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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsBody2D"  inherits= "CollisionObject2D"  version= "4.0" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Base class for all objects affected by physics in 2D space.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Physics introduction" > https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "add_collision_exception_with" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "body"  type= "Node"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a body to the list of bodies that this body can't collide with.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_collision_exceptions" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "PhysicsBody2D[]"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Returns an array of nodes that were added as collision exceptions for this body.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "move_and_collide" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "KinematicCollision2D"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "rel_vec"  type= "Vector2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "1"  name= "infinite_inertia"  type= "bool"  default= "true"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "2"  name= "exclude_raycast_shapes"  type= "bool"  default= "true"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "3"  name= "test_only"  type= "bool"  default= "false"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "4"  name= "safe_margin"  type= "float"  default= "0.08"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
							 
						 
					
						
							
								
									
										
										
										
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												[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "remove_collision_exception_with" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "body"  type= "Node"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Removes a body from the list of bodies that this body can't collide with.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "test_move" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "from"  type= "Transform2D"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "1"  name= "rel_vec"  type= "Vector2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "2"  name= "infinite_inertia"  type= "bool"  default= "true"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "3"  name= "exclude_raycast_shapes"  type= "bool"  default= "true"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "4"  name= "collision"  type= "KinematicCollision2D"  default= "null"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "5"  name= "safe_margin"  type= "float"  default= "0.08"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												[code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one).
							 
						 
					
						
							
								
									
										
										
										
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												[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "input_pickable"  type= "bool"  setter= "set_pickable"  getter= "is_pickable"  override= "true"  default= "false"  /> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>