additionally, hashes are created for every set
 | 
					
						
							|  |  |  | 	// to do quick validation and ensuring the user
 | 
					
						
							|  |  |  | 	// does not submit something invalid.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Shader { | 
					
						
							|  |  |  | 		struct Set { | 
					
						
							|  |  |  | 			Vector<UniformInfo> uniform_info; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 			VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		uint32_t vertex_input_mask = 0; //inputs used, this is mostly for validation
 | 
					
						
							|  |  |  | 		int fragment_outputs = 0; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-08 17:10:52 -03:00
										 |  |  | 		struct PushConstant { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 			uint32_t push_constant_size = 0; | 
					
						
							|  |  |  | 			uint32_t push_constants_vk_stage = 0; | 
					
						
							| 
									
										
										
										
											2019-06-08 17:10:52 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PushConstant push_constant; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 		bool is_compute = false; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		int max_output = 0; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		Vector<Set> sets; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 		Vector<uint32_t> set_formats; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 	String _shader_uniform_debug(RID p_shader, int p_set = -1); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<Shader, true> shader_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/******************/ | 
					
						
							|  |  |  | 	/**** UNIFORMS ****/ | 
					
						
							|  |  |  | 	/******************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Descriptor sets require allocation from a pool.
 | 
					
						
							|  |  |  | 	// The documentation on how to use pools properly
 | 
					
						
							|  |  |  | 	// is scarce, and the documentation is strange.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// Basically, you can mix and match pools as you
 | 
					
						
							|  |  |  | 	// like, but you'll run into fragmentation issues.
 | 
					
						
							|  |  |  | 	// Because of this, the recommended approach is to
 | 
					
						
							|  |  |  | 	// create a a pool for every descriptor set type,
 | 
					
						
							|  |  |  | 	// as this prevents fragmentation.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// This is implemented here as a having a list of
 | 
					
						
							|  |  |  | 	// pools (each can contain up to 64 sets) for each
 | 
					
						
							|  |  |  | 	// set layout. The amount of sets for each type
 | 
					
						
							|  |  |  | 	// is used as the key.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		MAX_DESCRIPTOR_POOL_ELEMENT = 65535 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct DescriptorPoolKey { | 
					
						
							|  |  |  | 		union { | 
					
						
							|  |  |  | 			struct { | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 				uint16_t uniform_type[UNIFORM_TYPE_MAX]; // Using 16 bits because, for sending arrays, each element is a pool set.
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 			}; | 
					
						
							|  |  |  | 			struct { | 
					
						
							|  |  |  | 				uint64_t key1; | 
					
						
							|  |  |  | 				uint64_t key2; | 
					
						
							|  |  |  | 				uint64_t key3; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		bool operator<(const DescriptorPoolKey &p_key) const { | 
					
						
							|  |  |  | 			if (key1 != p_key.key1) { | 
					
						
							|  |  |  | 				return key1 < p_key.key1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (key2 != p_key.key2) { | 
					
						
							|  |  |  | 				return key2 < p_key.key2; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return key3 < p_key.key3; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		DescriptorPoolKey() { | 
					
						
							|  |  |  | 			key1 = 0; | 
					
						
							|  |  |  | 			key2 = 0; | 
					
						
							|  |  |  | 			key3 = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct DescriptorPool { | 
					
						
							|  |  |  | 		VkDescriptorPool pool; | 
					
						
							|  |  |  | 		uint32_t usage; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-17 07:33:00 +01:00
										 |  |  | 	Map<DescriptorPoolKey, Set<DescriptorPool *>> descriptor_pools; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	uint32_t max_descriptors_per_pool = 0; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key); | 
					
						
							|  |  |  | 	void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<Buffer, true> uniform_buffer_owner; | 
					
						
							|  |  |  | 	RID_Owner<Buffer, true> storage_buffer_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	//texture buffer needs a view
 | 
					
						
							|  |  |  | 	struct TextureBuffer { | 
					
						
							|  |  |  | 		Buffer buffer; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkBufferView view = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<TextureBuffer, true> texture_buffer_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// This structure contains the descriptor set. They _need_ to be allocated
 | 
					
						
							|  |  |  | 	// for a shader (and will be erased when this shader is erased), but should
 | 
					
