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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  android_input_handler.h                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef ANDROID_INPUT_HANDLER_H
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							|  |  |  | #define ANDROID_INPUT_HANDLER_H
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							|  |  |  | 
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							|  |  |  | #include "core/input/input.h"
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							|  |  |  | 
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							|  |  |  | // This class encapsulates all the handling of input events that come from the Android UI thread.
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							|  |  |  | // Remarks:
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							|  |  |  | // - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
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							|  |  |  | // - Its functions must only call thread-safe methods.
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							|  |  |  | class AndroidInputHandler { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	struct TouchPos { | 
					
						
							|  |  |  | 		int id = 0; | 
					
						
							|  |  |  | 		Point2 pos; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		JOY_EVENT_BUTTON = 0, | 
					
						
							|  |  |  | 		JOY_EVENT_AXIS = 1, | 
					
						
							|  |  |  | 		JOY_EVENT_HAT = 2 | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct JoypadEvent { | 
					
						
							|  |  |  | 		int device = 0; | 
					
						
							|  |  |  | 		int type = 0; | 
					
						
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										 |  |  | 		int index = 0; // Can be either JoyAxis or JoyButton.
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										 |  |  | 		bool pressed = false; | 
					
						
							|  |  |  | 		float value = 0; | 
					
						
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										 |  |  | 		HatMask hat = HatMask::CENTER; | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	bool alt_mem = false; | 
					
						
							|  |  |  | 	bool shift_mem = false; | 
					
						
							|  |  |  | 	bool control_mem = false; | 
					
						
							|  |  |  | 	bool meta_mem = false; | 
					
						
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										 |  |  | 	MouseButton buttons_state = MouseButton::NONE; | 
					
						
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										 |  |  | 
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							|  |  |  | 	Vector<TouchPos> touch; | 
					
						
							|  |  |  | 	Point2 hover_prev_pos; // needed to calculate the relative position on hover events
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							|  |  |  | 	Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
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							|  |  |  | 
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							|  |  |  | 	void _set_key_modifier_state(Ref<InputEventWithModifiers> ev); | 
					
						
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							|  |  |  | 	static MouseButton _button_index_from_mask(MouseButton button_mask); | 
					
						
							|  |  |  | 	static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask); | 
					
						
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							|  |  |  | 	void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points); | 
					
						
							|  |  |  | 	void process_hover(int p_type, Point2 p_pos); | 
					
						
							|  |  |  | 	void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0); | 
					
						
							|  |  |  | 	void process_double_tap(int event_android_button_mask, Point2 p_pos); | 
					
						
							|  |  |  | 	void process_scroll(Point2 p_pos); | 
					
						
							|  |  |  | 	void process_joy_event(JoypadEvent p_event); | 
					
						
							|  |  |  | 	void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif
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