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			27 lines
		
	
	
	
		
			857 B
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
	
		
			857 B
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0" encoding="UTF-8" ?> | ||
|  | <class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.0"> | ||
|  | 	<brief_description> | ||
|  | 		A base node for nodes which samples 3D textures in the visual shader graph. | ||
|  | 	</brief_description> | ||
|  | 	<description> | ||
|  | 		A virtual class, use the descendants instead. | ||
|  | 	</description> | ||
|  | 	<tutorials> | ||
|  | 	</tutorials> | ||
|  | 	<methods> | ||
|  | 	</methods> | ||
|  | 	<members> | ||
|  | 		<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0"> | ||
|  | 			An input source type. | ||
|  | 		</member> | ||
|  | 	</members> | ||
|  | 	<constants> | ||
|  | 		<constant name="SOURCE_TEXTURE" value="0" enum="Source"> | ||
|  | 			Creates internal uniform and provides a way to assign it within node. | ||
|  | 		</constant> | ||
|  | 		<constant name="SOURCE_PORT" value="1" enum="Source"> | ||
|  | 			Use the uniform texture from sampler port. | ||
|  | 		</constant> | ||
|  | 	</constants> | ||
|  | </class> |