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								/*  udp_server.h                                                          */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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											2020-02-19 16:27:19 -03:00
										 
									 
								 
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef UDP_SERVER_H
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								#define UDP_SERVER_H
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								#include "core/io/net_socket.h"
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								#include "core/io/packet_peer_udp.h"
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								class UDPServer : public RefCounted {
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									GDCLASS(UDPServer, RefCounted);
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								protected:
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									enum {
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										PACKET_BUFFER_SIZE = 65536
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									};
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									struct Peer {
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										PacketPeerUDP *peer = nullptr;
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										IPAddress ip;
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										uint16_t port = 0;
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										bool operator==(const Peer &p_other) const {
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											return (ip == p_other.ip && port == p_other.port);
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										}
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									};
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									uint8_t recv_buffer[PACKET_BUFFER_SIZE];
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									List<Peer> peers;
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									List<Peer> pending;
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									int max_pending_connections = 16;
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									Ref<NetSocket> _sock;
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									static void _bind_methods();
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								public:
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									void remove_peer(IPAddress p_ip, int p_port);
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									Error listen(uint16_t p_port, const IPAddress &p_bind_address = IPAddress("*"));
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									Error poll();
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									int get_local_port() const;
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									bool is_listening() const;
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									bool is_connection_available() const;
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									void set_max_pending_connections(int p_max);
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									int get_max_pending_connections() const;
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									Ref<PacketPeerUDP> take_connection();
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									void stop();
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									UDPServer();
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									~UDPServer();
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								};
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								#endif // UDP_SERVER_H
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