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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  pluginscript_instance.h                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef PLUGINSCRIPT_INSTANCE_H
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							|  |  |  | #define PLUGINSCRIPT_INSTANCE_H
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							|  |  |  | // Godot imports
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										 |  |  | #include "core/object/script_language.h"
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										 |  |  | // PluginScript imports
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							|  |  |  | #include <pluginscript/godot_pluginscript.h>
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							|  |  |  | class PluginScript; | 
					
						
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							|  |  |  | class PluginScriptInstance : public ScriptInstance { | 
					
						
							|  |  |  | 	friend class PluginScript; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	Ref<PluginScript> _script; | 
					
						
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										 |  |  | 	Object *_owner = nullptr; | 
					
						
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										 |  |  | 	Variant _owner_variant; | 
					
						
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										 |  |  | 	godot_pluginscript_instance_data *_data = nullptr; | 
					
						
							|  |  |  | 	const godot_pluginscript_instance_desc *_desc = nullptr; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Object *get_owner() { return _owner; } | 
					
						
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							|  |  |  | 	virtual bool set(const StringName &p_name, const Variant &p_value); | 
					
						
							|  |  |  | 	virtual bool get(const StringName &p_name, Variant &r_ret) const; | 
					
						
							|  |  |  | 	virtual void get_property_list(List<PropertyInfo> *p_properties) const; | 
					
						
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										 |  |  | 	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const; | 
					
						
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							|  |  |  | 	virtual void get_method_list(List<MethodInfo> *p_list) const; | 
					
						
							|  |  |  | 	virtual bool has_method(const StringName &p_method) const; | 
					
						
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										 |  |  | 	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); | 
					
						
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										 |  |  | 	virtual void notification(int p_notification); | 
					
						
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							|  |  |  | 	virtual Ref<Script> get_script() const; | 
					
						
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							|  |  |  | 	virtual ScriptLanguage *get_language(); | 
					
						
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							|  |  |  | 	void set_path(const String &p_path); | 
					
						
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										 |  |  | 	virtual Vector<ScriptNetData> get_rpc_methods() const; | 
					
						
							|  |  |  | 	virtual uint16_t get_rpc_method_id(const StringName &p_method) const; | 
					
						
							|  |  |  | 	virtual StringName get_rpc_method(uint16_t p_id) const; | 
					
						
							|  |  |  | 	virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; | 
					
						
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										 |  |  | 	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; | 
					
						
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							|  |  |  | 	virtual Vector<ScriptNetData> get_rset_properties() const; | 
					
						
							|  |  |  | 	virtual uint16_t get_rset_property_id(const StringName &p_variable) const; | 
					
						
							|  |  |  | 	virtual StringName get_rset_property(uint16_t p_id) const; | 
					
						
							|  |  |  | 	virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; | 
					
						
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										 |  |  | 	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; | 
					
						
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							|  |  |  | 	virtual void refcount_incremented(); | 
					
						
							|  |  |  | 	virtual bool refcount_decremented(); | 
					
						
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							|  |  |  | 	PluginScriptInstance(); | 
					
						
							|  |  |  | 	bool init(PluginScript *p_script, Object *p_owner); | 
					
						
							|  |  |  | 	virtual ~PluginScriptInstance(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // PLUGINSCRIPT_INSTANCE_H
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