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			22 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0" encoding="UTF-8" ?> | ||
|  | <class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0"> | ||
|  | 	<brief_description> | ||
|  | 		Godot editor's control for selecting the [code]script[/code] property of a [Node]. | ||
|  | 	</brief_description> | ||
|  | 	<description> | ||
|  | 		Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior. | ||
|  | 		[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work. | ||
|  | 	</description> | ||
|  | 	<tutorials> | ||
|  | 	</tutorials> | ||
|  | 	<methods> | ||
|  | 	</methods> | ||
|  | 	<members> | ||
|  | 		<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner"> | ||
|  | 			The owner [Node] of the script property that holds the edited resource. | ||
|  | 		</member> | ||
|  | 	</members> | ||
|  | 	<constants> | ||
|  | 	</constants> | ||
|  | </class> |