						
							|  |  |  | 	// work for other shaders as long as the hash matches. This covers using
 | 
					
						
							|  |  |  | 	// them in shader variants.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// Keep also in mind that you can share buffers between descriptor sets, so
 | 
					
						
							|  |  |  | 	// the above restriction is not too serious.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct UniformSet { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		uint32_t format = 0; | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 		RID shader_id; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		uint32_t shader_set = 0; | 
					
						
							|  |  |  | 		DescriptorPool *pool = nullptr; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		DescriptorPoolKey pool_key; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkDescriptorSet descriptor_set = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 		//VkPipelineLayout pipeline_layout; //not owned, inherited from shader
 | 
					
						
							| 
									
										
										
										
											2020-12-19 10:18:08 -03:00
										 |  |  | 		struct AttachableTexture { | 
					
						
							|  |  |  | 			uint32_t bind; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LocalVector<AttachableTexture> attachable_textures; //used for validation
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 		Vector<Texture *> mutable_sampled_textures; //used for layout change
 | 
					
						
							|  |  |  | 		Vector<Texture *> mutable_storage_textures; //used for layout change
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 	RID_Owner<UniformSet, true> uniform_set_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/*******************/ | 
					
						
							|  |  |  | 	/**** PIPELINES ****/ | 
					
						
							|  |  |  | 	/*******************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Render pipeline contains ALL the
 | 
					
						
							|  |  |  | 	// information required for drawing.
 | 
					
						
							|  |  |  | 	// This includes all the rasterizer state
 | 
					
						
							|  |  |  | 	// as well as shader used, framebuffer format,
 | 
					
						
							|  |  |  | 	// etc.
 | 
					
						
							|  |  |  | 	// While the pipeline is just a single object
 | 
					
						
							|  |  |  | 	// (VkPipeline) a lot of values are also saved
 | 
					
						
							|  |  |  | 	// here to do validation (vulkan does none by
 | 
					
						
							|  |  |  | 	// default) and warn the user if something
 | 
					
						
							|  |  |  | 	// was not supplied as intended.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct RenderPipeline { | 
					
						
							| 
									
										
										
										
											2019-07-29 12:59:18 -03:00
										 |  |  | 		//Cached values for validation
 | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 		struct Validation { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 			FramebufferFormatID framebuffer_format = 0; | 
					
						
							|  |  |  | 			uint32_t dynamic_state = 0; | 
					
						
							|  |  |  | 			VertexFormatID vertex_format = 0; | 
					
						
							|  |  |  | 			bool uses_restart_indices = false; | 
					
						
							|  |  |  | 			uint32_t primitive_minimum = 0; | 
					
						
							|  |  |  | 			uint32_t primitive_divisor = 0; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 		} validation; | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		//Actual pipeline
 | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 		RID shader; | 
					
						
							|  |  |  | 		Vector<uint32_t> set_formats; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants
 | 
					
						
							|  |  |  | 		VkPipeline pipeline = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 		uint32_t push_constant_size = 0; | 
					
						
							|  |  |  | 		uint32_t push_constant_stages = 0; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 	RID_Owner<RenderPipeline, true> render_pipeline_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct ComputePipeline { | 
					
						
							|  |  |  | 		RID shader; | 
					
						
							|  |  |  | 		Vector<uint32_t> set_formats; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants
 | 
					
						
							|  |  |  | 		VkPipeline pipeline = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 		uint32_t push_constant_size = 0; | 
					
						
							|  |  |  | 		uint32_t push_constant_stages = 0; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID_Owner<ComputePipeline, true> compute_pipeline_owner; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/*******************/ | 
					
						
							|  |  |  | 	/**** DRAW LIST ****/ | 
					
						
							|  |  |  | 	/*******************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Draw list contains both the command buffer
 | 
					
						
							|  |  |  | 	// used for drawing as well as a LOT of
 | 
					
						
							|  |  |  | 	// information used for validation. This
 | 
					
						
							|  |  |  | 	// validation is cheap so most of it can
 | 
					
						
							|  |  |  | 	// also run in release builds.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// When using split command lists, this is
 | 
					
