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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  ray_cast_2d.cpp                                                      */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "ray_cast_2d.h"
 | 
					
						
							|  |  |  | #include "servers/physics_2d_server.h"
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							|  |  |  | #include "collision_object_2d.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::set_cast_to(const Vector2& p_point) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cast_to=p_point; | 
					
						
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										 |  |  | 	if (is_inside_tree() && get_tree()->is_editor_hint()) | 
					
						
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										 |  |  | 		update(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector2 RayCast2D::get_cast_to() const{ | 
					
						
							|  |  |  | 
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							|  |  |  | 	return cast_to; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void RayCast2D::set_layer_mask(uint32_t p_mask) { | 
					
						
							|  |  |  | 
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							|  |  |  | 	layer_mask=p_mask; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t RayCast2D::get_layer_mask() const { | 
					
						
							|  |  |  | 
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							|  |  |  | 	return layer_mask; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool RayCast2D::is_colliding() const{ | 
					
						
							|  |  |  | 
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							|  |  |  | 	return collided; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Object *RayCast2D::get_collider() const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (against==0) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
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							|  |  |  | 	return ObjectDB::get_instance(against); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RayCast2D::get_collider_shape() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return against_shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector2 RayCast2D::get_collision_point() const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return collision_point; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector2 RayCast2D::get_collision_normal() const{ | 
					
						
							|  |  |  | 
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							|  |  |  | 	return collision_normal; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::set_enabled(bool p_enabled) { | 
					
						
							|  |  |  | 
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							|  |  |  | 	enabled=p_enabled; | 
					
						
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										 |  |  | 	if (is_inside_tree() && !get_tree()->is_editor_hint()) | 
					
						
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										 |  |  | 		set_fixed_process(p_enabled); | 
					
						
							|  |  |  | 	if (!p_enabled) | 
					
						
							|  |  |  | 		collided=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RayCast2D::is_enabled() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	return enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::_notification(int p_what) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_what) { | 
					
						
							|  |  |  | 
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										 |  |  | 		case NOTIFICATION_ENTER_TREE: { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 			if (enabled && !get_tree()->is_editor_hint()) | 
					
						
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										 |  |  | 				set_fixed_process(true); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				set_fixed_process(false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 		case NOTIFICATION_EXIT_TREE: { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 			if (enabled) | 
					
						
							|  |  |  | 				set_fixed_process(false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		case NOTIFICATION_DRAW: { | 
					
						
							|  |  |  | 
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										 |  |  | 			if (!get_tree()->is_editor_hint()  && !get_tree()->is_debugging_collisions_hint()) | 
					
						
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										 |  |  | 				break; | 
					
						
							|  |  |  | 			Matrix32 xf; | 
					
						
							|  |  |  | 			xf.rotate(cast_to.atan2()); | 
					
						
							|  |  |  | 			xf.translate(Vector2(0,cast_to.length())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//Vector2 tip = Vector2(0,s->get_length());
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										 |  |  | 			Color dcol=get_tree()->get_debug_collisions_color();//0.9,0.2,0.2,0.4);
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										 |  |  | 			draw_line(Vector2(),cast_to,dcol,3); | 
					
						
							|  |  |  | 			Vector<Vector2> pts; | 
					
						
							|  |  |  | 			float tsize=4; | 
					
						
							|  |  |  | 			pts.push_back(xf.xform(Vector2(0,tsize))); | 
					
						
							|  |  |  | 			pts.push_back(xf.xform(Vector2(0.707*tsize,0))); | 
					
						
							|  |  |  | 			pts.push_back(xf.xform(Vector2(-0.707*tsize,0))); | 
					
						
							|  |  |  | 			Vector<Color> cols; | 
					
						
							|  |  |  | 			for(int i=0;i<3;i++) | 
					
						
							|  |  |  | 				cols.push_back(dcol); | 
					
						
							|  |  |  | 
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							|  |  |  | 			draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 
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										 |  |  | 
 | 
					
						
							|  |  |  | 		case NOTIFICATION_FIXED_PROCESS: { | 
					
						
							|  |  |  | 
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							|  |  |  | 			if (!enabled) | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 			Ref<World2D> w2d = get_world_2d(); | 
					
						
							|  |  |  | 			ERR_BREAK( w2d.is_null() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space()); | 
					
						
							|  |  |  | 			ERR_BREAK( !dss ); | 
					
						
							|  |  |  | 
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							|  |  |  | 			Matrix32 gt = get_global_transform(); | 
					
						
							|  |  |  | 
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							|  |  |  | 			Vector2 to = cast_to; | 
					
						
							|  |  |  | 			if (to==Vector2()) | 
					
						
							|  |  |  | 				to=Vector2(0,0.01); | 
					
						
							|  |  |  | 
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							|  |  |  | 			Physics2DDirectSpaceState::RayResult rr; | 
					
						
							|  |  |  | 
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										 |  |  | 			if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask)) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 				collided=true; | 
					
						
							|  |  |  | 				against=rr.collider_id; | 
					
						
							|  |  |  | 				collision_point=rr.position; | 
					
						
							|  |  |  | 				collision_normal=rr.normal; | 
					
						
							|  |  |  | 				against_shape=rr.shape; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				collided=false; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::add_exception_rid(const RID& p_rid) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	exclude.insert(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void RayCast2D::add_exception(const Object* p_object){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(p_object); | 
					
						
							|  |  |  | 	CollisionObject2D *co=((Object*)p_object)->cast_to<CollisionObject2D>(); | 
					
						
							|  |  |  | 	if (!co) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	add_exception_rid(co->get_rid()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::remove_exception_rid(const RID& p_rid) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	exclude.erase(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::remove_exception(const Object* p_object){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(p_object); | 
					
						
							|  |  |  | 	CollisionObject2D *co=((Object*)p_object)->cast_to<CollisionObject2D>(); | 
					
						
							|  |  |  | 	if (!co) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	remove_exception_rid(co->get_rid()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::clear_exceptions(){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	exclude.clear(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCast2D::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&RayCast2D::set_enabled); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("is_enabled"),&RayCast2D::is_enabled); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_cast_to","local_point"),&RayCast2D::set_cast_to); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast2D::get_cast_to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast2D::is_colliding); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast2D::get_collider); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast2D::get_collider_shape); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_collision_point"),&RayCast2D::get_collision_point); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_collision_normal"),&RayCast2D::get_collision_normal); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_exception_rid","rid"),&RayCast2D::add_exception_rid); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_exception","node"),&RayCast2D::add_exception); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("remove_exception_rid","rid"),&RayCast2D::remove_exception_rid); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("remove_exception","node"),&RayCast2D::remove_exception); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("clear_exceptions"),&RayCast2D::clear_exceptions); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&RayCast2D::set_layer_mask); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_layer_mask"),&RayCast2D::get_layer_mask); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to")); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RayCast2D::RayCast2D() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enabled=false; | 
					
						
							|  |  |  | 	against=0; | 
					
						
							|  |  |  | 	collided=false; | 
					
						
							|  |  |  | 	against_shape=0; | 
					
						
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										 |  |  | 	layer_mask=1; | 
					
						
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										 |  |  | 	cast_to=Vector2(0,50); | 
					
						
							|  |  |  | } |