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								/**************************************************************************/
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								/*  animation_tree.h                                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-08-29 22:38:13 +02:00
										 
									 
								 
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#ifndef ANIMATION_TREE_H
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								#define ANIMATION_TREE_H
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								#include "animation_player.h"
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								#include "scene/3d/node_3d.h"
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								#include "scene/3d/skeleton_3d.h"
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								#include "scene/resources/animation.h"
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								#include "scene/resources/audio_stream_polyphonic.h"
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								class AnimationNodeBlendTree;
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								class AnimationNodeStartState;
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								class AnimationNodeEndState;
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								class AnimationPlayer;
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								class AnimationTree;
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								class AnimationNode : public Resource {
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									GDCLASS(AnimationNode, Resource);
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								public:
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									enum FilterAction {
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										FILTER_IGNORE,
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										FILTER_PASS,
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										FILTER_STOP,
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										FILTER_BLEND
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									};
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									struct Input {
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										String name;
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									};
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									Vector<Input> inputs;
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									friend class AnimationTree;
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									struct AnimationState {
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										Ref<Animation> animation;
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										double time = 0.0;
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										double delta = 0.0;
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										const Vector<real_t> *track_blends = nullptr;
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										real_t blend = 0.0;
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										bool seeked = false;
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										bool is_external_seeking = false;
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										Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
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									};
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									struct State {
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										int track_count = 0;
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										HashMap<NodePath, int> track_map;
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										List<AnimationState> animation_states;
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										bool valid = false;
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										AnimationPlayer *player = nullptr;
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										AnimationTree *tree = nullptr;
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										String invalid_reasons;
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										uint64_t last_pass = 0;
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									};
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									Vector<real_t> blends;
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									State *state = nullptr;
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									double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections);
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									//all this is temporary
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									StringName base_path;
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									Vector<StringName> connections;
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									AnimationNode *parent = nullptr;
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									HashMap<NodePath, bool> filter;
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									bool filter_enabled = false;
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									Array _get_filters() const;
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									void _set_filters(const Array &p_filters);
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									friend class AnimationNodeBlendTree;
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									double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr);
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								protected:
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									void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
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									double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
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									double blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
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											2021-10-15 22:25:00 +09:00
										 
									 
								 
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									void make_invalid(const String &p_reason);
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									AnimationTree *get_animation_tree() const;
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									static void _bind_methods();
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									void _validate_property(PropertyInfo &p_property) const;
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									GDVIRTUAL0RC(Dictionary, _get_child_nodes)
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									GDVIRTUAL0RC(Array, _get_parameter_list)
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									GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
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									GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
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									GDVIRTUAL1RC(bool, _is_parameter_read_only, StringName)
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											2022-05-05 03:53:48 +09:00
										 
									 
								 
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							 | 
							
							
									GDVIRTUAL3RC(double, _process, double, bool, bool)
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-21 22:52:44 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									GDVIRTUAL0RC(String, _get_caption)
							 | 
						
					
						
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									GDVIRTUAL0RC(bool, _has_filter)
							 | 
						
					
						
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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								public:
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											2018-08-20 13:38:18 -03:00
										 
									 
								 
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									virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
							 | 
						
					
						
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							 | 
							
							
									virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
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											2023-01-12 21:51:03 +09:00
										 
									 
								 
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							 | 
							
							
									virtual bool is_parameter_read_only(const StringName &p_parameter) const;
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											2018-08-20 13:38:18 -03:00
										 
									 
								 
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									void set_parameter(const StringName &p_name, const Variant &p_value);
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									Variant get_parameter(const StringName &p_name) const;
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									struct ChildNode {
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										StringName name;
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										Ref<AnimationNode> node;
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									};
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									virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											2022-11-22 04:30:55 +09:00
										 
									 
								 
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									virtual double process(double p_time, bool p_seek, bool p_is_external_seeking);
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											2018-06-21 15:45:44 -03:00
										 
									 
								 
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							 | 
							
							
									virtual String get_caption() const;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											2023-01-29 23:54:13 +09:00
										 
									 
								 
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									virtual bool add_input(const String &p_name);
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									virtual void remove_input(int p_index);
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									virtual bool set_input_name(int p_input, const String &p_name);
							 | 
						
					
						
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							 | 
							
							
									virtual String get_input_name(int p_input) const;
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
							
									int get_input_count() const;
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											2023-01-29 23:54:13 +09:00
										 
									 
								 
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							 | 
							
							
									int find_input(const String &p_name) const;
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									void set_filter_path(const NodePath &p_path, bool p_enable);
							 | 
						
					
						
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							 | 
							
							
									bool is_path_filtered(const NodePath &p_path) const;
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									void set_filter_enabled(bool p_enable);
							 | 
						
					
						