						
							|  |  |  | 	// implemented internally using secondary command
 | 
					
						
							|  |  |  | 	// buffers. As they can be created in threads,
 | 
					
						
							|  |  |  | 	// each needs it's own command pool.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct SplitDrawListAllocator { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkCommandPool command_pool = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		Vector<VkCommandBuffer> command_buffers; //one for each frame
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<SplitDrawListAllocator> split_draw_list_allocators; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct DrawList { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
 | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 		Rect2i viewport; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		struct SetState { | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t pipeline_expected_format = 0; | 
					
						
							|  |  |  | 			uint32_t uniform_set_format = 0; | 
					
						
							|  |  |  | 			VkDescriptorSet descriptor_set = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			RID uniform_set; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			bool bound = false; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct State { | 
					
						
							|  |  |  | 			SetState sets[MAX_UNIFORM_SETS]; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t set_count = 0; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			RID pipeline; | 
					
						
							|  |  |  | 			RID pipeline_shader; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			RID vertex_array; | 
					
						
							|  |  |  | 			RID index_array; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t pipeline_push_constant_stages = 0; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 		} state; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		struct Validation { | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			bool active = true; // Means command buffer was not closed, so you can keep adding things.
 | 
					
						
							|  |  |  | 			FramebufferFormatID framebuffer_format = INVALID_ID; | 
					
						
							|  |  |  | 			// Actual render pass values.
 | 
					
						
							|  |  |  | 			uint32_t dynamic_state = 0; | 
					
						
							|  |  |  | 			VertexFormatID vertex_format = INVALID_ID; | 
					
						
							|  |  |  | 			uint32_t vertex_array_size = 0; | 
					
						
							|  |  |  | 			uint32_t vertex_max_instances_allowed = 0xFFFFFFFF; | 
					
						
							|  |  |  | 			bool index_buffer_uses_restart_indices = false; | 
					
						
							|  |  |  | 			uint32_t index_array_size = 0; | 
					
						
							|  |  |  | 			uint32_t index_array_max_index = 0; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 			uint32_t index_array_offset = 0; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			Vector<uint32_t> set_formats; | 
					
						
							|  |  |  | 			Vector<bool> set_bound; | 
					
						
							|  |  |  | 			Vector<RID> set_rids; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			// Last pipeline set values.
 | 
					
						
							|  |  |  | 			bool pipeline_active = false; | 
					
						
							|  |  |  | 			uint32_t pipeline_dynamic_state = 0; | 
					
						
							|  |  |  | 			VertexFormatID pipeline_vertex_format = INVALID_ID; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			RID pipeline_shader; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t invalid_set_from = 0; | 
					
						
							|  |  |  | 			bool pipeline_uses_restart_indices = false; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 			uint32_t pipeline_primitive_divisor = 0; | 
					
						
							|  |  |  | 			uint32_t pipeline_primitive_minimum = 0; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			Vector<uint32_t> pipeline_set_formats; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t pipeline_push_constant_size = 0; | 
					
						
							|  |  |  | 			bool pipeline_push_constant_supplied = false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 		} validation; | 
					
						
							| 
									
										
										
										
											2019-07-12 16:18:30 +03:00
										 |  |  | #else
 | 
					
						
							|  |  |  | 		struct Validation { | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t vertex_array_size = 0; | 
					
						
							|  |  |  | 			uint32_t index_array_size = 0; | 
					
						
							| 
									
										
										
										
											2019-07-12 16:18:30 +03:00
										 |  |  | 			uint32_t index_array_offset; | 
					
						
							|  |  |  | 		} validation; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	DrawList *draw_list = nullptr; // One for regular draw lists, multiple for split.
 | 
					
						
							|  |  |  | 	uint32_t draw_list_count = 0; | 
					
						
							|  |  |  | 	bool draw_list_split = false; | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	Vector<RID> draw_list_bound_textures; | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	Vector<RID> draw_list_storage_textures; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	bool draw_list_unbind_color_textures = false; | 
					
						
							|  |  |  | 	bool draw_list_unbind_depth_textures = false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 	void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil); | 
					
						
							|  |  |  | 	Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass); | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); | 
					
						
							| 
									
										
										
