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								/**************************************************************************/
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								/*  property_utils.cpp                                                    */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include "property_utils.h"
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								#include "core/config/engine.h"
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								#include "core/object/script_language.h"
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								#include "core/templates/local_vector.h"
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								#include "scene/resources/packed_scene.h"
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											2021-11-11 23:48:34 -06:00
										 
									 
								 
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								#ifdef TOOLS_ENABLED
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								#include "editor/editor_node.h"
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								#endif // TOOLS_ENABLED
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								bool PropertyUtils::is_property_value_different(const Object *p_object, const Variant &p_a, const Variant &p_b) {
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									if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) {
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										// This must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error.
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										return !Math::is_equal_approx((float)p_a, (float)p_b);
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									} else if (p_a.get_type() == Variant::NODE_PATH && p_b.get_type() == Variant::OBJECT) {
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											2024-06-21 15:45:55 +02:00
										 
									 
								 
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										// With properties of type Node, left side is NodePath, while right side is Node.
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										const Node *base_node = Object::cast_to<Node>(p_object);
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										const Node *target_node = Object::cast_to<Node>(p_b);
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										if (base_node && target_node) {
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											return p_a != base_node->get_path_to(target_node);
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										}
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									}
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									if (p_a.get_type() == Variant::ARRAY && p_b.get_type() == Variant::ARRAY) {
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										const Node *base_node = Object::cast_to<Node>(p_object);
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										Array array1 = p_a;
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										Array array2 = p_b;
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										if (base_node && !array1.is_empty() && array2.size() == array1.size() && array1[0].get_type() == Variant::NODE_PATH && array2[0].get_type() == Variant::OBJECT) {
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											// Like above, but NodePaths/Nodes are inside arrays.
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											for (int i = 0; i < array1.size(); i++) {
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												const Node *target_node = Object::cast_to<Node>(array2[i]);
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												if (!target_node || array1[i] != base_node->get_path_to(target_node)) {
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													return true;
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												}
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											}
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											return false;
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										}
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									}
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									// For our purposes, treating null object as NIL is the right thing to do
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									const Variant &a = p_a.get_type() == Variant::OBJECT && (Object *)p_a == nullptr ? Variant() : p_a;
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									const Variant &b = p_b.get_type() == Variant::OBJECT && (Object *)p_b == nullptr ? Variant() : p_b;
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									return a != b;
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								}
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								Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
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									// This function obeys the way property values are set when an object is instantiated,
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									// which is the following (the latter wins):
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									// 1. Default value from builtin class
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									// 2. Default value from script exported variable (from the topmost script)
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									// 3. Value overrides from the instantiation/inheritance stack
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									if (r_is_class_default) {
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										*r_is_class_default = false;
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									}
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									if (r_is_valid) {
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										*r_is_valid = false;
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									}
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									// Handle special case "script" property, where the default value is either null or the custom type script.
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									// Do this only if there's no states stack cache to trace for default values.
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									if (!p_states_stack_cache && p_property == CoreStringName(script) && p_object->has_meta(SceneStringName(_custom_type_script))) {
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										Ref<Script> ct_scr = get_custom_type_script(p_object);
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										if (r_is_valid) {
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											*r_is_valid = true;
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										}
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										return ct_scr;
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									}
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									Ref<Script> topmost_script;
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									if (const Node *node = Object::cast_to<Node>(p_object)) {
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										// Check inheritance/instantiation ancestors
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										const Vector<SceneState::PackState> &states_stack = p_states_stack_cache ? *p_states_stack_cache : PropertyUtils::get_node_states_stack(node, p_owner);
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										for (int i = 0; i < states_stack.size(); ++i) {
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											const SceneState::PackState &ia = states_stack[i];
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											bool found = false;
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											bool node_deferred = false;
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											Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found, node_deferred);
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											if (found) {
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												if (r_is_valid) {
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													*r_is_valid = true;
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												}
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												// Replace properties stored as NodePaths with actual Nodes.
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												// Otherwise, the property value would be considered as overridden.
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												if (node_deferred) {
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													if (value_in_ancestor.get_type() == Variant::ARRAY) {
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														Array paths = value_in_ancestor;
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														bool valid = false;
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														Array array = node->get(p_property, &valid);
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														ERR_CONTINUE(!valid);
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														array = array.duplicate();
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														array.resize(paths.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														for (int j = 0; j < array.size(); j++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															array.set(j, node->get_node_or_null(paths[j]));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														value_in_ancestor = array;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														value_in_ancestor = node->get_node_or_null(value_in_ancestor);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-14 13:05:54 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return value_in_ancestor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// Save script for later
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											bool has_script = false;
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-17 11:53:30 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											Variant script = ia.state->get_property_value(ia.node, SNAME("script"), has_script, node_deferred);
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-14 13:05:54 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (has_script) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												Ref<Script> scr = script;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (scr.is_valid()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													topmost_script = scr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Let's see what default is set by the topmost script having a default, if any
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (topmost_script.is_null()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										topmost_script = p_object->get_script();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (topmost_script.is_valid()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Should be called in the editor only and not at runtime,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// otherwise it can cause problems because of missing instance state support
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (p_update_exports && Engine::get_singleton()->is_editor_hint()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											topmost_script->update_exports();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Variant default_value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (topmost_script->get_property_default_value(p_property, default_value)) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-11 14:03:48 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											if (r_is_valid) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												*r_is_valid = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-14 13:05:54 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return default_value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Fall back to the default from the native class
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-06 21:46:59 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (r_is_class_default) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											*r_is_class_default = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool valid = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Variant value = ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, &valid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (valid) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (r_is_valid) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												*r_is_valid = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// Heuristically check if this is a synthetic property (whatever/0, whatever/1, etc.)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// because they are not in the class DB yet must have a default (null).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											String prop_str = String(p_property);
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-16 18:52:15 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											int p = prop_str.rfind_char('/');
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-06 21:46:59 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											if (p != -1 && p < prop_str.length() - 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												bool all_digits = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												for (int i = p + 1; i < prop_str.length(); i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-04 10:32:20 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													if (!is_digit(prop_str[i])) {
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-06 21:46:59 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														all_digits = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (r_is_valid) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													*r_is_valid = all_digits;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return Variant();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-22 20:47:34 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-14 13:05:54 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// Like SceneState::PackState, but using a raw pointer to avoid the cost of
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// updating the reference count during the internal work of the functions below
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								namespace {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct _FastPackState {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SceneState *state = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int node = -1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								} // namespace
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const NodePath &p_path, LocalVector<_FastPackState> &r_states_stack) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool found = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									LocalVector<_FastPackState> inheritance_states;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Ref<SceneState> state = p_state;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									while (state.is_valid()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int node = state->find_node_by_path(p_path);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (node >= 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// This one has state for this node
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											inheritance_states.push_back({ state.ptr(), node });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											found = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										state = state->get_base_scene_state();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-19 08:27:40 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (inheritance_states.size() > 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (int i = inheritance_states.size() - 1; i >= 0; --i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											r_states_stack.push_back(inheritance_states[i]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-14 13:05:54 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return found;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p_node, const Node *p_owner, bool *r_instantiated_by_owner) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (r_instantiated_by_owner) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										*r_instantiated_by_owner = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									LocalVector<_FastPackState> states_stack;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const Node *owner = p_owner;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifdef TOOLS_ENABLED
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (!p_owner && Engine::get_singleton()->is_editor_hint()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											owner = EditorNode::get_singleton()->get_edited_scene();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const Node *n = p_node;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										while (n) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (n == owner) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const Ref<SceneState> &state = n->get_scene_inherited_state();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (r_instantiated_by_owner) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														*r_instantiated_by_owner = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break;
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-15 17:01:30 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											} else if (n->is_instance()) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-14 13:05:54 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const Ref<SceneState> &state = n->get_scene_instance_state();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											n = n->get_owner();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Convert to the proper type for returning, inverting the vector on the go
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// (it was more convenient to fill the vector in reverse order)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Vector<SceneState::PackState> states_stack_ret;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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										states_stack_ret.resize(states_stack.size());
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										_FastPackState *ps = states_stack.ptr();
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											2022-10-19 08:27:40 +02:00
										 