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									bool is_filter_enabled() const;
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									virtual bool has_filter() const;
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											2018-08-20 13:38:18 -03:00
										 
									 
								 
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							 | 
							
							
									virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									AnimationNode();
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								};
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								VARIANT_ENUM_CAST(AnimationNode::FilterAction)
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											2018-06-21 15:45:44 -03:00
										 
									 
								 
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								//root node does not allow inputs
							 | 
						
					
						
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								class AnimationRootNode : public AnimationNode {
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											2019-03-19 14:35:57 -04:00
										 
									 
								 
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							 | 
							
							
									GDCLASS(AnimationRootNode, AnimationNode);
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											2023-02-05 00:29:34 +09:00
										 
									 
								 
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								protected:
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									virtual void _tree_changed();
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							 | 
							
							
									virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
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							 | 
							
							
									virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
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											2018-06-21 15:45:44 -03:00
										 
									 
								 
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								public:
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									AnimationRootNode() {}
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								};
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											2018-12-16 12:43:20 -02:00
										 
									 
								 
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							 | 
							
							
								class AnimationNodeStartState : public AnimationRootNode {
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							 | 
							
							
									GDCLASS(AnimationNodeStartState, AnimationRootNode);
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								};
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								class AnimationNodeEndState : public AnimationRootNode {
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									GDCLASS(AnimationNodeEndState, AnimationRootNode);
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								};
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											2018-06-25 18:40:24 -03:00
										 
									 
								 
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							 | 
							
							
								class AnimationTree : public Node {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-19 14:35:57 -04:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									GDCLASS(AnimationTree, Node);
							 | 
						
					
						
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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								public:
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											2021-02-18 15:52:29 -03:00
										 
									 
								 
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							 | 
							
							
									enum AnimationProcessCallback {
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
							
										ANIMATION_PROCESS_PHYSICS,
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							 | 
							
							
										ANIMATION_PROCESS_IDLE,
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-02 08:22:24 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										ANIMATION_PROCESS_MANUAL,
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
							
									};
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								private:
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									struct TrackCache {
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
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							 | 
							
								
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										bool root_motion = false;
							 | 
						
					
						
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							 | 
							
							
										uint64_t setup_pass = 0;
							 | 
						
					
						
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										Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
							 | 
						
					
						
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										Object *object = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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										ObjectID object_id;
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										TrackCache() {
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										}
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										virtual ~TrackCache() {}
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									};
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									struct TrackCacheTransform : public TrackCache {
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											2021-03-17 19:35:42 -04:00
										 
									 
								 
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								#ifndef _3D_DISABLED
							 | 
						
					
						
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							 | 
							
							
										Node3D *node_3d = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										Skeleton3D *skeleton = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								#endif // _3D_DISABLED
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										int bone_idx = -1;
							 | 
						
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											
										 
										
											2021-10-11 19:20:58 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										bool loc_used = false;
							 | 
						
					
						
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							 | 
							
							
										bool rot_used = false;
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							 | 
							
							
										bool scale_used = false;
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-16 01:35:25 +09:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Vector3 init_loc = Vector3(0, 0, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2022-04-17 04:34:28 +09:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Quaternion init_rot = Quaternion(0, 0, 0, 1);
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-16 01:35:25 +09:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Vector3 init_scale = Vector3(1, 1, 1);
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Vector3 loc;
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-20 07:02:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Quaternion rot;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Vector3 scale;
							 | 
						
					
						
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							| 
								
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							 | 
							
							
										TrackCacheTransform() {
							 | 
						
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											
										 
										
											2021-10-11 19:20:58 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											type = Animation::TYPE_POSITION_3D;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
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									};
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							 | 
						
					
						
							
								
									
										
										
										
											2023-02-08 06:57:00 +09:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct RootMotionCache {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										Vector3 loc = Vector3(0, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Quaternion rot = Quaternion(0, 0, 0, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Vector3 scale = Vector3(1, 1, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
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											2021-10-15 19:04:35 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct TrackCacheBlendShape : public TrackCache {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										MeshInstance3D *mesh_3d = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-05 14:16:43 +09:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										float init_value = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00
										 
									 
								 
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							 | 
							
							
										float value = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										int shape_index = -1;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; }
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									};
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									struct TrackCacheValue : public TrackCache {
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											2022-02-05 14:16:43 +09:00
										 
									 
								 
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										Variant init_value;
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										Variant value;
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							 | 
							
							
										Vector<StringName> subpath;
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											2022-11-22 15:10:38 +09:00
										 
									 
								 
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										bool is_discrete = false;
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											2022-08-26 11:42:00 +09:00
										 
									 
								 