										
											2020-10-19 17:32:19 -03:00
										 |  |  | 	Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 	/**********************/ | 
					
						
							|  |  |  | 	/**** COMPUTE LIST ****/ | 
					
						
							|  |  |  | 	/**********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct ComputeList { | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		struct SetState { | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t pipeline_expected_format = 0; | 
					
						
							|  |  |  | 			uint32_t uniform_set_format = 0; | 
					
						
							|  |  |  | 			VkDescriptorSet descriptor_set = VK_NULL_HANDLE; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 			RID uniform_set; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			bool bound = false; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct State { | 
					
						
							|  |  |  | 			Set<Texture *> textures_to_sampled_layout; | 
					
						
							|  |  |  | 			SetState sets[MAX_UNIFORM_SETS]; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t set_count = 0; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 			RID pipeline; | 
					
						
							|  |  |  | 			RID pipeline_shader; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 			uint32_t pipeline_push_constant_stages = 0; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 		} state; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 		struct Validation { | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			bool active = true; // Means command buffer was not closed, so you can keep adding things.
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 			Vector<uint32_t> set_formats; | 
					
						
							|  |  |  | 			Vector<bool> set_bound; | 
					
						
							|  |  |  | 			Vector<RID> set_rids; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			// Last pipeline set values.
 | 
					
						
							|  |  |  | 			bool pipeline_active = false; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 			RID pipeline_shader; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t invalid_set_from = 0; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 			Vector<uint32_t> pipeline_set_formats; | 
					
						
							| 
									
										
										
										
											2020-06-03 10:45:44 +02:00
										 |  |  | 			uint32_t pipeline_push_constant_size = 0; | 
					
						
							|  |  |  | 			bool pipeline_push_constant_supplied = false; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 		} validation; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	ComputeList *compute_list = nullptr; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	/**************************/ | 
					
						
							|  |  |  | 	/**** FRAME MANAGEMENT ****/ | 
					
						
							|  |  |  | 	/**************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// This is the frame structure. There are normally
 | 
					
						
							|  |  |  | 	// 3 of these (used for triple buffering), or 2
 | 
					
						
							|  |  |  | 	// (double buffering). They are cycled constantly.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// It contains two command buffers, one that is
 | 
					
						
							|  |  |  | 	// used internally for setting up (creating stuff)
 | 
					
						
							|  |  |  | 	// and another used mostly for drawing.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// They also contains a list of things that need
 | 
					
						
							|  |  |  | 	// to be disposed of when deleted, which can't
 | 
					
						
							|  |  |  | 	// happen immediately due to the asynchronous
 | 
					
						
							|  |  |  | 	// nature of the GPU. They will get deleted
 | 
					
						
							|  |  |  | 	// when the frame is cycled.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Frame { | 
					
						
							|  |  |  | 		//list in usage order, from last to free to first to free
 | 
					
						
							|  |  |  | 		List<Buffer> buffers_to_dispose_of; | 
					
						
							|  |  |  | 		List<Texture> textures_to_dispose_of; | 
					
						
							|  |  |  | 		List<Framebuffer> framebuffers_to_dispose_of; | 
					
						
							|  |  |  | 		List<VkSampler> samplers_to_dispose_of; | 
					
						
							|  |  |  | 		List<Shader> shaders_to_dispose_of; | 
					
						
							|  |  |  | 		List<VkBufferView> buffer_views_to_dispose_of; | 
					
						
							|  |  |  | 		List<UniformSet> uniform_sets_to_dispose_of; | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 		List<RenderPipeline> render_pipelines_to_dispose_of; | 
					
						
							|  |  |  | 		List<ComputePipeline> compute_pipelines_to_dispose_of; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		VkCommandPool command_pool = VK_NULL_HANDLE; | 
					
						
							|  |  |  | 		VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up
 | 
					
						
							|  |  |  | 		VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up
 | 
					
						
							| 
									
										
										
										
											2019-09-20 17:58:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		struct Timestamp { | 
					
						
							|  |  |  | 			String description; | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 			uint64_t value = 0; | 
					
						
							| 
									
										
										
