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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  btRayShape.cpp                                                       */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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							|  |  |  | #include "btRayShape.h"
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										 |  |  | #include "core/math/math_funcs.h"
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										 |  |  | #include <LinearMath/btAabbUtil2.h>
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							|  |  |  | /**
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							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
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										 |  |  | btRayShape::btRayShape(btScalar length) : | 
					
						
							|  |  |  | 		btConvexInternalShape(), | 
					
						
							|  |  |  | 		m_shapeAxis(0, 0, 1) { | 
					
						
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										 |  |  | 	m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE; | 
					
						
							|  |  |  | 	setLength(length); | 
					
						
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										 |  |  | 	slipsOnSlope = false; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | btRayShape::~btRayShape() { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void btRayShape::setLength(btScalar p_length) { | 
					
						
							|  |  |  | 	m_length = p_length; | 
					
						
							|  |  |  | 	reload_cache(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void btRayShape::setMargin(btScalar margin) { | 
					
						
							|  |  |  | 	btConvexInternalShape::setMargin(margin); | 
					
						
							|  |  |  | 	reload_cache(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void btRayShape::setSlipsOnSlope(bool p_slipsOnSlope) { | 
					
						
							|  |  |  | 	slipsOnSlope = p_slipsOnSlope; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const { | 
					
						
							|  |  |  | 	return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | btVector3 btRayShape::localGetSupportingVertexWithoutMargin(const btVector3 &vec) const { | 
					
						
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										 |  |  | 	if (vec.z() > 0) { | 
					
						
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										 |  |  | 		return m_shapeAxis * m_cacheScaledLength; | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		return btVector3(0, 0, 0); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void btRayShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < numVectors; ++i) { | 
					
						
							|  |  |  | 		supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void btRayShape::getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const { | 
					
						
							|  |  |  | 	btVector3 localAabbMin(0, 0, 0); | 
					
						
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										 |  |  | 	btVector3 localAabbMax(m_shapeAxis * m_cacheScaledLength); | 
					
						
							|  |  |  | 	btTransformAabb(localAabbMin, localAabbMax, m_collisionMargin, t, aabbMin, aabbMax); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void btRayShape::calculateLocalInertia(btScalar mass, btVector3 &inertia) const { | 
					
						
							|  |  |  | 	inertia.setZero(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int btRayShape::getNumPreferredPenetrationDirections() const { | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void btRayShape::getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const { | 
					
						
							|  |  |  | 	penetrationVector.setZero(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void btRayShape::reload_cache() { | 
					
						
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										 |  |  | 	m_cacheScaledLength = m_length * m_localScaling[2]; | 
					
						
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							|  |  |  | 	m_cacheSupportPoint.setIdentity(); | 
					
						
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										 |  |  | 	m_cacheSupportPoint.setOrigin(m_shapeAxis * m_cacheScaledLength); | 
					
						
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										 |  |  | } |