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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  multimesh_instance_3d.cpp                                             */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
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										 |  |  | #include "multimesh_instance_3d.h"
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										 |  |  | void MultiMeshInstance3D::_refresh_interpolated() { | 
					
						
							|  |  |  | 	if (is_inside_tree() && multimesh.is_valid()) { | 
					
						
							|  |  |  | 		bool interpolated = is_physics_interpolated_and_enabled(); | 
					
						
							|  |  |  | 		multimesh->set_physics_interpolated(interpolated); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void MultiMeshInstance3D::_physics_interpolated_changed() { | 
					
						
							|  |  |  | 	VisualInstance3D::_physics_interpolated_changed(); | 
					
						
							|  |  |  | 	_refresh_interpolated(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void MultiMeshInstance3D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void MultiMeshInstance3D::_notification(int p_what) { | 
					
						
							|  |  |  | 	if (p_what == NOTIFICATION_ENTER_TREE) { | 
					
						
							|  |  |  | 		_refresh_interpolated(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { | 
					
						
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										 |  |  | 	multimesh = p_multimesh; | 
					
						
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										 |  |  | 	if (multimesh.is_valid()) { | 
					
						
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										 |  |  | 		set_base(multimesh->get_rid()); | 
					
						
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										 |  |  | 		_refresh_interpolated(); | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		set_base(RID()); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const { | 
					
						
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										 |  |  | 	return multimesh; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Array MultiMeshInstance3D::get_meshes() const { | 
					
						
							|  |  |  | 	if (multimesh.is_null() || multimesh->get_mesh().is_null() || multimesh->get_transform_format() != MultiMesh::TransformFormat::TRANSFORM_3D) { | 
					
						
							|  |  |  | 		return Array(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	int count = multimesh->get_visible_instance_count(); | 
					
						
							|  |  |  | 	if (count == -1) { | 
					
						
							|  |  |  | 		count = multimesh->get_instance_count(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Ref<Mesh> mesh = multimesh->get_mesh(); | 
					
						
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							|  |  |  | 	Array results; | 
					
						
							|  |  |  | 	for (int i = 0; i < count; i++) { | 
					
						
							|  |  |  | 		results.push_back(multimesh->get_instance_transform(i)); | 
					
						
							|  |  |  | 		results.push_back(mesh); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return results; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | AABB MultiMeshInstance3D::get_aabb() const { | 
					
						
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										 |  |  | 	if (multimesh.is_null()) { | 
					
						
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										 |  |  | 		return AABB(); | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		return multimesh->get_aabb(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | MultiMeshInstance3D::MultiMeshInstance3D() { | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | MultiMeshInstance3D::~MultiMeshInstance3D() { | 
					
						
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										 |  |  | } |