										
											2019-09-20 17:58:06 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VkQueryPool timestamp_pool; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 		String *timestamp_names = nullptr; | 
					
						
							|  |  |  | 		uint64_t *timestamp_cpu_values = nullptr; | 
					
						
							|  |  |  | 		uint32_t timestamp_count = 0; | 
					
						
							|  |  |  | 		String *timestamp_result_names = nullptr; | 
					
						
							|  |  |  | 		uint64_t *timestamp_cpu_result_values = nullptr; | 
					
						
							|  |  |  | 		uint64_t *timestamp_result_values = nullptr; | 
					
						
							|  |  |  | 		uint32_t timestamp_result_count = 0; | 
					
						
							|  |  |  | 		uint64_t index = 0; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	uint32_t max_timestamp_query_elements = 0; | 
					
						
							| 
									
										
										
										
											2019-09-20 17:58:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	Frame *frames = nullptr; //frames available, for main device they are cycled (usually 3), for local devices only 1
 | 
					
						
							|  |  |  | 	int frame = 0; //current frame
 | 
					
						
							|  |  |  | 	int frame_count = 0; //total amount of frames
 | 
					
						
							|  |  |  | 	uint64_t frames_drawn = 0; | 
					
						
							| 
									
										
										
										
											2020-04-18 20:30:57 -03:00
										 |  |  | 	RID local_device; | 
					
						
							|  |  |  | 	bool local_device_processing = false; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	void _free_pending_resources(int p_frame); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	VmaAllocator allocator = nullptr; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	VulkanContext *context = nullptr; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	void _free_internal(RID p_id); | 
					
						
							| 
									
										
										
										
											2019-08-26 17:43:58 -03:00
										 |  |  | 	void _flush(bool p_current_frame); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-23 17:38:46 +01:00
										 |  |  | 	bool screen_prepared = false; | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	template <class T> | 
					
						
							|  |  |  | 	void _free_rids(T &p_owner, const char *p_type); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-04-18 20:30:57 -03:00
										 |  |  | 	void _finalize_command_bufers(); | 
					
						
							|  |  |  | 	void _begin_frame(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | public: | 
					
						
							| 
									
										
										
										
											2020-03-17 07:33:00 +01:00
										 |  |  | 	virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()); | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture); | 
					
						
							| 
									
										
										
										
											2019-08-26 17:43:58 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false); | 
					
						
							|  |  |  | 	virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const; | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	virtual bool texture_is_shared(RID p_texture); | 
					
						
							|  |  |  | 	virtual bool texture_is_valid(RID p_texture); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 	virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false); | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 	virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw = false); | 
					
						
							| 
									
										
										
										
											2020-04-12 15:33:57 -03:00
										 |  |  | 	virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw = false); | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	/*********************/ | 
					
						
							|  |  |  | 	/**** FRAMEBUFFER ****/ | 
					
						
							|  |  |  | 	/*********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 	virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format); | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	virtual FramebufferFormatID framebuffer_format_create_empty(const Size2i &p_size); | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 	virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID); | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	virtual RID framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check = INVALID_ID); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/*****************/ | 
					
						
							|  |  |  | 	/**** SAMPLER ****/ | 
					
						
							|  |  |  | 	/*****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual RID sampler_create(const SamplerState &p_state); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/**********************/ | 
					
						
							|  |  |  | 	/**** VERTEX ARRAY ****/ | 
					
						
							|  |  |  | 	/**********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-16 11:07:08 -03:00
										 |  |  | 	virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
 | 
					
						
							| 
									
										
										
										
											2020-04-21 12:16:45 -03:00
										 |  |  | 	virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats); | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 	/**** SHADER ****/ | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-28 19:58:32 -03:00
										 |  |  | 	virtual RID shader_create(const Vector<ShaderStageData> &p_stages); | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 	virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/*****************/ | 
					
						
							|  |  |  | 	/**** UNIFORM ****/ | 
					
						
							|  |  |  | 	/*****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()); | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0); | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	virtual bool uniform_set_is_valid(RID p_uniform_set); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false); //works for any buffer
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	virtual Vector<uint8_t> buffer_get_data(RID p_buffer); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/*************************/ | 
					
						
							|  |  |  | 	/**** RENDER PIPELINE ****/ | 
					
						
							|  |  |  | 	/*************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0); | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	virtual bool render_pipeline_is_valid(RID p_pipeline); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 	/**************************/ | 
					
