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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  renderer_geometry_instance.h                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef RENDERER_GEOMETRY_INSTANCE_H
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							|  |  |  | #define RENDERER_GEOMETRY_INSTANCE_H
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							|  |  |  | #include "core/math/rect2.h"
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							|  |  |  | #include "core/math/transform_3d.h"
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							|  |  |  | #include "core/math/vector3.h"
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							|  |  |  | #include "core/templates/rid.h"
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							|  |  |  | #include "storage/utilities.h"
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										 |  |  | // API definition for our RenderGeometryInstance class so we can expose this through GDExtension in the near future
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										 |  |  | class RenderGeometryInstance { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual ~RenderGeometryInstance() {} | 
					
						
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							|  |  |  | 	virtual void _mark_dirty() = 0; | 
					
						
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							|  |  |  | 	virtual void set_skeleton(RID p_skeleton) = 0; | 
					
						
							|  |  |  | 	virtual void set_material_override(RID p_override) = 0; | 
					
						
							|  |  |  | 	virtual void set_material_overlay(RID p_overlay) = 0; | 
					
						
							|  |  |  | 	virtual void set_surface_materials(const Vector<RID> &p_materials) = 0; | 
					
						
							|  |  |  | 	virtual void set_mesh_instance(RID p_mesh_instance) = 0; | 
					
						
							|  |  |  | 	virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) = 0; | 
					
						
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										 |  |  | 	virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) = 0; | 
					
						
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										 |  |  | 	virtual void set_lod_bias(float p_lod_bias) = 0; | 
					
						
							|  |  |  | 	virtual void set_layer_mask(uint32_t p_layer_mask) = 0; | 
					
						
							|  |  |  | 	virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0; | 
					
						
							|  |  |  | 	virtual void set_parent_fade_alpha(float p_alpha) = 0; | 
					
						
							|  |  |  | 	virtual void set_transparency(float p_transparency) = 0; | 
					
						
							|  |  |  | 	virtual void set_use_baked_light(bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual void set_use_dynamic_gi(bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0; | 
					
						
							|  |  |  | 	virtual void set_lightmap_capture(const Color *p_sh9) = 0; | 
					
						
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										 |  |  | 	virtual void set_instance_shader_uniforms_offset(int32_t p_offset) = 0; | 
					
						
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										 |  |  | 	virtual void set_cast_double_sided_shadows(bool p_enable) = 0; | 
					
						
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							|  |  |  | 	virtual Transform3D get_transform() = 0; | 
					
						
							|  |  |  | 	virtual AABB get_aabb() = 0; | 
					
						
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							|  |  |  | 	virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) = 0; | 
					
						
							|  |  |  | 	virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0; | 
					
						
							|  |  |  | 	virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0; | 
					
						
							|  |  |  | 	virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0; | 
					
						
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							|  |  |  | 	virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) = 0; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | // Base implementation of RenderGeometryInstance shared by internal renderers.
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							|  |  |  | class RenderGeometryInstanceBase : public RenderGeometryInstance { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	// setup
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							|  |  |  | 	uint32_t base_flags = 0; | 
					
						
							|  |  |  | 	uint32_t flags_cache = 0; | 
					
						
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							|  |  |  | 	// used during rendering
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							|  |  |  | 	float depth = 0; | 
					
						
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							|  |  |  | 	RID mesh_instance; | 
					
						
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							|  |  |  | 	Transform3D transform; | 
					
						
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										 |  |  | 	bool mirror = false; | 
					
						
							|  |  |  | 	AABB transformed_aabb; | 
					
						
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										 |  |  | 	bool non_uniform_scale = false; | 
					
						
							|  |  |  | 	float lod_model_scale = 1.0; | 
					
						
							|  |  |  | 	float lod_bias = 0.0; | 
					
						
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										 |  |  | 	float sorting_offset = 0.0; | 
					
						
							|  |  |  | 	bool use_aabb_center = true; | 
					
						
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							|  |  |  | 	uint32_t layer_mask = 1; | 
					
						
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							|  |  |  | 	bool fade_near = false; | 
					
						
							|  |  |  | 	float fade_near_begin = 0; | 
					
						
							|  |  |  | 	float fade_near_end = 0; | 
					
						
							|  |  |  | 	bool fade_far = false; | 
					
						
							|  |  |  | 	float fade_far_begin = 0; | 
					
						
							|  |  |  | 	float fade_far_end = 0; | 
					
						
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							|  |  |  | 	float parent_fade_alpha = 1.0; | 
					
						
							|  |  |  | 	float force_alpha = 1.0; | 
					
						
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										 |  |  | 	int32_t shader_uniforms_offset = -1; | 
					
						
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							|  |  |  | 	struct Data { | 
					
						
							|  |  |  | 		//data used less often goes into regular heap
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							|  |  |  | 		RID base; | 
					
						
							|  |  |  | 		RS::InstanceType base_type; | 
					
						
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							|  |  |  | 		RID skeleton; | 
					
						
							|  |  |  | 		Vector<RID> surface_materials; | 
					
						
							|  |  |  | 		RID material_override; | 
					
						
							|  |  |  | 		RID material_overlay; | 
					
						
							|  |  |  | 		AABB aabb; | 
					
						
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							|  |  |  | 		bool use_baked_light = false; | 
					
						
							|  |  |  | 		bool use_dynamic_gi = false; | 
					
						
							|  |  |  | 		bool cast_double_sided_shadows = false; | 
					
						
							|  |  |  | 		bool dirty_dependencies = false; | 
					
						
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							|  |  |  | 		DependencyTracker dependency_tracker; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Data *data = nullptr; | 
					
						
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							|  |  |  | 	virtual void set_skeleton(RID p_skeleton) override; | 
					
						
							|  |  |  | 	virtual void set_material_override(RID p_override) override; | 
					
						
							|  |  |  | 	virtual void set_material_overlay(RID p_overlay) override; | 
					
						
							|  |  |  | 	virtual void set_surface_materials(const Vector<RID> &p_materials) override; | 
					
						
							|  |  |  | 	virtual void set_mesh_instance(RID p_mesh_instance) override; | 
					
						
							|  |  |  | 	virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override; | 
					
						
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										 |  |  | 	virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) override; | 
					
						
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										 |  |  | 	virtual void set_lod_bias(float p_lod_bias) override; | 
					
						
							|  |  |  | 	virtual void set_layer_mask(uint32_t p_layer_mask) override; | 
					
						
							|  |  |  | 	virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override; | 
					
						
							|  |  |  | 	virtual void set_parent_fade_alpha(float p_alpha) override; | 
					
						
							|  |  |  | 	virtual void set_transparency(float p_transparency) override; | 
					
						
							|  |  |  | 	virtual void set_use_baked_light(bool p_enable) override; | 
					
						
							|  |  |  | 	virtual void set_use_dynamic_gi(bool p_enable) override; | 
					
						
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										 |  |  | 	virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override; | 
					
						
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										 |  |  | 	virtual void set_cast_double_sided_shadows(bool p_enable) override; | 
					
						
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							|  |  |  | 	virtual Transform3D get_transform() override; | 
					
						
							|  |  |  | 	virtual AABB get_aabb() override; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // RENDERER_GEOMETRY_INSTANCE_H
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