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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "AnimationNodeBlendSpace2D"  inherits= "AnimationRootNode"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Blends linearly between three [AnimationNode] of any type placed in a 2D space.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										A resource to add to an [AnimationNodeBlendTree].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										This node allows you to blend linearly between three animations using a [Vector2] weight.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "AnimationTree" > https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "add_blend_point" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "node"  type= "AnimationRootNode"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "pos"  type= "Vector2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "2"  name= "at_index"  type= "int"  default= "-1"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "add_triangle" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "x"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "y"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "2"  name= "z"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "3"  name= "at_index"  type= "int"  default= "-1"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_blend_point_count"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the number of points in the blend space.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_blend_point_node"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "AnimationRootNode"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "point"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_blend_point_position"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Vector2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "point"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the position of the point at index [code]point[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_triangle_count"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the number of triangles in the blend space.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_triangle_point" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "triangle"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "point"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "remove_blend_point" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "point"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Removes the point at index [code]point[/code] from the blend space.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "remove_triangle" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "triangle"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Removes the triangle at index [code]triangle[/code] from the blend space.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "set_blend_point_node" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "point"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "node"  type= "AnimationRootNode"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Changes the [AnimationNode] referenced by the point at index [code]point[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "set_blend_point_position" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "point"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "pos"  type= "Vector2"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Updates the position of the point at index [code]point[/code] on the blend axis.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "auto_triangles"  type= "bool"  setter= "set_auto_triangles"  getter= "get_auto_triangles"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "blend_mode"  type= "int"  setter= "set_blend_mode"  getter= "get_blend_mode"  enum= "AnimationNodeBlendSpace2D.BlendMode"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Controls the interpolation between animations. See [enum BlendMode] constants.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "max_space"  type= "Vector2"  setter= "set_max_space"  getter= "get_max_space"  default= "Vector2(1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "min_space"  type= "Vector2"  setter= "set_min_space"  getter= "get_min_space"  default= "Vector2(-1, -1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "snap"  type= "Vector2"  setter= "set_snap"  getter= "get_snap"  default= "Vector2(0.1, 0.1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											Position increment to snap to when moving a point.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "x_label"  type= "String"  setter= "set_x_label"  getter= "get_x_label"  default= ""x"" > 
							 
						 
					
						
							
								
									
										
										
										
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											Name of the blend space's X axis.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "y_label"  type= "String"  setter= "set_y_label"  getter= "get_y_label"  default= ""y"" > 
							 
						 
					
						
							
								
									
										
										
										
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											Name of the blend space's Y axis.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "triangles_updated" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</signals> 
							 
						 
					
						
							
								
									
										
										
										
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									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BLEND_MODE_INTERPOLATED"  value= "0"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											The interpolation between animations is linear.
							 
						 
					
						
							
								
									
										
										
										
											2018-11-23 01:06:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "BLEND_MODE_DISCRETE"  value= "1"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-04 09:01:24 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
							 
						 
					
						
							
								
									
										
										
										
											2018-11-23 01:06:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "BLEND_MODE_DISCRETE_CARRY"  value= "2"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-16 11:22:38 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
							 
						 
					
						
							
								
									
										
										
										
											2018-11-23 01:06:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>