									 
								 
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										if (states_stack.size() > 0) {
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											for (int i = states_stack.size() - 1; i >= 0; --i) {
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												states_stack_ret.write[i].state.reference_ptr(ps->state);
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												states_stack_ret.write[i].node = ps->node;
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												++ps;
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											}
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											2021-09-14 13:05:54 +02:00
										 
									 
								 
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										}
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									}
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									return states_stack_ret;
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								}
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											2025-02-12 00:51:22 +01:00
										 
									 
								 
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								void PropertyUtils::assign_custom_type_script(Object *p_object, const Ref<Script> &p_script) {
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									ERR_FAIL_NULL(p_object);
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									ERR_FAIL_COND(p_script.is_null());
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									const String &path = p_script->get_path();
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									ERR_FAIL_COND(!path.is_resource_file());
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									ResourceUID::ID script_uid = ResourceLoader::get_resource_uid(path);
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									if (script_uid != ResourceUID::INVALID_ID) {
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										p_object->set_meta(SceneStringName(_custom_type_script), ResourceUID::get_singleton()->id_to_text(script_uid));
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									}
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								}
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							 | 
							
							
								Ref<Script> PropertyUtils::get_custom_type_script(const Object *p_object) {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									Variant custom_script = p_object->get_meta(SceneStringName(_custom_type_script));
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								#ifndef DISABLE_DEPRECATED
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									if (custom_script.get_type() == Variant::OBJECT) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Convert old script meta.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Ref<Script> script_object(custom_script);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										assign_custom_type_script(const_cast<Object *>(p_object), script_object);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										return script_object;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							
								
									
										
										
										
											2025-03-02 14:55:30 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ResourceUID::ID id = ResourceUID::get_singleton()->text_to_id(custom_script);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (unlikely(id == ResourceUID::INVALID_ID || !ResourceUID::get_singleton()->has_id(id))) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const_cast<Object *>(p_object)->remove_meta(SceneStringName(_custom_type_script));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERR_FAIL_V_MSG(Ref<Script>(), vformat("Invalid custom type script UID: %s. Removing.", custom_script.operator String()));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										custom_script = ResourceUID::get_singleton()->get_id_path(id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2025-02-12 00:51:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return ResourceLoader::load(custom_script);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |