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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "CollisionShape2D"  inherits= "Node2D"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node that represents collision shape data in 2D space.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Physics introduction" > https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/515</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "2D Pong Demo" > https://godotengine.org/asset-library/asset/121</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "2D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/113</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "disabled"  type= "bool"  setter= "set_disabled"  getter= "is_disabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "one_way_collision"  type= "bool"  setter= "set_one_way_collision"  getter= "is_one_way_collision_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											Sets whether this collision shape should only detect collision on one side (top or bottom).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "one_way_collision_margin"  type= "float"  setter= "set_one_way_collision_margin"  getter= "get_one_way_collision_margin"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shape"  type= "Shape2D"  setter= "set_shape"  getter= "get_shape" > 
							 
						 
					
						
							
								
									
										
										
										
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											The actual shape owned by this collision shape.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>