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			128 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			128 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /**************************************************************************/ | ||
|  | /*  game_menu_utils_jni.cpp                                               */ | ||
|  | /**************************************************************************/ | ||
|  | /*                         This file is part of:                          */ | ||
|  | /*                             GODOT ENGINE                               */ | ||
|  | /*                        https://godotengine.org                         */ | ||
|  | /**************************************************************************/ | ||
|  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
|  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||
|  | /*                                                                        */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||
|  | /* a copy of this software and associated documentation files (the        */ | ||
|  | /* "Software"), to deal in the Software without restriction, including    */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to  */ | ||
|  | /* the following conditions:                                              */ | ||
|  | /*                                                                        */ | ||
|  | /* The above copyright notice and this permission notice shall be         */ | ||
|  | /* included in all copies or substantial portions of the Software.        */ | ||
|  | /*                                                                        */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||
|  | /**************************************************************************/ | ||
|  | 
 | ||
|  | #include "game_menu_utils_jni.h"
 | ||
|  | 
 | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | #include "editor/editor_interface.h"
 | ||
|  | #include "editor/editor_node.h"
 | ||
|  | #include "editor/plugins/game_view_plugin.h"
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | extern "C" { | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend(JNIEnv *env, jclass clazz, jboolean enabled) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->set_suspend(enabled); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(JNIEnv *env, jclass clazz) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->next_frame(); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeType(JNIEnv *env, jclass clazz, jint type) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->set_node_type(type); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectMode(JNIEnv *env, jclass clazz, jint mode) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->set_select_mode(mode); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectionVisible(JNIEnv *env, jclass clazz, jboolean visible) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->set_selection_visible(visible); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraOverride(JNIEnv *env, jclass clazz, jboolean enabled) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->set_camera_override(enabled); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraManipulateMode(JNIEnv *env, jclass clazz, jint mode) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->set_camera_manipulate_mode(static_cast<EditorDebuggerNode::CameraOverride>(mode)); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera2DPosition(JNIEnv *env, jclass clazz) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->reset_camera_2d_position(); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera3DPosition(JNIEnv *env, jclass clazz) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); | ||
|  | 	if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { | ||
|  | 		game_view_plugin->get_debugger()->reset_camera_3d_position(); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_playMainScene(JNIEnv *env, jclass clazz) { | ||
|  | #ifdef TOOLS_ENABLED
 | ||
|  | 	EditorInterface::get_singleton()->play_main_scene(); | ||
|  | #endif
 | ||
|  | } | ||
|  | } |