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										bool is_using_angle = false;
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										TrackCacheValue() { type = Animation::TYPE_VALUE; }
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									};
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									struct TrackCacheMethod : public TrackCache {
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										TrackCacheMethod() { type = Animation::TYPE_METHOD; }
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									};
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									struct TrackCacheBezier : public TrackCache {
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										real_t init_value = 0.0;
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										real_t value = 0.0;
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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										Vector<StringName> subpath;
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										TrackCacheBezier() {
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											type = Animation::TYPE_BEZIER;
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										}
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									};
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											2023-01-29 00:24:52 +09:00
										 
									 
								 
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									// Audio stream information for each audio stream placed on the track.
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											2023-01-28 03:25:49 +09:00
										 
									 
								 
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									struct PlayingAudioStreamInfo {
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											2023-01-29 00:24:52 +09:00
										 
									 
								 
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										AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-29 05:07:30 +09:00
										 
									 
								 
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										double start = 0.0;
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										double len = 0.0;
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											2023-01-28 03:25:49 +09:00
										 
									 
								 
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									};
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											2023-01-29 00:24:52 +09:00
										 
									 
								 
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									// Audio track information for mixng and ending.
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											2023-01-28 03:25:49 +09:00
										 
									 
								 
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									struct PlayingAudioTrackInfo {
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							 | 
							
							
										HashMap<int, PlayingAudioStreamInfo> stream_info;
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										double length = 0.0;
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										double time = 0.0;
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										real_t volume = 0.0;
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										bool loop = false;
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										bool backward = false;
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										bool use_blend = false;
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									};
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									struct TrackCacheAudio : public TrackCache {
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										Ref<AudioStreamPolyphonic> audio_stream;
							 | 
						
					
						
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							 | 
							
							
										Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
							 | 
						
					
						
							
								
									
										
										
										
											2023-01-29 00:24:52 +09:00
										 
									 
								 
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							 | 
							
							
										HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID.
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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										TrackCacheAudio() {
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							 | 
							
							
											type = Animation::TYPE_AUDIO;
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							 | 
							
							
										}
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									};
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									struct TrackCacheAnimation : public TrackCache {
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
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										bool playing = false;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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										TrackCacheAnimation() {
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							 | 
							
							
											type = Animation::TYPE_ANIMATION;
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							 | 
							
							
										}
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									};
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											2023-02-08 06:57:00 +09:00
										 
									 
								 
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							 | 
							
							
									RootMotionCache root_motion_cache;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									HashMap<NodePath, TrackCache *> track_cache;
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-19 17:00:06 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									HashSet<TrackCache *> playing_caches;
							 | 
						
					
						
							
								
									
										
										
										
											2023-01-28 03:25:49 +09:00
										 
									 
								 
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							 | 
							
							
									Vector<Node *> playing_audio_stream_players;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									Ref<AnimationNode> root;
							 | 
						
					
						
							
								
									
										
										
										
											2022-04-20 11:36:54 +01:00
										 
									 
								 
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							 | 
							
							
									NodePath advance_expression_base_node = NodePath(String("."));
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											2021-02-18 15:52:29 -03:00
										 
									 
								 
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							 | 
							
							
									AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
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							 | 
							
							
									bool active = false;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
							
									NodePath animation_player;
							 | 
						
					
						
							
								
									
										
										
										
											2023-01-28 03:25:49 +09:00
										 
									 
								 
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									int audio_max_polyphony = 32;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									AnimationNode::State state;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
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									bool cache_valid = false;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									void _node_removed(Node *p_node);
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											2022-09-01 23:00:55 +09:00
										 
									 
								 
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									void _setup_animation_player();
							 | 
						
					
						
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									void _animation_player_changed();
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									void _clear_caches();
							 | 
						
					
						
							
								
									
										
										
										
											2023-01-28 03:25:49 +09:00
										 
									 
								 
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									void _clear_playing_caches();
							 | 
						
					
						
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									void _clear_audio_streams();
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
							
									bool _update_caches(AnimationPlayer *player);
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-29 05:07:30 +09:00
										 
									 
								 
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							 | 
							
							
									void _process_graph(double p_delta);
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											2021-02-07 22:29:31 +01:00
										 
									 
								 
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									uint64_t setup_pass = 1;
							 | 
						
					
						
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									uint64_t process_pass = 1;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											2021-02-07 22:29:31 +01:00
										 
									 
								 
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							 | 
							
							
									bool started = true;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											2018-06-26 19:05:11 -03:00
										 
									 
								 
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							 | 
							
							
									NodePath root_motion_track;
							 | 
						
					
						
							
								
									
										
										
										
											2022-11-26 16:04:15 +09:00
										 
									 
								 
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							 | 
							
							
									Vector3 root_motion_position = Vector3(0, 0, 0);
							 | 
						
					
						
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									Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1);
							 | 
						
					
						