						
							|  |  |  | 	/**** COMPUTE PIPELINE ****/ | 
					
						
							|  |  |  | 	/**************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID compute_pipeline_create(RID p_shader); | 
					
						
							|  |  |  | 	virtual bool compute_pipeline_is_valid(RID p_pipeline); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	/****************/ | 
					
						
							|  |  |  | 	/**** SCREEN ****/ | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-03 22:51:12 -03:00
										 |  |  | 	virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const; | 
					
						
							|  |  |  | 	virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const; | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual FramebufferFormatID screen_get_framebuffer_format() const; | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/********************/ | 
					
						
							|  |  |  | 	/**** DRAW LISTS ****/ | 
					
						
							|  |  |  | 	/********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-03 22:51:12 -03:00
										 |  |  | 	virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()); | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); | 
					
						
							|  |  |  | 	virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline); | 
					
						
							|  |  |  | 	virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index); | 
					
						
							|  |  |  | 	virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array); | 
					
						
							|  |  |  | 	virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array); | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	virtual void draw_list_set_line_width(DrawListID p_list, float p_width); | 
					
						
							| 
									
										
										
										
											2020-04-19 23:19:21 -03:00
										 |  |  | 	virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 	virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-10 14:12:24 -03:00
										 |  |  | 	virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect); | 
					
						
							|  |  |  | 	virtual void draw_list_disable_scissor(DrawListID p_list); | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void draw_list_end(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 	/***********************/ | 
					
						
							|  |  |  | 	/**** COMPUTE LISTS ****/ | 
					
						
							|  |  |  | 	/***********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual ComputeListID compute_list_begin(); | 
					
						
							|  |  |  | 	virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline); | 
					
						
							|  |  |  | 	virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index); | 
					
						
							| 
									
										
										
										
											2020-04-19 23:19:21 -03:00
										 |  |  | 	virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size); | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 	virtual void compute_list_add_barrier(ComputeListID p_list); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 	virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups); | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset); | 
					
						
							| 
									
										
										
										
											2019-09-25 16:44:44 -03:00
										 |  |  | 	virtual void compute_list_end(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	virtual void full_barrier(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-07 13:07:57 -03:00
										 |  |  | 	/**************/ | 
					
						
							|  |  |  | 	/**** FREE ****/ | 
					
						
							|  |  |  | 	/**************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	virtual void free(RID p_id); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-20 17:58:06 -03:00
										 |  |  | 	/****************/ | 
					
						
							|  |  |  | 	/**** Timing ****/ | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void capture_timestamp(const String &p_name, bool p_sync_to_draw); | 
					
						
							|  |  |  | 	virtual uint32_t get_captured_timestamps_count() const; | 
					
						
							|  |  |  | 	virtual uint64_t get_captured_timestamps_frame() const; | 
					
						
							|  |  |  | 	virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const; | 
					
						
							|  |  |  | 	virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const; | 
					
						
							|  |  |  | 	virtual String get_captured_timestamp_name(uint32_t p_index) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 	/**** Limits ****/ | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 
 | 
					
						
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											2019-07-10 17:44:55 -03:00
										 |  |  | 	virtual int limit_get(Limit p_limit); | 
					
						
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										 |  |  | 	virtual void prepare_screen_for_drawing(); | 
					
						
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										 |  |  | 	void initialize(VulkanContext *p_context, bool p_local_device = false); | 
					
						
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										 |  |  | 	void finalize(); | 
					
						
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										 |  |  | 	virtual void swap_buffers(); //for main device
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							|  |  |  | 	virtual void submit(); //for local device
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							|  |  |  | 	virtual void sync(); //for local device
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										 |  |  | 	virtual uint32_t get_frame_delay() const; | 
					
						
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										 |  |  | 	virtual RenderingDevice *create_local_device(); | 
					
						
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										 |  |  | 	virtual uint64_t get_memory_usage() const; | 
					
						
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										 |  |  | 	RenderingDeviceVulkan(); | 
					
						
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										 |  |  | 	~RenderingDeviceVulkan(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // RENDERING_DEVICE_VULKAN_H
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