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								/*  missing_resource.cpp                                                  */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include "missing_resource.h"
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								bool MissingResource::_set(const StringName &p_name, const Variant &p_value) {
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									if (is_recording_properties()) {
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										properties.insert(p_name, p_value);
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										return true; //always valid to set (add)
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									} else {
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										if (!properties.has(p_name)) {
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											return false;
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										}
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										properties[p_name] = p_value;
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										return true;
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									}
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								}
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								bool MissingResource::_get(const StringName &p_name, Variant &r_ret) const {
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									if (!properties.has(p_name)) {
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										return false;
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									}
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									r_ret = properties[p_name];
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									return true;
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								}
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								void MissingResource::_get_property_list(List<PropertyInfo> *p_list) const {
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									for (const KeyValue<StringName, Variant> &E : properties) {
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										p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
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									}
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								}
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								void MissingResource::set_original_class(const String &p_class) {
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									original_class = p_class;
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								}
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								String MissingResource::get_original_class() const {
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									return original_class;
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								}
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								void MissingResource::set_recording_properties(bool p_enable) {
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									recording_properties = p_enable;
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								}
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								bool MissingResource::is_recording_properties() const {
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									return recording_properties;
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								}
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								void MissingResource::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingResource::set_original_class);
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									ClassDB::bind_method(D_METHOD("get_original_class"), &MissingResource::get_original_class);
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									ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingResource::set_recording_properties);
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									ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingResource::is_recording_properties);
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									// Expose, but not save.
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									ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
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									ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
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								}
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								MissingResource::MissingResource() {
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								}
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