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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  camera_server.h                                                       */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
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							|  |  |  | #ifndef CAMERA_SERVER_H
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							|  |  |  | #define CAMERA_SERVER_H
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							|  |  |  | #include "core/object.h"
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							|  |  |  | #include "core/os/thread_safe.h"
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							|  |  |  | #include "core/reference.h"
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							|  |  |  | #include "core/rid.h"
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							|  |  |  | #include "core/variant.h"
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							|  |  |  | /**
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							|  |  |  | 	@author Bastiaan Olij <mux213@gmail.com> | 
					
						
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							|  |  |  | 	The camera server is a singleton object that gives access to the various | 
					
						
							|  |  |  | 	camera feeds that can be used as the background for our environment. | 
					
						
							|  |  |  | **/ | 
					
						
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							|  |  |  | class CameraFeed; | 
					
						
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							|  |  |  | class CameraServer : public Object { | 
					
						
							|  |  |  | 	GDCLASS(CameraServer, Object); | 
					
						
							|  |  |  | 	_THREAD_SAFE_CLASS_ | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	enum FeedImage { | 
					
						
							|  |  |  | 		FEED_RGBA_IMAGE = 0, | 
					
						
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										 |  |  | 		FEED_YCBCR_IMAGE = 0, | 
					
						
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										 |  |  | 		FEED_Y_IMAGE = 0, | 
					
						
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										 |  |  | 		FEED_CBCR_IMAGE = 1, | 
					
						
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										 |  |  | 		FEED_IMAGES = 2 | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	typedef CameraServer *(*CreateFunc)(); | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | protected: | 
					
						
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										 |  |  | 	static CreateFunc create_func; | 
					
						
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										 |  |  | 	Vector<Ref<CameraFeed>> feeds; | 
					
						
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							|  |  |  | 	static CameraServer *singleton; | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	template <class T> | 
					
						
							|  |  |  | 	static CameraServer *_create_builtin() { | 
					
						
							|  |  |  | 		return memnew(T); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	static CameraServer *get_singleton(); | 
					
						
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										 |  |  | 	template <class T> | 
					
						
							|  |  |  | 	static void make_default() { | 
					
						
							|  |  |  | 		create_func = _create_builtin<T>; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	static CameraServer *create() { | 
					
						
							|  |  |  | 		CameraServer *server = create_func ? create_func() : memnew(CameraServer); | 
					
						
							|  |  |  | 		return server; | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	// Right now we identify our feed by it's ID when it's used in the background.
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							|  |  |  | 	// May see if we can change this to purely relying on CameraFeed objects or by name.
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							|  |  |  | 	int get_free_id(); | 
					
						
							|  |  |  | 	int get_feed_index(int p_id); | 
					
						
							|  |  |  | 	Ref<CameraFeed> get_feed_by_id(int p_id); | 
					
						
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							|  |  |  | 	// add and remove feeds
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							|  |  |  | 	void add_feed(const Ref<CameraFeed> &p_feed); | 
					
						
							|  |  |  | 	void remove_feed(const Ref<CameraFeed> &p_feed); | 
					
						
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							|  |  |  | 	// get our feeds
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										 |  |  | 	Ref<CameraFeed> get_feed(int p_index); | 
					
						
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										 |  |  | 	int get_feed_count(); | 
					
						
							|  |  |  | 	Array get_feeds(); | 
					
						
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							|  |  |  | 	RID feed_texture(int p_id, FeedImage p_texture); | 
					
						
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							|  |  |  | 	CameraServer(); | 
					
						
							|  |  |  | 	~CameraServer(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | VARIANT_ENUM_CAST(CameraServer::FeedImage); | 
					
						
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										 |  |  | #endif // CAMERA_SERVER_H
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