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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  godotsharp_dirs.h                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef GODOTSHARP_DIRS_H
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							|  |  |  | #define GODOTSHARP_DIRS_H
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							|  |  |  | 
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										 |  |  | #include "core/string/ustring.h"
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										 |  |  | 
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							|  |  |  | namespace GodotSharpDirs { | 
					
						
							|  |  |  | 
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							|  |  |  | String get_res_data_dir(); | 
					
						
							|  |  |  | String get_res_metadata_dir(); | 
					
						
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										 |  |  | String get_res_assemblies_base_dir(); | 
					
						
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										 |  |  | String get_res_assemblies_dir(); | 
					
						
							|  |  |  | String get_res_config_dir(); | 
					
						
							|  |  |  | String get_res_temp_dir(); | 
					
						
							|  |  |  | String get_res_temp_assemblies_base_dir(); | 
					
						
							|  |  |  | String get_res_temp_assemblies_dir(); | 
					
						
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							|  |  |  | String get_mono_user_dir(); | 
					
						
							|  |  |  | String get_mono_logs_dir(); | 
					
						
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							|  |  |  | #ifdef TOOLS_ENABLED
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							|  |  |  | String get_mono_solutions_dir(); | 
					
						
							|  |  |  | String get_build_logs_dir(); | 
					
						
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							|  |  |  | String get_project_sln_path(); | 
					
						
							|  |  |  | String get_project_csproj_path(); | 
					
						
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							|  |  |  | String get_data_editor_tools_dir(); | 
					
						
							|  |  |  | String get_data_editor_prebuilt_api_dir(); | 
					
						
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										 |  |  | #else
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							|  |  |  | String get_data_game_assemblies_dir(); | 
					
						
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										 |  |  | #endif
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							|  |  |  | String get_data_mono_etc_dir(); | 
					
						
							|  |  |  | String get_data_mono_lib_dir(); | 
					
						
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										 |  |  | #ifdef WINDOWS_ENABLED
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							|  |  |  | String get_data_mono_bin_dir(); | 
					
						
							|  |  |  | #endif
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										 |  |  | } // namespace GodotSharpDirs
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										 |  |  | 
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							|  |  |  | #endif // GODOTSHARP_DIRS_H
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