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							 | 
							
							
									Vector3 root_motion_scale = Vector3(0, 0, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2023-02-08 06:57:00 +09:00
										 
									 
								 
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							 | 
							
							
									Vector3 root_motion_position_accumulator = Vector3(0, 0, 0);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									Quaternion root_motion_rotation_accumulator = Quaternion(0, 0, 0, 1);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									Vector3 root_motion_scale_accumulator = Vector3(1, 1, 1);
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-26 19:05:11 -03:00
										 
									 
								 
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											2018-08-20 13:38:18 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									friend class AnimationNode;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool properties_dirty = true;
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 
									 
								 
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							 | 
							
							
									void _tree_changed();
							 | 
						
					
						
							
								
									
										
										
										
											2023-02-05 00:29:34 +09:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
							 | 
						
					
						
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							 | 
							
							
									void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 
									 
								 
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									void _update_properties();
							 | 
						
					
						
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							 | 
							
							
									List<PropertyInfo> properties;
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-17 07:33:00 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
							 | 
						
					
						
							
								
									
										
										
										
											2023-02-05 00:29:34 +09:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									HashMap<ObjectID, StringName> property_reference_map;
							 | 
						
					
						
							
								
									
										
										
										
											2023-01-12 21:51:03 +09:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag.
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 
									 
								 
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											2018-08-23 16:44:10 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct Activity {
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 22:29:31 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										uint64_t last_pass = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-09 17:15:17 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										real_t activity = 0.0;
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-23 16:44:10 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2020-03-17 07:33:00 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									HashMap<StringName, Vector<Activity>> input_activity_map;
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-23 16:44:10 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									HashMap<StringName, Vector<Activity> *> input_activity_map_get;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
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											2018-08-24 11:41:04 -03:00
										 
									 
								 
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									ObjectID last_animation_player;
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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								protected:
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											2018-08-20 13:38:18 -03:00
										 
									 
								 
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									bool _set(const StringName &p_name, const Variant &p_value);
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									bool _get(const StringName &p_name, Variant &r_ret) const;
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									void _get_property_list(List<PropertyInfo> *p_list) const;
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									void _notification(int p_what);
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									static void _bind_methods();
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											2023-01-20 00:43:37 +09:00
										 
									 
								 
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									GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
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									Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
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											2022-07-26 18:48:08 +09:00
										 
									 
								 
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									virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
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								public:
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											2018-06-27 03:00:08 -03:00
										 
									 
								 
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									void set_tree_root(const Ref<AnimationNode> &p_root);
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									Ref<AnimationNode> get_tree_root() const;
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									void set_active(bool p_active);
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									bool is_active() const;
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											2021-02-18 15:52:29 -03:00
										 
									 
								 
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									void set_process_callback(AnimationProcessCallback p_mode);
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									AnimationProcessCallback get_process_callback() const;
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									void set_animation_player(const NodePath &p_player);
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									NodePath get_animation_player() const;
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											2022-04-20 11:36:54 +01:00
										 
									 
								 
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									void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
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									NodePath get_advance_expression_base_node() const;
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											2023-01-28 03:25:49 +09:00
										 
									 
								 
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									void set_audio_max_polyphony(int p_audio_max_polyphony);
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									int get_audio_max_polyphony() const;
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											2022-09-19 16:43:15 +01:00
										 
									 
								 
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									PackedStringArray get_configuration_warnings() const override;
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									bool is_state_invalid() const;
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									String get_invalid_state_reason() const;
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											2018-06-26 19:05:11 -03:00
										 
									 
								 
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									void set_root_motion_track(const NodePath &p_track);
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									NodePath get_root_motion_track() const;
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											2022-11-26 16:04:15 +09:00
										 
									 
								 
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									Vector3 get_root_motion_position() const;
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									Quaternion get_root_motion_rotation() const;
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									Vector3 get_root_motion_scale() const;
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											2023-02-08 06:57:00 +09:00
										 
									 
								 
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									Vector3 get_root_motion_position_accumulator() const;
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									Quaternion get_root_motion_rotation_accumulator() const;
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									Vector3 get_root_motion_scale_accumulator() const;
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											2021-08-09 17:15:17 -05:00
										 
									 
								 
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									real_t get_connection_activity(const StringName &p_path, int p_connection) const;
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											2022-09-22 08:54:15 -05:00
										 
									 
								 
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									void advance(double p_time);
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											2018-08-02 08:22:24 +01:00
										 
									 
								 
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									uint64_t get_last_process_pass() const;
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											2018-06-25 18:40:24 -03:00
										 
									 
								 
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									AnimationTree();
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									~AnimationTree();
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								};
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											2021-02-18 15:52:29 -03:00
										 
									 
								 
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								VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback)
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // ANIMATION_TREE_H
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